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[Proposal] Revamp Black Ops Ships; Make them usefull

First post
Author
Hemmo Paskiainen
#1 - 2011-09-11 13:11:24 UTC  |  Edited by: Hemmo Paskiainen
As in this 2 year old assembly hall topic on the old forums;

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416

twice discussed in Iceland


Black ops need some new love. The previous boost has not been really a succes acourding to the Qen Q3 they are currently the most unpopulair ship in eve. Maybe they need a new role in general (like the stealth bombers) or just some more tweaking, examle, the jump range need some love. With jdc 5 u can jump 4.5 ly max. I think covert cyno's will be more populair if the max range get a boost.

Black Ops are not solo pwn ship's, they need to be flown in groups to be effective. Currently the most populair Black Ops are the Widow (ecm) and the Redeemer (damage). The Panther and the Sin are not so succesfull as the other 2 mentioned. My proposal is ether to revieuw the Sin and the panther, revieuw the Black Ops bonusses or revieuw them in general.

My proposals;
Changes needed:
Sin:
-Sin needs 2000 base power more, a lol 8800 (ccp did u forgot a 1 in front of the 8800? redeemer has 17000 base power) base power on a semi hybrid boat is fail
-Remove all turret slots and replace 5 % hybrid damage bonus for a 25m3 drone bandwidth usage bonus per gallente bs level and increase max drone usage from 5 to 10 (max dps 950 with ogre's).
-Change agility bonus to a 7,5% bonus in max velocity of drone flight time
-Give sin the special bonus of scooping drones from 7,500 meters and deploying drones at 5,000 meter.

Redeemer:
-Need a 30% boost in large pulse damage and a reduction from 125m3 drone to 25m3 drone bandwidth)

Widow:
-Needs a 200 cpu boost
-Needs 25% boost in torpedo dps
-Needs a slight boost in cap recharge 10-20%

Panther:
-Needs 1 extra mid slot
-Needs a 40% boost in projectile dps and a reduction from 125m3 to 25m5 drone bandwidth
-Velocity bonus need to be changed in a 10% fall off bonus per Black Op level

Changes in general:
-Range increase from max 4,5ly to 6,5ly
-Range formula should get an exception that the Black Op can always jump 1 system jump. Some systems with + 4,5ly (10ly-20ly, A to B with +4,5ly range need to be done manually in the current state)
-Standard fuel bay increase from 1000m3 to 3000m3
-A bonus should be given to the fuel bay amount when a Black Op Jump Portal is fitted, it will add a additional X amount of m3 of fuel bay per black op level, example adds 3000m3 to fuel bay per Black Op level.
-The Black Op Jump Portal should give a 10% reduction in fuel usage of that module per Black Op level. Currently a recon that bridges uses 1500-1600 fuel while only 6666 fits in the fuel bay

new:
-All bo should use same type of fuel.

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Hemmo Paskiainen
#2 - 2011-09-11 13:11:54 UTC
reserved for summary of old topic when i have the time for it

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Rawbone
The Scope
Gallente Federation
#3 - 2011-09-11 17:39:11 UTC
I think you're beating a dead horse here but what the hell. In terms of investment vs. return, Black Ops are terrible. They need love, though as I've already said, this has been asked for before.
Javelin6
#4 - 2011-09-11 18:02:42 UTC
My support from the old thread

Quote:

  • Swap the cloaked velocity bonus for a jump/portal range bonus.
  • Remove scan resolution penalty for fitting cloaking devices.
  • Swap Panther speed bonus for a projectile tracking bonus.
  • Swap Sin agility bonus for hybrid ROF or tracking bonus.
  • Use standard T2 resists for all Black-Ops Battleships
RRNL
Perkone
#5 - 2011-09-11 19:26:50 UTC
Rawbone wrote:
I think you're beating a dead horse here but what the hell. In terms of investment vs. return, Black Ops are terrible. They need love, though as I've already said, this has been asked for before.


Yeah i got that feeling 18 months ago when i was running the old topic for 6 month's. Thing is,.. this ship has aloot of fun possibilities, a good quality kill is something thats real awesome and stics with u for the rest of your eve being. Its something different than noraml roaming something that could be more fun ect ect u get the picture. Its a shame that there isnt more stuff like that to do Roll
Hirana Yoshida
Behavioral Affront
#6 - 2011-09-11 21:50:00 UTC
T1 base stats as a minimum - kind of glass-cannony at present.

Zero m3 maintenance array - ability to actually support the troops with more than the in/out taxi service.

Longer range, both bridge and jump.

*New* Ability to use AB while cloaked.

That is near OP, but doesn't cross the line and makes them more than worthwhile to jump with the clients to the cyno.
Amun Khonsu
School of Applied Knowledge
Caldari State
#7 - 2011-09-12 07:11:25 UTC
It doesn't seem rational to have a t2 battleship weaker than it's t1 variant just because it can jump bridge a few ships or not have targeting delay when decloaking.

The nature of such a ship is that it should be fierce in battle as well as an added special ability.

IMO at least.

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net

Usurpine
Imperial Shipment
Amarr Empire
#8 - 2011-09-12 15:53:34 UTC
I give all my aurums to support this.
Soldarius
Dreddit
Test Alliance Please Ignore
#9 - 2011-09-13 09:44:33 UTC
Supported, though not with your specific requests. I think they should be BS-sized recons.

The cloaked velocity multiplier is dope. It lets you full-speed align while cloaked. Only a covert cloak would be better. Too bad about the scan res gimp from the non-covert cloaks. As it is, you have to fit a sensor booster with a scan res script just to get a very slight improvement to scan res. If you want more range, well... fit another one? lol, no.

The jump(portal) range is decent. IT's only a battleship. It should be able to jump the same distance as a supercarrier. For the same reason, annother increase in fuel bay size is asking a lot. An alternative would be to fix jump portal skill skill so that it also applies its bonus to LO consumption, instead of just stront for titan bridges. Then you might have a reason to train that skill higher.

Or jsut give them a consumption reduction bonus.

T2 resists would be nice. Especially for the Widow. It definitely could use more tank since it's an ECM boat.

Many folks have proposed giving Black Ops a covert cloak. That would put it more in line with its counterparts and resolve some of the more bitter issues. Honestly, I think we can afford to make it a bit opf a solo pwn mobile. The Force recons have crap dps. the bombers have no tank. Covert Ops... battle buzzard ftw? It does get a dps bonus, has 5 mids, and moves like greased lightning. (off-topic sorry). Make the Blops the all-around beast. I wish CCP would pick a real role for it and fix it to fit that role. Something other than space-HMMWV would be nice.

http://youtu.be/YVkUvmDQ3HY

Amun Khonsu
School of Applied Knowledge
Caldari State
#10 - 2011-09-13 09:59:13 UTC
Soldarius wrote:

Many folks have proposed giving Black Ops a covert cloak. That would put it more in line with its counterparts and resolve some of the more bitter issues. Honestly, I think we can afford to make it a bit opf a solo pwn mobile. The Force recons have crap dps. the bombers have no tank. Covert Ops... battle buzzard ftw? It does get a dps bonus, has 5 mids, and moves like greased lightning. (off-topic sorry). Make the Blops the all-around beast. I wish CCP would pick a real role for it and fix it to fit that role. Something other than space-HMMWV would be nice.


I second that

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net

Meissa Anunthiel
Redshift Industrial
Rooks and Kings
#11 - 2011-09-13 11:55:44 UTC
Black Ops are currently in the (short) priority list of things to rebalance. So, unless things go sour, you can expect them to get better next expansion or the one after. No details as to how yet, CCP will reach to us when they get around to doing that particular one, and I'll then read your posts (and the numerous other threads) to see what interesting ideas were floated about.

Member of CSM 2, 3, 4, 5, 6 and 7

RRNL
Perkone
#12 - 2011-09-13 18:34:40 UTC
Meissa Anunthiel wrote:
Black Ops are currently in the (short) priority list of things to rebalance. So, unless things go sour, you can expect them to get better next expansion or the one after. No details as to how yet, CCP will reach to us when they get around to doing that particular one, and I'll then read your posts (and the numerous other threads) to see what interesting ideas were floated about.


I am aware off this, however after keeping up with forums for 2,5 yrs i need to see it first to belive it. No hard feelings just experiance Roll
Meissa Anunthiel
Redshift Industrial
Rooks and Kings
#13 - 2011-09-14 08:32:35 UTC
RRNL wrote:
Meissa Anunthiel wrote:
Black Ops are currently in the (short) priority list of things to rebalance. So, unless things go sour, you can expect them to get better next expansion or the one after. No details as to how yet, CCP will reach to us when they get around to doing that particular one, and I'll then read your posts (and the numerous other threads) to see what interesting ideas were floated about.


I am aware off this, however after keeping up with forums for 2,5 yrs i need to see it first to belive it. No hard feelings just experiance Roll


Fair enough, and to be fair, so do I. I fly Black Ops (well, I have a couple and would love to fly them), plus I don't want that pesky cyno 5 skill I learned to be worthless.

Actually, while not on the subject of the Black Ops itself but rather its use, I think lowering the skill requirement for covert cyno generation to 4 would be beneficial to the use of the the ship once it's bettered. It would suck for those of us who have already invested in cyno 5, but would be nicer as a whole. Thoughts?

Member of CSM 2, 3, 4, 5, 6 and 7

Hirana Yoshida
Behavioral Affront
#14 - 2011-09-14 09:09:53 UTC
Meissa Anunthiel wrote:
...

Do you really want to flood eve with covert cyno alts as well as regular cyno alts?

Every time a skill requirement has been lowered for something we end up wading through near-disposable characters created to exploit the new requirements.
But, I guess it could be done by making a much more sinister change: Increase fuel use of the Covert cyno and the skill based reduction to make people want/need cyno 5 or be forced to use either BO (cargospace) or Recons (fuel bonus) if they need more than a few activations.
Amun Khonsu
School of Applied Knowledge
Caldari State
#15 - 2011-09-14 17:57:20 UTC  |  Edited by: Amun Khonsu
Meissa Anunthiel wrote:


Fair enough, and to be fair, so do I. I fly Black Ops (well, I have a couple and would love to fly them), plus I don't want that pesky cyno 5 skill I learned to be worthless.

Actually, while not on the subject of the Black Ops itself but rather its use, I think lowering the skill requirement for covert cyno generation to 4 would be beneficial to the use of the the ship once it's bettered. It would suck for those of us who have already invested in cyno 5, but would be nicer as a whole. Thoughts?


I've already invested in the time for cyno 5 and if ccp made it easier for others to get it in order to bring more life to BLOPS OPS, I wouldnt mind. I already trained it expecting that it would take the time it did.

I just would like to do more BLOPS OPS without seeing it more beneficial to put Large Cargohold Expanders and Cargo Extender II's in all the lows so I can act as a mobile jump bridge.

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net

RRNL
Perkone
#16 - 2011-09-15 19:38:56 UTC
Meissa Anunthiel wrote:

Actually, while not on the subject of the Black Ops itself but rather its use, I think lowering the skill requirement for covert cyno generation to 4 would be beneficial to the use of the the ship once it's bettered. It would suck for those of us who have already invested in cyno 5, but would be nicer as a whole. Thoughts?


would be too easy and it makes cyno 5 useless. it would be interesting to up the cyno req for super capitals so it does matter if the cyno 5 char dies. this would make sov warefar more itneresting. It is an annoying skill but it does kinda gives u a feeling of satisfaction. i have 5 toons with cyno 5 soo if it get removed i would appriciate a skill point compensation, (if i want to keel l5 i just assighn sp to it). tbh i rather see the ship buffed than skills lowerd Cool

Drake Draconis
Brutor Tribe
Minmatar Republic
#17 - 2011-09-15 19:44:06 UTC
Whilst studying them and getting ready to use them... I have these tidbits.

1: Covert Ops Cloak.

I dnot care what anyone says... this is the black ops...whats the point of having a covert ops fleet if your main jump bridge can't warp while cloaked itself. It's got pisspoor offense cabilities...no one uses it for attack... little gank to be had itself... its not going to be overpowered... unless your a insanely overbearing carebear who goes "NOT FAR" when it comes ot afk cloaking.

2: Longer range on the jump drive. Its very short...fuel is little to nothing in storage/capaciity... would be nice if it was kicked up a little bit higher than it is now...but not really caring to much on this.

3: Lack of Gank.... these ships are just good for one thing.... bridging...and breaking cyno blockades... thats it. Wahts the point of a black ops battleship if you can't shoot worth a damn to begin with?

So yeah....would like to see some fine tuning to be sure.


If it gets covert ops..remove the speed bonus...battelships are slow as hell...not that big of a deal.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Goose Sokarad
Pator Tech School
Minmatar Republic
#18 - 2011-09-16 01:51:08 UTC  |  Edited by: Goose Sokarad
This is my third attempt to post in this thread keeps going wrong everytime i click post just deletes what written.

On black ops i would like the jump drive range to exceed the jump bridge range on them.

Bridge range would be capped at say 6.5ly but the jump drive range would be not double but close leave at that.

Now if bring recons or something with black ops can jump bit further with them,if only black ops can jump to a covert cyno to hot drop someone further away.

When i first found out that black ops couldnt warp cloaked i wasnt impressed,but when i was in my first black ops fleet i realised that they dont need it.
Gallion
Malevelon Roe Industries
Convocation of Empyreans
#19 - 2011-09-22 14:06:29 UTC  |  Edited by: Gallion
I agree with this all.

Additional I wanna make a quick note that the Covert Ships In general (BL;OPS, Covert Ops, Recon- etc) also have Less E.HP then their counter parts (T1/T2/faction) so in respect they should by technical terms be more lighter/Faster. So I'd like to ask on the note that their max velocity & agility(or even reduced Sig Radius) be changed a fair % to make up for that loss of E.HP.

This is a Signature, It makes people Stare. (Man I gotta Make one , or Find one to steal)

Laechyd Eldgorn
Avanto
Hole Control
#20 - 2011-09-22 19:05:43 UTC  |  Edited by: Laechyd Eldgorn
imo

- blackops have enough dps
- blackops don't need cov ops cloak, cloak speed is good enough
- blackops could use no scan res penalty bonus

- could use larger fuel bay just to make it more desirable to fly around, it should be still good idea to just fly through gates to save fuel. however as it currently is, it's not really encouraging to even undock with these ships. main idea here is that if you go in "deep" 0.0 20-30 jumps from nearest station you can dock you really need that fuel. it's too much to assume you have haulers alts with you for everything.

- fitting stats on these ships are truely horrible, they need better tank and capacitor whatevs. you should be able to fit tank at least comparable to tier 1 battleship. they shouldn't become cloaking gankmachines tho, but i think size and speed and battleship class scan res should take care of it quite much. :/
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