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Skill Discussions

 
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The only thing this game needs.

Author
Zaerlorth Maelkor
Pator Tech School
Minmatar Republic
#41 - 2012-04-03 13:30:25 UTC
Ah... the good 'ol days of sitting in a 1.0 system afk-shooting veldspar, fun times!
Zhilia Mann
Tide Way Out Productions
#42 - 2012-04-03 17:54:15 UTC
Azemar wrote:
It's this simple: I want to use this ship, and i'm willing to donate time and isk to do it so i don't have to wait an excess of 2 months. Give me that ability.

It's that cut and dry.


Good to know we've reached the crux.

Two answers.

1) If you really want to fly that ship, just buy a damn character. That's a great way to use your time/isk to reach your goal (perhaps while your main trains?).

2) No. Why should you get any more instant gratification than is already available? A big part of why I love EVE is that I don't have to grind. Once you introduce an "optional" grind, it instantly becomes mandatory just to remain competitive. You've already been told this, but here it is again: not grinding is part of what makes EVE great to so many of us. There's no reason to break it. And no, your whims don't count.
Azemar
Voidhounds
Pretenders
#43 - 2012-04-03 21:15:23 UTC  |  Edited by: Azemar
Zhilia Mann wrote:
Azemar wrote:
It's this simple: I want to use this ship, and i'm willing to donate time and isk to do it so i don't have to wait an excess of 2 months. Give me that ability.

It's that cut and dry.


Good to know we've reached the crux.

Two answers.

1) If you really want to fly that ship, just buy a damn character. That's a great way to use your time/isk to reach your goal (perhaps while your main trains?).

2) No. Why should you get any more instant gratification than is already available? A big part of why I love EVE is that I don't have to grind. Once you introduce an "optional" grind, it instantly becomes mandatory just to remain competitive. You've already been told this, but here it is again: not grinding is part of what makes EVE great to so many of us. There's no reason to break it. And no, your whims don't count.



I will admit. Now that i've seen the evidence and had the experience to know that would happen, it's a bad idea. It's 100% true that optional grinding turns into mandatory grinding. But okay, there goes ONE idea to enact this system. We can't enact it by increasing training times by grinding. So let's enact a system that simply costs ISK. Much like one mentioned on this forum post:


Vito Antonio wrote:
Im for active skill training bonus.
Like pay 1.000.000 isk per hour for +50% training speed. 10.000.000 per hour for +75% speed increase and 100.000.000 per hour for +100% speed increase.


Obviously it will in addition solve the isk inflation problem.


The figures would need a lot of tuning, but I think the premise is sound.
Malaxy
Spite Industries
#44 - 2012-04-03 21:25:41 UTC
You keep saying that the reason it's bad is that it takes too long to train everything. I take issue with your assertion that you should be able to train everything. From the few different MMOs I've played while they died when you can "max out" the world becomes stale and the game less interesting.

There is nothing saying you can't max out the parts of the game you enjoy but doing everything just sounds like trying to satisfy a compulsion. If having fun means being done, why bother playing?
Edhelbrien
Borrage Lane Associates
#45 - 2012-04-03 21:58:23 UTC
Malaxy wrote:
You keep saying that the reason it's bad is that it takes too long to train everything. I take issue with your assertion that you should be able to train everything. From the few different MMOs I've played while they died when you can "max out" the world becomes stale and the game less interesting.

There is nothing saying you can't max out the parts of the game you enjoy but doing everything just sounds like trying to satisfy a compulsion. If having fun means being done, why bother playing?


Have to say I agree with this. I play Eve very casually but one of the reasons I do enjoy it is that this game is so unlike that of the archetypal "wow-clone". I play quite a few other MMOs like that and most have the concept of the "rush to end game". I have the suspicion the OP is falling into that trap. I'm no expert when it comes to Eve but to me, skills are a means to an end, not the end in itself.

That's what I love about this is that there is no end game - unless achieving one's own personal or corporate goals could be considered that.

Azemar
Voidhounds
Pretenders
#46 - 2012-04-03 22:34:31 UTC
Malaxy wrote:
You keep saying that the reason it's bad is that it takes too long to train everything. I take issue with your assertion that you should be able to train everything. From the few different MMOs I've played while they died when you can "max out" the world becomes stale and the game less interesting.

There is nothing saying you can't max out the parts of the game you enjoy but doing everything just sounds like trying to satisfy a compulsion. If having fun means being done, why bother playing?



Again i'll reiterate that I don't have a system down to a science. This is simply an idea. I am not vouching (nor have i in this thread) for the ability to max everything in a certain time period. I agree you should never be able to max everything out, maybe in a lifetime i guess?

All I am saying is that there should be a way for me to actively train a skill using isk or time (or both) without meta like buying a character.

I'll give an example:
Say someone lives in null sec and wants to begin mining without depending on others (solo). This isn't possible (without extreme inconvenience) unless you have a hulk. That person (assuming no prior skill) is forced to wait a minimum of about a month and a half. They should be able to make that go faster.

Hakaimono
Native Freshfood
Minmatar Republic
#47 - 2012-04-04 03:44:42 UTC
Being an effective frig pilot doesn't require that much time in training. Getting under their guns makes the years of work rendered useless. Also make friends with vets and get advice from them and find a area of expertise rather than raising some omni-character that can do everything.. That alone will expedite skill training.
Reina DeLaMuerte
The Scope
Gallente Federation
#48 - 2012-04-04 08:06:40 UTC
Daddy I want a goose who lays golden eggs and I WANT IT NOW!
Bodessia
NOOB'R'US
#49 - 2012-04-04 08:29:34 UTC
What he is saying is; I want to spend rl money so i can fly a pwn boat instantly and not be stuck flying T1 ships for X amount of time.

Also, noone is going to want to train ALL the skills in eve.
We have multiple characters that train for specific goals at the same time.

if you want active skill training, go play a different mmo.
Just the fact that hardly anyone will like this, is enough reason to never implement this, no logical argument required.
Neus
Dylenta Industries
#50 - 2012-04-05 00:32:11 UTC
Azemar wrote:
[quote=Malaxy]
Say someone lives in null sec and wants to begin mining without depending on others (solo). This isn't possible (without extreme inconvenience) unless you have a hulk. That person (assuming no prior skill) is forced to wait a minimum of about a month and a half. They should be able to make that go faster.



The problem isn't the game; the problem lies inside your mind...have you ever thought that patience for some and making long term goals is apart of the very dynamic of the game? A complete opposite in your game style, which I don't fault you for, but if you truly don't understand that having patience can be equally enjoyable to some as it can be for others who choose to play a game which has a final conquest or the "I have achieved the best I can until the next expansion."

I am very curious why your so weirdly passionate about this one aspect of the game your willing to spend days as an individual arguing with others who have selected this game for a very specific reason; which so happens to be the very reason you despise the game. Is the real problem Eve and a simply whiny attitude about a portion of the game or something far larger your not willing to deal with in real life?

Take a minute and absorbed what has been fairly shared with you. It isn't about you not making sense as much as it is about you arguing to a wall of people who enjoy the game as it is...And I would have to agree with them!

u Command / Crew Log**[/u] - https://forums.eveonline.com/default.aspx?g=posts&t=344446&find=unread

Drevlon Rashon
Deep Core Mining Inc.
Caldari State
#51 - 2012-04-05 17:03:03 UTC
I don't really agree with having an activity based skill point bonus myself. I also don't agree with a flat isk cost for increasing SP gain.

If anything whatever system could be used I don't think it should give more than a 10% total bonus to skill point gain.

I actually have thought about this many times and while I would like to not have to train for months to get into a ship I want to fly and fly it just as bonused as anyone else. I'd hate to see someone come along, play 24/7 for a month and he surpass me in bonuses either. So I understand both side of the coin.

What would be interesting to see is a slot 6-10 learning implant 1% 2% 3% 4% 5% boost to skill points earned. I don't think that would be hard to implement at all and it would level the playing field. Perhaps make it a reward for a not so easy epic arc to limit the flow of them into the world. Better yet how about making the "slave" implant sets and all the other bonus sets of implants actually give +5 bonuses. Or you could release better implants. +6 - +10 or something like that. Stat's themselves don't give a player an unfair advantage as they don't affect damage or other game play mechanics. You also don't get an unfair advantage as long as they are "available" to everyone. It would just make training skills easier with higher stats.

For that matter I would rather see remaps available just a tad bit more often. This could be your "active" activity. An epic arc to unlock a skill remap that is available every 60 days after full completion of the arc? Then you could min max a little more often.
beor oranes
Annihilate.
#52 - 2012-04-05 17:03:55 UTC
You want to be able to train every skill in the game really fast right so you can 'finish' Eve?

I'll come back to that in a second.

One of the reasons that drew me to Eve was that it wasn't just a matter of playing 24/7 and leveling up and getting to the end-game content. My character progressed just as fast as anyone else (depending on attributes) regardless of whether I could put in an hour a week or fifty hours a week. I travel a lot for work and I have periods of up to six months where I can't log in for more than a few minutes at a time, yet I am keeping up with my friends who started at the same time in terms of SP which means I can fly the same stuff as them when I can play (they are better PvP'ers due to more practice, damn them). If there was a system like you suggest where they could skill faster than me because they play more then I probably wouldn't have stuck around for as long as I have, because I would be so far behind so many of my friends.

I figured out early on that one character was never going to be able to train for all the skills I want in a reasonable time so I started alts and trained them in area's that my main doesn't have any SP in. So I can do and use other things and ships in the game which with just one character would have taken me years to get into. So across the characters I can fly every races ships, do mining, industy, etc.

The idea of SP being linked to activity and/or isk in whatever way its suggested to implement will benefit two types of player; the one with no life (activity) and the veteran (having lots of isk). It would almost punish those who pay the same sub but only get to play a few hours a week. Someone would figure out a way to Power Level characters for either in-game or out of game isk, most likely in the form of a bot. This would mess up the character market for one.

Back to my original question: You want to be able to train every skill in the game really fast right so you can 'finish' Eve? Lets take a moment to ask what would happen if you actually managed to get every skill in Eve trained up, what would you do then? Quit? Make another character and do it again? RMT the character and make a few grand? SP and getting every skill to 5 isn't Eve's end-game, its a sandbox (so in theory it could be the end-game for you if that's what you want to make it, but you get my point), you don't get a credit roll when you have every skill trained up (well I don't know this for sure but its safe to assume you don't).

On one level I agree, there are times when I don't have work on and I have nothing else to do during the day when my friends are at work and I play Eve a lot. It would be nice to be able to 'boost' my SP when I have the time to play but on every other level I know it would be bad for Eve.

I would liken this idea to the idea of introducing arena's for PvP in highsec. One level it would be good but on every other level it would be bad.

Keep Eve unique, lets not try and make it into every other MMO out there.
beor oranes
Annihilate.
#53 - 2012-04-05 17:09:30 UTC  |  Edited by: beor oranes
I forgot to add this from my friend Malcanis:

Quote:
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.


I think this is appropriate in terms of this discussion.
Flakey Foont
#54 - 2012-04-05 17:54:17 UTC
We need Home Runs in football!

Oh wait it is a different game.
Malcanis
Vanishing Point.
The Initiative.
#55 - 2012-04-05 18:54:24 UTC
beor oranes wrote:
I forgot to add this from my friend Malcanis:

Quote:
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.


I think this is appropriate in terms of this discussion.



Get your ass back in corp

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Doctor Grugon
School of Applied Knowledge
Caldari State
#56 - 2012-04-05 22:24:03 UTC
As it is hinted at above, there is already a method to increase the skill training rate. Using implants and also Neural Remaps. Using them together can be very effective in reducing training time for a skill by increasing the SP/hour rate. I recently did a Neural Remap on an alt and shortened the training time for a skill by 3 days. If you want MAX SP/hour rate get a set of +5 implants. Use a JC for dangerous places. and or long term skills.

Eve's skill system IMHO is far superior to an skill grinding methods. EVE already has a few grinding mini-games. One is called Ratting and the other is Mission running. Both grind sec status and that is the ONLY way to increase your sec status.

Are you standing where you should be?

Immortis Vexx
Onyx Moon Industries
#57 - 2012-04-05 23:52:53 UTC
OP I feel that you are partially missing the point of the skill queue. By my perception, the idea is not that "you can complete the EVE game in 23 years." The idea was to create a system that you SHOULDN'T POSSIBLY be able to complete. Ever. Its to force you to specialize in a given area to master a specific ship or set of skills. Its the same reason that once you board a ship 30%+ of your skill points immediately lose purpose. I hop in an Amarr ship and all my shield skills pretty much are worthless along with all those Caldari ships I can fly. Yes, it would be lovely to have an active way to train skills (in fact, it was one of the reasons I LOVED Ultima Online) but keeping a static skill queue levels the playing field for everyone.

It is easy for newer players to fall into the trap of, "I will never catch up to a vet." While this is true it is almost irrelevant for reasons mentioned previously by other posters. If you specialize in one type of ship

Just my two cents

Vexx
General Disarray Soikutsu
Science and Trade Institute
Caldari State
#58 - 2012-04-09 04:12:15 UTC
Azemar wrote:
Although i cannot speak for programmers, I think any botting program which requires you to do very specific in-game activities would (pardon my language) be a ***** and a half to code, if not impossible depending on the system created.


It's easier than you think.
Damn exploiters...
Erdren Merat
Deep Core Mining Inc.
Caldari State
#59 - 2012-04-17 02:30:40 UTC
The issue is that it takes too long to train EVERY skill in the game. This is true yes, it dose take a very long time to train EVERY skill in the game.

However why do you need every skill in the game?
You should be in a corp. that supports what you are trying to do.

If you want to pvp you should join a pvp corp. that has the support of indy characters supplying the ships and ammo and other supplies you and the other pvpers need. So now you do not need any of the indy skills.

Next you need to fill a role in the fleet of that pvp corp. Lets say you are going to be their electronic warfare pilot. You only need to train up to that ship and the skills to make that ship the best. On average this takes about a week to two weeks to get into the T1 version and then about a month to get into the T2 version and about three or four months to get into the T3

Yes there are the few options ship wise that take well over 100 days to train not including the fit, but most of the stuff needed for that you will have gotten while flying lesser ships over time, and those ships cost a lot of ISK too. You work your way up to those ships while playing the game. Or you buy a character some one trained for you. (I frown on this

If you are so willing to spend time and ISK/Money rather consider having multiple accounts; one that dose indy one that is trained for pvp/pve combat, and one that dose what ever else there is to do. Then when each one reaches a point you like them to be at, (ie. Indy in a Hulk for mining and Orca for ore hauling and freighter for trucking, ect.), you merge it to one of the other accounts. In the end you have one account with three characters; two of which are specialized in a role that you may only use once or twice a week and then your main you continue to train and play most of the time.

Rather a better option than making training faster or active is to give the option to remap your skill points. Not on a 24 hour CD or one week CD but on a one or two time a year base and charge 1 PLEX. True this dose not speed up how fast you train but it helps new players that may not have had any idea what they were doing or how long it would actually take to train things and went off on a tangent trying to train everything. (Me) It would also allow a player that has been doing indy for the last two years not have to basically start almost from scratch if they want to go into combat

This dose not break the game in any way and can not be exploited because of the long CD on being able to do it and the fact that you still had to train all those SP in the first place. The only thing this may effect would be the value of a character being sold. The value would no longer be what was trained rather how many skill points it had, but what was trained would still be valid.
Death Toll007
Perkone
Caldari State
#60 - 2012-04-21 05:50:59 UTC
-1 and disagree with OP.

The passive skill training is unique to the game, and even attracts players without a lot of time to play.

They sort of covered this when the spoke briefly of allowing PLEX to buy SP. That would be exactly what you are looking for, but the isk lies in the hands of the vets, or those who spend time at the game.

What seperates one player from another in this game is not their SP, but their ability to make isk. All well and good to be able to fly any ship in the game, but only the skills relevant to the active ship are being used. Thus your ability to acquire/replace ships and modules is more important than SP.

To take it a step further... what good is it to have a toon spec'ed out for super caps if you cannot afford one?

CCP's approach rewards active players, no doubt about it.

-DT