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Noob Protection

Author
Niko DelValle
The Scope
Gallente Federation
#21 - 2012-03-30 12:00:21 UTC
*rolls eyes*

Wow you people are aggressive. Talk about overreacting to a suggestion.
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Kata Amentis
Sebiestor Tribe
Minmatar Republic
#22 - 2012-03-30 12:07:19 UTC  |  Edited by: Kata Amentis
eve's setting is "you own/can do/can claim/whatever that which you have the strength to hold/do"... if a group of new players want to form a corp they are putting themselves into the position of saying "we are going to stand on our own in the larger eco system of new eden" ... which might sound like a good idea, but in that eco system is a lot of bigger, meaner and hungrier corps looking for a snack.

You are basing your idea on the assumption that players who don't know the game mechanics, who are not very strong and don't understand the eco system have some sort of right to being allowed to do what they want.

That assumption is completely contra to the setting of eve. There is no "rights" other than, "I have a gun big enough to enforce what I think".


Corps in Eve are very much not guilds per a few other mmos. Guilds are just social grouping, or a pretty colour/tabard/whatever. Eve has those, they are called chat channels... Corps put you on the food chain of the eco system.

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Kata Amentis
Sebiestor Tribe
Minmatar Republic
#23 - 2012-03-30 12:09:26 UTC
Niko DelValle wrote:
*rolls eyes*

Wow you people are aggressive. Talk about overreacting to a suggestion.


*shrugs*

you made a suggestion threatening the environment the eco system lives in... it reacted by trying to squash the threat... yet more Eve Lol

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Kata Amentis
Sebiestor Tribe
Minmatar Republic
#24 - 2012-03-30 12:09:54 UTC  |  Edited by: Kata Amentis
derp

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#25 - 2012-03-30 12:13:46 UTC  |  Edited by: SGT FUNYOUN
1) Life isn't fair.

2) Space is cold and harsh. Like me.

3) Quit whining like a WOW player.

4) Grow up and quit asking the world to give you the things you want and instead learn to take them.

5) Eve is cold and harsh as the OXYGENLESS VOID of SPACE it is SET IN!!! Get used to it.

6) This is the space ship version of the wild west. The hombre with the bigger guns and giant stockpiles of ammo does not always win but, he has a MUCH better chance though.

7) This isn't WOW where the GM's coddle every newbie and reprogram the game to their every innane whim. Grow up and learn there is NO ONE here to coddle you and tell you you're special because guess what... you're not.

You are a flesh covered bag of bones and meat; a walking corpse like everyone else. And I am going to find your Character and kill it. I will pod you everytime I see your shiny baby's bottom smooth face. Why?

Because this is Sci-Fi. It is just as cold and harsh as the space it is set in. And I am even harsher.

Either sell your ship and go back to that wimps game WOW you obviously came from...

... or man up, get bigger guns, and come face me.

You'll find me in Null Sec.

But remember this one thing...

...you keep what you kill. And I am coming for YOU. Twisted
Niko DelValle
The Scope
Gallente Federation
#26 - 2012-03-30 12:40:15 UTC
FWAHAHAHAHAHAHA

Wow, I kind of feel like pulling up a bag of popcorn and watching this thread. Some of you are pretty immature.

FYI, I've never even played WOW. I'm not saying coddle us, I'm saying balance the damn system. It was a REQUEST, you do not have to CRUSH me for it.

CCP is basically hurting themselves by not doing anything about this problem. They are going to get less people being consistent subscribers because they do not know the right way to introduce a new player to the system. I have no problem with a long learning curve, what I have a problem with is experienced players abusing the fact that their experienced by hounding on newer players.

It isn't FAIR, and before you start spouting a bunch of stupid crap again, this is a game, BALANCE is IMPORTANT whether you LIKE IT OR NOT.

Just being experienced yourself pretty much invalidates your opinion in a thread about introducing new players into the system anyways, so if your not going to contribute something useful, go away and stop trolling. Why don't we go back to working together to find a solution to a serious problem?
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Sir Substance
Sebiestor Tribe
Minmatar Republic
#27 - 2012-03-30 12:43:43 UTC
Niko DelValle wrote:
CCP is basically hurting themselves by not doing anything about this problem.

8 years of persistent growth makes a liar of you.

Eve is a niche game. Apparently it's not for you.

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

Niko DelValle
The Scope
Gallente Federation
#28 - 2012-03-30 13:13:03 UTC
Sir Substance wrote:
Niko DelValle wrote:
CCP is basically hurting themselves by not doing anything about this problem.

8 years of persistent growth makes a liar of you.

Eve is a niche game. Apparently it's not for you.


I'm no liar, just because it's growing doesn't mean they aren't losing subscribers. Maybe you should get your postman to deliver some common sense.

Also, FYI, I like EVE. So apparently the only liar is you.
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SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#29 - 2012-03-30 13:24:15 UTC
Niko DelValle wrote:
FWAHAHAHAHAHAHA

Wow, I kind of feel like pulling up a bag of popcorn and watching this thread. Some of you are pretty immature.

FYI, I've never even played WOW. I'm not saying coddle us, I'm saying balance the damn system. It was a REQUEST, you do not have to CRUSH me for it.

CCP is basically hurting themselves by not doing anything about this problem. They are going to get less people being consistent subscribers because they do not know the right way to introduce a new player to the system. I have no problem with a long learning curve, what I have a problem with is experienced players abusing the fact that their experienced by hounding on newer players.

It isn't FAIR, and before you start spouting a bunch of stupid crap again, this is a game, BALANCE is IMPORTANT whether you LIKE IT OR NOT.

Just being experienced yourself pretty much invalidates your opinion in a thread about introducing new players into the system anyways, so if your not going to contribute something useful, go away and stop trolling. Why don't we go back to working together to find a solution to a serious problem?



No your wrong there..

I DO have to crush you for it. I HATE overpriveleged little whiners who think the whole world should cater to your every little whim.

I am coming for you.

Look for the Wardecs and the spies. I am making you my own personal little target.

Why?

BECAUSE I CAN!!!

And that's the beauty of it. And there is not one thing you can do to stop me except...

...play the game like everyone else.

To play in a ruthless, lawless, cold, harsh environment where your next breath is not even guaranteed...

...YOU must be as cold, heartless, and ruthless as it.

Welcome to my world. You have two options.

FIGHT for what is yours and not only EARN some respect but TAKE IT!!!

Or rage quit like every other little whiner who jumps on these threads and cries about how a game designed around the one environment that will kill you as soon as look at you, is not "fair".

You define fair as not being able to do what you want without consequences.

Well then by your logic...

I am the consequences. And I am fair. I blast everyone apart equally. In to star dust.

I lost my first ship to a gang of NPC DED Space Cosmos Rats because I ventured out into a high sec area I did not know.

I lost my first Destroyer to a band of Pirates because I was foolishly missioning in low sec.

I was pissed at them too.

Know what I did?

I got over it, and then I got better.

THEN I podded them. And now that I have my vindication...

...they are still there, in that same solar system, popping newbs like you.

Grab your hmm hmm's, man up, and go in there guns a blazing. You want others to leave you alone?

Then TAKE from them what is yours. TAKE your respect. And they will give it.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#30 - 2012-03-30 13:26:07 UTC
Niko DelValle wrote:
I'm saying balance the damn system.


That's where you make your mistake. There *IS* no "balance" in a system like Eve. It was never intended to be balanced. If you only have the skills to fly a T1 cruiser, I'm going to melt your face with my Proteus. There's nothing CCP can do to balance that without making the long-term value of Eve disappear. I still play this game because every month or two, I can get new toys. I can do new things. I keep adding skills and finding new ways to use them. The only way to balance Eve so that a 2004 player can't stomp me, and I can't stomp you, is to make it so stupidly simple that most of us wouldn't stay, because it would stop being interesting.

What's more, any attempt at protecting new players to the extent you seem to be advocating would not end well. There are always creative bastards like me who will find every possible method of using such a mechanic to screw over my enemies. Remember how I said that we have to mitigate the advantages older and richer players have over us? Yeah. I don't always fight fair, because Eve isn't about fair fights.

Founding member of the Belligerent Undesirables movement.

Admiral Lysander
Deep Core Mining Inc.
Caldari State
#31 - 2012-03-30 13:26:35 UTC

only thro the hardships of ganker an can fliipers will anyone ever lern anything fast you should give these ppl more credit spesh in HS if you run around in a badger without a tank and exspensiv stuff then your asking for it

"A simple block of iron is forged into a blade in the fires of the forge"

Just like eve
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#32 - 2012-03-30 13:32:10 UTC  |  Edited by: SGT FUNYOUN
Now I will admit to you that...

...your comment of the introduction of new players could be tweaked a little. Newbies do not really get a true sense of the sheer magnitude of this game until they are smackdab in the middle of getting blown to kingdom come by some guy in a starter frigate who has been playing so long he/she finds it funny to go kill newbs with the same ship they are flying (which is hilarious by the way).

If CCP were to make the intoduction a little more awe inspiring; it might help a little. Not much, but a little.

Maybe show a map of the activity or something.

The tutorials seem to do a pretty good job if you go through all of them and make sure you complete them thoughrouly.

Could be some more theatricality to it though I suppose.
Niko DelValle
The Scope
Gallente Federation
#33 - 2012-03-30 13:40:33 UTC
Most of you spout so much BS I have to read between the lines.

I'm not whining, but apparently you all like to. You don't like the suggestion, so instead of offering helpful insight all you do is troll me. That is not the purpose of this thread, it's purpose is to find a way we can reasonably solve the way EVE introduces newer players. So I'm going to stop going in circles now and responding to useless responses calling me a "whiner" when you are the only one whining.

Now, STFU or GTFO.
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SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#34 - 2012-03-30 13:47:37 UTC
Trolling.

Trolling.

Trolling.

Bridge Troll.

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#%&**&%#
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0 0
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A___A
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FloppieTheBanjoClown
Arcana Imperii Ltd.
#35 - 2012-03-30 13:53:24 UTC
Niko DelValle wrote:
Most of you spout so much BS I have to read between the lines.

I'm not whining, but apparently you all like to. You don't like the suggestion, so instead of offering helpful insight all you do is troll me. That is not the purpose of this thread, it's purpose is to find a way we can reasonably solve the way EVE introduces newer players. So I'm going to stop going in circles now and responding to useless responses calling me a "whiner" when you are the only one whining.

Now, STFU or GTFO.

I've already told you how to solve this problem: better education. The problem isn't that other players can beat up on you--that's not going to change, and shouldn't--the problem is that you were surprised by this fact. CCP's failing wasn't in the game mechanics, but in allowing you to believe that starting a noob corp was a safe thing to do.

A big part of Eve's legendary learning curve is due to CCP's equally legendary ineptness when it comes to giving players good, reliable information. So much of what I know about the game was learned from other players and third-party websites...things that SHOULD be common knowledge. It's always amazed me how little some players know about how Eve works. Worse, how wrong they are about what they think they know.

Founding member of the Belligerent Undesirables movement.

mxzf
Shovel Bros
#36 - 2012-03-30 14:10:28 UTC
Niko DelValle wrote:
It isn't FAIR, and before you start spouting a bunch of stupid crap again, this is a game, BALANCE is IMPORTANT whether you LIKE IT OR NOT.


This is your core misconception. Eve is fair. Everyone has exactly the same privileges and abilities. Anyone can do anything if they put their mind to it. The problem is that you see 'fair' as "no one can touch me because I haven't attacked them". Simply put, that's not Eve. As others have said before, though slightly rephrased, Eve is only as 'fair' as you can tip the odds in your favor. If you can force an advantage over other players, you do so. And it's completely fair to do so because that's what they're doing at the same time too.

Once you stop trying to get Eve to conform to people and coddle them and start embracing Eve for the ruthless world it is, it makes perfect sense. You can't make Eve a nice place, it's against its nature, and you will get resistance from the older players who love Eve for what it is. Eve is a game for the people who can't stand other MMOs that baby you along. It's a game for people who aren't satisfied with a themepark game that want to be dropped in the middle of the desert with nothing but their wits and will to survive. We love it here and anyone that comes in proposing ideas that would hurt this will be stomped down, it's nothing against you, it's players rising up against a threat to the game that we all love.


Niko DelValle wrote:
Just being experienced yourself pretty much invalidates your opinion in a thread about introducing new players into the system anyways, so if your not going to contribute something useful, go away and stop trolling. Why don't we go back to working together to find a solution to a serious problem?


This is just stupid. If anything vets should be the ones commenting on threads like this for two reasons. First off, newbies rarely understand the true nature of Eve, they don't end up suggesting good ideas because they don't understand the true nature of Eve yet. Second, vets actually know what it took to get past the learning curve. We know what will and won't help people learn how to play the game.

As I said earlier (and many people have reiterated), protecting newbies isn't the solution, it simply prolongs the problem. The ONLY way for newbies to overcome the learning curve of Eve is for them to ACTIVELY pursue learning about Eve, be it through asking a vet questions or Googling things themselves. Any solution that protects newbies will only prolong their ignorance and enforce the "Eve is safe" misconception that they have. This would HURT newbies.

The only newbie help system that could ever actually help the newbies or the game would be a system that would help them get in touch with vets in whatever area of the game that they enjoy so that they can ask questions. This already happens currently, but only the ones with the will to survive will go looking for help or a mentor, the rest of them cry about Eve not being nice to them and ragequit. I think the NPE could do a better job at telling players "Go out there and look for someone to teach you about the rest of the game, because you still don't know squat about the rest of Eve", but that is as far as it should go.
Niko DelValle
The Scope
Gallente Federation
#37 - 2012-03-30 14:11:11 UTC  |  Edited by: Niko DelValle
@FloppieTheBanjoClown Thanks, and you are right. I still feel grievously undereducated in this game even though I played every single tutorial mission.

I read everything and I remembered it as best as I could and I still don't have much of an idea of what I'm doing.
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FloppieTheBanjoClown
Arcana Imperii Ltd.
#38 - 2012-03-30 14:30:22 UTC
Niko DelValle wrote:
@FloppieTheBanjoClown Thanks, and you are right. I still feel grievously undereducated in this game even though I played every single tutorial mission.

I read everything and I remembered it as best as I could and I still don't have much of an idea of what I'm doing.


I went through the same thing not that long ago. I have to disagree with mxzf on his point about the only way for newbies to learn is for them to go looking for it. Just try to get good information on Eve's aggression mechanics via Google and even veteran players, and you'll understand. I've been involved in some activities that required me to learn a lot about it, and it has amazed me how many 4-5 year veterans not only didn't know something, but were actually spreading incorrect information when giving advice to newer players. Relying on veterans and google isn't ideal when it comes to understanding game mechanics.

CCP should be teaching players what grids are, how aggression mechanics work (so they know when they can and can't be shot at), and other such basics of Eve. A player shouldn't find out they can't dock up in a station after shooting someone WHEN they shoot someone and try to dock up. That should have been in the tutorials.

Founding member of the Belligerent Undesirables movement.

Buzzy Warstl
Quantum Flux Foundry
#39 - 2012-03-30 14:46:59 UTC
FloppieTheBanjoClown wrote:

CCP should be teaching players what grids are, how aggression mechanics work (so they know when they can and can't be shot at), and other such basics of Eve. A player shouldn't find out they can't dock up in a station after shooting someone WHEN they shoot someone and try to dock up. That should have been in the tutorials.

What he said ^

If anything, there should be a PvP career agent that sicks the noobs on each other in station hugging and deadspace mission environments so they can get a feel for aggression mechanics and how PvP is different from PvE on the cheap.

Oh, and a mission to go out and get CONCORDokkened.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

mxzf
Shovel Bros
#40 - 2012-03-30 14:52:10 UTC
FloppieTheBanjoClown wrote:
Niko DelValle wrote:
@FloppieTheBanjoClown Thanks, and you are right. I still feel grievously undereducated in this game even though I played every single tutorial mission.

I read everything and I remembered it as best as I could and I still don't have much of an idea of what I'm doing.


I went through the same thing not that long ago. I have to disagree with mxzf on his point about the only way for newbies to learn is for them to go looking for it. Just try to get good information on Eve's aggression mechanics via Google and even veteran players, and you'll understand. I've been involved in some activities that required me to learn a lot about it, and it has amazed me how many 4-5 year veterans not only didn't know something, but were actually spreading incorrect information when giving advice to newer players. Relying on veterans and google isn't ideal when it comes to understanding game mechanics.

CCP should be teaching players what grids are, how aggression mechanics work (so they know when they can and can't be shot at), and other such basics of Eve. A player shouldn't find out they can't dock up in a station after shooting someone WHEN they shoot someone and try to dock up. That should have been in the tutorials.


I agree with you that Google and other players don't always have all the correct information. However, CCP has a horrible track record of communicating information to older players who know what they're looking for, much less newbies. I agree that CCP should be providing more information to newbies but I feel like there's both too much information to try to communicate (it's overwhelming really) and I don't believe that CCP is actually capable of explaining things to newbies. So, from what I see, I think it falls on us as players to oversee the tutelage of younger players. (I would probably type out a more detailed answer if I wasn't walking out the door right now, lol)
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