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Counter to suicide ganks

Author
Zaaark Quasar
Doomheim
#1 - 2012-03-29 17:33:55 UTC  |  Edited by: Zaaark Quasar
Simply just keep your ship and fleet moving?

Could that be it?

Have your fleet orbiting something, drop cans from hulks, use tractor beams to collect them to orcas.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#2 - 2012-03-29 18:04:25 UTC
Zaaark Quasar wrote:
Simply just keep your ship and fleet moving?

Could that be it?



U R 2 NEW

Come back later.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Zaaark Quasar
Doomheim
#3 - 2012-03-29 18:06:42 UTC
Krixtal Icefluxor wrote:
Zaaark Quasar wrote:
Simply just keep your ship and fleet moving?

Could that be it?



U R 2 NEW

Come back later.

Just been here since 2005 August..
Krixtal Icefluxor
INLAND EMPIRE Galactic
#4 - 2012-03-29 18:27:11 UTC
Zaaark Quasar wrote:
Krixtal Icefluxor wrote:
Zaaark Quasar wrote:
Simply just keep your ship and fleet moving?

Could that be it?



U R 2 NEW

Come back later.

Just been here since 2005 August..



Then you have learned nothing....or have sat in station and not played at all to come up with those examples.

Or U TROLLLOLOLOL


(............outta here................)

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Frederick Sanger
Viziam
Amarr Empire
#5 - 2012-03-29 18:46:52 UTC
Zaaark Quasar wrote:
Simply just keep your ship and fleet moving?

Could that be it?

Have your fleet orbiting something, drop cans from hulks, use tractor beams to collect them to orcas.


Fit a good tank and use a shield gang bonus. That said, there will always be some inherent risk that you cannot simply mitigate away. Preparedness and alertness are your only real defenses.
Ninyania alCladdyth
McLuvin AstroDynamics
#6 - 2012-03-29 18:50:41 UTC
Krixtal Icefluxor wrote:
(............outta here................)


you're such a tease!
Katarina Reid
Deep Core Mining Inc.
Caldari State
#7 - 2012-03-29 20:09:56 UTC
Just make it not worth ganking u. t1 indy no more than 20mil loot, frieghter no more than 2bil loot, mission bs/t3 no more than 1b fit, dont mine ice, tank ur hulk and use alt booster, move to low sec or 0.0.
Railgun 1986
DrujbaNarodov
#8 - 2012-03-29 20:32:23 UTC
call concord
Zaaark Quasar
Doomheim
#9 - 2012-03-30 05:33:16 UTC
I haven't been mining for five or so years in EVE. So I am not here for tips, just for discussion about the matter.

Suicide ganks are easy when target is moving straight at you or it sits still. But orbiting movement is tricky. You should web, but web is not instant effect to speed. if you web, concord gets in straight away.

With destroyers you will have to right at optimal to get that high damage, same with battlecruisers.

Blasters will track, but they lose lots of damage if target gets away from optimal, artys track really poorly and have just that single shot.

As ISK wise, they don't calculate how much they get loot, they kill hulks just for fun and because they are social rejects. And because it's so easy that even GWB could do it.
Fluffi Flaffi
Royal Amarr Institute
Amarr Empire
#10 - 2012-03-30 07:35:29 UTC  |  Edited by: Fluffi Flaffi
How fast is a hulk moving? 70-80m/s? That would not change anything, if! Ganking a Hulk is done always the same way: warp in, target, shoot, job done!

And calculating a gank can be worth the costs as well! There have been changes with regard to salvage from player ships (T2 salvage) and I have seen already Hulks with faction-shield booster. If you attack them with destroyers your loss is low, but Salvage and Loot can and often generate some small profit. It's not worth to do this as a profession and try to have your basic income from this, but it can make sense to calculate which Hulk you attack!

You best chance is to tank your hulk as good as possible without loosing mining amount and only fit Meta 1-4 or T2 items and to look for a quiet mining system and don't mine ICE, because there you will more often see Tornados / other gankships warping in then in an ore belt. Despite this mining Ice is of course in most cases not worth the effort compared to ore.
Sola Mercury
Republic Military School
Minmatar Republic
#11 - 2012-03-30 07:40:32 UTC
Fluffi Flaffi wrote:
How fast is a hulk moving? 70-80m/s? That would not change anything, if! Ganking a Hulk is done always the same way: warp in, target, shoot, job done!

And calculating a gank can be worth the costs as well! There have been changes with regard to loot and I have seen already Hulks with faction-shield booster. If you attack them with destroyers your loss is low, but Salvage and Loot can generate some profit. It's not worth to do this as a profession and try to have your basic income from this, but it can make sense to calculate which Hulk you attack!

You best chance is to tank you hulk as good as possible without loosing mining amount and only fit Meta 1-4 or T2 items and to look for a quiet mining system and don't mine ICE, because there you will more often see Tornados / other gankships warping in then in an ore belt.


Only the stupid fit a booster on a hulk.
Having traversal != null can make a huge difference, especially if target is shootwith large amo.
Fluffi Flaffi
Royal Amarr Institute
Amarr Empire
#12 - 2012-03-30 08:13:58 UTC  |  Edited by: Fluffi Flaffi
Sola Mercury wrote:
Only the stupid fit a booster on a hulk.


I know. Don't tell me, tell it to all the stupid ones out there in eve.

Sola Mercury wrote:
Having traversal != null can make a huge difference, especially if target is shootwith large amo.


Can ... ;-) As written above if you are attacking with destroyers, if you are not solo ganking for example, this will not change anything. And even in a Tornado with large guns in most cases it will not change anything if the suicide ganker knows what to do, is well skills and knows in worst case when to shoot. And we are speaking about a Hulk, not an Interceptor ...

Besides this the Hulk pilot will retrict himself to a smaller range of his strip miners. if he is moving around an ancor for example.

Just fit your Hulk properly and choose the right system is all you need. Fly Hulk for 1.5 year now nearly every day several hours and I have never been ganked nor have anybody tried. I have been out in the belts even during Hulkageddon times in a very quite system where I know the people, who usually are visiting the system. Just be careful.
Sola Mercury
Republic Military School
Minmatar Republic
#13 - 2012-03-30 08:54:11 UTC
Yeah, I would not call moving a counter to a gank. Probably it would not save you.

Flurk Hellbron
Science and Trade Institute
Caldari State
#14 - 2012-03-31 00:27:28 UTC
Mine in a BC or BS...........Smile
Brock Nelson
#15 - 2012-03-31 01:02:05 UTC
NOTHING WILL SAVE YOU FROM GANKS

So stop dreaming that something will...

Signature removed, CCP Phantom

Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2012-03-31 01:04:33 UTC
Zaaark Quasar wrote:
Simply just keep your ship and fleet moving?

Could that be it?

Have your fleet orbiting something, drop cans from hulks, use tractor beams to collect them to orcas.

Well, I've not lost a mining vessel to another player, despite being attacked many times in hisec and w-space, and I never keep moving.

Next to tanking your ship (I also tend to use ECM drones, letting the Orca kill the rats), the single most important thing is to not be AFK.

I pass the time by watching local and local counts, and constantly hitting dscan button (limit the range and set to only show non-mining ships and probes). I also look-up the killmails in the system, corps and killmails of other ships in the belt, and of the people in local. Basically get to know who they are, who the regulars are, and who is a known threat. It is also good to learn about the neighbouring systems.

I have several gank-happy people and corps set to -5 so I can quickly see them in local, or on the overview if they warp in. I also get to know their ship names, so I can spot them on dscan (unreliable though).

I overheat my hardeners when anything suspicious happens, like a non-mining ship warping into the belt, and start to warp out (which takes about 13 seconds in a Hulk). Hardeners will last for a couple of minutes, and I carry paste in the Orca if it was a false alarm (don't repair all the hardeners at the same time), as well as extra hardeners in case I overdid it (it is also cheaper to repair modules at a station).

One day my luck will run out. I accept that.