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New dev blog: Changes to War Mechanics

First post First post
Author
Varesk
Aliastra
Gallente Federation
#1061 - 2012-05-14 18:44:52 UTC
wow.

worst expansion ever.
betoli
The Scope
Gallente Federation
#1062 - 2012-05-15 07:51:25 UTC
Joe Risalo wrote:

My suggestion is a bit different.

No longer base the wardec system off of whether you're in a player corp anymore.

Instead, make it based off of what you put into Eve.
I'll explain

You can no longer use research or production lines without being in a player corp.
If you are using research, development, have a POS up, or own SOV, then your corp is wardeccable.

This does a few things.

1) keeps players from taking advantage of npc corps in order to do R&D to fund low/null sec.

2) Anyone who supplies any type of competition to Eve via a POS, SOV, or R&D will be proclaiming that they wish to compete in Eve.

3) Casual corps that don't wish to be involved in wardecs can do so, but at the cost of being able to own a POS, SOv, or do R&D.



While you may think this is weird, I feel that it is well balanced. Players will be able to form small corps with friends without having to worry about dec, while those that are performing these actions are essentially competeing and can be shut down.

[snip]

My other thought was to set freighters as a support ship that can't be used outside of a player created corp. You must be part of a player corp in order to pilot a freighter. This means that npc corp transporters for those competing in these types of pvp will have to either do so in transport and indy ships, or must create a player corp with no ties to the alliance in order to do so.


I like this - it follows the risk/reward mantra. In order to be a war target a player (or his corp) should be putting something out there. A pos is a fine example, building a pos enables rewards, and it also becomes a legitimate target, and it plays into the scarcity paradigm thats quite frankly missing in HS.

There's still a hole with missions and incursions, in that those levels of reward shouldn't be available to people who aren't vulnerable to a dec. But there are ways of fixing that too if the will was there.



Naga Tokiba
Tokiba Industries
#1063 - 2012-05-15 17:23:35 UTC
Oppinions are very much divided on the war dec system.

I think Hisec should remain as "safe" as possible for the players whom wants that.
Pvp'ers can enjoy plenty of real pvp in lowsec, nullsec, wormholes and fraction warfare zone.

It cannot be much of a challange to kill a miner - actually, it sounds kind of borring. It cannot even classify as pvp, it more like pvsd - Player vs Sitting Duck. In reality maybe thats exactly what these "pvp'ers" want, easy targets in safe old hisec ... IN SAFE OLD HISEC ... they want to be just as safe as the rest of us carebears, they just dont want to admit it - is that it ?

I have nothing against the war dec system, I just think it should be possible to opt out as a small corp if that is what one wants.
On the other hand if a small corp wants to opt in for the war dec system, that is perfectly fine with me - just as long as both options are avaliable. Game should not be designed to force one to choose a certain style of play.

CCP has created a game where one can diversify into many professions, and some of these professions are non-combat professions, thus it should be possible to opt out of war dec system.

This discusion actually shows the real side of humanity - some of us are inherently destructive. That's why there is so much war in the real world - people forcing other people to a way of life they dont want.

To quote a fellow eve player "you cannot opt out of war" - no, maybe not in real life (unless you flee out of the country), but fortunately this is a game, and I can opt out of war by not subscribing, but I would much rather stay in game.
If 25% of the playerbase unsubscriped, where would that put CCP? What would happen to this great game? This not a good solution for anybody. Best sollution is to satisfy as large a part of the playerbase as possible - options and posibilities, not limitations.

So let us have a serious dialog about making eve a universe for ALL regardless of in game profession and playing style - options and posibillities, not limitations.

XeronXX
Deep Core Mining Inc.
Caldari State
#1064 - 2012-05-18 17:50:23 UTC  |  Edited by: XeronXX
This is BS.

So in otherwords if you are a carebear go ahead and cancel your account.

Actually I think this just made me decide it is time to quit eve. Which means no Dust514 or Secret World either.

Shame but I just cannot reward a company who is going to force me into fighting in my safe area. They have Low and Null Sec, that is good enough for the pvp'ers. Now we have to support the scum griefers who are as big a bunch of pussies as us carebears but are liars also because they hunt high sec saying they want pvp but are to chickenshit to go where the real pvp'ers play.

Personally I never felt any loathing for a Dev but I feel it for the guy on the video. Worst part he was probably just the messenger but he is tainted by bearing it.

I don't know why CCP just cannot deal with the fact some people just don't like, aren't good at, or have don't any interest in pvp.

But it truly is making me come to the conclussion that the devs must be amongst the worst offenders of greifing and such. I just cannot otherwise understand how the would continuosly and relentlessly slowly take everything safe away from us carebears.

Thanks CCP, been a nice run and was fun. But time to sign off for good.
Nicolo da'Vicenza
Viziam
Amarr Empire
#1065 - 2012-05-21 08:46:15 UTC
don't worry, at least you still have wow - EVE is a nonconsensual PVP game
hth
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#1066 - 2012-05-21 10:11:58 UTC
XeronXX wrote:
This is BS.

So in otherwords if you are a carebear go ahead and cancel your account.

Actually I think this just made me decide it is time to quit eve. Which means no Dust514 or Secret World either.

Shame but I just cannot reward a company who is going to force me into fighting in my safe area. They have Low and Null Sec, that is good enough for the pvp'ers. Now we have to support the scum griefers who are as big a bunch of pussies as us carebears but are liars also because they hunt high sec saying they want pvp but are to chickenshit to go where the real pvp'ers play.

Personally I never felt any loathing for a Dev but I feel it for the guy on the video. Worst part he was probably just the messenger but he is tainted by bearing it.

I don't know why CCP just cannot deal with the fact some people just don't like, aren't good at, or have don't any interest in pvp.

But it truly is making me come to the conclussion that the devs must be amongst the worst offenders of greifing and such. I just cannot otherwise understand how the would continuosly and relentlessly slowly take everything safe away from us carebears.

Thanks CCP, been a nice run and was fun. But time to sign off for good.


And nothing of value was lost.

If you really cant understand why CCP promotes PVP in a game which has been described as 'a pvp based sandbox' and ' a cold harsh universe where no-one is safe' for the last nine years then youre either a blithering idiot or terminally oblivious. I lean towards the first of those options due to your braindead idea that anywhere in eve is completely safe and your tinfoil bullshit 'whaa all the devs are ebil greefers' whining.

Honestly if you want to complain about the new system do it in a way which doesnt make me think youre a screaming ****** whos had his mouth wired to his *******

Pirates - The Invisible Fist of Darwin

you're welcome

Tao Shaile
Grollwerk
#1067 - 2012-05-21 16:30:49 UTC  |  Edited by: Tao Shaile
"As long as the aggressor is willing to pay for another week, the war can go on for a long time."

Thats the reason I do not like the new wardec system, the reason I did not like the old one.

* I think there are too many corps out there harassing other corps and the blackmailing will continue.
Wardecs should be fun, not harassment.

* The cost of war should be 10 times higher per week. In this way the wars will just go to big alliances. There it should be.
Leave the small corps alone (up to 100 pilots). They are trying to get something up!

* Highsec should be safe, no matter what. Wardecs should only be active in low or 0.0

One of the reasons I quit my alt account and did not renew. My main acc. will close soon I suppose.

We Step On Puppies

Captain Thunk
Explode. Now. Please.
Alliance. Now. Please.
#1068 - 2012-05-21 17:06:43 UTC
Tao Shaile wrote:

* I think there are too many corps out there harassing other corps and the blackmailing will continue.
Wardecs should be fun, not harassment.


You *think* this, but SoniClover has already said that that does not currently happen, nor is it likely to in the future.

My advice, carry on thinking if you wish, but refrain from posting your thoughts, they're incorrect and misguided.
Vaju Enki
Secular Wisdom
#1069 - 2012-05-21 17:12:29 UTC
XeronXX wrote:
This is BS.

So in otherwords if you are a carebear go ahead and cancel your account.

Actually I think this just made me decide it is time to quit eve. Which means no Dust514 or Secret World either.

Shame but I just cannot reward a company who is going to force me into fighting in my safe area. They have Low and Null Sec, that is good enough for the pvp'ers. Now we have to support the scum griefers who are as big a bunch of pussies as us carebears but are liars also because they hunt high sec saying they want pvp but are to chickenshit to go where the real pvp'ers play.

Personally I never felt any loathing for a Dev but I feel it for the guy on the video. Worst part he was probably just the messenger but he is tainted by bearing it.

I don't know why CCP just cannot deal with the fact some people just don't like, aren't good at, or have don't any interest in pvp.

But it truly is making me come to the conclussion that the devs must be amongst the worst offenders of greifing and such. I just cannot otherwise understand how the would continuosly and relentlessly slowly take everything safe away from us carebears.

Thanks CCP, been a nice run and was fun. But time to sign off for good.



If you can't protect our assets, you don't deserve them. Next time don't play a sandbox game.

The Tears Must Flow

KanashiiKami
#1070 - 2012-05-22 11:08:29 UTC  |  Edited by: KanashiiKami
Professor Clio wrote:
Please think carefully about mutual decs and restrictions on joining/leaving a corp at war. We at RvB have had a mutual dec running between red and blue for years and our members come in and out of the corps at will. If you make that impossible anymore, our 3000 combined pilots are going to lose their little corner of the sandbox.


i think CCP wants to end the player created sandbox, and some other styles of play, etc. or was it mittani suggesting this idea to some one in CCP?


.... to be continued ....

WUT ???

KanashiiKami
#1071 - 2012-05-22 13:48:38 UTC
KanashiiKami
#1072 - 2012-05-22 14:49:59 UTC
some of my ideas after reading some post n blogs ... parts reposted here n revised since it has something to do with ally system ...

what is concord? hisec police of course, player pays to get the concord law out of their war "turf" (dirty cops!).

instead of a CCP curvaceous formula, i base it on the difference in number of pilots and a standard penalty system for oversized blob aggression and war leavers which a lay person CAN easily calculate. base war tax is still 50m isk

10 pilots dec 50 pilots = 40 toon difference. for each toon gap add 100k isk, which makes this dec = 54m per week.

bonuses and penalties ---> oversized corp has a dec penalty on smaller corp based on how many times they are oversized.

players can choose to leave a war by paying a isk penalty to concord.

so corp A 5 toons who decs Corp B 9000 pilots, will have to pay = 50m + (8995*0.1) = 949.5m isk !.

THAT is if the whole alliance is dec-ed. now since CCP has moved to conclude (or seems so to me) that alliance AND corp may receive same fee structure for war costs system, and the same system applies to ANY number of wars. WHY not now make war dec become a corp-corp only system, which is to say, the alliance no longer appears as an entity that is war-decable. so say to war dec the 9000 peeps in goons, the 5 man corp has to apply the war procedure 133 times to ALL the individual corps (makes more sense now doesnt it? 1 corp vs 1 alliance of 133 CORPS) ... and of course they have to pay more (133 corps, base costs will be = 50 x133 = 6.65b ! now that will be a nice isk sink, but then again players may just end up flipping 133 cans costing less than 1m isk hahaha, "WHY PAY FOR WAR when you can just have it right here" --> title of can marker)

say now the same 5 man decs the goon corp, 5 vs 3900 toons. it will cost (50+(3895 * .1)) = 439.5m isk !.

in reverse, 3900 toons dec 5 man toons. it will cost (50+(3895 * .1)) = 439.5m isk ++ a oversized penalty of ((3900/5 toons) = oversized ratio ) multiply by 2m isk = 1560m isk !!

so now an immensely huge corp like that can also do alot of damage to the game play, so in reverse mechanics, the same immensely large corp will destroy the entire game play for tens of thousands of hisec players in no time (i think we all know goons did OTEC-icize the game, with unlimited isk = unlimited wars, i hope CCP did know this). that is why a 3900 deccing a 5 man corp must pay a oversized war ratio tax. anyway, even @ 1999.5m isk per week, goons 1 tec moon generates about 3.2b in 1 week, so its is just peanuts, very likely he can still obliterate hisec with a few constant surgical strikes into hisec.

strategically it is foolish to do that 2b dec on a 5 man corp (unless there is a TEC moon involved), im sure they will hire mercs, but now merc knowing this is the actual cost will of cause ask for suitable compensation. NOW this is where things get interesting, small gang PVP will still thrive under this mechanic, and earn isk! and BIG blob war in hisec will survive and be containable too cos large corp wars will jus be in their own class and scale. this will entail focused pvp/wars and not rampant destruction ! unless CCP intended widespread upheaval

now what happens when wars get into situation of allies?

250 toons vs 150 toons, cost = (0.1X100)+50m = 60m / week. what happens when either side asks for reinforcements? 150 toon gather a corp of 300 toons to join the fray in defense. so now it becomes 250 vs 450, new costs accordingly = (0.1x200)+50m = 70m, however since the defenders are changing this equation, they will have to pay the new total of 70m (new defense entity total) + another 50m base cost, and this refreshes the war new by 7 days. this now updates the defendor entity to retaliator status. in retaliator status, attacker can now ask for allies to help him, same formula, status becomes retaliator as well. at retaliator status any additional addition of allies will now add 60m isk for the 3rd ally onwards. imagine the defender now retaliator 150toons + 300 toons adds 1 more 200 toon ally, costs will now become (400*0.1) +50m , +50m base, +60m 3rd ally = 190m (++5.2m oversized tax)

so what does alliance benefit in all these? adding a ally from within the same alliance reduces the add on costs by 30m. so say if the same above defender corp goes into distress and initiates his allies within alliance, he now pays (400*0.1) +50m , +20m base, +30m 3rd ally = 130m (++5.2m)

for defending side unable to sustain such a war, how should it end? i think CCP did not address this area very clearly for people WHO DO NOT WANT TO PVP. this will lead to players exploiting this particular mentality of the player and grief them in particular (i wonder is CCp hopping to transform eve into a fully PVP game?) , this is not very good, more name calling and more personal griefing attacks.

corp disband within 12hrs = end war (surrender), concord pays back 50% of war tax to initiator. corp cannot disband after 12hrs n must sit it out (too bad). ceo who disbands will create a 14 day cooldown of not able to join corp OR make corps. members cannot join corps for 7days.
single player exit corp, player PAYS concord 25m isk, OR 10% of total war tax which ever is the higher and rounded up to nearest million (OR if he exits within 12 hrs of being decced before war goes live he pays flat 5% of total war tax, so CEO/appt holders cannot leave). toon who exited will not be able to rejoin any corp for 7 days of course.... OR ... just sit your axx out.

any 7 day war will have a mandatory 1 day concord ceasefire, during which ceo decide to prolong wars, disband corp, exit members, nego peace treaty, etc

and of course i think the new war information panels are going to be very useful for very big corps with very impressive combat FC and combat muscles ... that leaves smaller entities to gawk and scurry to 1 desolate corner.

to be continued ...

WUT ???

KanashiiKami
#1073 - 2012-05-22 15:01:36 UTC
... continuation ....

in all of this, when we look at the big picture. a new player coming into the scene forming his own small corp is at the worse disadvantage. he could be forced out of game play very easily before the game milks him to farm more plexs ... o no i meant before CCP farm him for subs... hmm wait ... well which ever comes first

but then again ... old player make use of new toons created to promote a facade that he is a noob that is able to get people into scams more easily or get himself shielded from wars

so how can CCP protect a truly new player?

new players will have a option that allows him and his corp to be automatically excluded from war system at no cost (meaning he cannot dec / ally any entity or alliance corp at war) for a period up to 30 weeks (arbituary value, maybe 35 weeks? maybe 25 weeks?)

this feature can only be used once in a account and only on 1 toon. so exploitation can be ... minimal?


more ideas coming ....

to be continued .....

WUT ???

Tanae Avalhar
Doomheim
#1074 - 2012-05-24 12:57:22 UTC
KanashiiKami wrote:
... continuation ....

wrote a lot of drivel and needs somewhere to cry...


Ever realised it's a PvP game, maybe some of your fellow care bear industry competitors don't like the competition. Maybe they want you to stop selling cheap because you don't factor in the cost of minerals. Isn't quite valid of them to hire someone to inhinit your activities, maybe move you on?

Someones **[u]always[/u] watching**

Kemal Ataturk
Antisocial Mental Disorder
#1075 - 2012-05-25 14:04:11 UTC
Darek Castigatus wrote:
XeronXX wrote:
This is BS.

So in otherwords if you are a carebear go ahead and cancel your account.

Actually I think this just made me decide it is time to quit eve. Which means no Dust514 or Secret World either.

Shame but I just cannot reward a company who is going to force me into fighting in my safe area. They have Low and Null Sec, that is good enough for the pvp'ers. Now we have to support the scum griefers who are as big a bunch of pussies as us carebears but are liars also because they hunt high sec saying they want pvp but are to chickenshit to go where the real pvp'ers play.

Personally I never felt any loathing for a Dev but I feel it for the guy on the video. Worst part he was probably just the messenger but he is tainted by bearing it.

I don't know why CCP just cannot deal with the fact some people just don't like, aren't good at, or have don't any interest in pvp.

But it truly is making me come to the conclussion that the devs must be amongst the worst offenders of greifing and such. I just cannot otherwise understand how the would continuosly and relentlessly slowly take everything safe away from us carebears.

Thanks CCP, been a nice run and was fun. But time to sign off for good.


And nothing of value was lost.

If you really cant understand why CCP promotes PVP in a game which has been described as 'a pvp based sandbox' and ' a cold harsh universe where no-one is safe' for the last nine years then youre either a blithering idiot or terminally oblivious. I lean towards the first of those options due to your braindead idea that anywhere in eve is completely safe and your tinfoil bullshit 'whaa all the devs are ebil greefers' whining.

Honestly if you want to complain about the new system do it in a way which doesnt make me think youre a screaming ****** whos had his mouth wired to his *******


CCP do not promote PVP, CCP forces PVP. What stops you having PVP in 0.0/low sec?
Makaganti
Doomheim
#1076 - 2012-05-27 02:12:38 UTC
Blue Harrier wrote:
A question;

You say corporation A can declare war on corporation B and B can ask for assistance from corporation C.

So if C is a friend of A is there anything in place to prevent C from turning on B (who either hired them or asked for their help), and annihilating B from within so to speak?



Oh great observation infiltration at its best can't wait for the whining on this onePTwistedBlinkPirate

With Unity there is Power

Poetic Stanziel
The Scope
Gallente Federation
#1077 - 2012-06-01 11:57:45 UTC
XeronXX wrote:
Which means no Dust514 or Secret World either.
What made you think CCP cares if you play Secret World or not?
DazedOne
Sebiestor Tribe
Minmatar Republic
#1078 - 2012-06-01 23:25:21 UTC
The new war dec system is flawed. Great Idea but as I said it is flawed. Why pay to declare war on someone now? There isn't a point to do so, all you have to do is whore on someone elses dec for free. This also makes it pointless to dec someone because it puts the aggressor corp at a significant disadvantage. You declare war on someone then 50 corps whore in on it.

I like the idea of an ally system but this one is flawed pretty much like the fail UI implemented. However I do have faith in the team working on the war mechanics vs the tools working on the fail UI.
Adimas Kuran
Blue Sky Samurai
#1079 - 2012-06-02 02:47:20 UTC
Yes, the ally system seems a bit bugged up, if a corp of an agressing alliance leaves the alliance, they're still a target to the previous defenders, but not the allies the defender has hired to help.
Isabella Rascario
Delphinian Enterprises
#1080 - 2012-06-05 03:56:36 UTC
I think the war dec system is flawed too and too easily makes griefers front and center to what CCP seems to want to promote.

Good luck having a non-combat group of people in a corp. Where are the rules of engagement? One would have thought that non-combatants should be shielded by the same idea of laws that exist in the real world of not shooting civilians.

There's a few ideas I've thought of regarding this:

1) War decs only valid in 0.7 and below, that means that POSes can be attacked and as such give a meaning to a war in high-sec. In 0.8 and above, normal CONCORD response for hostile acts.

or

2) A player in a corp being wardecced can declare as non-combatant and thus is shielded from attacks. If that player attacks another in high-sec, they get concorded. Likewise if an attacker attacks a non-combatant player they get concorded too. If you make that choice you stick with it - no hopping between combatant/non-combatant status.

or

3) Corps opt-in or opt-out of war-decs. If they are 'opted out' they cannot declare war on anyone else, neither can they be war-decced themselves.

I prefer the idea of #2, having it be players that make the choice whether to participate in the war their corp is in. Either you have corp mates that want to fight or they'll just log off and play something else. Playing EVE isn't something anyone is FORCED to do, and you cannot force anyone to do something they don't want. If you try and make people fight or feel that there is no chance for them to do what they WANT to do with the game time THEY PAID FOR then they will just leave and do something else. As much as EVE players like to think, this game isn't the be-all and end-all of activities. The sooner everyone realizes that, the better off everyone will be.

I'd really like to believe that EVE isn't 'a game for assholes, written by assholes' but that it really can be something people can ALL enjoy.

“I have never thought, for my part, that man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” - Jean-Jacques Rousseau