These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Changes to War Mechanics

First post First post
Author
Dubaschu
Caldari Provisions
Caldari State
#61 - 2012-03-29 15:48:02 UTC
I and our merc corp welcome these changes. Best changes in two years CCP. +1 CCP!
Fearless M0F0
Incursion PWNAGE Asc
#62 - 2012-03-29 15:51:34 UTC  |  Edited by: Fearless M0F0
I think the RATIO of aggresor members vs target members should be factored in the wardec cost more than just the members in target corp. This would take care of 10 member wardec grieving corps from deccing big alliances just for the easy kills while keeping reasonable costs for a 500 member ally deccing another 500 member ally

The formula for the cost of declaring a war could be something like

Cost = Base Fee + ( Cost per target member * Number of members in target * Aggressor vs target ratio

Aggressor vs target ratio = Max ( Target Members / Aggressor Members, Aggressor Members / Target Members

So for a 10 member grieving corp, declaring war against a 1000 member alliance will cost base fee + 1000*Member cost*10

Likewise a 100 member merc corp deccing a 10 member noob carebear corp will cost 10*Member Cost*10

Something like this might make the issue of padding corps with alts, rookies and inactive accounts less relevant
Shandir
EVE University
Ivy League
#63 - 2012-03-29 15:52:18 UTC  |  Edited by: Shandir
1-week wars are not a commitment on the attackers side by any means.

There must be a downside to the attacker for losing a war.

You have fixed all the problems on the attackers side, but almost none of the problems on the defender's side.

You provide no incentive at all for defenders to undock, any time they undock they simply increase the odds of another week of war, risk losing ships, and can gain nothing.

You have not fixed docking games in high-sec wars.

You have not fixed the underlying alt-problem in high-sec wars. (Defenders are usually playing on mains and cannot escape the war - good; attackers are usually playing on alts and can escape the war - bad)

The war system needs to provide incentive for combat, a penalty for sucking, and a penalty for non-engagement.


PS: For those complaining about the cost scaling not including the aggressor corp? It does - a larger aggressor corp has a bigger wallet because it has more members and more opportunity for income. It does not need to be *cheaper*. If anything, it should be more expensive again the more members the aggressor has.
Indahmawar Fazmarai
#64 - 2012-03-29 15:53:33 UTC
Severian Carnifex wrote:
@ CCP

Please HEAR THE WORRIED PLAYERS and what they say/ask at the end of your FanFest presentation.
http://www.youtube.com/watch?v=4u0H3WA_UYA

We are all worried by the same things.

You are making it to easy to grief other players, smaller corps/alliances, industry players and all others that just do not want to PvP.
Do you want to make that ppl quit?


You did not give any love to indy players, you just make their lives harder.
For years no any new things or balancing, and making easier to gank indy players and now this...


But this is not the problem of only indy players, this is problem of all "little persons" in the EVE.


I am just wondering wether they are trolling us or what, can't believe they could be that idiotic on purpose. This drivel would be dooming every last trader, miner, PvE or industrialist corporation out there, let alone players with a one-man corp.
Dirk Space
Solar Dragons
#65 - 2012-03-29 15:53:44 UTC
I appreciate the effort involved in changing a long standing feature of the game but I do not understand why the war dec mechanic even exists.

PvP is available in this game in low-sec and null-sec for those that choose to travel to those locations. Just because some people want to bully the little guy, the carebear, someone who just wants to log on and make stuff, how does that make the war dec system justifiable?

If I enjoy mining and industry, why should I be forced to train up combat skills to defend myself, or sit in a station afraid to undock, or even spend my hard earned isk on hiring mercenaries or enlist people into my corp to 'protect' me while I play the game my way?

Are you going to implement a game mechanic that forces people in 0.0 to mine and manufacture and train the relevant skills?

Why don't you remove the war dec system completely and see what solutions the playerbase come up with to harass those that want no part of the "you have to pvp or else" mentality? You will probably be suprised at the ingenuity.
Indahmawar Fazmarai
#66 - 2012-03-29 15:56:28 UTC
Karim alRashid wrote:
Indahmawar Fazmarai wrote:

You mean that as long as someone wants to grief any smallholder, he can do so by just paying the bill, even if the war is non-consensual?


Not at all.

Just paying the bill does not constitute "griefing".

Actually undocking and shooting their ships also does not constitute "griefing", it's just non-consensual PvP.

I hope this makes it clear.


Non consensual PvP as in shooting defenseles miners, yes, very "leet" and not "griefing" at all...
eidenjunior
Perkone
Caldari State
#67 - 2012-03-29 15:57:14 UTC
Indahmawar Fazmarai wrote:
some drunkard CCP wrote:
Q: How long will wars last?
A: As long as the aggressor pays every week and no one surrenders (or no surrender offer is accepted), then a war can last forever.


Are you serious with this puta mierda?

You mean that as long as someone wants to grief any smallholder, he can do so by just paying the bill, even if the war is non-consensual?

Are you kidding us, or is just that you still are intoxicated after Fanfest? Evil



well if you keep undock and give me target to shot at then yes i will keep paying the bill.
But if your corp outsmart/outnumber my corp. I don't wanted to keep paying for somthing that i see as lost.
Or you corp takes a vacation for the week. i don't wanted to pay for something i don't get anything out of.
Bloodpetal
Tir Capital Management Group
#68 - 2012-03-29 15:57:55 UTC
Marshiro wrote:
I like Dierdra Vaal's line of incentive thinking, but I would make the incentives this way:

1. There are multiple levels of wardec, corresponding to intended scale of conflict and isk cap for ending the war in #2
2. If the Defender inflicts enough damage to the attacker (regardless of efficiency), the defenders then are given the right to end the war if wanted. They could end the war immediately after this is done, without waiting until the end of the week or whatever counts as wardec cycles.

This way, defenders have some incentives in undocking and quickly ending the war, while attackers have to attack carefully to keep the wardec alive.


These ideas are great but it doesn't stop the war deccer from just reinitiating the war right away again.

Ending it immediately is a no though. At the end of the week, if the defenders have a better efficiency by a noticeable margin (not 1% efficiency), then they can get a cesssation of fire for 1 week or something if they so choose.

I don't like that allies can join in as a freebie. There should be some cost for pulling an ally into the war on the game mechanics side. In my time as a merc, it's actually pretty common for deccers to hire counter-mercs out of sheer ego trip. So, the implied cost of mercs shouldn't be assumed since anyone can just join as an ally. Unless you're limiting this by forcing Mercs to pay a registration fee to be on the merc list in the first place or something.

The 2 effects of the system are going to be a mega privateer alliance deccing all the little corps, and then mega alliances protecting themselves from privateer alliances. So, maybe this will be inferno. ;p

Where I am.

Indahmawar Fazmarai
#69 - 2012-03-29 15:58:19 UTC
Dirk Space wrote:
I appreciate the effort involved in changing a long standing feature of the game but I do not understand why the war dec mechanic even exists.

PvP is available in this game in low-sec and null-sec for those that choose to travel to those locations. Just because some people want to bully the little guy, the carebear, someone who just wants to log on and make stuff, how does that make the war dec system justifiable?

If I enjoy mining and industry, why should I be forced to train up combat skills to defend myself, or sit in a station afraid to undock, or even spend my hard earned isk on hiring mercenaries or enlist people into my corp to 'protect' me while I play the game my way?

Are you going to implement a game mechanic that forces people in 0.0 to mine and manufacture and train the relevant skills?

Why don't you remove the war dec system completely and see what solutions the playerbase come up with to harass those that want no part of the "you have to pvp or else" mentality? You will probably be suprised at the ingenuity.


Completely +1.

This is the most idiotic thing i've ever seen proposed in this game. It makes the NEx prices look sane and sensible by comparison.
Micheal Dietrich
Kings Gambit Black
#70 - 2012-03-29 16:00:14 UTC
Indahmawar Fazmarai wrote:
Karim alRashid wrote:
Indahmawar Fazmarai wrote:

You mean that as long as someone wants to grief any smallholder, he can do so by just paying the bill, even if the war is non-consensual?


Not at all.

Just paying the bill does not constitute "griefing".

Actually undocking and shooting their ships also does not constitute "griefing", it's just non-consensual PvP.

I hope this makes it clear.


Non consensual PvP as in shooting defenseles miners, yes, very "leet" and not "griefing" at all...


Putting aside the fact that the only thing making you defenseless is you, under the new wardec guidelines you can look up and hire a not so defenseless merc corp to guard you right through the wardec tab.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Indahmawar Fazmarai
#71 - 2012-03-29 16:00:47 UTC
eidenjunior wrote:
Indahmawar Fazmarai wrote:
some drunkard CCP wrote:
Q: How long will wars last?
A: As long as the aggressor pays every week and no one surrenders (or no surrender offer is accepted), then a war can last forever.


Are you serious with this puta mierda?

You mean that as long as someone wants to grief any smallholder, he can do so by just paying the bill, even if the war is non-consensual?

Are you kidding us, or is just that you still are intoxicated after Fanfest? Evil



well if you keep undock and give me target to shot at then yes i will keep paying the bill.
But if your corp outsmart/outnumber my corp. I don't wanted to keep paying for somthing that i see as lost.
Or you corp takes a vacation for the week. i don't wanted to pay for something i don't get anything out of.


And you can just keep paying to deny me from playing the game at all, to collect tears and being a jerk.
Halycon Gamma
Perkone
Caldari State
#72 - 2012-03-29 16:00:55 UTC
How to phrase this in a nice consistent well thought out manner, instead of the rage I want to spew...

This change is bad. Not only is this change bad, I'm willing to say this is the worst change ever to come down the pipe from CCP's R&D skunkworks of game design

Highsec needed a nerf, but this isn't it. The economic blog basically said that the amount of money in game is going up and that ship/module prices aren't keeping pace with the rate of inflation. That means people have billions in their wallets not being used. Wardec costs are nothing. At 200mil start price and 500k per member I can afford to declare war on goons right now solo. And I doubt I'm the only person in the game with that sort of income sitting around unused. On small to medium sized corps i could keep the fight going till the end of time out of spite and griefing. Wardec costs are a non issue. So if you're hoping it'll act as some sort of shield, you might wanna rethink that

And that's only the start of what's wrong with this mechanic

It does not reward fair gameplay, and yeah, EvE isn't fair. At some point though, there has to be checks and balances. You would not put in a module or ship without some sort of counter to it. Yet if this goes through, you've just been perfectly willing to put in an entire unbalanced system without any sort of obstacle to keep it from being abused. At the fanfest panel you said you don't want to try and balance it toward edge cases, you've also said you're constantly surprised by how players use features to grief each other. Trust me, someone keeping a war going for lulz isn't an edge case with the current amount of money in the game. It's going to happen, and it's going to happen a lot. With the defending side having no way out of it

So maybe, could you please sit down with a few of the money men and ask them what sort of amounts you'd need for it to truly be a deterrent, keeping in mind the reason we make the money is to pew people in the face, so we're probably willing to pay a constant tax to do it. And after they quote a nice astronomically high number.. rethink this whole thing.
Indahmawar Fazmarai
#73 - 2012-03-29 16:02:04 UTC
Micheal Dietrich wrote:
Indahmawar Fazmarai wrote:
Karim alRashid wrote:
Indahmawar Fazmarai wrote:

You mean that as long as someone wants to grief any smallholder, he can do so by just paying the bill, even if the war is non-consensual?


Not at all.

Just paying the bill does not constitute "griefing".

Actually undocking and shooting their ships also does not constitute "griefing", it's just non-consensual PvP.

I hope this makes it clear.


Non consensual PvP as in shooting defenseles miners, yes, very "leet" and not "griefing" at all...


Putting aside the fact that the only thing making you defenseless is you, under the new wardec guidelines you can look up and hire a not so defenseless merc corp to guard you right through the wardec tab.


Well, of course, if i choose to be a miner, it is my fault solely!! WHY NOT!!!!
Valkyrs
Deep Vein Trading
#74 - 2012-03-29 16:02:55 UTC
Maybe wardecs should follow the players as well as the corporation? If a player hops corps, the player is still a valid target for the wardec, and can also assist and be assisted by people in the war. The members of the players new corp/alliance wouldn't get kill rights on the enemy ship, but aiding the members ship could trigger kill rights and that could escalate like anything else.
Athena Momaki
#75 - 2012-03-29 16:04:06 UTC
Can we add one more thing?

Make it so the aggressive corp cannot dock when under fire. I am tiered of the aggressors decking the corp i am in just to play docking games, or undock and then redock when they find out that they made a mistake on how much force we can bring. They made the war. They should have to surrender or fight, and not be able to hide.Twisted

(yes this player is in an NPC corp. I am not that crazy to put my corp out there like that.)Blink

and yes this is not  my main.

Scapogo
Smurf Club
#76 - 2012-03-29 16:05:45 UTC
Fearless M0F0 wrote:
I think the RATIO of aggresor members vs target members should be factored in the wardec cost more than just the members in target corp. This would take care of 10 member wardec grieving corps from deccing big alliances just for the easy kills while keeping reasonable costs for a 500 member ally deccing another 500 member ally

The formula for the cost of declaring a war could be something like

Cost = Base Fee + ( Cost per target member * Number of members in target * Aggressor vs target ratio

Aggressor vs target ratio = Max ( Target Members / Aggressor Members, Aggressor Members / Target Members

So for a 10 member grieving corp, declaring war against a 1000 member alliance will cost base fee + 1000*Member cost*10

Likewise a 100 member merc corp deccing a 10 member noob carebear corp will cost 10*Member Cost*10

Something like this might make the issue of padding corps with alts, rookies and inactive accounts less relevant


I agree that it shuld be something like this. Difference in size should be taken in consideration when calculating price.

Only big corp and alliances will be happy with your solution. Corp should wardec other corp with aprox. same size or larger. Other way around is only about harrasment nothing else.
Nevryn Takis
University of Caille
Gallente Federation
#77 - 2012-03-29 16:05:54 UTC
I'm going to re-iterate on how bad this is ..
After this change you'll have 3 large alliances and 4 npc corps because anything else won't be sustainable
way to go to kill small industrial corps and casual players .. looks like I'll be un-subbing and seeing how far Perpetuum has developed.
Liang Nuren
No Salvation
Divine Damnation
#78 - 2012-03-29 16:06:03 UTC
Dev Blog wrote:
Wars are tracked, with all losses shown in a War Report, viewable by all participants. This lists clearly all losses on both sides in the war. To get this to work properly, we’ve (with help from team Game of Drones) added everything to the market and fixed a few items that didn’t have a price (like Titans), with the price being based on material ingredients. Here is a mockup of the war report. This is a work in progress.


Wait what? You mean to tell me that you did something this awesome and didn't make a special blog post about it?!?! Shocked

-Liang

I'm an idiot, don't mind me.

Karim alRashid
Starboard.
#79 - 2012-03-29 16:06:32 UTC  |  Edited by: Karim alRashid
Indahmawar Fazmarai wrote:
Karim alRashid wrote:
Indahmawar Fazmarai wrote:

You mean that as long as someone wants to grief any smallholder, he can do so by just paying the bill, even if the war is non-consensual?


Not at all.

Just paying the bill does not constitute "griefing".

Actually undocking and shooting their ships also does not constitute "griefing", it's just non-consensual PvP.

I hope this makes it clear.


Non consensual PvP as in shooting defenseles miners, yes, very "leet" and not "griefing" at all...


Perhaps we should not use this thread as a venue for argument, so I'm gonna only say this:

The game does not favor any specific individual - the game mechanisms are available equally to everyone.

From that point on, everything is a matter of making choices and bearing the consequences of these choices.

I have never claimed that shooting defenseless miners is "leet" - no, it is not "leet" and it does not take skill. But it may be necessary, it may be profitable, it may be expedient, it may be fun - and all these are valid reasons for doing it.


Quote:
Well, of course, if i choose to be a miner, it is my fault solely!! WHY NOT!!!!


Fault?! I would never say it is your "fault". It is your choice and if you enjoy being a miner I fully support you in being a miner.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Micheal Dietrich
Kings Gambit Black
#80 - 2012-03-29 16:06:33 UTC
Indahmawar Fazmarai wrote:
Micheal Dietrich wrote:
Indahmawar Fazmarai wrote:
Karim alRashid wrote:
Indahmawar Fazmarai wrote:

You mean that as long as someone wants to grief any smallholder, he can do so by just paying the bill, even if the war is non-consensual?


Not at all.

Just paying the bill does not constitute "griefing".

Actually undocking and shooting their ships also does not constitute "griefing", it's just non-consensual PvP.

I hope this makes it clear.


Non consensual PvP as in shooting defenseles miners, yes, very "leet" and not "griefing" at all...


Putting aside the fact that the only thing making you defenseless is you, under the new wardec guidelines you can look up and hire a not so defenseless merc corp to guard you right through the wardec tab.


Well, of course, if i choose to be a miner, it is my fault solely!! WHY NOT!!!!



I'm not talking about your choice on becoming a miner, I'm talking about your choice on being defenseless. You can be anything you want in this game that you so choose, including helpless and at the mercy of others. The choice is yours.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **