These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Changes to War Mechanics

First post First post
Author
Ludi Burek
The Player Haters Corp
#301 - 2012-03-30 05:21:33 UTC
I do have the confidence that you can pull this off but please, and I cannot overstate this enough, don't in your haste to implement these changes on alliance and corp level, overlook the corp hopping and leaving on individual level.

With the war costs going up if the corp disbands the attacker is left out of pocket with nothing in return. This is exactly the way it is now too. A favourite tactic used by small botter corps and farmer corps. Everyone leave and reform, no consequences. These people will not care about some blight on their character sheet as long as they can contunie their farming/botting.

You mentioned there may be some costs. Perfect opportunity to make this cost payable to the attacker.
Sizeof Void
Ninja Suicide Squadron
#302 - 2012-03-30 05:23:54 UTC
This is so LOL!

The majority of the Eve player base lives in high sec, in small corporations, and are obviously not so interested in 23.5/7 non-consensual PVP (if they were, they would be located in lo/null sec or WH space).

Let's be realistic. Make it easier and/or cheaper to wardec the high sec carebears and they are not going to "adapt" - they are simply going to quit. I fail to see how it will be better for the game and CCP, if subscriber numbers take a massive dive after the first few weeks of Inferno.

But, for grins, let's see how this new system might play out:

Inferno release on May 22. Goons wardec every small corp in high sec. Figure 25M - 50M ISK per corp - whoop dee do.

May 23 - Goon killmails reach unprecedented highs.

May 24 - 90% of high sec players now docked in station.

A few carebear corps hire newly advertised merc corps - many of which, incidentally, just happen to be alt corps of the Goons, created in anticipation of the new wardec system. Much laughter is had as the high sec corp gets pwned, losing billions in assets, while the merc corps are "helpless" to repel the Goon assault (yet still able to scoop up any loot left by their employers).

Other carebear corps band together into an alliance and create their own PVP fleet. The alliance, of course, is well infiltrated by Goon alts. Laughter is had as the Goons plunder the high sec alliance wallets, hangers, and POSes - and dissolve the alliance (after all, the alliance was probably started by a Goon alt corp). Given that the Goon players are a lot more experienced at PVP than the carebears, many of their alts become FCs of the carebear alliance. More laughter is had as the Goon alt FCs lead the carebear alliance fleet out to be slaughtered - again and again.

May 31 - Eve subscriber numbers drop by 20-25%, as half of the high sec players quit the game out of frustration. CCP announces more layoffs.

I'm all for more PVP, but you can't do it by trying to force uninterested players to engage in it.
Captain Thunk
Explode. Now. Please.
Alliance. Now. Please.
#303 - 2012-03-30 05:55:40 UTC
Djakku wrote:
Revealing the exact location in a solar system of a kill could be revealing vital intel, such as safespot locations etc.

It might be a bit intrusive to some


If you died there it's not much of a safespot
Neo Agricola
Gallente Federation
#304 - 2012-03-30 05:58:38 UTC
Hi CCP,

did you think about a way for "limited" aggression between two persons.

e.g. arranged 1v1 PvP in Highsec (so nobody "can" interfere) (something like todays canflipping)
or:
i want to web my frighter alt, which is not in my corp. (interference from outsiders who kill my webbingalt because of a global Flag dosnt sound promesing...)

thx for feedback


DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710

FloppieTheBanjoClown
Arcana Imperii Ltd.
#305 - 2012-03-30 06:11:02 UTC
I vehemently oppose making neutral RR suspects, thus vulnerable to being shot by third parties. Giving them aggression to the warring parties and preventing them from jumping/docking should be sufficient. It's completely counter-intuitive to the rest of Crimewatch.

Founding member of the Belligerent Undesirables movement.

Danny Centauri
Republic University
Minmatar Republic
#306 - 2012-03-30 06:30:16 UTC  |  Edited by: Danny Centauri
Nekopyat wrote:
Danny Centauri wrote:

EVE is hard, and it was designed that way. Get over it.


This gets to the core of the problem.. many of us do not see this as making EvE hard... we see it as making it easier for griefers. Mechanic changes like this just feel like they are saying 'hrm, the pew pewers are having too rough of a time, we should make the game easier for them' while making it harder on PvE and indy players. This represents a robbing of paul to pay peter, when they should be finding something that makes things more interesting all around.


Griefers from my experience tend to be really bad at PvP, once a few carebear corps hire mercs against them they will give in. By bringing large groups of allys into a fight you can really have a considerable advantage as the defender.

The only thing I would like to see is at the start of the war you can choose to make it mutual (an actual war) for the week, and put in the same amount of ISK as the agressor. Then the winner of the war gets 3/4 of the ISK back and the war can only go on for a single week. If the war ends with 0 kills both sides end of first week then war continues (prevent simply docking up). Some measure and concequence for victory/loss would be a vast improvement.

Right now CCP are revisiting but in effect no changing the core functionality which is what allows them to actually get things out in a short release cycle. Then they will most likely go back and itterate on the functionality later adding in further functionality or complexity. In effect what we are getting is a tidier version of the current system but CCP have a way which doesn't require man hours to prevent decshield etc.

Awesome news Big smile

Ninja edit: I also agree that you need to sort out your cost formula. Try to protect small corps up to say 50 members or something by heavier war costs, I liked the earlier ideas of a ratio of attacking corp to defending corp. To prevent gaming the system use a rolling average of corp size over the last month. War dec corps do so every week or so, so would not leave corp a month to reduce a rolling average.

EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players.

Indahmawar Fazmarai
#307 - 2012-03-30 06:45:33 UTC
Nekopyat wrote:
Danny Centauri wrote:

EVE is hard, and it was designed that way. Get over it.


This gets to the core of the problem.. many of us do not see this as making EvE hard... we see it as making it easier for griefers. Mechanic changes like this just feel like they are saying 'hrm, the pew pewers are having too rough of a time, we should make the game easier for them' while making it harder on PvE and indy players. This represents a robbing of paul to pay peter, when they should be finding something that makes things more interesting all around.


Completely +1. Each time they pretend to make the game more interesting to some, they do it by making the game even worst to somebody else who already is not enjoying it. They're digging EVE into a pit and sinking lower and lower.

I mean, WTF is broken with the current mechanics? it is so awful that people not interested in wars can escape wars? Why add yet another venue to risk-free griefing?
Halycon Gamma
Perkone
Caldari State
#308 - 2012-03-30 06:48:47 UTC
Sizeof Void wrote:
This is so LOL!

The majority of the Eve player base lives in high sec, in small corporations, and are obviously not so interested in 23.5/7 non-consensual PVP (if they were, they would be located in lo/null sec or WH space).

Let's be realistic. Make it easier and/or cheaper to wardec the high sec carebears and they are not going to "adapt" - they are simply going to quit. I fail to see how it will be better for the game and CCP, if subscriber numbers take a massive dive after the first few weeks of Inferno.

But, for grins, let's see how this new system might play out:

Inferno release on May 22. Goons wardec every small corp in high sec. Figure 25M - 50M ISK per corp - whoop dee do.

May 23 - Goon killmails reach unprecedented highs.

May 24 - 90% of high sec players now docked in station.

A few carebear corps hire newly advertised merc corps - many of which, incidentally, just happen to be alt corps of the Goons, created in anticipation of the new wardec system. Much laughter is had as the high sec corp gets pwned, losing billions in assets, while the merc corps are "helpless" to repel the Goon assault (yet still able to scoop up any loot left by their employers).

Other carebear corps band together into an alliance and create their own PVP fleet. The alliance, of course, is well infiltrated by Goon alts. Laughter is had as the Goons plunder the high sec alliance wallets, hangers, and POSes - and dissolve the alliance (after all, the alliance was probably started by a Goon alt corp). Given that the Goon players are a lot more experienced at PVP than the carebears, many of their alts become FCs of the carebear alliance. More laughter is had as the Goon alt FCs lead the carebear alliance fleet out to be slaughtered - again and again.

May 31 - Eve subscriber numbers drop by 20-25%, as half of the high sec players quit the game out of frustration. CCP announces more layoffs.

I'm all for more PVP, but you can't do it by trying to force uninterested players to engage in it.


From what I saw in the panel on this from fanfest. they doesn't care. People asked about edge cases and were told they want to build a one size fits all solution and not worry about the edge cases. People pointed out how it could be gamed, and again, they aren't balancing for edge cases. Instead they are building a monolithic solution to war. Eve-Uni asked about cost, and were told they have 3000 members, so 1.5billion in cost is a fine deterrent from being wardec'd to hell. 1.5bil is nothing. RvB brought up that this screws their entire style of play. And these aren't "Edge cases". These are marque organizations of EvE Online at this point. And this change breaks them.

CCP did not think this through, and most of the people sitting here on the forums aren't thinking it through either. Eve is interconnected. Look what happened to prices after the goon ice interdiction. A very small portion of the player base got ganked and everyone teared. Goons pulled off the largest troll in history with that. And this change isn't hitting a small portion of the player base. This is hitting all of highsec. Over half the eve community is about to have their style of play changed, and no one is really thinking about the butterfly effect consequences. They just see chances to kill people and pretty new killmail features. When at the end of the day, this is going to have a negative impact on their wallet once prices go up because people can't get out of wardecs to keep farming the stuff that goes into making their ships and modules.

They are not changing the war system, they are fiddling with an integral part of EvE that has knock on effects to everything else in the sandbox. And whatever is said against it so far is being blithely ignored.
Karl Hobb
Imperial Margarine
#309 - 2012-03-30 06:49:32 UTC
Indahmawar Fazmarai wrote:
I mean, WTF is broken with the current mechanics? it is so awful that people not interested in wars can escape wars? Why add yet another venue to risk-free griefing?

Only you can prevent risk-free griefing.

A professional astro-bastard was not available so they sent me.

Indahmawar Fazmarai
#310 - 2012-03-30 06:54:01 UTC
Sizeof Void wrote:
This is so LOL!

The majority of the Eve player base lives in high sec, in small corporations, and are obviously not so interested in 23.5/7 non-consensual PVP (if they were, they would be located in lo/null sec or WH space).

Let's be realistic. Make it easier and/or cheaper to wardec the high sec carebears and they are not going to "adapt" - they are simply going to quit. I fail to see how it will be better for the game and CCP, if subscriber numbers take a massive dive after the first few weeks of Inferno.

But, for grins, let's see how this new system might play out:

Inferno release on May 22. Goons wardec every small corp in high sec. Figure 25M - 50M ISK per corp - whoop dee do.

May 23 - Goon killmails reach unprecedented highs.

May 24 - 90% of high sec players now docked in station.

A few carebear corps hire newly advertised merc corps - many of which, incidentally, just happen to be alt corps of the Goons, created in anticipation of the new wardec system. Much laughter is had as the high sec corp gets pwned, losing billions in assets, while the merc corps are "helpless" to repel the Goon assault (yet still able to scoop up any loot left by their employers).

Other carebear corps band together into an alliance and create their own PVP fleet. The alliance, of course, is well infiltrated by Goon alts. Laughter is had as the Goons plunder the high sec alliance wallets, hangers, and POSes - and dissolve the alliance (after all, the alliance was probably started by a Goon alt corp). Given that the Goon players are a lot more experienced at PVP than the carebears, many of their alts become FCs of the carebear alliance. More laughter is had as the Goon alt FCs lead the carebear alliance fleet out to be slaughtered - again and again.

May 31 - Eve subscriber numbers drop by 20-25%, as half of the high sec players quit the game out of frustration. CCP announces more layoffs.

I'm all for more PVP, but you can't do it by trying to force uninterested players to engage in it.


Braindead "solution" #1: make the cost of wars linked to the size of corporation! So big fish vs small fish = big cost for big fish!

Self-evident loophole for those endowed with a brain: 8,000 goon alts start 8,000 one-man corps and wardec 8,000 smalholders at once and for minimal cost.

Then, May 22 Inferno is released and et cetera.
evereplicant
Doomheim
#311 - 2012-03-30 07:22:03 UTC
Quote:
Change the war dec cost formula so that the cost is no longer increased by the number of wars target corp is in. Instead, the cost is modified by the number of players in target corp.


I hope this is a joke, so now you are going to make it stupidly expensive to dec large alliances... Hmm wonder how did that get passed, did the CSM pass that one through i wonder.. Oh we can gank as much as we like wiht our large numbers but sorry we are going to make it super costly for you to war dec us...you have got to be kidding right?

The smaller corps/alliances that war dec for targets and fun against the large alliances, is reallythe only way they can have a fighting chance againt large alliances, as they wouldnt on their own 0.0 turf, now you have just completely screwed that up.

Bravo...

Unless i hope its like 10isk per member

Also you talk alot about corp to corp wars - is this the same principle for alliance to corp, corp to alliance, alliance to alliance wars?
Sheena Tzash
Doomheim
#312 - 2012-03-30 07:39:23 UTC
While I agree that the changes look really good I think its time like this they really need to get to the core of what the mechanic or functionality is intended to do because as many of us know the war dec system simply exists to grief and force players into PvP

I believe that EVE is and always has been about risk vs reward but that risk ALWAYS starts with choice

If I wanted to get the better loots and make the big bucks I could travel to null sec or WH space and do whatever I please - but it starts with the desire and choice to actually do that in the first place

The war dec system as it stands only provides an advantage to the attacker because it provides them cheap kills and minimal cost - usually the only factors involved in keeping a war going is if the attackers get bored of not having any war targets to kill because they have forced their opponent to stay in the stations; and to be honest any game that prevents you from playing it is flawed in my book

CCP must understand that war decs are pretty much every new EVE players first experiance in PvP - but its hardly ever in a favorable position; most of the time new players will join a inexperianced corp, get war deced and the corp will simply shut down for a week or so while it blows over. If they new player even wanted to participate they'd be annihilated; disheartened and more likely to quit the game because they feel like they cannot play the game because as soon as they undock they are a target; and yes you could argue that without having a war dec but at least the agressor knows the cost of attacking them and makes the choice

Is being at war really about ganking noobs as they undock in their mission ship?

Wars seem to be more about getting cheap risk free kills than anything about resolving political differences or fighting over resources

Personally I'd like to see a system where it allows the defender corp some measures to prevent or at least minimise the damage taken from wars so that they still function in the way of allowing corps to fight it out but not to the point of allowing endless grief

Suggestion

When at war concord defines 'war zones'; systems where the war is valid.

If corp members want to actually particpate in the war effort then they can enter the system and become a valid war target and pew pew as usual.

Anything outside defined systems will operate as normal (ie, if high sec and they are attacked by an warring corp then they get concorded the same as if they weren't at war).

This type of system would ensure that

a) If the defending corp doesn't want to fight they can just avoid those systems. Players in the defending corp can carry on as normal if they wanted to if they didn't want any part in the war and those that do want to fight know where to go to get it. (Again it is 'risk vs reward' but it starts with choice

b) Attacking corps no longer have a massive advantage of simply camping high sec stations or L4 agents and waiting for easy kills. Anyone who strays into the war zone would most likely be aware of it and therefore prepared to fight

c) Attacking corps know that if they start a war and no one goes into the war zone then their war is costly and ineffective - essentially boring them enough to end the war but without forcing the defending corp to 'go on holiday' for a week

d) If the war is mutual then all systems become valid 'war zones' (just as the current system).
Ragnacrok
Doomheim
#313 - 2012-03-30 07:40:31 UTC  |  Edited by: Ragnacrok
This system is just unbalanced, and game mechanics based on an unbalanced system can't have any chance to please the majority of players.

Let's get back to some bases about all this

What is an Industrialist corp in high sec ?
It's a legal business

What is an illegal action in high sec ?
Shooting a pos, shooting a ship, emptying a can, shooting a pod, etc ...

What is a War in high sec ?
An wardec is a "legal" way to make illegal actions in high sec.

What is wrong overall in the system ?
There is no specifications of how you do a legal business in high sec.

If there is a legal way to do illegal actions in high sec, why shouldn't there be an illegal way to do a legal business and a legal way to do legal business ?

You are speaking of commitment, but from now what i see is just a commitment for the industrialist corps that have assets in space to be wardeced by alt corps for 25 bucks a week (the industrialist is engaged up to the amount of money they have in space and the production they can't run anymore while the griefers are commited up to .... 25 millions !).
If the wardeced corp call allies and it becomes too hot for the griefer -> just "forget" to pay the wardec, that was the entire commitment they had to put in this war.

Why shouldn't there be a commitment for industrialist corps in what they do ?
For example choosing an empire to live in and getting protection from it in exchange of duties or taxes ?

The legal way to make a legal business could be the payment of a taxe to the empire the corp lives in or to concord (i think the economist from the state of the economy was looking for some new isk sink) or it could be standing missions for the empire the corp is getting protection from, or whatever requirement / assignement the empire would require in exchange of his protection.

The corps that choose to do legal business in an illegal way just don't care about taxes, assignements, standing or whatever but would be subject to trouble with wardecs. They probably makes more profits, but at the end they take the risk to have their production / supply lines disturbed with player that found out they didn't have any protection from the empire or concord


I can't understand how you can plan to implement a system where anybody can throw out 20 mlillions + 0,5m per char to just p*ss off anybody they want IN A LEGAL WAY ??

Can anybody tell me where is the legal way for industrial corps to p*ss off the griefers for 25 bucks ?

To finish i'll add one thing,
from what i've understood, the goons are going to burn jita in april, while this kind of events are usually entertaining if you're carefull enought to not end up in a pod, those events stays as "illegal" actions that concord deals with.
Why exactly would big alliances like goonswarm have the right to "legally" come and disrupt the heart of high sec at the cost of 25 - 50 bucks a corp ?
Captain Thunk
Explode. Now. Please.
Alliance. Now. Please.
#314 - 2012-03-30 07:45:09 UTC
evereplicant wrote:
Quote:
Change the war dec cost formula so that the cost is no longer increased by the number of wars target corp is in. Instead, the cost is modified by the number of players in target corp.


I hope this is a joke, so now you are going to make it stupidly expensive to dec large alliances... Hmm wonder how did that get passed, did the CSM pass that one through i wonder.. Oh we can gank as much as we like wiht our large numbers but sorry we are going to make it super costly for you to war dec us...you have got to be kidding right?


Pretty sure 8,343 members in an alliance will take you out of realistic contention as far as wardecs go.

You have to hand it to Mitanni for blindsiding the CSM with that one. That or the rest just didn't bother to read it Ugh

Avila Cracko
#315 - 2012-03-30 08:08:19 UTC
OH I SEE NOW...

Tha'ts why Mittani said Goons will destroy Jita...
War dec all corps with main and alt corps and just shoot all ships that come to Jita.
And if they loose some ship from some corp just stop paying and war is over and that corp cant war dec goons.

Nice CCP, one 33 year old man ****** you and you didn't even realize that. Ugh

Why didn't you say that you gave whole game to the Goons???

truth, the whole truth and nothing but the truth.

Ten Bulls
Sons of Olsagard
#316 - 2012-03-30 08:11:50 UTC  |  Edited by: Ten Bulls
CCP SoniClover wrote:

Q: Paying mercs?
A: The ally contract will enforce a one time payment up front. Other deals (like for length of war, reimburse losses or per kill) is between the defender and the merc and is not enforced by the system.


Sorry, but thats not good enough.

There needs to be a way for defenders to have a bounty payment system, like automatically pay the mercs based on ISK loss to aggressor (or something like that).

Aggressor (probably merc) and ally (merc) will be able to easily exploit the system you describe by mutually agreeing not to honour the wardec, honor among thieves and all that.

Do it properly.
Severian Carnifex
#317 - 2012-03-30 08:12:33 UTC
The main problem is that 95% of players don't even read this forums.

But when you release this very stupid thing, you will see riots and/or quitting once again.

I didn't know that CCP likes riots and loosing money.
But now, when I see this, I suppose they do.
sankoku
Garoun Investment Bank
Gallente Federation
#318 - 2012-03-30 08:16:08 UTC
gfldex wrote:
sankoku wrote:

The big corps and alliances, with vast resources, can wardec my corp for basically free

Yet, while they have manpower and resources far beyond mine, they are effectively perma-shielded against wardec by me


Big corps can dec you easy, that for sure. If they want to is a different matter.

For you decing big corps, maybe you can find some like minded folk and put some ISK together? Do you see where this is heading to? If you split a few billion by 50 it becomes a much less scary number. Privateers had a lot of fun. You can too, but it will cost you. Ofc, you better make sure you make the ISK back from that war or the war will be pretty short. If you hit the right target you can do that easy. If you let your hate find a target for you, well you will be broke.

CCP doesn't like all those little corps that bore new players out of that game. And I wont blame them. If you can't adapt to the new system or can't find a way to make ISK proper (a few billion a week ain't that hard in highsec) you don't deserve a medal.


Oh, yeah, I see where this is going. You don't like having little corps attack you, so you get your big CCP buddies to protect you from it. Yeah, big scary goons.

Let me tell you something. "all those little corps that bore new players" are actually a legitimate style and preference of a lot of us. I would be BORED STIFF playing the way you do, in a massive organization, part of some big blob. I'm an entrepreneur -- I'd rather create something, see what I and a few friends can do, us against the universe.

Yes, including the goons.

No, I'm not griping because I can't afford to wardec you. You've missed the point entirely, as usual. I wasn't planning to wardec you before, anyway.

And maybe the goons would ignore continue to ignore me -- not wardec 8000 small corps for the hell of it. But the Goons aren't the only ones out there. And as this is proposed, it takes JUST ONE corp, to decide to put a random small corp out of business just for laughs. With no recourse, but to disband the corp.

There are those who'd find that hilarious. I find it pointless.

So -- why the beep are you arguing this point, anyway? What's in it for the Goons, if you think this is all so fine and I should be happy about it?

Is the goon membership suffering from terminal ennui? Was the Gallente Ice caper just not enough excitement, and members are dropping their accounts like flies? All 3% of you?

I am griping because this is completely one-sided. It doesn't promote fair fights.

One-sided is boring, to most of us. But there are a few who like it just fine.
Halycon Gamma
Perkone
Caldari State
#319 - 2012-03-30 08:25:21 UTC
Severian Carnifex wrote:
The main problem is that 95% of players don't even read this forums.

But when you release this very stupid thing, you will see riots and/or quitting once again.

I didn't know that CCP likes riots and loosing money.
But now, when I see this, I suppose they do.


I've lived through a lot of dumb changes in eve that had an adverse effect on the community that had widespread approval from the 5% of the players who do read this forum.

Normally it goes like this.


Player A: "Don't do this, it'll effect this and this and this, and has far more wide ranging effects than you are thinking about."

Player B: "ZOMG! They are changing this and that guy is tears! Support!!!"

Patch comes out.

Player A: "Well, at least I knew this was coming so I could stockpile before it all went to pooh."

Player B: "ZOMG! CCP, why you change this! My game sukkz0rs now! Why did not think this through!"
bornaa
GRiD.
#320 - 2012-03-30 08:41:35 UTC
We all know that majority of EVE players are in Hi-sec small corps.
We all know that all this years it was like that.
We all know that players like to have something theirs (corp).
We all know that players wont change their game stile.
We all know that if you invested years of game time in SP for industry you will not train for something else.
I seems that you want to definitely kill industry. You nerf it with every expansion and with this you are making the biggest step.
We all know that in majority of cases when corp is war deced:
players don't undock or players go to NPC corp and some players just leave the game - this changes will make this things permanent - more players that leave.
You cant force people to play the game differently.
You gave them options on the beginning and now you want to take them away from them???
With this, you can just kill all corps with less then like 1000 people, it will have the same effect.

What do you want to accomplish with this changes?
You want that all people that are not pure PvP griefers leave the game?
You want to kill the small and medium corps?
You want to kill the industry?
You want to push all players to 0.0?
You want to push all players to NPC corps?
You want to make EVE less attractive to new players?
You want to make EVE less attractive to any players that don't call themself griefers?
I really don't know what your intention is, only bad things are coming to my mind.

What ever you think you will accomplish with this - it will ruin the game for majority of players and you know what comes with that.

[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)