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New dev blog: Changes to War Mechanics

First post First post
Author
Indahmawar Fazmarai
#221 - 2012-03-29 20:36:40 UTC
gfldex wrote:
Dirk Space wrote:
War decs were implemented for a reason. That reason no longer exists.


Last time I check CONCORD was still there.


Last time I checked suicide ganking of hapless noobs, miners and the whatever was still in place without no need for harmful unescapable wardecs. And It took years until suicide ganking ships as much as lose their insurance payback...
gfldex
#222 - 2012-03-29 20:37:17 UTC
Indahmawar Fazmarai wrote:
The war won't stop authomatically if non-mutual, only will stop if the agressor stops paying for it. Which opens a door for cheaply kicking people out of game for "NOT PLAYING MY WAY".


With the current system the war goes on until the attackers corp wallet runs dry. With the new system the war has to be prolonged by hand. You are actually getting an improvement.

Indahmawar Fazmarai wrote:
That's outrageously stupid and unnecesary. If a player chooses to stay out of PvP, he must not be forced to do so, and certainly not in a way that can effectively make playing impossible to him for a ludicrous low price.


As you have stated you are very well capable to avoid any PvP. For you nothing will change. Why do you want to force your playstyle on others? There are players who like challenges.

If you take all the sand out of the box, only the cat poo will remain.

Jowen Datloran
Science and Trade Institute
Caldari State
#223 - 2012-03-29 20:40:40 UTC
After a corp has declared war the defending corp has 24 hours to make it mutual. Mutual wars have no weekly fee and can only end by an accepted surrender offer from either side. In mutual wars both aggressor and defender can sign up allies, or, alternatively, none of them can. Maybe make that an option the defending corp can select when declaring the war mutual.

Mr. Science & Trade Institute, EVE Online Lorebook 

Indahmawar Fazmarai
#224 - 2012-03-29 20:42:03 UTC
gfldex wrote:
Indahmawar Fazmarai wrote:
The war won't stop authomatically if non-mutual, only will stop if the agressor stops paying for it. Which opens a door for cheaply kicking people out of game for "NOT PLAYING MY WAY".


With the current system the war goes on until the attackers corp wallet runs dry. With the new system the war has to be prolonged by hand. You are actually getting an improvement.

Indahmawar Fazmarai wrote:
That's outrageously stupid and unnecesary. If a player chooses to stay out of PvP, he must not be forced to do so, and certainly not in a way that can effectively make playing impossible to him for a ludicrous low price.


As you have stated you are very well capable to avoid any PvP. For you nothing will change. Why do you want to force your playstyle on others? There are players who like challenges.


Yes, and they all are hoping to be able to wardec hapless non-PvPrs in this dreadful game when killing the innocent has got awful consequences such as:

Takoten Yaken
GoonCorp
Goonswarm Federation
#225 - 2012-03-29 20:42:37 UTC
Indahmawar Fazmarai wrote:
gfldex wrote:
Dirk Space wrote:
War decs were implemented for a reason. That reason no longer exists.


Last time I check CONCORD was still there.


Last time I checked suicide ganking of hapless noobs, miners and the whatever was still in place without no need for harmful unescapable wardecs. And It took years until suicide ganking ships as much as lose their insurance payback...

lookin forward to deccing you nonstop
Mr LaForge
Deep Core Mining Inc.
Caldari State
#226 - 2012-03-29 20:43:57 UTC
Would sugges thte cost of a war works both ways. A small corp decing a larger corp pays alot. A large corp decing a smaller corp pays alot too. Would invite corps of similar size to fight more.

Stuff Goes here

Dirk Space
Solar Dragons
#227 - 2012-03-29 20:44:11 UTC
gfldex wrote:
Dirk Space wrote:
War decs were implemented for a reason. That reason no longer exists.


Last time I check CONCORD was still there.


It is obvious you enjoy utilising the war dec system in eve. I am sure it empowers you by forcing your will on other people so that you can dictate your gameplay style on others who are unable to match your 'prowess' in pvp.

It may suprise you to hear that I have never been war decced. I have never had to hide away because of the big bad bullies picking on me.

There is something that I have that you seem not to posess and that is the ability to see other peoples point of view.

Try looking at the picture as a whole, a bit of blue sky thinking, and see where war decs actually play a part.
Keras Authion
Science and Trade Institute
Caldari State
#228 - 2012-03-29 20:44:15 UTC
I'm just going to repeat a few of the more important things in this thread.

Big corps cost more to dec. A more tinfoil-reliant player might suggest that the bigger corps are bored of using out-of-corp alts to run their errands in high sec. Which corp has more trouble getting a billion isk, a 10 or a 1000 man one? Basically you're making bigger corps very unlikely to be decced. You know, the ones that actually have the manpower to clean the Jita undock for their guys. Also more people wanting to shoot people should cost more. What's the logic behind "I want to go shoot those guys with these guys" only counting the people on the other side when more targets (people involved in the war) means more costs?

This penalizes the small corps that are being formed. Not everyone wants to join a big corp already there. A small corp of out-of-game friends is practically being told to join an alliance with the politics and risks that follow or stay in the NPC corp. With less new corps we will see more stagnation when the only alternative is joining an existing block.

And finally risk-free griefing. Let's say I have a second account with a suitably skilled character in a one-man corp. I can dec another corp, say the small corp of friends up there, a 10 man industrial, for 25 million per week. I just need to stay docked and type a few lines in the local every now and then to force the other corp to stay docked. I effectively make it impossible for them to play without it affecting my main's ability to function. I'm sure the 10 people appreciate paying sub for staying docked. Now eventually they will start doing whatever they usually do when I take no action and I can go get their juicy stuffs with a small investment of 50 million or so.

Sounds great? But it gets even better. If they hire someone to protect them, I can just not pay and stay docked for the week. I'm out of a paltry sum of ISK but caused quite a bit of annoyance for other 10 players. One could argue it's in line with the risks of forming a corp but in my opinion this is just ridiculous. They can make the war mutual but that just means I don't have even to pay the bill. Who's going to camp a station for 4 weeks continuously? Where's the risk for me?

This post was rated "C" for capsuleer.

Indahmawar Fazmarai
#229 - 2012-03-29 20:44:47 UTC
Jowen Datloran wrote:
After a corp has declared war the defending corp has 24 hours to make it mutual. Mutual wars have no weekly fee and can only end by an accepted surrender offer from either side. In mutual wars both aggressor and defender can sign up allies, or, alternatively, none of them can. Maybe make that an option the defending corp can select when declaring the war mutual.


Make it better, allow a corp to declare itself non-PvP and have CONCORD spawn on top of them when attacked as long as they don't shoot on a player owned ship. Twisted
Nohb Oddy
Federal Navy Academy
Gallente Federation
#230 - 2012-03-29 20:46:33 UTC
The coming changes to the wardec system look positive. A clear cut goal on allowing players to know what they are getting into (or having thrust upon them) with easier to understand and utilize options that are available to the players. However, there are a few parts that seem to hit a snag on the listed goals and removes existing play styles

1) The fee for a wardec looks a bit high. I accept the desire to make it a larger moneysink, but the model presented seems out of line. That model being 20/50m plus 0.5m per member each week. These costs directly go against the one of the intended functions of the war as stated at FanFest and this dev blog. The fees grant smaller corporations a forum of immunity in that they would not have the ability to pay enough (ransom) to even cover the cost of the dec itself. While at the same time the only groups able to afford decing the power-blocks will be those getting funding from said power-blocks. This goes against the goal of encouraging wars outside of empire as well as limiting viable targets for a war since the high and low ends are both removed from the average player. As an example, it would cost over 4.2 Billion Isk to declare war on the Goons for one week (only taking into account their player-count). One of the main points presented at FanFest was a desire to encourage Null Sec wars to become sanctioned through the new mechanics. The payments of billions of isk per week are not enough to warrant In-Game features that can be found on many third party killboard websites

~My suggestion is to keep (and maybe even raise) the initial starting dec fee (20/50m plus 0.5m per member), but then reduce the weekly fee to sustain the dec to encourage a war to 'run its course.' This goes directly in line with a more impactful war system that was stated as desired during FanFest. Additionally, having a set 'maximum' fee may not be a bad idea to aid in declaring wars on larger power-blocks to deny them easy access to trade-hubs.

2) I REALLY like the Ally system in that it allows for people to jump into a war without having to pay for it. But this seems very one sided in the favor of the defender, granting them a lot of power and control over the war itself which will generally turn into the aggressor dropping the dec once they get the chance if things are not in their favor. Being stuck in a bad war for a week isn't much of a risk since many players are only really active a few days out of the week.

~My suggestion is to set a war to 'mutual' when the defender brings in an ally. My reasoning: when the aggressor pays the fees to start a war they are indicating that they want to 'kick the other guy's teeth in'. When the defender brings in an ally they are showing they that also want to 'kick the other guy's teeth in', which would mean that they mutually want to fight it out, and thus should have the war set to mutual. This would remove the aggressor's need to pay the weekly fee, but would also remove their ability to withdraw the war itself without paying compensations to the other party (more risk to start a war, but a 'reward' of not having to pay). It would also put an increased meaning or 'weight' to the defender pulling in allies to fight their fights for them since it may mean that they get stuck in the war for a prolonged time if things turns south (though they can just bring in more allies).

3) Mutual wars don't make much sense as they are now. When a war is set to mutual the aggressor no longer has to pay the bill, but at the same time they can drop the war just as they could if it wasn't mutual. This gives no real reason for people to use that mechanic say Red vs. Blue.

~To change this all one has to do is replace the ability to drop a dec with the requirement of paying a surrender to drop the war, even if you are the aggressor, after the war becomes mutual.


These ideas come directly from having worked in a smaller wardecing corp. The listed changes will make it much harder (if not impossible) to pull a profit unless the smaller corps join together into longer power-blocks. This comes from simple math: you can't ransom someone more isk than they have to give, and many of the smaller corps don't have the funds to pay enough in ransom to make running an extended war worth even considering. On that note, it is VERY easy to just stay docked up for a week. This new system makes staying docked even nicer considering the heftier fee the aggressor has to pay to keep someone docked with no chance of kills or ransoming.

My desire to avoid power-blocks and enjoy the game with a small group of friends is the very reason I left Null Sec for Empire wardecing.

Nohb Oddy likes you.

Micheal Dietrich
Kings Gambit Black
#231 - 2012-03-29 20:47:59 UTC
Takoten Yaken wrote:
Indahmawar Fazmarai wrote:
gfldex wrote:
Dirk Space wrote:
War decs were implemented for a reason. That reason no longer exists.


Last time I check CONCORD was still there.


Last time I checked suicide ganking of hapless noobs, miners and the whatever was still in place without no need for harmful unescapable wardecs. And It took years until suicide ganking ships as much as lose their insurance payback...

lookin forward to deccing you nonstop



Tried to tell you Inda, squawking birds tends to get noticed.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Nathanien Indoril
Creation and Extraction
#232 - 2012-03-29 20:49:24 UTC
Hmm... system needs a rework, but with this new system... it feels like the aggressor has a too big advantage (cause they choose to start and to end the whole war-thing)

What about this idea (to give the defender a little more room): The price of the wardec is calculated by the current members of the aggressor corp. When they declare war, they are not able to recruit new members and current members cannot leave the corp. The defender has none of these recruitment - restrictions.
To give Alliances like RvB a chance just to fight each other - give the defender the opportunity to also declare war to the aggressor - in that case all restrictions are lifted.

Just a idea... it's late... at this time my english is bad - and i don't want to throw a wall of text at you (:
Dirk Space
Solar Dragons
#233 - 2012-03-29 20:50:12 UTC
Micheal Dietrich wrote:
Takoten Yaken wrote:
Indahmawar Fazmarai wrote:
gfldex wrote:
Dirk Space wrote:
War decs were implemented for a reason. That reason no longer exists.


Last time I check CONCORD was still there.


Last time I checked suicide ganking of hapless noobs, miners and the whatever was still in place without no need for harmful unescapable wardecs. And It took years until suicide ganking ships as much as lose their insurance payback...

lookin forward to deccing you nonstop



Tried to tell you Inda, squawking birds tends to get noticed.


Threats, in my game?


Indahmawar Fazmarai
#234 - 2012-03-29 20:50:42 UTC
Keras Authion wrote:
And finally risk-free griefing. Let's say I have a second account with a suitably skilled character in a one-man corp. I can dec another corp, say the small corp of friends up there, a 10 man industrial, for 25 million per week. I just need to stay docked and type a few lines in the local every now and then to force the other corp to stay docked. I effectively make it impossible for them to play without it affecting my main's ability to function. I'm sure the 10 people appreciate paying sub for staying docked. Now eventually they will start doing whatever they usually do when I take no action and I can go get their juicy stuffs with a small investment of 50 million or so.

Sounds great? But it gets even better. If they hire someone to protect them, I can just not pay and stay docked for the week. I'm out of a paltry sum of ISK but caused quite a bit of annoyance for other 10 players. One could argue it's in line with the risks of forming a corp but in my opinion this is just ridiculous. They can make the war mutual but that just means I don't have even to pay the bill. Who's going to camp a station for 4 weeks continuously? Where's the risk for me?


Very well summarized. Now just wait to have that smart CCP-whatsoever guy tell us this is exactly what they are aiming for and thus we should just cancel our subscription to their game if we don't like it. Roll
gfldex
#235 - 2012-03-29 20:53:22 UTC
Dirk Space wrote:
There is something that I have that you seem not to posess and that is the ability to see other peoples point of view.


I do very well see other peoples point of view but I don't feel bound to have to agree. Esp. in a computer game. It's sad to see that you retreat to insults when you are out of arguments.

If you take all the sand out of the box, only the cat poo will remain.

Indahmawar Fazmarai
#236 - 2012-03-29 20:54:04 UTC
Micheal Dietrich wrote:
Takoten Yaken wrote:
Indahmawar Fazmarai wrote:
gfldex wrote:
Dirk Space wrote:
War decs were implemented for a reason. That reason no longer exists.


Last time I check CONCORD was still there.


Last time I checked suicide ganking of hapless noobs, miners and the whatever was still in place without no need for harmful unescapable wardecs. And It took years until suicide ganking ships as much as lose their insurance payback...

lookin forward to deccing you nonstop



Tried to tell you Inda, squawking birds tends to get noticed.


I seriously hope they wardec me all the way until 2013. Bear
Dirk Space
Solar Dragons
#237 - 2012-03-29 20:54:59 UTC
gfldex wrote:
Dirk Space wrote:
There is something that I have that you seem not to posess and that is the ability to see other peoples point of view.


I do very well see other peoples point of view but I don't feel bound to have to agree. Esp. in a computer game. It's sad to see that you retreat to insults when you are out of arguments.

Awfully sorry to have to ask but could you please bold the insult?
Takoten Yaken
GoonCorp
Goonswarm Federation
#238 - 2012-03-29 20:56:31 UTC
Indahmawar Fazmarai wrote:

I seriously hope they wardec me all the way until 2013. Bear

okey dokey
Micheal Dietrich
Kings Gambit Black
#239 - 2012-03-29 20:56:56 UTC
Dirk Space wrote:


It is obvious you enjoy utilising the war dec system in eve. I am sure it empowers you by forcing your will on other people so that you can dictate your gameplay style on others who are unable to match your 'prowess' in pvp.

It may suprise you to hear that I have never been war decced. I have never had to hide away because of the big bad bullies picking on me.

There is something that I have that you seem not to posess and that is the ability to see other peoples point of view.

Try looking at the picture as a whole, a bit of blue sky thinking, and see where war decs actually play a part.



1st sentence always contradicts everything else a user ever says. I always hear that we are forcing our will on others and we are forcing our playstyle on others, and then it is always followed up by "This is how it should be....".

I'll answer your question though. Wardec's play the part of giving me the ability to go after wartargets in high sec that I am paid to go after. This is how it is for me and this is my viewpoint of it.

If you remove decs without removing high sec entirely then the gates goinginto low will become the choke point. Corporations in Low/null can run neutral groups in high with no worries, and they can get their good down to low as long as they control the gate. If you think that blobs are bad now, wait until you see that.

Not to mention that my particular job will go away, and your way of playing will have been successfully enforced on me.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Takoten Yaken
GoonCorp
Goonswarm Federation
#240 - 2012-03-29 20:58:56 UTC
Dirk Space wrote:

Threats, in my game?



gonna gank you too