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Ships & Modules

 
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Are missiles getting nerfed again?

Author
Lord Dravius
Doomheim
#61 - 2012-04-21 11:38:28 UTC
Klymer wrote:
Well it isn't that hard to screw up a missile guidance system. The other way to look at it would be a nerf to the Drake and the Tengu as they are the two main guided missile boats everyone wants "rebalanced". Honestly I'm surprised there isn't alreay some form of EWAR module to counter missile. A "rebalance" of HAM's and torps would be needed to help offset the change, perhaps the Drake bonus change is the first step?

We don't need anything new. We just need defender missiles buffed.
Lili Lu
#62 - 2012-04-21 15:46:50 UTC  |  Edited by: Lili Lu
Richard Stallmanu Stallmania wrote:
If CCP nerfs missiles im Un-subbing.

With my horrid gunnery skills, lack of Minmatar training, and t1 drones, my rupture pushes similar DPS to my HML 100mn tengu.
So what do I get for training caldari/tengu/hml? I get to dictate range, a COUNTER to guns.

So much fail in this post. Where to start?

Good for you to concentrate on the foty Tengu. I mean what idiot would train more than one race and weapon system? Also, I'm sure your Rupture is putting out equal damage to your Tengu at greater than 2km. Can i have your stuff?

Richard Stallmanu Stallmania wrote:
We don't need to worry about tracking, but an afterburning frig that has a small sig can effectuvely pin us down while turreted ships get close and melt us with their far superior damage output.
That afterburning frig surely won't pin down an arty beam or rail fit Cruiser, BC or BS, no sir. And that pinned down long range gunship won't die either to enemy close range gunfire once tackled. You are so correct about the sad state of missile use in eve.

Richard Stallmanu Stallmania wrote:
It seems to me that most of the people crying for nerfs here are the kind who press approach + F1 and pray for a kill, otherwise they would understand that every ship + weapon systems has advantages + disadvantages, which when choosing a target you must consider.
advantages and disadvantages with which you are displaying a huge amount of experience, what with your "t1 drones" and "horrid gunnery skills."

Richard Stallmanu Stallmania wrote:
If you are getting kited by fast missile boats, I only ask you one thing, where was your Huginn/Rapier pilot?

Also, making tracking disruptors affect missile damage is stupid, they are a counter designed for turrets, in the same manner that defenders/speedtank counters missiles. The solution isn't to nerf missiles, but buff the counter to them, so smart pilots who fit to counter a certain style of piloting get kills, not those who hit approach+f1 regardless of the enemies ship/fit. Plus, the curse/pilgrim will be so OP. Like uber OP.

Yes defenders. You see them all the time. **** guys let's pack it up and fly home they've got defenders. And on top of that they're speed tanking. We should have brought gunboats because speed tanking is no counter to those.

Sorry to pick on you because there are plenty of other commical posts here to pick apart. There is no specific ewar counter in the game to missiles. So giving a buff to tracking disrupter by maybe adding missile range scripts is no game breaker. I don't think they should affect other missile stats like explosion velocity or radius. That would be very tricky to balance. But certainly changing the kiting calculations of missile boats would add a welcome dimension to eve pvp. Any TD would be fit at the loss of a TC or some other midslot tackle, other ewar, or cap mod (lasers).

To address some earlier posts. Heavys are not balanced. Their range is a problem. I think it ingenious for CCP not to nerf their range directly, but require other ships to fit a mod to cut it down some. That would bring drakes into gunfire range. Or the Drakes might have to fit new low slot mods or missile range rigs to gain back some range (thus competing with BCUs and Field Extenders). Hell that might almost bring Drakes into balance, although I still think the BS or better sized tank needs a trim.

Cruises do need a buff. A slight buff because any large or radical buff would make them ridiculous in pve. And javelin rockets and HAMs need more than a 50% range bonus, especially if TDs are going to be reducing their range. Likewise precision work well imo but could use a slight buff to range.

Anyway, CCP please get this stuff on the test server soon and please don't just put it there as an empty step prior to adding it to the game. Let us mess around with this stuff and get you some feedback and most importantly ADJUST IT IF NEEDED BEFORE IMPORTING IT TO TRANQUILITY. Thanks