These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Are missiles getting nerfed again?

Author
Andrea Griffin
#21 - 2012-03-29 18:47:09 UTC
There is an incoming nerf, in theory. During FanFest one of the developers stated that he plans to make tracking disruption affect missiles. It's a **** poor idea, aside from the fact that missiles have no "tracking" per se. There's other ways to mitigate missile effectiveness and we don't need another Jesus Module.
Jayrendo Karr
Caldari Provisions
Caldari State
#22 - 2012-03-29 19:19:36 UTC
I don't mind rebalencing. What i don't want is another way to keep missile dps low.
Duchess Starbuckington
Doomheim
#23 - 2012-03-29 19:23:15 UTC  |  Edited by: Duchess Starbuckington
What do you mean by "again"? IIRC the last time missiles received a nerf was very early in the game where they were given explosion radius/velocity.

Quote:
There is an incoming nerf, in theory. During FanFest one of the developers stated that he plans to make tracking disruption affect missiles. It's a **** poor idea, aside from the fact that missiles have no "tracking" per se. There's other ways to mitigate missile effectiveness and we don't need another Jesus Module.

Yeah, that's ******* stupid. If they're going to implement that, missiles should always hit for full damage on a stationary target, and hit instantly. After all, if they're going to give them all the disadvantages of turrets, they should give them the advantages as well.
Klymer
Hedion University
Amarr Empire
#24 - 2012-03-29 20:44:22 UTC
Well it isn't that hard to screw up a missile guidance system. The other way to look at it would be a nerf to the Drake and the Tengu as they are the two main guided missile boats everyone wants "rebalanced". Honestly I'm surprised there isn't alreay some form of EWAR module to counter missile. A "rebalance" of HAM's and torps would be needed to help offset the change, perhaps the Drake bonus change is the first step?
Andrea Griffin
#25 - 2012-03-29 20:53:16 UTC
Klymer wrote:
Honestly I'm surprised there isn't alreay some form of EWAR module to counter missile.
There is a way to counter missiles. Go fast and keep a small sig. The thing about missiles is that those two things are effective at ANY RANGE and you don't have to care about things like Transversal.

Granted, defender missiles might need looking into (I've never used them, so no personal experience there). You can also destroy missiles with smart bombs.

Large missiles also so terrible damage to small targets, even if they're not moving quickly. This is unlike a larger turret, which can still pop a frigate as long as said frigate can be tracked effectively.

Missiles have a LOT of downsides compared to turrets - which are offset by a set of unique strengths. Different weapons systems are different, and that's a GOOD thing.
Duchess Starbuckington
Doomheim
#26 - 2012-03-29 21:05:41 UTC
Quote:
Granted, defender missiles might need looking into (I've never used them, so no personal experience there). You can also destroy missiles with smart bombs.

I have, however - at long ranges at least, defenders are surprisingly effective. At short ranges I'm not so sure, but I've not heard many good things about them there.

Quote:
Large missiles also so terrible damage to small targets, even if they're not moving quickly. This is unlike a larger turret, which can still pop a frigate as long as said frigate can be tracked effectively.

Correct, but the problems with large missiles go even further than that.
Torpedos have trouble hitting basically anything but a structure or severely sig bloated battleship - not far off what they should be, but a small precision bonus needed I think.

Cruise missiles on the other hand have the unfortunate combination of very poor damage (barely above HMLs, in fact) and poor precision, and that's before even starting on issues with flight time. These need a complete overhaul, frankly.
Exploited Engineer
Creatively Applied Violence Inc.
#27 - 2012-03-29 21:34:35 UTC  |  Edited by: Exploited Engineer
Jayrendo Karr wrote:
Lets be honost, nobody uses that ****.


I suppose you "don't do" PvE?

Rats using defender missiles (with completely different mechanics than player ships, aka cheating) is one of the reasons why cruise missile Golems are terribad.
OfBalance
Caldari State
#28 - 2012-03-29 23:28:57 UTC
Klymer wrote:
The other way to look at it would be a nerf to the Drake and the Tengu as they are the two main guided missile boats everyone wants "rebalanced".


Right and blanket nerfing missiles to get at the drake/tengu is about as intelligent as blanket nerfing turrets to do the same to the fotm angel ships.

Ham-fisted attempts to make everything relevant in the current balance status quo are going to re-enforce the winners and losers. If missiles take one on the chin, the tengu is still the best missle ship in the game.
Voith
Republic Military School
Minmatar Republic
#29 - 2012-03-29 23:43:25 UTC
OfBalance wrote:
Klymer wrote:
The other way to look at it would be a nerf to the Drake and the Tengu as they are the two main guided missile boats everyone wants "rebalanced".


Right and blanket nerfing missiles to get at the drake/tengu is about as intelligent as blanket nerfing turrets to do the same to the fotm angel ships.

Ham-fisted attempts to make everything relevant in the current balance status quo are going to re-enforce the winners and losers. If missiles take one on the chin, the tengu is still the best missle ship in the game.

Pretty much. There are plenty of missile ships that suck, it isn't like missiles a free ride to being ~~"over balanced"~~.

The problem is usually the hulls, not the mods.

Tengu is OP because the bonuses are too good. I say the Tengu should be fixed by swapping its bonuses with the Legion-HAM subsystem bonuses.
Misanthra
Alternative Enterprises
#30 - 2012-03-30 02:38:54 UTC
Voith wrote:
The problem is usually the hulls, not the mods.


Plus the overuse of the hull that is a problem. Notice there are not many whines about OP cerbs/caracal/ navy caracal lol.





OfBalance
Caldari State
#31 - 2012-03-30 02:50:15 UTC
Misanthra wrote:
Voith wrote:
The problem is usually the hulls, not the mods.


Plus the overuse of the hull that is a problem. Notice there are not many whines about OP cerbs/caracal/ navy caracal lol.


Precisely why we should blanket nerf missiles. It's all just too ~meta~ for mere mortals to comprehend.

Now let's kick back and watch as some superior posters descent from the heavens to white-knight the caracal hulls.
Jayrendo Karr
Caldari Provisions
Caldari State
#32 - 2012-03-30 14:40:21 UTC
Heavies and HAMs are balanced for the most part it's the Torpedoes and cruises that need rebalencing.
Princess Nexxala
Zero Syndicate
#33 - 2012-03-30 14:45:10 UTC
Well it should be...

Sahara Uhuru wrote:
Not everything is about pvp.

nom nom

Daniel Plain
Doomheim
#34 - 2012-03-30 14:49:49 UTC
defenders help with tanking C2 anoms in a passive cane. just sayin'

I should buy an Ishtar.

Alavaria Fera
GoonWaffe
#35 - 2012-03-30 22:23:31 UTC
Exploited Engineer wrote:
[quote=Perihelion Olenard]Also, hitting for next to no damage is, for all practical purposes, identical to missing.

Yep, you can barely glance a rifter and instakill it if you use a titan.

(Citadel Torps don't instakill rfters, by the way)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

OfBalance
Caldari State
#36 - 2012-03-30 22:37:55 UTC
Alavaria Fera wrote:
(Citadel Torps don't instakill rfters, by the way)


Confirm
Dato Koppla
Spaghetti Militia
#37 - 2012-03-31 00:03:54 UTC
I think one of the big problems with missile boats is the stupidly long range that's useless in almost every situation in EvE (PvE or PvP) + the fact that almost all the ships that use them have a further range bonus, essentially making them one bonus boats w/ a lackluster weapon system which just drives them into non-existence. Tracking disruptors effecting missiles will just ruin it =/

The only range bonused missile ship that sees the outside of a station in PvP is the Tengu, which gets ridiculous bonuses everywhere else which makes it work.
Super Chair
Project Cerberus
Templis CALSF
#38 - 2012-03-31 04:17:33 UTC
If they're going make TDs affect missiles, they should allow the missile tracking skills to affect torps, hams, and rockets as well as introduce modules that increase tracking and range of missiles.
Steel Wraith
#39 - 2012-03-31 19:06:11 UTC
I think the TD affecting missiles blurb was in the context of rebalancing EWAR, rather than to specifically nerf missiles. In any case, it did not seem set in stone, at all.
Heinrich Rotwang
Spectre Fleet Corporation
#40 - 2012-04-19 08:33:28 UTC
Wouldn't the natural way of countering missiles be some sort of decoy?