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Escort Carrier

Author
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#81 - 2012-04-04 05:26:48 UTC
@Araral



The huge bandwith is a problem from a developers stand point because it paints you in to a corner, you can never make say a rig that lets you launch a extra drone or a other type of drone that uses more bandwith.

The ship was not buy its design made to kill caps or super caps, it was made to "escort" fleets.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Argaral
Ministry of War
Amarr Empire
#82 - 2012-04-04 05:30:53 UTC
Rel'k Bloodlor wrote:
@Araral



The huge bandwith is a problem from a developers stand point because it paints you in to a corner, you can never make say a rig that lets you launch a extra drone or a other type of drone that uses more bandwith.

The ship was not buy its design made to kill caps or super caps, it was made to "escort" fleets.


Actually, by that standing, then most ships in EVE will never benefit from those rigs either, specialized drone ships included.

And fleet escort you describe is to take down smaller ships, we have huge amounts of hulls to fill that purpose already. Take escorts from say STO's stand point, except their small fast vessels are fighters taking down enemy core ships. Fighters for bs's, FB's for capitals and above. Otherwise, as seen earlier in the thread, you have pvp'ers crying that it's not needed and just a super rattlesnake with no new viable purpose that fills no current hole in the ship line up.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#83 - 2012-04-04 05:39:15 UTC  |  Edited by: Rel'k Bloodlor
ok a rattle snake with 125 bandwith getting to add riggs to get 3 more drones, or use a drone that takes 50 bandwith is not the same as a escort Carrier that has 2500 bandwith getting 3 more drones or using a drone with a 50 bandwith or getting 3 more of the 50 bandwith drones.


STO tho fun is not were we should take ship roles from, the original escort carriers were to defend against u-bouts(recons) and small destroyers/PT boats(not main fleet battle ships and full carriers)


EDIT fighter bombers use 500 bandwith each

I wanted to paint my space ship red, but I couldn't find enough goats. 

Argaral
Ministry of War
Amarr Empire
#84 - 2012-04-04 05:52:04 UTC
Rel'k Bloodlor wrote:
ok a rattle snake with 125 bandwith getting to add riggs to get 3 more drones, or use a drone that takes 50 bandwith is not the same as a escort Carrier that has 2500 bandwith getting 3 more drones or using a drone with a 50 bandwith or getting 3 more of the 50 bandwith drones.


STO tho fun is not were we should take ship roles from, the original escort carriers were to defend against u-bouts(recons) and small destroyers/PT boats(not main fleet battle ships and full carriers)


EDIT fighter bombers use 500 bandwith each


Ok, carrying on this line of discussion then a dominix that mounts a full wrack of heavies for 125mb/s fits these rigs that gain 1 drone each. It would have to down grade some of its heavies to mediums to get the most out of its extra drone allowance. However, it could field 8 drones of mediums(a grade down from its heaviest armament) for extra dps no problems. Or it can field 2 50 drones with a flight of 5 light drones.

In terms of a carrier having 2500 bandwidth for say 5 fighter bombers, with the added 3 rigs means it would have to sacrifice a bomber for extra fighters. The ship needs to have a cap on its dps.

Alternatively you may need to elaborate further on your drone rigs idea as it's not coming over well to me(that could be my brain fried from work however).
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#85 - 2012-04-04 06:27:14 UTC
Im just tossing the idea out that if you give it huge bandwith and don't do it like supercaps(were they can ONLY use fighters and fighter bombers) then you may run in to problems down the road. As in if there was a bigger than heavy drone made some day then it would get to use them buy default. Then your only recourse is to make it so they have a "can/can not" that has to be both coded in the game and then explained as to why they can or can not.


My personal point of view is this, the escort carrier is not a small platform exclusively for sending fighter/fighter bombers to kill caps(I would hate to see more caps made just to kill the even more caps). Not that we don't need that in game but I just think that role would be better served but say a T2 carrier or a second black ops(or other T2 BS) that launched fighter bombers(or even better stealth fighter bombers) I think the role is clear enough with out more added to it. The game could use a Orca like ship for combat, easy to get around with that can bring the other combat things you may need. Weather thats fighters to chase recons, drones for DPS/Ewar, extra hulls to refit your fleet, or the hot drop.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Admiral Lysander
Deep Core Mining Inc.
Caldari State
#86 - 2012-04-04 15:03:55 UTC
wow alot happened since last i was her

ok from reading what been said a basic summery i

1. A ship that can not cyno and can not use ACC gates but will be able to use jump gates an allow it into High Se

2. Can field fighters and fighter bombers no other drone clas

3. and a ship with tank armor or shields depending on race but once the tank is broken its to the escape po

an as for some off the other ideas, well i think the escort carrier should stick to its name sake role, BUT an it
a big but its DPS shud be effectuiv enough to mebe take out, DRED's an, CARRIER's as long as thay have an effectiv fleet
with them, but would have trouble with FLEET CARRIER's and TITAN's. This would be ther main role in WH space (were i live) being able to jump 3 off these with a carrier would help sort the cap ship fleet war problems in WH space a little bit.

Keeping its name sake still, in Null Sec u could use the ship as a Flag ship for a system patrol fleet, gives support an
heavy repping (no triage) to ships in the system like miners, and cargo ships. Furthermore it can be used in the same role i stated for WH space, would be a usefull ship in large fleet battle, not to mention you could use it to help farm rats

and as for Low Sec and High Sec, well Low Sec it could be used as a rat farmer as well since it wont use ACC gates but mainly used within High Sec and Low Sec for faction warfare being the only carrier that can move in High Secm, takeing SOV of a system will be so much easye

(if you didnt watch the fanfest u need to as thay talk aba new High Sec Sov rules

well thats my summery of my idea with the input u lot have helped with.
but i aint good with the numbers, soooo useing these kinda roles how could we set up the ships stats and bonus's.

two modules HAVE to be used, an INVUN Field, and a DCU, never leave for a fight without them.
NeCaDa
EVE Syndicate Navy
#87 - 2012-04-04 17:53:39 UTC  |  Edited by: NeCaDa
that beast wrote:
Due to the stacking quoting going on, mostly tl:dr

Don't give it more than a couple of frigates worth of ship-space max. As for turrets etc, I agree with no logi space, no remote repping, no triage, but perhaps drone disrupting fields, tying in with the role as anti-fighter.

Of course it would be difficult to implement and it would cause an entirely new kind of skills to be required.




IdeaHow about Interdictors get to have some Drone Disrupting PROBEs launched from same launchers as Interdiction Probe...

Area Effect that causes them to disconnect from their owner... like when you warp away, forgetting to retrieve em.
Single Use, Time based. (Time limititation because we don't want an anti-drone forcefield.)

Most effective against BIG and slow boats. (Wouldnt affect sentries much though.)
I thought about giving it to stealth bombers since they have bomb launchers but Interdictors need the gain in popularity, not the stealth bombers.

So we can make the escort carrier UBER.
Admiral Lysander
Deep Core Mining Inc.
Caldari State
#88 - 2012-04-04 18:04:20 UTC
NeCaDa wrote:
that beast wrote:
Due to the stacking quoting going on, mostly tl:dr

Don't give it more than a couple of frigates worth of ship-space max. As for turrets etc, I agree with no logi space, no remote repping, no triage, but perhaps drone disrupting fields, tying in with the role as anti-fighter.

Of course it would be difficult to implement and it would cause an entirely new kind of skills to be required.




IdeaHow about Interdictors get to have some Drone Disrupting PROBEs launched from same launchers as Interdiction Probe...

Area Effect that causes them to disconnect from their owner... like when you warp away, forgetting to retrieve em.
Single Use, Time based. (Time limititation because we don't want an anti-drone forcefield.)

Most effective against BIG and slow boats. (Wouldnt affect sentries much though.)
I thought about giving it to stealth bombers since they have bomb launchers but Interdictors need the gain in popularity, not the stealth bombers.

So we can make the escort carrier UBER.


An idea

o an a side note you reckon you shud be able to fire a DD weapon at the ship i think so
Onyx Roc
Black Wolves Mercenary Company
Weaponized - Autism
#89 - 2012-04-05 11:15:51 UTC
I just want to point out that "escort carriers" not only acted as a stopgap convoy escorts but as fighter resupply ships and supported amphibious assaults as well.

Quote:
"Most often built on a commercial ship hull, escort carriers were too slow to keep up with the main forces consisting of fleet carriers, battleships, and cruisers. Instead, they were used to defend convoys from enemy threats such as submarines and planes. In the invasions of mainland Europe and Pacific islands, escort carriers provided air support to ground forces during amphibious operations. Escort carriers also served as backup aircraft transports for fleet carriers, and ferried aircraft of all military services to points of delivery."

-http://en.wikipedia.org/wiki/Escort_carrier
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#90 - 2012-04-05 11:46:11 UTC
Onyx Roc wrote:
I just want to point out that "escort carriers" not only acted as a stopgap convoy escorts but as fighter resupply ships and supported amphibious assaults as well.

Quote:
"Most often built on a commercial ship hull, escort carriers were too slow to keep up with the main forces consisting of fleet carriers, battleships, and cruisers. Instead, they were used to defend convoys from enemy threats such as submarines and planes. In the invasions of mainland Europe and Pacific islands, escort carriers provided air support to ground forces during amphibious operations. Escort carriers also served as backup aircraft transports for fleet carriers, and ferried aircraft of all military services to points of delivery."

-http://en.wikipedia.org/wiki/Escort_carrier



Witch is why my proposl has a corp hanger, large cargo bay and can't use jump drives.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Wyte Ragnarok
#91 - 2012-04-05 13:06:37 UTC
Literally take the Orca, make some small changes to HP (little additions) and take away some of the cargo space, as per the description of escort carriers being refitted civilian ships. There's absolutely no need what so ever to give a high sec ship like this 55k shields and then a shield resistant per skill level bonus, that's just plain stupid. This thing should tank like a high tier battleship, as to not allow them to simply walk through level 4's or act as incursion support.
As for the whole fighter or fighter bomber argument: that's totally not happening in high sec. Yes, I'd love a ship that was a mini-carrier and possibly able to deploy 10 drones (see more in a minute, no, not 10 OMG OGRES WTF), but fighters in high sec? I really don't think so. And if they did, they'd just be assigned to people and sit at a POS, really can't see that happening. Fighters are for null, live with it and go out there, or suck it up and face the fact you'll never see a carrier.

Continueing about it's drone-ness, sure, give it a big drone bay. It's a droney boat after all, right? Take away any weapon slots (I think I saw that "Kakura" or whatever have two missile slots? No. Make a choice, do you want to shoot or use a drone specific boat. But limit the bandwidth to 150 or 175 or so. Make the skill bonus "+1 drone controlled per level" and make the skill a high rank, meaning you need to be level 5 in order to use 10 drones, let's face it; most people will stick at level 4, because it'd likely be a 30-40 day trip to level 5. So yes it can use 10 drones, but the bandwidth would limit it to only 6-7 heavy/sentries. Make it a fleet support vessel, not something that should be able to go and take on a battleship. I don't know what it could put in the high slots. Gang links? Perhaps remote reps (nowhere near carrier or logi reps though, and limited to "large" size. And only have 2-3 of them). Either way, the high sec version shouldn't be an offensive or DPS heavy ship, that's my opinion anyway. It should be there to support an existing fleet.

Now, perhaps we could have two ships in the "escort carrier" class, the above, aforementioned high sec supporty boat, and maybe a null sec 5 fighters (perhaps fighter bombers) as per users above ideas? Just an idea, now go hate me, I guess Lol
Admiral Lysander
Deep Core Mining Inc.
Caldari State
#92 - 2012-04-05 16:30:01 UTC
well i can understand the fear of assighing fighters in hs so mebe have it so the fuighters if in HsS carnt warp awaym, from ther mother ship or concord kills them off followed by a criminal flag but as long as thay stay within 1 AU
Raven Ether
Doomheim
#93 - 2012-04-05 18:36:03 UTC  |  Edited by: Raven Ether
Ceq Lysander wrote:
Came expecting another "hurr-durr I haz a new ship type" crackpot idea. Actually found a rather decent concept that I approve of.

Left surprisingly (and pleasantly) disappointed.

+1



Yup. Love it
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#94 - 2012-04-05 18:47:10 UTC
Did anyone point out that people would assign fighters to their CNRs to make running mission easier yet?
Onyx Roc
Black Wolves Mercenary Company
Weaponized - Autism
#95 - 2012-04-05 21:22:08 UTC
Wyte Ragnarok wrote:
Literally take the Orca, make some small changes to HP (little additions) and take away some of the cargo space, as per the description of escort carriers being refitted civilian ships. There's absolutely no need what so ever to give a high sec ship like this 55k shields and then a shield resistant per skill level bonus, that's just plain stupid. This thing should tank like a high tier battleship, as to not allow them to simply walk through level 4's or act as incursion support.
As for the whole fighter or fighter bomber argument: that's totally not happening in high sec. Yes, I'd love a ship that was a mini-carrier and possibly able to deploy 10 drones (see more in a minute, no, not 10 OMG OGRES WTF), but fighters in high sec? I really don't think so. And if they did, they'd just be assigned to people and sit at a POS, really can't see that happening. Fighters are for null, live with it and go out there, or suck it up and face the fact you'll never see a carrier.

Continueing about it's drone-ness, sure, give it a big drone bay. It's a droney boat after all, right? Take away any weapon slots (I think I saw that "Kakura" or whatever have two missile slots? No. Make a choice, do you want to shoot or use a drone specific boat. But limit the bandwidth to 150 or 175 or so. Make the skill bonus "+1 drone controlled per level" and make the skill a high rank, meaning you need to be level 5 in order to use 10 drones, let's face it; most people will stick at level 4, because it'd likely be a 30-40 day trip to level 5. So yes it can use 10 drones, but the bandwidth would limit it to only 6-7 heavy/sentries. Make it a fleet support vessel, not something that should be able to go and take on a battleship. I don't know what it could put in the high slots. Gang links? Perhaps remote reps (nowhere near carrier or logi reps though, and limited to "large" size. And only have 2-3 of them). Either way, the high sec version shouldn't be an offensive or DPS heavy ship, that's my opinion anyway. It should be there to support an existing fleet.

Now, perhaps we could have two ships in the "escort carrier" class, the above, aforementioned high sec supporty boat, and maybe a null sec 5 fighters (perhaps fighter bombers) as per users above ideas? Just an idea, now go hate me, I guess Lol


+1 for the most reasonable idea i've seen so far. Instead of having separate hi-sec/low-sec models would giving a bonus to fighter(or fighter bomber) bandwith work?
Admiral Lysander
Deep Core Mining Inc.
Caldari State
#96 - 2012-04-05 21:41:33 UTC  |  Edited by: Admiral Lysander
Vimsy Vortis wrote:
Did anyone point out that people would assign fighters to their CNRs to make running mission easier yet?


no assignment in HS unless if your in that factions militia mebe. this would help with faction wars.
Kaikka Carel
Ziea
#97 - 2012-04-06 09:43:33 UTC  |  Edited by: Kaikka Carel
I don't understand it!

afaik most highsec wars consist of undock games and "ganked at belt bcz idiot or local is too big to scroll". Where here does a carrier fits in? Undock is already gay and boring not to mention all the neutral RR in highsec. Hunting ppl down off-station in a BS+ sized vessel? Better use AFs\T3 class.

In lowsec you already have conventional carriers which, assuming you want to gimp capabilities of EC, are better.

If you want just drones then why not go with a Dominix? RR setups is your way to go. And again - if ppl can't kill you they do it to your drones so lot's of drones is no go.

And yes, you ppl say only "what it can or should be able to do" and not "why" in which case "I want a frigate class DD which deals around 20k dmg but eats your capacitor and fittings completely."

Don't intend to get you flamiing, just asking is there a real need for this ships in highsec pvp(what you intend it to be).
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#98 - 2012-04-06 09:58:10 UTC  |  Edited by: Rel'k Bloodlor
WOW

ok for the 1000th time you CAN NOT ASINE FIGHTERS IN 0.4 0.5 0.6 0.7 0.8 0.9 1.0 systems

Asined fighters count towards the drone control limit of the Carrier AND WHAT EVER PILOT THERE ASINED TO.


As far as the band with gos i could see dropping it down to 125 and keeping the 10 drones so you could use the drones for point defence.


I've already stated that the tank may be too high, BUT keep in mind that it can only use large sized reps, uses more cap per cycle as a role bonus, and doesn't have that much cap or power grid compared to a REAL capital ship.


Buy its self just a pair of faction BS's could kill it in 2 min's.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Wyte Ragnarok
#99 - 2012-04-06 10:51:54 UTC
Kaikka Carel wrote:
Don't intend to get you flamiing, just asking is there a real need for this ships in highsec pvp(what you intend it to be).


I think the main "need" is that a lot of people want it. And that's pretty much it. To be honest, there aren't many more ship types they can invent, balance and put in game that have a specific use (unless they really spice modules/ships up). Besides, it's something "different", you can control 10 Hammerheads (with my suggestion) and do something else to help support the fleet. Yes there are already Command Ships and Logi Ships, but perhaps something could be done to mix them up a little bit. Shove a couple of large RR, a gang link (say a 3% bonused one) and some drone support modules - It could act as a flagship, make things more interesting, support the fleet in a couple of ways.

Like I said previously, take the Orca and make it ready for combat. Make it's EHP about 1.5 times that of a decent Battleship. As for my other suggested "low/null sec only" version of the escort carrier would be a fighter bomber user, so whereas the high sec lower tier escort carrier would have bonuses which allow for the use of up to 10 drones and other support bonuses, perhaps the higher tiered (with more EHP) low/null sec one could have access to only 5 fighter bombers or something. This latter one I can't say I can think much for, I hang round mostly in low and high sec. But still, in my opinion, something needs to be done to counter the ever increasing number of super caps...
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#100 - 2012-04-06 11:45:57 UTC  |  Edited by: Rel'k Bloodlor
Id rather see a T2 version of the tier 3 Battle ship that fits a dooms day then a nother cap to kill the even more caps with.

Also the role has be posted i mean why have an orca one theres roq's? because they can't go through gates and are huge and cost alot.

not to meantion WH's

I know lots of carrier pilots that would love to aculy you know fly the ship around and not just wait to jump to the cyno when and if needed.

I wanted to paint my space ship red, but I couldn't find enough goats.