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Escort Carrier

Author
Admiral Lysander
Deep Core Mining Inc.
Caldari State
#41 - 2012-03-30 03:06:27 UTC
Argaral wrote:
Admiral Lysander wrote:
FT Diomedes wrote:
What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely.


To have more epic loojking space ships to fly

Tell me how we can go wrong with more ships ??


A lot of ways unfortunately. A great deal of ships currently remain unused for the most part. CCP is in the process of reviewing them however



And hopefully thro them doing this thay can find the time an insight to makje these awsome ship idea's ppl come up with
Nedes Betternaem
Imperial Academy
Amarr Empire
#42 - 2012-03-30 03:18:05 UTC
FT Diomedes wrote:
What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely.

With that logic, why do we have carriers and super carriers at all then? They are powerful logistical ships that have more defenses than the standard logi ships and can fill a roll in high sec in the case of a war dec.

Also the domi and rattlesnake look nothing like how a carrier should look and it ticks me off how the rattlesnake and navy domi which neither of them even have a place in the model for a drone bay can somehow be the uber drone carriers that they are.
FT Diomedes
The Graduates
#43 - 2012-03-30 03:21:15 UTC
Argaral wrote:
FT Diomedes wrote:
What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely.


This will come off the wrong way but, because those dreads are working so well? We have seen a multitude of "buff dreadnoughts" in the past few months/years.



Then... buff dreads. Seems like common sense to me to fix the ships we have rather than introducing a new class just to have some new eye candy that will either come pre-nerfed to hell or pre-boosted to heaven.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Admiral Lysander
Deep Core Mining Inc.
Caldari State
#44 - 2012-03-30 03:32:42 UTC
Nedes Betternaem wrote:
FT Diomedes wrote:
What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely.

With that logic, why do we have carriers and super carriers at all then? They are powerful logistical ships that have more defenses than the standard logi ships and can fill a roll in high sec in the case of a war dec.

Also the domi and rattlesnake look nothing like how a carrier should look and it ticks me off how the rattlesnake and navy domi which neither of them even have a place in the model for a drone bay can somehow be the uber drone carriers that they are.


Not to mention why shouldn't the the other two races have these kinda ships thay shud nerf the drone bay on these an just create a new ship line.

and also in fanfest thay already stated that thay were bringing new ships out every year or twom, wile fixing some off the old ones.
Argaral
Ministry of War
Amarr Empire
#45 - 2012-03-30 03:34:35 UTC
FT Diomedes wrote:



Then... buff dreads. Seems like common sense to me to fix the ships we have rather than introducing a new class just to have some new eye candy that will either come pre-nerfed to hell or pre-boosted to heaven.


It's been years and the tracking nerf to Titans will have at least a gradual effect on Dreads if the guns are nerfed in any way. CCP clearly think dreads are now fine despite the round tables. Currently at fanfest, Super nerfs are a plenty. So the question is, do they nerf the super and **** every super pilot off, or can they add a vessel as a counter that makes people happy to have something new to fly?

It'll also give those delightful bitter vets who don't want to train for a cap to get something smaller, allowing them something new to train now that T3's are well and truly at lvl 5. Don't get me wrong here, I don't want this rushed at all as I said in my earlier post. The last thing we want is a super Rattlesnake for printing isk(I really don't want to replace mine anyway) but maybe another option to maurauders.
MICH00000
Jovian Gaurdians
#46 - 2012-03-30 06:22:33 UTC
I for one support the idea of escort carriers, albeit only if they're properly balanced.
Revolution Rising
Last-Light Holdings
#47 - 2012-03-30 07:55:06 UTC
Yeah I'd go for this idea..

.

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#48 - 2012-03-30 08:04:26 UTC  |  Edited by: Rel'k Bloodlor
Well this dose come up like once every 50 days on average. That said here is some info to use

*you already can not assign fighters in a .4 system or higher

*Domi, and rattle snake are not a role, they are just 2 hulls that belong to one race

*If you don't give it a built in jump drive It will need to move through gates



Those are just the 3 things that are said the most that sound the stupidest, that said I think it would be a great idea.

I wanted to paint my space ship red, but I couldn't find enough goats. 

chris Karo
Alfa Strike Space Holdings
#49 - 2012-03-30 08:41:56 UTC
+1 for a great idea
Admiral Lysander
Deep Core Mining Inc.
Caldari State
#50 - 2012-03-30 12:58:56 UTC

did not exspect the response folks =) ty all
Lets keep the brain storming comeing

and id remove the assighning fighters completely for an escort carrier its not realy meant to use its fighters to support others the fighters are it main form of def
Buzzy Warstl
Quantum Flux Foundry
#51 - 2012-03-30 13:40:28 UTC
Tanya Powers wrote:
HIgh sec carrier: Dominix

High sec uber carrier: Rattlesnake


Yet both have exactly the same Drone Control Unit as the Ishtar and Gila.

I must say I am not impressed.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Caius Sivaris
Dark Nexxus
S0ns Of Anarchy
#52 - 2012-03-30 14:48:43 UTC
To all the people that think that 5 fighters are somehow dangerous, a few numbers

Dominix (drone only DPS)

Ogre II : 475dps
Garde II : 450dps
Garde II (one T1 sentry damage rig) : 495dps
Garde II (two T1 sentry damage rig) : 538dps
Garde II (one T2 sentry damage rig, can't fit two because of calibration) : 518dps

Now the fighter DPS of a Carrier limited to 5 Fighters

Non bonused (fighter skill at 5) : 500dps
5% damage bonus per ship level (Thanatos like), ship skill at 4, fighter skill at 5: 600dps
5% damage bonus per ship level (Thanatos like), ship skill at 5, fighter skill at 5: 625dps

Now consider that each drone costs about 5% as much as a fighter and are in practice harder to kills than them, that they can be assigned in 0.4 and up, and that drones will hit way better on every sub BS target...

This and that the Dominix can actually fit weapons. Or that training the fighter skill at 5 is quite the timesink.

People wanting a five fighters noob carrier, with at most two hardpoints, are people that have zero experience whatsoever with fighters and carriers, that's the only explanation. No one in his right mind wants to do BC class damage deploying more than the cost of a BC in fighters alone.


Admiral Lysander
Deep Core Mining Inc.
Caldari State
#53 - 2012-03-30 14:59:28 UTC
I like the way you call it a noob carrier i didnt think off that but we could have a ship that can have 2 fighters and call it a noob carrier lol

What i dont get is why carnt you see the benifit off having A more awsome spaceships (the hole point off the game)

and B a carrier that can come into HS this will obv change up the way HS wars are done

and if you have to know i carnt fly a carrier myself but i have worked with them offten and im looking to be a cap pilot

and all lvl 5 skills takje alot off time in this game but it still be quicker to get into what im calling an Escort Carrier than it would be a full sized one

the last note i will put out with the comeing of dust and a Q about fighter support from carriers to the dust players mebe thay could have the Escort Carrier fill this rolem, leaving the Carrier's and Fleet Carriers free to guard the fleet.

you need to open your mind my friend the game as we all know it is now moveing to LVL10
Caius Sivaris
Dark Nexxus
S0ns Of Anarchy
#54 - 2012-03-30 15:14:15 UTC
Admiral Lysander wrote:
I like the way you call it a noob carrier i didnt think off that but we could have a ship that can have 2 fighters and call it a noob carrier lo

What i dont get is why carnt you see the benifit off having A more awsome spaceships (the hole point off the game


What role does your ship fill in that is not already done better for cheaper by existing ships. What does it improve on. Chime in with complete specs (HP, slot layout, grid, CPU, cap, drone bay, estimated build cost) because "can deploy 5 fighters" ain't the hot selling point you make it. What you described so far ain't awesome at all, but something headed straight to the reprocess bin.

Fighters basically suck, the only good thing about them is assigning them in 0.3 and lower, and the very double edged following of targets in warp (which will net you a kill rarely, dead fighters often). And the marginally better DPS on big targets, for a very expensive cost.

Also spell checkers are a wonderful 20th century invention, you are very painful to read.
Admiral Lysander
Deep Core Mining Inc.
Caldari State
#55 - 2012-03-30 17:52:17 UTC
Caius Sivaris wrote:
Admiral Lysander wrote:
I like the way you call it a noob carrier i didnt think off that but we could have a ship that can have 2 fighters and call it a noob carrier lo

What i dont get is why carnt you see the benifit off having A more awsome spaceships (the hole point off the game


What role does your ship fill in that is not already done better for cheaper by existing ships. What does it improve on. Chime in with complete specs (HP, slot layout, grid, CPU, cap, drone bay, estimated build cost) because "can deploy 5 fighters" ain't the hot selling point you make it. What you described so far ain't awesome at all, but something headed straight to the reprocess bin.

Fighters basically suck, the only good thing about them is assigning them in 0.3 and lower, and the very double edged following of targets in warp (which will net you a kill rarely, dead fighters often). And the marginally better DPS on big targets, for a very expensive cost.

Also spell checkers are a wonderful 20th century invention, you are very painful to read.


and this is the internet ther is no place for grammer fiends.

anyway my keyboard is also broken

and what you dont get is that if CCP were to bring in these ships thay would A nerf something an B be able to make it fit in the game somewere

and the hot selling point aint just the fact you can use fighters in HS its also being something on the lines off a BS hull alot quickjer to train into not to mention MORE AWSOME LOOKING SPACE SHIPS
Sitreba Oonchevkii
#56 - 2012-03-31 09:01:44 UTC
hey i found this entry to that create a starship contest from a while ago that has an "escort" carrier ideas for each race

http://browse.deviantart.com/contests/2010/eveonline/?order=24&offset=48#/d2zi9me

Blod-red skies, strange beings, and the number 514, often written in blood.

Admiral Lysander
Deep Core Mining Inc.
Caldari State
#57 - 2012-04-01 21:26:23 UTC
Yeah seen them the caldari one needs to be flat like the charon tho.
Argaral
Ministry of War
Amarr Empire
#58 - 2012-04-02 00:07:47 UTC
Caius Sivaris wrote:
Admiral Lysander wrote:
I like the way you call it a noob carrier i didnt think off that but we could have a ship that can have 2 fighters and call it a noob carrier lo

What i dont get is why carnt you see the benifit off having A more awsome spaceships (the hole point off the game


What role does your ship fill in that is not already done better for cheaper by existing ships. What does it improve on. Chime in with complete specs (HP, slot layout, grid, CPU, cap, drone bay, estimated build cost) because "can deploy 5 fighters" ain't the hot selling point you make it. What you described so far ain't awesome at all, but something headed straight to the reprocess bin.

Fighters basically suck, the only good thing about them is assigning them in 0.3 and lower, and the very double edged following of targets in warp (which will net you a kill rarely, dead fighters often). And the marginally better DPS on big targets, for a very expensive cost.

Also spell checkers are a wonderful 20th century invention, you are very painful to read.


I wrote a long response, forums at it.

TL:DR versions, pocket carrier, fighter bombers for anti cap ship, 5 hi slots, no triage module. Less tank then carrier, more then t1 BS. Can't use acc gates but can use normal ones. Debatable on jump drive. Fighters useful vs BS's, use normal drones for cruisers/frigs. counter arguement, ishtar can do the same as dominix for nominally more cost. Can't fit dcu's to allow normal dps.

I think that covered most of what I had to say.

O and you need to use your fighters better as mine clear sanctums just fine and much faster then sentry 2's. PVP wise, don't let them chase, that's just beyond dumb for 100mil isk per 5 flight.
Caius Sivaris
Dark Nexxus
S0ns Of Anarchy
#59 - 2012-04-02 01:30:24 UTC  |  Edited by: Caius Sivaris
Argaral wrote:

I wrote a long response, forums at it.

TL:DR versions, pocket carrier, fighter bombers for anti cap ship, 5 hi slots, no triage module. Less tank then carrier, more then t1 BS. Can't use acc gates but can use normal ones. Debatable on jump drive. Fighters useful vs BS's, use normal drones for cruisers/frigs. counter arguement, ishtar can do the same as dominix for nominally more cost. Can't fit dcu's to allow normal dps.

I think that covered most of what I had to say.

O and you need to use your fighters better as mine clear sanctums just fine and much faster then sentry 2's. PVP wise, don't let them chase, that's just beyond dumb for 100mil isk per 5 flight.


Giving them fighter bombers are in interesting idea, not obsoleting completely dreads for cap warfare if you only allow five and forbid drone control units. And yeah fighters are ok, but definitely not the selling point of carriers. My point was a five fighters ship isn't attractive. But then the skilling for fighter bombers would make them harder to get into than a carrier.
Alavaria Fera
GoonWaffe
#60 - 2012-04-02 01:33:07 UTC
Caius Sivaris wrote:
Argaral wrote:

I wrote a long response, forums at it.

TL:DR versions, pocket carrier, fighter bombers for anti cap ship, 5 hi slots, no triage module. Less tank then carrier, more then t1 BS. Can't use acc gates but can use normal ones. Debatable on jump drive. Fighters useful vs BS's, use normal drones for cruisers/frigs. counter arguement, ishtar can do the same as dominix for nominally more cost. Can't fit dcu's to allow normal dps.

I think that covered most of what I had to say.

O and you need to use your fighters better as mine clear sanctums just fine and much faster then sentry 2's. PVP wise, don't let them chase, that's just beyond dumb for 100mil isk per 5 flight.


Giving them fighter bombers are in interesting idea, not obsoleting completely dreads for cap warfare if you only allow five and forbid drone control units. And yeah fighters are ok, but definitely not the selling point of carriers. My point was a five fighters ship isn't attractive. But then the skilling for fighter bombers would make them harder to get into than a carrier.

Oh yes, training FightersV would be quite a bit to go.

Still as a subcap that can punch caps and do good damage to supercaps, it's got merits. As right now only five? ships can use fighter bombers.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?