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Orbiting Planets

Author
Cedric deBouilard
The Scope
Gallente Federation
#21 - 2011-09-11 07:59:39 UTC
Grid issues.

The thing you need to orbit must be in the same grid as you. If you try to orbit a planet/moon, that means you need to have a grid couple thousand square km wide. surely, that would melt the poor solar nods.
Pantheon Lea
Farmer Boyz
#22 - 2011-09-11 08:07:11 UTC
I think this will be a good candidate for an expansion, and as a bonus, not very easy to **** up...

Shocked

- Pantheon Lea
Abrazzar
Vardaugas Family
#23 - 2011-09-11 08:10:10 UTC
Not even the moons orbit the planets. And the planets don't orbit the sun.

What makes you think you could be doing something they can't?
Tagera
Dog Nation
#24 - 2011-09-11 13:56:21 UTC
In order to allow that they would have to make the grids way larger. Several 1000s of kilometers or more. They would also have to implement realistic physics in order to do it. The nodes would die....horribly.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#25 - 2011-09-11 21:33:05 UTC
Liemoris Starbuck wrote:
How come we can orbit a jetcan, but not a planet.
Makes no sense. Even the damn Space Shuttle from old Earth was able to orbit, but my hyper advanced ship of the future cannot?

Tis All


Well this question falls to same category with;

- why the scaling of items makes no sense ?
- why things in systems do not move?
- why we can fly thru planets?

Everyone knows the answer without no one saying it out loud.
However these are issues which fall behind most other issues with priority of 0,1/10.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Vincent Athena
Photosynth
#26 - 2011-09-11 22:36:34 UTC
Many things have not been coded into the game because there is not in-game reason for them. Orbiting a planet is one of them. Sure its interesting, but not very useful.

As for planets orbiting stars there are issues.

If the planets are in constant motion then we got the issue that they move fast. Earth moves at 30 km /sec about the sun. Sort of hard for a Hulk to keep up with. Hard for a Dramel.

Ship speed could be defined with respect to the planet. We would have to define moving coordinate systems for each planet, so ships would be moving relative to that coordinate system. Then , what would happen if I flew to where the two coordinate systems met? Id be moving at 30 km/sec! Then Id slow down, fall into the planets coordinate system and be going 30 km/sec again. Silly bouncing about ensues.

Then there are bookmarks. They would have to be carried along with the planet. But how close do they need to be before they are carried along? What if I got a safe spot along a planetary orbit, far enough from the planet that its not being carried along, but then the planet moves on top of it?

Another way to do it solves the speed issue, but not the bookmark issue: Have the planet's position update each downtime, but during up time the planets stay put as now.

Then: What about stations, moons, POSes? Do they orbit?

I would love to see orbiting stuff, but all the above would have to be worked out. Sure it could be done, but...

There are so many other issues with the game.

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Alaekessa
Matari Combat Research and Manufacture Inc.
#27 - 2011-09-11 23:01:10 UTC
Richard C Hoagland wrote:
When I saw the topic I was hoping that it referred to the idea of planets orbiting stars, which we don't seem to have in Eve.


It would be truly epic if we did
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#28 - 2011-09-11 23:12:35 UTC
Alaekessa wrote:
Richard C Hoagland wrote:
When I saw the topic I was hoping that it referred to the idea of planets orbiting stars, which we don't seem to have in Eve.


It would be truly epic if we did



I guess it's always a compromise between what's necessary for fun gameplay and what's necessary to make a realistic-feeling sim.

Perhaps one day some developers will make a space game that has the same scale and scope as EVE but with a more realistic approach?

Any hardcore physics/maths/computer geeks out care to guess how much processing power and bandwidth would have to improve to be able to have a more "realistic" simulation of space with orbiting stuff?

I think since a lot of things would be computerized anyway in the far future, it wouldn't make too much difference to the mechanics - you'd still "warp to" your destination and the game would calculate the right trajectory.

I also wonder how much realism you could have in local physics (e.g. with ships, asteroids, etc.) without the game being too clunky and simmy?
Tedril Goveko
Br0wn Coat5
The Gorram Shiney Alliance
#29 - 2011-09-12 12:58:21 UTC
At the average altitude of the ISS (333.25 km), the shuttle (or ISS) takes 1 hour, 31 minutes, 12 seconds to orbit the earth.

Xearal
Dead's Prostitutes
The Initiative.
#30 - 2011-09-12 13:33:48 UTC
Varesk wrote:
Bienator II wrote:
exactly. how can you be sure that you have hit every xbox user on that planet without flying in an orbit?


you dont need to orbit a planet to hit xbox users since dust is going to the PS3.


Yes we do.. how else can we bring the gunz on our very serious and important spaceships to bear on the little DUST-bunnies down below?
Once DUST is out, there will be a new kind of griefer. The Bunny-hunter.. the one who orbits planets where bunnies are fighting and nukes them from orbit for fun and giggles.. and harvesting armies of tears ofc. from all the 13-year-old -Dust-Emo-Bunnies.

Does railgun ammunition come in Hollow Point?

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#31 - 2011-09-12 13:39:02 UTC
Arctur Vallfar wrote:
I'd say 45 minutes seems a little slow for a starship around an Earth-sized planet. The International Space Station takes about 90 minutes to orbit the planet. Something with engines to mix in with natural forces could probably do it in 20 or so, depending on the ship in question. Regardless, I doubt CCP would throw in that sort of feature when there is very little, if at all, reason to orbit a planet in EVE.

We can warp through them, after all.



Right. Like ship spinning.

internet spaceships

are serious business sir.

and don't forget it

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