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Titan changes - update

First post First post First post
Author
Soon Shin
Scarlet Weather Rhapsody
#1181 - 2012-05-14 04:58:32 UTC  |  Edited by: Soon Shin
Dreads tracking Battleships?

Old news buddy, People have known that it was possible for a very long time, with lots of webs and painter (90% web effect is needed to do big damage)

Possible yes, worth using in PVP? Not really. Other than Battleships that you can hit by webbing and painting them like crazy, you

really can't hit anything else, for any real damage. You'll scratch the paint of a cruiser and you certainly will never touch a frig.

Locking times are long and you can only lock a few at a time. Not to mention you have wait for a target to get down to the speed

where you can actually hit it. Battleships(especially plated battleships) don't slow down very quickly. Standing still targets are like

a fish in a barrel, you're a moron if you're stand still while getting a dread lock you.

Which is why they aren't really fielded that much unless it involves killing other capitals or smashing pos towers.

As far as I can tell, the tracking changes hasn't made any difference at all.
Ashera Yune
Doomheim
#1182 - 2012-05-14 05:30:01 UTC  |  Edited by: CCP Spitfire
Please refrain from personal attacks. Spitfire

"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

 Kahlil Gibran

steave435
Perkone
Caldari State
#1183 - 2012-05-14 08:02:45 UTC
I'm Down wrote:
If you notice, all of those tools have a way to affect one of the 3 variables you list in that formula. The only variable that cannot be affected by anything in game is gun resolution. That means it's a static number, not a variable. It's only a variable across all ships. But as far as I know, Eve mechanics only allow you to fly one ship at a time. The moment you choose a ship and fit it's guns, those sig resolutions you fit are finalized


It's not a variable in that case, but it's still a multiplier.
Same thing goes for tracking computers, webs etc etc, they're all percentage based, so they will give the same relative value no matter what.
With doubled gun sig resoloution, you need doubled tracking to make up for it, and since all those mods you mentioned only give percentage based effects, you can't multiply the tracking any more then you could before. Therefore, it's exactly the same.

Do you really think that everyone else in eve, including the devs that made the actual code and has access to the 100% exact and accurate formulas, have got it wrong while you alone got it right?
If it had been anyone else, I'd have called troll by now...
Gabriel Karade
Coreli Corporation
Pandemic Legion
#1184 - 2012-05-14 17:00:30 UTC  |  Edited by: Gabriel Karade
I was actually recounting ‘the good old days’ recently with a good friend who left Eve, oh about 2006 time. We still had a chuckle about the day (we were in IAC in Catch) when, during one of the frequent 'raids' on IAC's first outpost system, he alpha’d a Crow during station shenanigans...

...with 2500mm Repeating Artillery.

Lol

Funny how things never change - Dumb piloting is still, well, dumb…

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Gabriel Karade
Coreli Corporation
Pandemic Legion
#1185 - 2012-05-14 18:01:27 UTC  |  Edited by: Gabriel Karade
Ah fantastic, so *it* is on youtube...

http://www.youtube.com/watch?v=Kj5Y7hsIUYI

*Doff's cap

Pirate

So er, someone was complaining about *recent* changes to dreads?...

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Rebecca Cole
Perkone
Caldari State
#1186 - 2012-05-15 19:11:21 UTC
silly people debaiting if the chance to hit formula is as it should be. It still makes me grin when you can be stot by a ship when you are orbiting it faster than it can swing it's guns, Transversal >Tracking speed should be an automatic miss, the size of the target under those circumstances is irrelevant.

Hopefully after the ship classes has been finished CCP will give a group the time and resources necessary to totaly rework the turret mechanics. At the rate they tackle complex issues as opposed to their current quick fixes I'm expecting that around 2020.

On the plus side CCPs apparent inability to predict how their sweeping changes alter the game do make for some really good opportunities to make isk.
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Rogue Drone Recovery Syndicate
#1187 - 2012-05-25 07:21:53 UTC
I acttualy found it amuseing looseing a frig to a titan. Shocked if it really takes a titan to kill a frig then by all means let em do what their doing. but nerfing them. why do you care if titans can hit frigs. more money spent on plexes for CCP as alot of players have boughten the isk for titans just so they can one shot frig fleets.

the changes are meh.

but after reading the post and all the mambo jumbo on the topic, If a titan cant lock a frig and if a titan pilot per say where going to use a draclira's modified large smart bomb on his/her fit with only a range of 10.5km a big swarm of range fitted t1 frigs could very well kill that titan.

as you have clearly taken away the titans abilities to kill subcaps.
Alavaria Fera
GoonWaffe
#1188 - 2012-05-26 04:40:08 UTC
Rebecca Cole wrote:
silly people debaiting if the chance to hit formula is as it should be. It still makes me grin when you can be stot by a ship when you are orbiting it faster than it can swing it's guns, Transversal >Tracking speed should be an automatic miss, the size of the target under those circumstances is irrelevant..

The ship might fly into your shot. Because there are several guns, one might be in front of the ship, ready to fire...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Richard Desturned
Royal Amarr Institute
Amarr Empire
#1189 - 2012-05-27 00:50:06 UTC
destiny2 wrote:
more money spent on plexes for CCP as alot of players have boughten the isk for titans just so they can one shot frig fleets.


Heh you think that people actually buy PLEX to get titans

hint: they don't

npc alts have no opinions worth consideration

Zicon Shak'ra
The Scope
Gallente Federation
#1190 - 2012-07-24 17:56:20 UTC
pmchem wrote:
Greyscale,

Please consider special-casing XL turrets and implementing a signature radius based solution. If you modify chancetohit (from http://wiki.eveonline.com/en/wiki/Turret_damage ) by adding a sigrad based falloff function, but restrict the implementation just to XL turrets, it could be done very quickly. In time for the April escalation release, if not earlier. Plus, special-casing XL would mean subcap v subcap gameplay is not affected and nobody would really care if XL turrets were "special" with respect to sigrad effects. I think if you locked yourself, Masterplan, and Soundwave in a room this could be done in a matter of hours.


Smart Goon is smart.

Wormholes are cool, m'kay?

Effect One
Caldari Provisions
Caldari State
#1191 - 2012-07-25 11:45:22 UTC
Zarnak Wulf wrote:
There needs to be a capital ship that can 'blap' subcaps. It just can't have 30 million EHP. Roll.


No there doesn't; that is what 'support fleets' are for.

'This might be internet spaceships, but it's not rocket science to protect yourself and fly with a little common sense' - CCP Falcon

Katalci
Kismesis
#1192 - 2012-08-07 22:35:12 UTC
I'm Down wrote:
I guess PL's killboard is proof Greyscale was right.

Oh wait, no, the ****** was totally wrong.

GG mate, now dreads are OP vs smaller ships, and titans still blap. I give it a month before people reach comfort zone levels with the change and Capitals online gets worse than ever.

Learn your ******* tracking mechanics before doing **** changes next time deuchbag... or did some PHP tell you it was working?

Dreadnought tracking hasn't actually changed at all, hth.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#1193 - 2012-08-07 22:38:31 UTC
Katalci wrote:
I'm Down wrote:
I guess PL's killboard is proof Greyscale was right.

Oh wait, no, the ****** was totally wrong.

GG mate, now dreads are OP vs smaller ships, and titans still blap. I give it a month before people reach comfort zone levels with the change and Capitals online gets worse than ever.

Learn your ******* tracking mechanics before doing **** changes next time deuchbag... or did some PHP tell you it was working?

Dreadnought tracking hasn't actually changed at all, hth.


XL turrets only have the sig-based damage penalty on titans, which isn't really that big of a deal since dreads have terrible scan res in siege

yaay was really just making a bigger deal out of it than it is v0v

npc alts have no opinions worth consideration

Andy Landen
Deep Core Mining Inc.
Caldari State
#1194 - 2012-08-09 03:49:26 UTC
I want the Titan Doomsday (DD) limited to structures and to supercaps.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Lord Zim
Gallente Federation
#1195 - 2012-08-09 07:06:23 UTC
Andy Landen wrote:
I want the Titan Doomsday (DD) limited to structures and to supercaps.

You want DDs to be reallowed for structures?

God, this suggestion is even worse than your other thread.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Andy Landen
Deep Core Mining Inc.
Caldari State
#1196 - 2012-08-10 12:50:23 UTC
Lord Zim wrote:
Andy Landen wrote:
I want the Titan Doomsday (DD) limited to structures and to supercaps.

You want DDs to be reallowed for structures?

God, this suggestion is even worse than your other thread.

Yeah, because you are God and your judgement is indisputable. Right. Got it, know it all. Thanks for giving an all-knowing assessment without any reasons. After all, you don't need to justify anything you say with facts or supporting arguments. We heard it here folks. End of discussion. Lord Zim speaks and we all must agree with him. Roll

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Lord Zim
Gallente Federation
#1197 - 2012-08-10 12:57:59 UTC
I guess you've completely ignored/didn't know about how titans were used, on sisi, to alpha POSes before dominion was released, then.

Or you think that would be just fine.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Andy Landen
Deep Core Mining Inc.
Caldari State
#1198 - 2012-08-11 05:00:10 UTC
Lord Zim wrote:
I guess you've completely ignored/didn't know about how titans were used, on sisi, to alpha POSes before dominion was released, then.

Or you think that would be just fine.


As a Titan, I think that a group of Titans activating DD on a POS is just fine. POS's are not as important for sov warfare. Stront'd pos's must wait the stront timer. DD can only be used in 0.0

POS Shields are 40-50 mil hp. Armor is 4-8 mil. DD is up to 3 mil.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Lord Zim
Gallente Federation
#1199 - 2012-08-11 05:05:00 UTC
Your ideas are literally worse than what Seleene came up with for replacing the SOV system and supercap rebalance back when he was a dev, with which we've struggled for the last 3 years.

Get out.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Andy Landen
Deep Core Mining Inc.
Caldari State
#1200 - 2012-08-11 18:23:19 UTC
Lord Zim wrote:
Your ideas are literally worse than what Seleene came up with for replacing the SOV system and supercap rebalance back when he was a dev, with which we've struggled for the last 3 years.

Get out.

The Lord Zim God speaks and it is so. His opinion is law and he does not have to give reasons or justification. All bow before the self-proclaimed almighty Zim. Roll

The tear bucket is full already, so get up, and dust yourself off. If you don't want to play, you can always go to your room and think about it.

Now for real Titan discussion, does anyone else have any good reasons why pos' or any other structure) in null sec should be immune from Titans? The pos is certainly not to small for the Titan to hit.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein