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Titan changes - update

First post First post First post
Author
Misanth
RABBLE RABBLE RABBLE
#1121 - 2012-05-01 16:27:08 UTC
I came to the forum to update my EFT, and got stuck in this thread. What's your excuse?

AFK-cloaking in a system near you.

Andy Landen
Deep Core Mining Inc.
Caldari State
#1122 - 2012-05-02 02:04:58 UTC  |  Edited by: Andy Landen
There should be a trade-off to the Titan DD. If the EHP was reduced on both the Titans and the Moms down to little more than regular caps, and the DD was like a big smartbomb, centered on the Titan activating it, then multiple Titans doing an AOE DD might actually kill each other even if they are blue to each other. They would have to use it more strategically. Scale the damage by ship signature so that subcaps could also survive a single DD.

Could also make Titans to be anti-super ships instead of just anti-nonsupercap ships. Make it as easy for a group of Titans to alpha a super as a nonsupercap.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nalianna
Perkone
Caldari State
#1123 - 2012-05-02 03:36:15 UTC
Andy Landen wrote:
There should be a trade-off to the Titan DD. If the EHP was reduced on both the Titans and the Moms down to little more than regular caps, and the DD was like a big smartbomb, centered on the Titan activating it, then multiple Titans doing an AOE DD might actually kill each other even if they are blue to each other. They would have to use it more strategically. Scale the damage by ship signature so that subcaps could also survive a single DD.

Could also make Titans to be anti-super ships instead of just anti-nonsupercap ships. Make it as easy for a group of Titans to alpha a super as a nonsupercap.


Yes, exactly. Don't just nerf stuff that people don't like. Intelligently balance, but leave the basis of each weapon and ship be.
Nalianna
Perkone
Caldari State
#1124 - 2012-05-02 03:42:01 UTC  |  Edited by: Nalianna
Andski wrote:
Nalianna wrote:
There would be others who believe otherwise, and like me, see AOE Doomsdays as one of the things that made the game more interesting.


yeah jumping into a blackscreen for an hour and dying to multiple AoE doomsdays made the game super interesting

getting multiple doomsdayed under a cynojammer made the game interesting

you are clearly qualified to talk about these things, providence dweller


And yet again you continue to miss my point. If you don't like something, find a counter to it, don't just keep trying to do the same thing time and time again and expecting a different outcome. Einstein had something to say about that.

As for being a Providence dweller, that's completely irrelevant. I don't now fly a titan, nor do I know anyone who does, even distantly, this is about not nerfing the game because a group of people don't like certain aspects of it. Everytime an element of the game is leveled (as opposed to balanced), the game loses and so do all the players. Some lose immediately, but eventually we all do because the game becomes bland and unimaginative. It's just not reasonable to think that a ship like a Titan would not have an AoE weapon of some sort - every other size of ship does, why not a Titan. And the idea that it can magically only hit capitals is ludicrous.

CCP, please stop nerfing the game.
Andski
Science and Trade Institute
Caldari State
#1125 - 2012-05-02 04:14:26 UTC
Nalianna wrote:
It's just not reasonable to think that a ship like a Titan would not have an AoE weapon of some sort - every other size of ship does, why not a Titan.


Something like smartbombs, which are far from uncommon in titan fits?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#1126 - 2012-05-02 04:16:30 UTC  |  Edited by: Andski
tell me how to counter 30 titans sitting inside a cynojammer POS, only poking out to fire off their doomsdays on the fleet sieging the jammer

clearly this is an effortless endeavor for somebody with rich experience in fleet PvP like yourself

AoE doomsdays were a dumb mechanic and anybody who says they should be added back is unqualified to talk about nullsec in any context

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

steave435
Perkone
Caldari State
#1127 - 2012-05-02 05:39:25 UTC
Andski wrote:
AoE doomsdays were a dumb mechanic and anybody who says they should be added back is unqualified to talk about nullsec in any context

FYP
Nalianna
Perkone
Caldari State
#1128 - 2012-05-02 06:26:28 UTC  |  Edited by: Nalianna
Andski wrote:
tell me how to counter 30 titans sitting inside a cynojammer POS, only poking out to fire off their doomsdays on the fleet sieging the jammer

clearly this is an effortless endeavor for somebody with rich experience in fleet PvP like yourself

AoE doomsdays were a dumb mechanic and anybody who says they should be added back is unqualified to talk about nullsec in any context


How to counter 30 titans.... I dunno, 40 titans? I don't know and I don't really care. There is an answer for anything, and just because I don't know it, and more importantly, you don't know it, doesn't mean it doesn't exist, or that there's a problem. If 40 titans is the answer and you can't field 40 titans, that's your problem, not the game's.

You're still missing my point. There are ways to balance the game without nerfing things like AoE DDs and the titans that wield them. I've already suggested a way to do this that would work quite well, if CCP had the nerve and will to do it. It would allow AoE DDs back in the game and still let swarms of little ships survive them, at least long enough to limp away, if they shouldn't be there in the first place. You don't like AoE DDs or titans, I get that. It doesn't make them wrong. I am firmly on the side of CCP keeping some integrity in the game, that's all.

And yet again, I have to emphasise I'm not talking about any specific experience in the game, just the concept that the game should be nerfed to suit people who have a specific gripe about something. In a way, the idea that I am "unqualified to talk about nullsec in any context" is a benefit to me, because I can see this for what it is without the problem of being too close to it.
Andy Landen
Deep Core Mining Inc.
Caldari State
#1129 - 2012-05-02 16:48:16 UTC  |  Edited by: Andy Landen
Andski wrote:
tell me how to counter 30 titans sitting inside a cynojammer POS, only poking out to fire off their doomsdays on the fleet sieging the jammer

clearly this is an effortless endeavor for somebody with rich experience in fleet PvP like yourself

AoE doomsdays were a dumb mechanic and anybody who says they should be added back is unqualified to talk about nullsec in any context

If the DD was AoE AND the EHP for supers were reduced a lot AND the damage was scaled to ship signature radius so that ships took about the same percentage of damage to their shield and armor, then and only then the tactic of nose poking for DD firing would prove difficult for the Titans because they would be hitting each other as well as the opposing fleet AND if they stayed inside the shields then they could not be RR'd unlike the opposing fleet.

Now that they are not AoE, Titans can just poke and instapop, rinse and repeat. And all that insta-alpha power with practically zero risk to their ships. Since when does an I-win button combined with a zero risk ship agree with the "Eve sandbox?"

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

ilammy
Amarr Empire
#1130 - 2012-05-02 17:35:45 UTC  |  Edited by: ilammy
How about boosting titans' DPS against supercaps? To say... 40-60k. Just to lineup them with dreads in terms of DPS/EHP ratio in 'same class vs. same class' battles. Leave their anticapital and antistucture dps about the present '10k like a dreadnought' – we already have dreadnoughts to shoot poses and (to some extent) capitals, supercarriers to shoot capitals and sov structures. Then titans will have their unique role: antisupercapital weapon.

And for the doomsdays the same: that little penalty 'no RR for the first two-three minutes of the cooldown'. That will give a tactial trait to them: there should be a suitable local situation on the battlefield for the doomsday to be a good choice, not just global circumstances like 'we gank and are safe' or 'we would be wrecks if we don't use them'.

I would be kinda glad to see the same stuff with the dreadnoughts' siege but it seems they're doomed to be crap while the siege is not active.


It's hard to imagine any other direct combat role for a titan. If it is a direct combat role then the ship is anti-something ship. And that something should be constatly becoming wrecks in a mere pfffff of a group of anti-ships.

If not combat role then titans can be some awesome fleet support ships. Cut out all that damage stuff, let that slots be filled with new gang modules. Like... ugh... projected capacitor transfers; AoE-resist field, giving +10% resists to fleet members inside it for the first 2 minutes and giving nothing for the next 8 ones (non-stacking with other fields). Abilities that make positioning of the ships matter, not the stupid 'jump in and orbit anchor'. Abilities that do not scale up with the number of friendly titans present on the field. There's plenty of focus/spider stuff elsewhere.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#1131 - 2012-05-02 19:02:55 UTC
Andy Landen wrote:

If the DD was AoE AND the EHP for supers were reduced a lot AND the damage was scaled to ship signature radius so that ships took about the same percentage of damage to their shield and armor, then and only then the tactic of nose poking for DD firing would prove difficult for the Titans because they would be hitting each other as well as the opposing fleet AND if they stayed inside the shields then they could not be RR'd unlike the opposing fleet.


They wouldn't hit each other through the POS shields. The idea is to nose out one, two or three at a time, instapop w/e subcaps were assembled and scurry back inside. Incidentally, this would also clear any bubbles placed around the POS, so if they somehow were truly hurt, they could simply cap up and jump out.
Andski
Science and Trade Institute
Caldari State
#1132 - 2012-05-02 21:18:32 UTC
Nalianna wrote:
Andski wrote:
tell me how to counter 30 titans sitting inside a cynojammer POS, only poking out to fire off their doomsdays on the fleet sieging the jammer

clearly this is an effortless endeavor for somebody with rich experience in fleet PvP like yourself

AoE doomsdays were a dumb mechanic and anybody who says they should be added back is unqualified to talk about nullsec in any context


How to counter 30 titans.... I dunno, 40 titans? I don't know and I don't really care. There is an answer for anything, and just because I don't know it, and more importantly, you don't know it, doesn't mean it doesn't exist, or that there's a problem. If 40 titans is the answer and you can't field 40 titans, that's your problem, not the game's.

You're still missing my point. There are ways to balance the game without nerfing things like AoE DDs and the titans that wield them. I've already suggested a way to do this that would work quite well, if CCP had the nerve and will to do it. It would allow AoE DDs back in the game and still let swarms of little ships survive them, at least long enough to limp away, if they shouldn't be there in the first place. You don't like AoE DDs or titans, I get that. It doesn't make them wrong. I am firmly on the side of CCP keeping some integrity in the game, that's all.

And yet again, I have to emphasise I'm not talking about any specific experience in the game, just the concept that the game should be nerfed to suit people who have a specific gripe about something. In a way, the idea that I am "unqualified to talk about nullsec in any context" is a benefit to me, because I can see this for what it is without the problem of being too close to it.


wow your answer to my question, "how do you counter 30 titans sitting inside a cynojammer POS" is "drop 40 titans"

in a cynojammed system

you should literally stop posting and go back to mining or whatever it is you do in providence

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nalianna
Perkone
Caldari State
#1133 - 2012-05-02 22:06:31 UTC
Andski wrote:

wow your answer to my question, "how do you counter 30 titans sitting inside a cynojammer POS" is "drop 40 titans"

in a cynojammed system

you should literally stop posting and go back to mining or whatever it is you do in providence


Hehe, no it wasn't a serious answer, in case you missed that. And that wasn't actually my answer anyway, but it's for you to come up with the answers not me, I just want CCP to stop nerfing the game.
Andski
Science and Trade Institute
Caldari State
#1134 - 2012-05-02 22:13:32 UTC
nerfing titans is nerfing the game now

lol

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nalianna
Perkone
Caldari State
#1135 - 2012-05-02 22:16:29 UTC
Andski wrote:
nerfing titans is nerfing the game now

lol

Not by itself, no. It's the principle of leaving the game fundamentally alone except for incremental evolutionary changes I'm on about.
Andski
Science and Trade Institute
Caldari State
#1136 - 2012-05-02 22:20:07 UTC
Nalianna wrote:
Andski wrote:
nerfing titans is nerfing the game now

lol

Not by itself, no. It's the principle of leaving the game fundamentally alone except for incremental evolutionary changes I'm on about.


yes, evolutionary changes like "aoe DDs are dumb and whoever came up with that is an idiot, let's make a single-target high-alpha weapon instead"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nalianna
Perkone
Caldari State
#1137 - 2012-05-02 22:22:03 UTC
Andy Landen wrote:
If the DD was AoE AND the EHP for supers were reduced a lot AND the damage was scaled to ship signature radius so that ships took about the same percentage of damage to their shield and armor, then and only then the tactic of nose poking for DD firing would prove difficult for the Titans because they would be hitting each other as well as the opposing fleet AND if they stayed inside the shields then they could not be RR'd unlike the opposing fleet.

Now that they are not AoE, Titans can just poke and instapop, rinse and repeat. And all that insta-alpha power with practically zero risk to their ships. Since when does an I-win button combined with a zero risk ship agree with the "Eve sandbox?"


This is precisely as I proposed earlier. Rather than arbitrary artificial limits to the abilities of certain weapons, just make them more reasonable. A larger ship has a larger mass and surface area and can be expected to take a commensurate amount of damage. Unfortunately this is against the game's rather simple DPS/EHP system, so some work would have to go into making this right. But it's essencially doable. there are a lot of aspects to this game where that sort of unreasonable and in some cases quite unbelievable tweak or nerf has been applied. The usual excuse is balancing but there's nothing balanced about it.
Andski
Science and Trade Institute
Caldari State
#1138 - 2012-05-02 23:45:01 UTC
Nalianna wrote:
arbitrary artificial limits to the abilities of certain weapons


the devs giveth and the devs taketh away

deal with it

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nalianna
Perkone
Caldari State
#1139 - 2012-05-03 00:24:57 UTC
Andski wrote:
Nalianna wrote:
arbitrary artificial limits to the abilities of certain weapons


the devs giveth and the devs taketh away

deal with it


Nope. I'm trying to get the Devs to stop doing that. It's a negative thing. It doesn't make any sort of sense in a logical world. Of course, one could say that the world of EVE isn't a logical world, and that's fine if people like that. I don't have to deal with it, I can vote with my feet. Or they can stop nerfing the game. Their choice.
Andski
Science and Trade Institute
Caldari State
#1140 - 2012-05-03 00:32:15 UTC
Nalianna wrote:
Andski wrote:
Nalianna wrote:
arbitrary artificial limits to the abilities of certain weapons


the devs giveth and the devs taketh away

deal with it


Nope. I'm trying to get the Devs to stop doing that. It's a negative thing. It doesn't make any sort of sense in a logical world. Of course, one could say that the world of EVE isn't a logical world, and that's fine if people like that. I don't have to deal with it, I can vote with my feet. Or they can stop nerfing the game. Their choice.


oh no they might lose your subscription if they keep nerfing titans

(nerf titans)

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar