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Titan changes - update

First post First post First post
Author
Tehg Rhind
Atlantic Innovations
#1101 - 2012-04-25 01:29:11 UTC
This is flat out painful to read.
Vheroki
Tranquility Tavern
Pandemic Horde
#1102 - 2012-04-25 15:52:00 UTC
http://www.youtube.com/watch?feature=player_embedded&v=R2ti9DFeRMI


Watch it Greyscale look how you "balanced" the game , great job man i mena after all that is what you intended to make a dread to blap supports ships a 3 bil ship and a titan for 70 bil to sit at pos.


CONGRATULATION CCP!!!! nice balance
Pesadel0
Sebiestor Tribe
Minmatar Republic
#1103 - 2012-04-25 16:17:18 UTC  |  Edited by: Pesadel0
CCP Greyscale wrote:
MisterAl tt1 wrote:
Quote:
Ships

Titans can now lock a maximum of three targets.
XL turrets have had their signature resolution set to 2000m.
Capital Turrets that are fitted to titans now have a new damage-scaling attribute; targets with a signature radius smaller than this size will take reduced damage from these turrets. This does not apply to dreadnaughts.
Siege modules have had their tracking penalty removed.

So, what are the effects for dreads? Increased tracking in siege (it is not written, that XL turrets get their tracking nerfed) but on the other hand - lesser chance to hit due to sig.res. ? Anyone calculated how will it change the sutuation?

Or CCP again forgot to write some things into patchnotes?

OK. Seems like soe clever guy wrote it right:
[16:35:06] Fatyn > dreads out of siege nerfed but who cares
[16:35:13] Fatyn > the patch notes say
[16:35:16] Fatyn > in siege
[16:35:27] Fatyn > tracking doubled, Turret Sig Res doubled
[16:35:45] Fatyn > these two effects cancel each other out in the tracking formula



Yup. Consequences are halved tracking out of siege and identical tracking in siege. We could've just gone with a tracking nerf, but kicking the sig res up to a more capital-normal range seemed like a more intuitively acceptable adjustment, and gives the advantage that for titans both values (sig res and damage reduction) sit at 2k, reinforcing their role as anti-capital ships.


Thank you grey now for my tracking dread , owning noobs.

P.s : Gonna test ratting with one in a sanctum in test server.
steave435
Perkone
Caldari State
#1104 - 2012-04-25 21:19:22 UTC
Vheroki wrote:
http://www.youtube.com/watch?feature=player_embedded&v=R2ti9DFeRMI


Watch it Greyscale look how you "balanced" the game , great job man i mena after all that is what you intended to make a dread to blap supports ships a 3 bil ship and a titan for 70 bil to sit at pos.


CONGRATULATION CCP!!!! nice balance


Notice how that one Mael that wasn't ******** and didn't fly straight at you didn't die? Yeah, me too.
There are plenty of things that can deal with the much smaller, much lower EHP, stationary, slower locking and *slightly* harder to repair dreads if they know how to fly their ships. A dread shooting at subcaps that are ignoring him will give that result though.
Baki Yuku
Doomheim
#1105 - 2012-04-26 16:04:06 UTC
steave435 wrote:
Vheroki wrote:
http://www.youtube.com/watch?feature=player_embedded&v=R2ti9DFeRMI


Watch it Greyscale look how you "balanced" the game , great job man i mena after all that is what you intended to make a dread to blap supports ships a 3 bil ship and a titan for 70 bil to sit at pos.


CONGRATULATION CCP!!!! nice balance


Notice how that one Mael that wasn't ******** and didn't fly straight at you didn't die? Yeah, me too.
There are plenty of things that can deal with the much smaller, much lower EHP, stationary, slower locking and *slightly* harder to repair dreads if they know how to fly their ships. A dread shooting at subcaps that are ignoring him will give that result though.


Yup, that movie just proves one thing that 99,9% of all power bloc pilots are pretty dumb.. and no dreads are not the next best blapping tool not by a long shoot and CCP solution for titan damage is a freaking joke no offense but with the way they are now they wont be seen on the battlefield anymore because they have no role anymore anti-capital weapon? Don't joke with me a anti-capital weapon that can only be used every 10 minutes is the same as no anti-capital weapon at all. XL turrets? Seriously? Have you seen the damage they do now to carrier pilots who get skirmish bonus and plug in a booster drug..

I'm not saying that titans where fine the way they where until now but now you've removed them from the battlefield which is stupid because a titan is a combat ship right? So how long will we have to wait for a real solution to titans? 6 months or 3 years? I'd like to know because in my eye making the biggest ship in eve *undesirable* kinda defeats the purpose of having it in the game in the first place.
steave435
Perkone
Caldari State
#1106 - 2012-04-26 17:45:13 UTC
Baki Yuku wrote:
Yup, that movie just proves one thing that 99,9% of all power bloc pilots are pretty dumb.. and no dreads are not the next best blapping tool not by a long shoot and CCP solution for titan damage is a freaking joke no offense but with the way they are now they wont be seen on the battlefield anymore because they have no role anymore anti-capital weapon? Don't joke with me a anti-capital weapon that can only be used every 10 minutes is the same as no anti-capital weapon at all. XL turrets? Seriously? Have you seen the damage they do now to carrier pilots who get skirmish bonus and plug in a booster drug..

I'm not saying that titans where fine the way they where until now but now you've removed them from the battlefield which is stupid because a titan is a combat ship right? So how long will we have to wait for a real solution to titans? 6 months or 3 years? I'd like to know because in my eye making the biggest ship in eve *undesirable* kinda defeats the purpose of having it in the game in the first place.

Add 2 painters and there's nothing that can get a carrier down below the damage reduction treshold. The only problem is triage carriers, but even then it's not too bad unless he has halos. Carriers can counter sub caps, and then supers come in and kill the carriers.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#1107 - 2012-04-26 20:47:25 UTC
Vheroki wrote:
http://www.youtube.com/watch?feature=player_embedded&v=R2ti9DFeRMI


Watch it Greyscale look how you "balanced" the game , great job man i mena after all that is what you intended to make a dread to blap supports ships a 3 bil ship and a titan for 70 bil to sit at pos.


CONGRATULATION CCP!!!! nice balance


The bitterness is strong.

A solo tracking dread was brought in for additional DPS against shield-tanked, perma-MWDing BCs. It still killed far fewer than the support fleet, despite having roughly the same DPS (19 Tengus firing EM missiles vs. a 3 heatsink + T2 dmg rig Rev w/ T2 siege module). You probably aren't going to see a massive subcapital holocaust thanks to tracking dreads any time soon.
Nalianna
Perkone
Caldari State
#1108 - 2012-04-27 08:59:19 UTC  |  Edited by: Nalianna
I used to aspire to flying a Titan. Now that CCP have "adjusted" Titans, I have no interest in them anymore. If CCP don't stop nerfing ships, and start intelligently coming up with ways for ships to be improved to counter other ships that are seen as superior, I seriously doubt I will continue to play. EVE should be evolutionary only - there is no excuse for deliberately negatively impacting the capabilities of a ship. That's just destructive.

In the case of Titans, I firmly believe the Doomsday Devices should be restored to their full Area of Effect glory, or Titans will forever more cease to have a role. And I believe there need to be ships with that role in EVE. Titans without the ability to deploy an area of effect superweapon that can take out any and all ships below a certain EHP are not worth having and certainly noone is going to take them into a fight. What use are they now?

For the record, I am opposed to any and all nerfs of any kind to any ship. The only reasonable and believable way for a superior ship to be dealt with is for another ship to be improved in some way to counter it. But if you don't like that Titans can take out any ships near them, don't go near them. The KISS principle applies here.
Sigras
Conglomo
#1109 - 2012-04-27 16:01:25 UTC
Nalianna wrote:
I used to aspire to flying a Titan. Now that CCP have "adjusted" Titans, I have no interest in them anymore. If CCP don't stop nerfing ships, and start intelligently coming up with ways for ships to be improved to counter other ships that are seen as superior, I seriously doubt I will continue to play. EVE should be evolutionary only - there is no excuse for deliberately negatively impacting the capabilities of a ship. That's just distructive.

In the case of Titans, I firmly believe the Doomsday Devices should be restored to their full Area of Effect glory, or Titans will forever more cease to have a role. And I believe there need to be ships with that role in EVE. Titans without the ability to deploy an area of effect superweapon that can take out any and all ships below a certain EHP are not worth having and certainly noone is going to take them into a fight. What use are they now?

For the record, I am opposed to any and all nerfs of any kind to any ship. The only reasonable and believable way for a superior ship to be dealt with is for another ship to be improved in some way to counter it. But if you don't like that Titans can take out any ships near them, don't go near them. The KISS principle applies here.

have you ever heard of power creep? what youre talking about isnt power creep, its power leap

Allow me to illustrate, right now, the drake has more EHP and better or equal damage projection as all the other battlecruisers, as well as having an easy time fitting things.

With your idea of never nerfing a ship you would have them buff every other battlecruiser to the drake's level . . . but then what happens to cruisers? they get left behind, so you have to buff them too . . . then battleships become not worth their cost, so you have to buff them too, then dreads are too easily killed by subcaps, so they need a buff . . .

I agree that the titan should be an anti blob ship, but the ability to instantly guarantee the destruction of every subcap on the grid is too powerful, and yes, 4x DD basically guarantees that.

They literally never saw combat when they had that ability, all they were ever used for was bridging and drive-by DDs. Rather I think they should apply an AOE E-war effect to all ships on grid based on their racial e-war with the DD skill reducing its effectiveness on your fleet. This way, they wouldnt be a fleet unto themselves, they would just make your fleet way more effective. I believe that supercaps should never be able to be a homogenous fleet.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#1110 - 2012-04-28 03:54:53 UTC  |  Edited by: Mfume Apocal
Nalianna wrote:
I used to aspire to flying a Titan. Now that CCP have "adjusted" Titans, I have no interest in them anymore. If CCP don't stop nerfing ships, and start intelligently coming up with ways for ships to be improved to counter other ships that are seen as superior, I seriously doubt I will continue to play. EVE should be evolutionary only - there is no excuse for deliberately negatively impacting the capabilities of a ship. That's just distructive.


[03:40:10] Mordeth Aridhol > 03:38:58 Combat BlaCkXioN (Dual Modal Giga Pulse Laser I) hits you for 20643 damage

You are silly if you think titans can't sexually assault now.
Andski
Science and Trade Institute
Caldari State
#1111 - 2012-04-28 06:39:40 UTC
Nalianna wrote:
I used to aspire to flying a Titan. Now that CCP have "adjusted" Titans, I have no interest in them anymore. If CCP don't stop nerfing ships, and start intelligently coming up with ways for ships to be improved to counter other ships that are seen as superior, I seriously doubt I will continue to play. EVE should be evolutionary only - there is no excuse for deliberately negatively impacting the capabilities of a ship. That's just distructive.

In the case of Titans, I firmly believe the Doomsday Devices should be restored to their full Area of Effect glory, or Titans will forever more cease to have a role. And I believe there need to be ships with that role in EVE. Titans without the ability to deploy an area of effect superweapon that can take out any and all ships below a certain EHP are not worth having and certainly noone is going to take them into a fight. What use are they now?

For the record, I am opposed to any and all nerfs of any kind to any ship. The only reasonable and believable way for a superior ship to be dealt with is for another ship to be improved in some way to counter it. But if you don't like that Titans can take out any ships near them, don't go near them. The KISS principle applies here.


first step towards owning a titan is leaving hisec

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nalianna
Perkone
Caldari State
#1112 - 2012-04-29 13:32:19 UTC
Andski wrote:
first step towards owning a titan is leaving hisec


Already in null. Can't say I approve of the way you guys are trying to change the game to suit yourselves.
Nalianna
Perkone
Caldari State
#1113 - 2012-04-29 14:15:23 UTC  |  Edited by: Nalianna
Sigras wrote:

have you ever heard of power creep? what youre talking about isnt power creep, its power leap

Allow me to illustrate, right now, the drake has more EHP and better or equal damage projection as all the other battlecruisers, as well as having an easy time fitting things.

With your idea of never nerfing a ship you would have them buff every other battlecruiser to the drake's level . . . but then what happens to cruisers? they get left behind, so you have to buff them too . . . then battleships become not worth their cost, so you have to buff them too, then dreads are too easily killed by subcaps, so they need a buff . . .

I agree that the titan should be an anti blob ship, but the ability to instantly guarantee the destruction of every subcap on the grid is too powerful, and yes, 4x DD basically guarantees that.

They literally never saw combat when they had that ability, all they were ever used for was bridging and drive-by DDs. Rather I think they should apply an AOE E-war effect to all ships on grid based on their racial e-war with the DD skill reducing its effectiveness on your fleet. This way, they wouldnt be a fleet unto themselves, they would just make your fleet way more effective. I believe that supercaps should never be able to be a homogenous fleet.


Yes, I understand all you are saying here. I stand by my belief that we are better off to have ships which are superior (including AOE DD titans) stay that way. Small, incremental evolutionary improvements to other ships is the way to address this.

DDs are meant to be too powerful. They should stay that way. The way to address that is to have some subcaps acquire an ability to survive. In any case, the concepts around AOE weapons are just wrong. There is no way a small ship should take the same amount of damage as a larger ship - the amount of damage taken should be proportional to the size of the ship, as the profile of the ship would determine this. And this would be all you need to allow small ships to survive an AOE DD attack.

Why do you think your beliefs about whether a ship can or cannot do something or ever should be able to define the game? The game should be defined by simple rules, where ships, weapons, skills, etc, are organised and wielded by the players in as innovative way possible, and if you don't like the fact that they can do something, find a way to counter that. If dealing with a DD is too hard, then don't go near titans in a subcap.
Andski
Science and Trade Institute
Caldari State
#1114 - 2012-04-29 18:16:54 UTC  |  Edited by: Andski
thank you for your valuable insights Nalianna, member of the notable sovholding alliance Yulai Federation, known for vast holdings and a substantial supercapital fleet

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Vheroki
Tranquility Tavern
Pandemic Horde
#1115 - 2012-04-29 22:30:14 UTC
Andski wrote:
thank you for your valuable insights Nalianna, member of the notable sovholding alliance Yulai Federation, known for vast holdings and a substantial supercapital fleet


Go grab a trasher and suicide someone in jita and leave the forums to others thanks.
Andski
Science and Trade Institute
Caldari State
#1116 - 2012-04-29 23:55:12 UTC
Vheroki wrote:
Andski wrote:
thank you for your valuable insights Nalianna, member of the notable sovholding alliance Yulai Federation, known for vast holdings and a substantial supercapital fleet


Go grab a trasher and suicide someone in jita and leave the forums to others thanks.


go take your space back (ahahaha)

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nalianna
Perkone
Caldari State
#1117 - 2012-05-01 02:23:49 UTC
Andski wrote:
thank you for your valuable insights Nalianna, member of the notable sovholding alliance Yulai Federation, known for vast holdings and a substantial supercapital fleet


Simply disdaining or ignoring other players' wishes and views does nothing to engender positive progress in the game. If CCP continues to implement changes to the game that suit a vocal minority who would prefer a bland, uninteresting universe of more or less equal ships which only show distinction by being in larger blobs which win the fight by simple numbers, then players like myself will leave the game never to return. Ultimately, this would mean the game would be populated only by those players who prefer that type of game universe, and the game will suffer. EVE started off with the richness of variety, in roles, sizes, techniques, weaponry and tactics. This is what attracted me to the game. Without all that, the game isn't worth the money I'm paying for my four accounts. I would be better off elsewhere, and while you may believe that would be no loss, when you have noone else to fight but the likes of yourselves, you may wish for the days when there was a bit more variety. And CCP may wish for the days when they had a lot more subscribers.
Andski
Science and Trade Institute
Caldari State
#1118 - 2012-05-01 05:03:22 UTC
Nalianna wrote:
Andski wrote:
thank you for your valuable insights Nalianna, member of the notable sovholding alliance Yulai Federation, known for vast holdings and a substantial supercapital fleet


Simply disdaining or ignoring other players' wishes and views does nothing to engender positive progress in the game. If CCP continues to implement changes to the game that suit a vocal minority who would prefer a bland, uninteresting universe of more or less equal ships which only show distinction by being in larger blobs which win the fight by simple numbers, then players like myself will leave the game never to return. Ultimately, this would mean the game would be populated only by those players who prefer that type of game universe, and the game will suffer. EVE started off with the richness of variety, in roles, sizes, techniques, weaponry and tactics. This is what attracted me to the game. Without all that, the game isn't worth the money I'm paying for my four accounts. I would be better off elsewhere, and while you may believe that would be no loss, when you have noone else to fight but the likes of yourselves, you may wish for the days when there was a bit more variety. And CCP may wish for the days when they had a lot more subscribers.


AoE doomsdays were removed when it was shown that an entire carrier fleet could be potentially wiped out by them, which would not be good for the game, sorry

but please continue to moan in your corner over nerfs to a ship that you will never own

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nalianna
Perkone
Caldari State
#1119 - 2012-05-01 06:09:14 UTC
Andski wrote:
AoE doomsdays were removed when it was shown that an entire carrier fleet could be potentially wiped out by them, which would not be good for the game, sorry

but please continue to moan in your corner over nerfs to a ship that you will never own


Whether or not that would be good for the game is a matter of opinion, in this case yours. There would be others who believe otherwise, and like me, see AOE Doomsdays as one of the things that made the game more interesting. Just because you and your friends don't like something doesn't mean that it's wrong. The fact that you think it is makes it obvious you continue to miss the point I'm making.

And you're right, I probably never will own a Titan. I can't see the point anymore.
Andski
Science and Trade Institute
Caldari State
#1120 - 2012-05-01 07:19:25 UTC  |  Edited by: Andski
Nalianna wrote:
There would be others who believe otherwise, and like me, see AOE Doomsdays as one of the things that made the game more interesting.


yeah jumping into a blackscreen for an hour and dying to multiple AoE doomsdays made the game super interesting

getting multiple doomsdayed under a cynojammer made the game interesting

you are clearly qualified to talk about these things, providence dweller

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar