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Titan changes - update

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steave435
Perkone
Caldari State
#1021 - 2012-04-19 06:57:26 UTC  |  Edited by: steave435
Jarna Civire wrote:
:PAGE52SNIPA:

steave435 wrote:
Titans are generally not spread out over 100k (or at least not the majority of them) because that causes issues with rep range etc, and as I showed, that Sabre can take 50 full titan volleys while having 0 transversal and still survive, even while painted. I'm not trying to say you won't get hit by any titans at all (although that is a possible outcome if you go with the quick in, drop bubble, quick out approach instead of trying to stay there), I'm saying that you should easily be able to keep transversal against enough of them to survive getting hit by the remaining few.

If they are spread out over 100k, we showed a few days ago how to deal with that, killing 2 titans with a significant part of our BS fleet surviving, despite the remaining hostile titans and supers that far off.


But the problem with your logic is that you are flat out ignoring what ccp is saying. CCP has said they DO NOT WANT TITAN GUNS HITTING SOME TARGETS. Even if the titan shot 1000 times at the target and only hit once, killing that target with the volley, that is more broken then ccp wants.

I can tell you this though, I spent most of the day testing with 12-13 titans, all bumped to about a 50km spread. No matter where the dictor was he was volleyed while target painted by someone of the group. Just because the "math" says it should be impossible, doesn't mean you account for every variation. The math on tracking says x titan shouldn't hit the target, but that doesn't mean y and z titans wont hit the target because they are at a different range or using different ammo.

Transversal means nothing on one target if when you are target painted and webbed you get alphed by another.


Then you need a better fit or a better dictor pilot. Also, show me that quote, because I've certainly not seen that anywhere. If that was the goal, they'd simply do a 100% damage reduction below 1000 and base it on base sig.
Like I said, even today good dictor pilots will survive if someone is providing warp ins for him. If you can't survive after this change despite all your new advantages, then that's your problem. Regarding the spread, yes, 50k is about right from one end of the group to the other. Even when moving large titan+SC fleets around, we rarely have more then 1 or 2 bump further then that, and that means it's few enough not to matter. With good dictor pilots and some herocats, any that does will die anyway, as we showed last sunday.

In other words...
What fit were you using?
What mods did you have running?
How did you fly the dictor?
What bonuses did you have?

Despite the fact that an Avatar has the highest possible damage applied while firing into the lowest resist, even in the absolutely worst case possible (4x domination TPs from a Huginn with Proteus bonus, full best officer fit Avatar, no CS/T3 bonuses applied to the dictor, both ships sitting perfectly still and the titan scoring a wrecking hit with every gun (happens once every 1 000 000 000 000 times) for triple damage), it will STILL only do 10817 damage against the Sabres 11355 multifrequency EHP. In other words, once every trillion times, an Avatar will almost blap a properly fit Sabre if everything that can be in his favor is.

I just ran the test:
Painted by Rapier, 0 transversal: http://tinypic.com/r/1zexeza/5
Hit by Avatar: http://tinypic.com/r/34t5x1e/5
Since guns were grouped, they all hit at the same time for just 1 log entry/volley, so as you can see, even with both ships sitting perfectly still and no bonuses, it took 8 volleys to bring the Sabre down to ~10% shield.

When it comes to stuff like this where we have a formula that calculates maximum potential damage with a certain fit, math IS reliable. The tracking is a bit more situational, but when you can handle being hit 50 times
Vile rat
GoonWaffe
Goonswarm Federation
#1022 - 2012-04-19 08:22:19 UTC
steave435 wrote:
Titans are generally not spread out over 100k (or at least not the majority of them) because that causes issues with rep range etc, and as I showed, that Sabre can take 50 full titan volleys while having 0 transversal and still survive, even while painted. I'm not trying to say you won't get hit by any titans at all (although that is a possible outcome if you go with the quick in, drop bubble, quick out approach instead of trying to stay there), I'm saying that you should easily be able to keep transversal against enough of them to survive getting hit by the remaining few.

If they are spread out over 100k, we showed a few days ago how to deal with that, killing 2 titans with a significant part of our BS fleet surviving, despite the remaining hostile titans and supers that far off.


I take it you have never jumped in with a supercap fleet before. It's like when ships all appear in the same spot some sort of collision mechanic comes into play and ships are suddenly spread around a fairly large area.

Maybe I'll remember the term someday.
steave435
Perkone
Caldari State
#1023 - 2012-04-19 08:34:59 UTC  |  Edited by: steave435
Vile rat wrote:
steave435 wrote:
Titans are generally not spread out over 100k (or at least not the majority of them) because that causes issues with rep range etc, and as I showed, that Sabre can take 50 full titan volleys while having 0 transversal and still survive, even while painted. I'm not trying to say you won't get hit by any titans at all (although that is a possible outcome if you go with the quick in, drop bubble, quick out approach instead of trying to stay there), I'm saying that you should easily be able to keep transversal against enough of them to survive getting hit by the remaining few.

If they are spread out over 100k, we showed a few days ago how to deal with that, killing 2 titans with a significant part of our BS fleet surviving, despite the remaining hostile titans and supers that far off.


I take it you have never jumped in with a supercap fleet before. It's like when ships all appear in the same spot some sort of collision mechanic comes into play and ships are suddenly spread around a fairly large area.

Maybe I'll remember the term someday.


Yes, the main body will be spread within a ~25k or so radius from the cyno, with a few going further.
Again, I'll repeat the main points:
1) That Sabre can take 50 full titan volleys while having 0 transversal and still survive, even while painted.
Therefore, even if a few titans can hit you, that's okay because you can take it.
2) Even today, good dictor pilots can tackle supers without getting killed if they don't have support.

I've flown both the Eris and the Flycatcher, and they work as it is already. If you can't survive in them, then you're doing it wrong.
I'm Down
Macabre Votum
Northern Coalition.
#1024 - 2012-04-19 08:47:27 UTC  |  Edited by: I'm Down
Steave, we killed those titans because they were paniced and made a lot of bad decisions. We killed those titans b/c their entire fleet just jumped into a final system timer and were totally distracted and locked down. That gank was in no way an organized fight for RA.

As for your raven numbers, I have no clue how you get ~800 sig. I'm hitting nearly 1600 sig on a raven with 4 painters and a loki bonus using a regular ship and a proteus bonus. Using a bonused painting platform with a proteus bonus, I get that same raven up to nearly 2400 sig with 4 painters.

Either choice means much higher damage projection from a titan, if not full potential. Apparently most people don't realize that a proteus counteracts a loki.

As for the carrier debate. Carriers are much less likely to die in mass than BS, so yes, people will go to extraordinary means to keep them OP if the situation is right. But in any normal fight, Titans are going to hit for full damage due to the painter effect.

It's not hard to fit an Aeon or Nyx for 4 painters. So again, this fix is total **** and I go back to what I said yesterday:

Change gun res temporarily to 2500.
Reduce tracking by 75% on XL guns
Give siege a bonus 100% to tracking which counteracts the tracking debuff.

This is a temporary stopgap fix for titans that makes it a hell of a lot harder for them to hit any moving ship. It wont' solve the problem, but it will do way more to fix the problem in the short term than a horrible arbitrary damage falloff and doesn't avoid game mechanics.

Then go back and fix the damn trackng formula.
steave435
Perkone
Caldari State
#1025 - 2012-04-19 08:55:37 UTC
I'm Down wrote:
Steave, we killed those titans because they were paniced and made a lot of bad decisions. We killed those titans b/c their entire fleet just jumped into a final system timer and were totally distracted and locked down. That gank was in no way an organized fight for RA.

Yes, their whole fleet jumped out, leaving their supers unsupported. That's exactly my point. If you get spread out too much and don't have support, you're easy to tackle and the supers in the worst positions can be picked off. If you do have support, then you have a sub-capital and capital fleet working together like they're supposed to and should be rewarded for it, and those support ships will be way better suited for dealing with the dictors anyway.
I'm Down
Macabre Votum
Northern Coalition.
#1026 - 2012-04-19 09:03:07 UTC
steave435 wrote:
I'm Down wrote:
Steave, we killed those titans because they were paniced and made a lot of bad decisions. We killed those titans b/c their entire fleet just jumped into a final system timer and were totally distracted and locked down. That gank was in no way an organized fight for RA.

Yes, their whole fleet jumped out, leaving their supers unsupported. That's exactly my point. If you get spread out too much and don't have support, you're easy to tackle and the supers in the worst positions can be picked off. If you do have support, then you have a sub-capital and capital fleet working together like they're supposed to and should be rewarded for it, and those support ships will be way better suited for dealing with the dictors anyway.


No, they didn't have a super fleet there when we landed. They had a couple deep in tower sheilds and 1-2 got bumped out. The rest had to slow boat 30km just to get reps off, and we exploited the shields by bumping them back in. The rest of their super fleet panic jumped in at a horrible range. Their support fleet was getting decimated a system away.

That was in no way an organized fight comparable to what most people ***** about. So please stop acting like you understand supers, b/c you're getting called out on your ******** statements.

It's like saying I ganked a BS with a battle bestower so obviously their combat balanced. It not a practical solution, it's just an anomaly.
Bouh Revetoile
In Wreck we thrust
#1027 - 2012-04-19 09:29:32 UTC  |  Edited by: Bouh Revetoile
Some people here are very bad at maths... Or are they
Steave is showing numbers based on the formula used by the system and tests he made, and some still maintain that they manage to kill dictors without arguing, without explaining how they did or anything
It's either very bad argumentation or hypocrisy and lying
I'm Down, please, start by telling us how you killed these dictors, and argue, and explain ; yelling "no, it don't work, and steave never flown a titan" is none of these
Damn, you seem to don't even read what he wrote
Same for Vile rat.
steave435
Perkone
Caldari State
#1028 - 2012-04-19 09:44:23 UTC
I'm Down wrote:
steave435 wrote:
I'm Down wrote:
Steave, we killed those titans because they were paniced and made a lot of bad decisions. We killed those titans b/c their entire fleet just jumped into a final system timer and were totally distracted and locked down. That gank was in no way an organized fight for RA.

Yes, their whole fleet jumped out, leaving their supers unsupported. That's exactly my point. If you get spread out too much and don't have support, you're easy to tackle and the supers in the worst positions can be picked off. If you do have support, then you have a sub-capital and capital fleet working together like they're supposed to and should be rewarded for it, and those support ships will be way better suited for dealing with the dictors anyway.


No, they didn't have a super fleet there when we landed. They had a couple deep in tower sheilds and 1-2 got bumped out. The rest had to slow boat 30km just to get reps off, and we exploited the shields by bumping them back in. The rest of their super fleet panic jumped in at a horrible range. Their support fleet was getting decimated a system away.

That was in no way an organized fight comparable to what most people ***** about. So please stop acting like you understand supers, b/c you're getting called out on your ******** statements.

It's like saying I ganked a BS with a battle bestower so obviously their combat balanced. It not a practical solution, it's just an anomaly.


Yeah, I don't include the supers in the tower in the consideration at all (even though they could have offlined the tower to allow them to rep immediately since they wanted to get out anyway - would probably have saved the Erebus), and the rest of the supers being 100k away meant they couldn't support him either. Yes, that was stupid - but it was stupid because that left those titans 100k away vulnerable, just like they'd be if they were 100k away from the other supers for any other reason.
I'm Down
Macabre Votum
Northern Coalition.
#1029 - 2012-04-19 09:47:54 UTC  |  Edited by: I'm Down
Bouh Revetoile wrote:
Some goon here are very bad at maths... Or are they
Steave is showing numbers based on the formula used by the system and tests he made, and some still maintain that they manage to kill dictors without arguing, without explaining how they did or anything
It's either very bad argumentation or hypocrisy and lying
I'm Down, please, start by telling us how you killed these dictors, and argue, and explain ; yelling "no, it don't work, and steave never flown a titan" is none of these
Damn, you seem to don't even read what he wrote
Same for Vile rat.


Inflated sig, low transversal, multiple titans spread. Even with reduced damage, when a dictor had 5000 ehp and a titan can do even 3-5% of it's damage, that dictor is going to die in about 10 seconds mathematically. More titans = faster deaths. More titans = more chances for low transversal. I've already stated that damage reduction doesn't address the issue simply because bringing more titans counters damage reduction. They still have all of their other benefits in this scheme.

Greyscale states that double the sig has the exact same effect in the tracking formula. He's an idiot. You can still hit a target for full damage based on tracking, or you can 100% avoid the damage. Signature doesn't have that same effect. Sig has no impact on how often you hit a target at 0 speed for example. It actually has no effect on how often you hit a target at 100% trasversal either... unless, and only if you pair it with tracking.

Tracking is exclusive from sig currently. Sig is not exclusive from tracking. They're two totally different things.

Ever noticed that once a target breaks your tracking, no matter how large it is, it will never be hit. IE MWD drakes orbiting at range to break gun tracking even with 2000+ sig.
Chanina
ASGARD HEAVY INDUSTRIES
#1030 - 2012-04-19 11:22:45 UTC
CCP Greyscale wrote:
I'm honestly reluctant to push this change any further at this point, and we're reasonably hopeful that the combination of the locked-targets reduction, the damage reduction and the tracking nerf will give people enough wiggle room to fly a dictor through without touching the sides. Obviously it'd be nicer to know for sure, but we feel that the changes as-is are the best balance of effectiveness and risk right now. We'll keep an eye on developments on TQ and see where we go from there, but we'd very much like to see these changes actually get properly explored in practice before making them more extreme.


In general the changes planed are good ones in my opinion. But thinking about damage reduction on hit is somewhat odd. If my dictor gets hit by a bullet capable of ripping a hole through my ship it should do all its ugly damage if it hits and rip me apart. If you hit that sparrow with a cannon ball it will surely be dead right? But the chance to hit should scale with ship sizes (and i mean real size not signature) cause it is hart to track that accurate and has nothing to do with whether you track fast enough or not. You simply can't aim a big gun that precisely.

But for the near future the announced changes will work. Maybe we can get a more sophisticated solution later this year.
steave435
Perkone
Caldari State
#1031 - 2012-04-19 11:27:57 UTC  |  Edited by: steave435
I'm Down wrote:
Inflated sig, low transversal, multiple titans spread. Even with reduced damage, when a dictor had 5000 ehp and a titan can do even 3-5% of it's damage, that dictor is going to die in about 10 seconds mathematically.


Found your problem! My Sabre has 17.6k EHP

I'm Down wrote:
More titans = faster deaths. More titans = more chances for low transversal. I've already stated that damage reduction doesn't address the issue simply because bringing more titans counters damage reduction. They still have all of their other benefits in this scheme.


Yes, bring enough of anything and you can kill anything else. Bring enough noob ships and you can 1-shot a titan
My Sabre can take 50 titans hitting at the same time and still survive, or 40 and not even drop into armor, more if they're not all using closest range ammo and 3 meta 14 damage mods
Staying on grid and trying to speed tank rather then going with the quick in quick out approach is hard right now because it only takes 1 single titan getting low transversal on you to get insta popped. With these changes, a proper fit and a few logis backing you up, that means that as long as there's 40 or less titans on grid, you can simply stop your ship and sit still there tanking them all, even if they''re doing countdowns and trying to alpha. If there's more then that, you still only need to prevent 40+ of them from getting low transversal on you, all at the same time while they all have you locked and a volley ready. Even if there's hundreds of titans there, you'll be fine as long as you can keep low transversal to most of them

If you're bad enough that you can't handle that, then you can increase your shield EHP by an another 29% (total EHP by 22%) by going to a AB only fit and fit a invuln on it, which means the limit for how many titans you can tank goes up to 51 without dropping into armor, or 61 without insta popping. 3 Scimis will then refill that shield completely before the next volley
So, shoot the logis to prevent it? Yeah, good luck with that. A Scimi can easily be fit to be just as fast and almost as agilie as a AB Sabre with an even smaller sig (<- that's an issue, destroyer sigs should be smaller since their tanks are not proportional to their sig, making them too vulnerable to sub caps, but that's a separate issue), better resists and more then twice the EHP

What does that mean? It means that a 6 man fleet consisting of a Sabre, 3 Scimis and a bonus Loki and Tengu with the proper fits can warp in on a 50 man titan fleet and sit perfectly still while tackling them and tanking their damage

I'm Down wrote:
Greyscale states that double the sig has the exact same effect in the tracking formula. He's an idiot. You can still hit a target for full damage based on tracking, or you can 100% avoid the damage. Signature doesn't have that same effect. Sig has no impact on how often you hit a target at 0 speed for example. It actually has no effect on how often you hit a target at 100% trasversal either... unless, and only if you pair it with tracking

Tracking is exclusive from sig currently. Sig is not exclusive from tracking. They're two totally different things

Ever noticed that once a target breaks your tracking, no matter how large it is, it will never be hit. IE MWD drakes orbiting at range to break gun tracking even with 2000+ sig.


You just showed you have no idea how the mechanics work, Tl;Dr is that Greyscale is right and sig is simply a multiplier to tracking.
Andy Landen
Deep Core Mining Inc.
Caldari State
#1032 - 2012-04-19 12:31:10 UTC
CCP Greyscale wrote:
I'm honestly reluctant to push this change any further at this point, and we're reasonably hopeful that the combination of the locked-targets reduction, the damage reduction and the tracking nerf will give people enough wiggle room to fly a dictor through without touching the sides. Obviously it'd be nicer to know for sure, but we feel that the changes as-is are the best balance of effectiveness and risk right now. We'll keep an eye on developments on TQ and see where we go from there, but we'd very much like to see these changes actually get properly explored in practice before making them more extreme.


Did I miss anything? I heard no mention of Titan eWar immunity, Titan DDs, or Titan mid-battle gank to tank refits. Then there is HIC RR during bubble, and carrier RR during Triage. Have these even been discussed in the CCP circle? What was the outcome of the discussions?

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

TheGunslinger42
All Web Investigations
#1033 - 2012-04-19 12:32:58 UTC  |  Edited by: TheGunslinger42
There's a problem with titans that needs addressing!!1 Clearly the best solution is to take dreads, whose primary role is as an anti-capital platform, and nerf their weapons so they're not as good in that (or any other) role. Perfect.

This is pants-on-head territory, lads.

Why not make changes to, um... titans themselves?

Edit: oh wow I missed the post a few pages back about wanting to make it only apply to titans. Looks like 50 pages of posts got the issue sorted
steave435
Perkone
Caldari State
#1034 - 2012-04-19 13:53:33 UTC  |  Edited by: steave435
I'm Down wrote:
Greyscale states that double the sig has the exact same effect in the tracking formula. He's an idiot. You can still hit a target for full damage based on tracking, or you can 100% avoid the damage. Signature doesn't have that same effect. Sig has no impact on how often you hit a target at 0 speed for example. It actually has no effect on how often you hit a target at 100% trasversal either... unless, and only if you pair it with tracking

Tracking is exclusive from sig currently. Sig is not exclusive from tracking. They're two totally different things

Ever noticed that once a target breaks your tracking, no matter how large it is, it will never be hit. IE MWD drakes orbiting at range to break gun tracking even with 2000+ sig.

Now for a proper answer:
Here http://wiki.eveuniversity.org/File:TurretHitChance1.JPG is the hit chance formula.
As you can see, the part relating to tracking is located in the first brackets: (((TransversalSpeed/(RangeToTarget*TrackingSpeed))*(TurretSignature/TargetSignature))^2)
Inserting the relevant values for an Avatar VS a painted Sabre at 50k we get this:
(((1167/(50000*0.01925))*(2000/139))^2) = 304.35.
Let's see what happens when we put sig back to its current value but cut tracking in half:
((1167 / (50000 * 0,009625)) * (1000 / 139)) = 304.35
And with the current values for both::
(((1167/(50000*0.01925))*(1000/139))^2) = 76.09.
Finally you put those values into the 0.5^(tracking formula) calculations and you get the final ChanceToHit.
The server then rolls a random number (X) between 0 and 1 and if the result is lower then ChanceToHit the shot hits, otherwise it misses. If it hits and X was 0.01 or lower, it results in a wrecking shot (3x base damage), otherwise 0.49 is added to X and the resulting percentage will be the modifier for hit quality.


If you still don't get it, you should read this wiki page: http://wiki.eveuniversity.org/Turret_Damage#The_Second_Part:_Mechanics_and_equations
Retar Aveymone
GoonWaffe
Goonswarm Federation
#1035 - 2012-04-19 14:23:18 UTC  |  Edited by: Retar Aveymone
Bouh Revetoile wrote:
Some people here are very bad at maths... Or are they
Steave is showing numbers based on the formula used by the system and tests he made, and some still maintain that they manage to kill dictors without arguing, without explaining how they did or anything
It's either very bad argumentation or hypocrisy and lying
I'm Down, please, start by telling us how you killed these dictors, and argue, and explain ; yelling "no, it don't work, and steave never flown a titan" is none of these
Damn, you seem to don't even read what he wrote
Same for Vile rat.

Staeve is posting things that have been repeatedly disproven and is so embarassingly wrong even his own alliance is telling him he's an idiot.

We've conducted tests and they perfectly back up what we're saying. Staeve is deliberately fudging the numbers and using assumptions he knows will never pan out in order to keep his titan broken. There's only so many times you can correct him and have him ignore the corrections before it becomes apparent he's deliberately lying, so there's nothing left to do but call him out on the lies and remember everyone else has done the math and seen the results and also knows he's lying.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#1036 - 2012-04-19 14:38:52 UTC
steave435 wrote:
Titans are generally not spread out over 100k (or at least not the majority of them) because that causes issues with rep range etc, and as I showed, that Sabre can take 50 full titan volleys while having 0 transversal and still survive,

I'd just like to point out that based on your inability to properly calculate the signature of a raven that's painted, we can safely assume this is utter nonsense.
steave435
Perkone
Caldari State
#1037 - 2012-04-19 14:39:06 UTC
Retar Aveymone wrote:
Bouh Revetoile wrote:
Some people here are very bad at maths... Or are they
Steave is showing numbers based on the formula used by the system and tests he made, and some still maintain that they manage to kill dictors without arguing, without explaining how they did or anything
It's either very bad argumentation or hypocrisy and lying
I'm Down, please, start by telling us how you killed these dictors, and argue, and explain ; yelling "no, it don't work, and steave never flown a titan" is none of these
Damn, you seem to don't even read what he wrote
Same for Vile rat.

Staeve is posting things that have been repeatedly disproven and is so embarassingly wrong even his own alliance is telling him he's an idiot.

We've conducted tests and they perfectly back up what we're saying. Staeve is deliberately fudging the numbers and using assumptions he knows will never pan out in order to keep his titan broken. There's only so many times you can correct him and have him ignore the corrections before it becomes apparent he's deliberately lying, so there's nothing left to do but call him out on the lies and remember everyone else has done the math and seen the results and also knows he's lying.


Bring as many supers as you can get a hold of and meet me on the test server. I'll bring the bonus alts I mentioned, a Sabre and 3 guys in Scimis. 20:00 eve time?
Retar Aveymone
GoonWaffe
Goonswarm Federation
#1038 - 2012-04-19 14:51:32 UTC  |  Edited by: Retar Aveymone
"a dictor trapping supercaps will, of course, have a loki in system, three scimitars, high-grade halos, and strong x-instinct. it will also somehow work without a propulsion mod. in addition, the target painter skills will all be at I"

thanks staeve thats some brilliant efting there

edit: lawl didn't notice the tengu as well
Retar Aveymone
GoonWaffe
Goonswarm Federation
#1039 - 2012-04-19 14:54:56 UTC
"in addition somehow i have calculated a raven's sig topping out in the 900s despite every person who can work excel coming up with 1400+, so my math is trustworthy"
steave435
Perkone
Caldari State
#1040 - 2012-04-19 15:19:15 UTC  |  Edited by: steave435
Retar Aveymone wrote:
steave435 wrote:
Titans are generally not spread out over 100k (or at least not the majority of them) because that causes issues with rep range etc, and as I showed, that Sabre can take 50 full titan volleys while having 0 transversal and still survive,

I'd just like to point out that based on your inability to properly calculate the signature of a raven that's painted, we can safely assume this is utter nonsense.


I used EFT for that, but I'll do it manually if you prefer (you may not be able to jump in half way trough and confirm the values since I'll post rounded values here but use the exact ones given to me by my calculator when I continue).
Raven base sig: 460
Loki bonus: -35.16%
LSE: +25
Domination TP with max skills: +41.25%
Shield rig: +5%

Unmodified sig: 460+3*25 = 535
With Loki bonus: 535*0.6484 = 346.894
TP 1: 346.894*1.4125 = 489.988
TP 2: 0.4125%*0.87 = 0.359, 489.988*1.359 = 665.832
TP 3: 0.4125*0.57 = 0.235, 665.832*1.235 = 822.386
TP 4: 0.4125*0.28 = 0.1155, 822.386*1.1155 = 917.371
Rig 1: 0.05*0.105 = 0.00525, 917.371*0.00525 = 922.188
Rig 2: 0.05*0.03 = 0.0015, 922.188*1.0015 = 923.571
Rig 3: 0.05*0.0064 = 0.00032, 923.571*1.00031 = 923.867

The small discrepancy compared to the 925 that I quoted from EFT is probably caused by using only the first 2 decimals in the stacking penalties.

It only comes out to 1426 if you don't bring the Loki.

Retar Aveymone wrote:
"a dictor trapping supercaps will, of course, have a loki in system, three scimitars, high-grade halos, and strong x-instinct. it will also somehow work without a propulsion mod. in addition, the target painter skills will all be at I"

thanks staeve thats some brilliant efting there

edit: lawl didn't notice the tengu as well

A lone dictor trapping supercaps warp in to the cloaky eyes you had on top of them, drop a bubble, heat MWD while aligning and has warped out ~5 seconds later, which gets you the initial tackle even if you were to fail to stay alive with that one. After that reinforcements should arrive to start tackling them properly, and if you haven't prepared those reinforcements with the appropriate bonuses and ships for the task, then that's your problem.

Like I've said all along, all TP skills are at 5, and the standard Sabre mentioned has both a MWD and a AB. Dropping down to AB only is possible, but shouldn't be needed, since it still goes 1167 m/s with AB only and you should be landing on top of them thanks to your warp in, or 1550 for a short time if you need to move closer despite that. I haven't even mentioned strong x-instinct for them, but standard x-instinct is pretty cheap and something you should bring if you're setting up a supercap trap. The calculations does not include it though.

My offer still stands, 20:00 on sisi.

EDIT: Make that 22:00, there are a bunch of ihubs coming out tonight so I might be busy otherwise.