These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

DX11 Tech and the "WTF NOT" of it all

Author
KFenn
State War Academy
Caldari State
#21 - 2012-03-27 18:50:44 UTC
Flyberius wrote:
KFenn wrote:
Nova Fox wrote:
I would love to see at least 2 teams on it though so it will be ready by winter expansion.

However V3 first agreed. Hopefully minmatar will be done by then. Then followed by stations objects and capitals and odd ball pirates.


2 teams doesn't equal twice as fast, just FYI.


Sometimes it can be faster than 2x; A synergy if you will. All depends on how well the tasks are managed and delegated.


And the problem scope, whether it can be split well across two teams, if they have enough resources to carry out tasks concurrently, a good communication channel, any time required to get an overview of the part of the system they're working on, whether developer documentation is available... the list goes on and on. I'm a software developer and I can tell you from experience getting faster than 2x almost never happens. It's usually more like 1.5x.

Commanding Officer of the Treacle Tart Brigade

Lyron-Baktos
The Scope
Gallente Federation
#22 - 2012-03-27 19:06:55 UTC
DX11 is coming because in order to stay competitive, it has to.

The question is will it be sooner or later
Nova Fox
Novafox Shipyards
#23 - 2012-03-27 19:09:54 UTC
KFenn wrote:
Flyberius wrote:
KFenn wrote:
Nova Fox wrote:
I would love to see at least 2 teams on it though so it will be ready by winter expansion.

However V3 first agreed. Hopefully minmatar will be done by then. Then followed by stations objects and capitals and odd ball pirates.


2 teams doesn't equal twice as fast, just FYI.


Sometimes it can be faster than 2x; A synergy if you will. All depends on how well the tasks are managed and delegated.


And the problem scope, whether it can be split well across two teams, if they have enough resources to carry out tasks concurrently, a good communication channel, any time required to get an overview of the part of the system they're working on, whether developer documentation is available... the list goes on and on. I'm a software developer and I can tell you from experience getting faster than 2x almost never happens. It's usually more like 1.5x.


Sometimes, sometimes its requries 2.5x people to get 2x faster for overhead it all depends how good the team is and their experts and coordination skills as well as scalability of the project. For example massive dreadnaught model could be taken on by multiple people but it may look like caldari engineering when you ram the model together in the end.

However its engine work it may be possible to shove two teams on it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Terazul
The Scope
Gallente Federation
#24 - 2012-03-27 19:09:59 UTC
Saint Lazarus wrote:
Things I'd MUCH rather see first:

Shots/missles hitting ships
Damage type specfic explosions/impacts
Things impacting the shields around ship
Real hull damage
The new bombers


Eventually I'd like to see it..........just not all that pumped to see it, really wont make that big a diff...

Agreed, I REALLY want to see the damage effects come in first, as that will have a huge impact on combat on all levels of the game (assuming you don't play from overview like I know a lot of folks do).

I'd also like to add that the game is badly in need of higher-resolution textures. Even in the current tesselation demo, it's very noticeable that the textures just aren't up to par anymore. It's not like the game has to deal with oodles of environment textures or anything like other modern games, so why wait so long to up the resolution?
Cat Casidy
Percussive Diplomacy
Sedition.
#25 - 2012-03-27 19:20:14 UTC
From a mountain top. You're a SLAPD director? Why haven't I seen you at any of the pool parties lately?

.

Saint Lazarus
Spiorad ag fanaiocht
#26 - 2012-03-27 20:01:15 UTC
Nova Fox wrote:
Saint Lazarus wrote:
Things I'd MUCH rather see first:

Shots/missles hitting ships
Damage type specfic explosions/impacts
Things impacting the shields around ship
Real hull damage
The new bombers


Eventually I'd like to see it..........just not all that pumped to see it, really wont make that big a diff...


Chances are you are going to see all of that first in inferno.

New tactical overlay is iconisitic, no ships no models and probaly no game engine animations. (think homeworlds)


Yea all that IF they dont get sidetracked


And I want that overlay to be ammmmazing, it could be a whole new way to play. See entire battlefield at a glance and gleam all the info you need.

ship types
incoming fire
distance
speed/direction of enemy fleet

Give that 5 man years of work, because representing all that without frying our brains is quite a task, graphically and artisically
Kattshiro
Deep Core Mining Inc.
Caldari State
#27 - 2012-03-27 20:16:06 UTC
Because eve has a super huge cheap component to it's community... Think about it. How many people are actually going to quit eve due to plex prices instead of say forking over 15 whole ******* dollars a month? Now I get that the bastards running around with 22 accounts wouldnt want to spend that kinda money. But I dunno perhaps pay for a few... Do you really need 22 accounts to get the game experience you desire?

Then from that of course they find every haggard x86 p4 running machine to play said accounts... Instead of getting 32 gigs of ram 8 core BZ to virtualize and run...

Sort of like how many new games get hung up by console dev... We get hung up by cheap bastard dev.

Seriously they should do a hardware survey like valve does i'm willing to bet a staggering amount of people are still running XP 32bit. Sometimes you gotta drag motherfuckers into the future kicking and screaming.
Solhild
Doomheim
#28 - 2012-03-27 20:25:25 UTC
Lord Helghast wrote:
Why is this even a discussion, the demo looks awesome, it brings eve into the modern world of graphics, DX11 and soon to be 12 are the future, its scale-able so both crap cards and good cards would work great, DX11 features are disable able for those without DX11 cards, and those that get DX11 cards will be able to enable and scale it based on there graphics card....

Time wise 5 man years, is NOTHING, i mean as they said in the conference the last big graphical update was 50 man years!!!! And while it was good it was no where near the difference PhysX and Tesselation would make to the look of eve.

This seems to me like a nobrainer.

Now don't get me wrong i still think that the POS revamp takes precedence of the art teams time, but honestly theres no draw back, it will make a huge impact to even mundane things like mining... it stands to make the game look amazing, the V3 team as far as i understand it is getting to the end of the V3 process relatively soon, and its 1 team for 1 year.

With the new push for "EVE" content, and teams dedicated to EVE, i don't see why this isn't just "what we're doing next"

Now i'll reiterate finishing the V3ing, fixing scale, fixing camera (part of fixing scale), the UI (those thats a different team) and most of all POS's are #1 priority, i don't see why this can't be added as a "we should get a small team working on this now."


This - but - 2 teams, 6 months.
Tobiaz
Spacerats
#29 - 2012-03-27 21:02:04 UTC  |  Edited by: Tobiaz
The only reason this discussion even exists is because CCP management likes to be able to say that they gave the players the choice by posing us an obvious 'yes! or hell, yes!' question. Look how he players decided!

It's almost like saying the United States is a real democracy.

So we players get our say in something obvious like a graphics update, while way more crucial and sensitive matters, like how to handle dronepoo, are decided upon and basically set in stone, before we players even hear about it.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Saint Lazarus
Spiorad ag fanaiocht
#30 - 2012-03-27 21:10:06 UTC
Tobiaz wrote:
The only reason this discussion even exists is because CCP management likes to be able to say that they gave the players the choice by posing us an obvious 'yes! or hell, yes!' question. Look how he players decided!

It's almost like saying the United States is a real democracy.

So we players get our say in something obvious like a graphics update, while way more crucial and sensitive matters, like how to handle dronepoo, are decided upon and basically set in stone, before we players even hear about it.



So basically you're saying "I havnt even discussed this with the people who dont want it"

Its pretty much a "We want those 5 man years spent on OTHER THINGS", there was other ideas thrown around that looked much MUCH better and more relevent to ACTUAL gameplay.
Tarsus Zateki
Viziam
Amarr Empire
#31 - 2012-03-27 21:21:20 UTC
The sooner the game industry and consumers bury Direct3D 9 the better off we'll all be. Its a heavily obsolete technology that no longer interfaces well with the way that current video hardware works. Getting all the lovely effects we all want to see using D3D9 is a massive pain in the ass made of compromises built on top of hacks and silent prayers that no one notices the bugs. I've been developing with Direct3D since version 7 and I would gladly stand beside any company that finally nuts up and says, "That's enough we're putting a bullet in D3D9's head." That won't happen as long as consumers keep demanding a half busted ten year old graphics API.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Previous page12