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Prepping for remap: some questions/advice please!

Author
Melodic Blue
SteamPacket Company
#1 - 2012-03-27 11:10:01 UTC
Hi all,

I have been playing about 7 months or so, and after doing some general skilling, switched to an int/mem remap to build up my core skills, before switching to per/will to build up my gunnery and spaceship command. My eveboard is: http://eveboard.com/pilot/Melodic_Blue

I will at a minimum finish Shield Upgrades (to V), Shield Compensation (to V), High Speed Manouvering (to IV) before switching to per/will.

My intention with the current int/mem remap is to make sure I have the support skills to use pretty much any T2 module I find necessary for:

(1) PVE in minmatar/angel frigs/cruisers/BS - mostly missions, but like to dabble in exploration and want to play around with Wormholes too
(2) PVP in minmatar frigs/cruisers - mostly defensive - I want to be able to do my PVE in low/null/WHs and be able to sneak around/avoid fights when necessary/fight when I want to

I don't have loads of time to play, and play mostly solo.

I currently mostly fly my rifter, dramiel, hurricane, maestrom and machariel. Am considering buying a loki for my exploration/WH forays. Am also keen to play around with covert ops and recon ships.

My questions:

Are there any serious int/mem deficiencies I should address before switching to per/will? (I am desparate to get my T2 projectiles and a few more ship options available!)

Are there any other ships I might consider looking at for the kind of things I want to do? (I am minded not to go the Tengu route...)

Thanks for reading (if you made it this far)
Vito Antonio
Doomheim
#2 - 2012-03-27 15:01:23 UTC
Go for tengu, get int\mem subsystems to 5, scanning skills to 4, relevant rigging skills to 4.
Zhilia Mann
Tide Way Out Productions
#3 - 2012-03-27 15:32:59 UTC  |  Edited by: Zhilia Mann
Skip Shield Compensation. 4 is enough.

Get at least Projectile Rigging to 4 and consider Shield Rigging -- perhaps even Astronautics Rigging -- to 4.

Get scanning skills to 4s except Acquisition which is a fairly low payoff. If you're at all serious about exploration, strongly consider Astrometrics to 5 for Deep Space Probes, 8 probes in space, etc.

I'd consider just knocking out Cybernetics at this point as well, but it isn't critical.

Shield comps to 4 may serve you well but again, aren't entirely critical.

Cloaking 4 is an absolute must for covops cloaks. There's not point in flying a ship capable of fitting one without.

Otherwise, it looks like you're on the right track.

Edit: oh, and knock out your int/mem subs to 5 right now too. They're rank 1, but you might as well get them done before you remap.
Greg Valanti
The Scope
Gallente Federation
#4 - 2012-03-27 15:36:20 UTC
Cloaking 4 is also quick and will allow you to use the covert ops cloaks since you are keen to fly covops/recon.

Thermodynamics to 4 is also only a short train for reasonable added benefit.

Signature Analysis to 5 isn't long to get as it's rank 1 and faster locking will help in larger ships.

And as the above poster said, if you are going to be dabbling in WHs, scanning skills to 4 will certainly help.
Melodic Blue
SteamPacket Company
#5 - 2012-03-27 16:27:53 UTC  |  Edited by: Melodic Blue
Thank you very much Vito, Zhilia (for especially useful info) and Greg for your useful replies - which seem consistent with each other!

So - I'll skip Shield Compensation V, but add:

Subsystems to V
Scan skills to IV
Cloaking IV
Sig Analysis V
Thermodynamics IV
Projectile Rigging IV
Shield Rigging IV

and then consider:

Astrometrics V
Astronautics Rigging IV
Shield Comps to IV
Cybernetics V
Gorenaire
Theosophical Society
#6 - 2012-03-28 20:31:43 UTC
Melodic Blue wrote:
Thank you very much Vito, Zhilia (for especially useful info) and Greg for your useful replies - which seem consistent with each other!

So - I'll skip Shield Compensation V, but add:

Subsystems to V
Scan skills to IV
Cloaking IV
Sig Analysis V
Thermodynamics IV
Projectile Rigging IV
Shield Rigging IV

and then consider:

Astrometrics V
Astronautics Rigging IV
Shield Comps to IV
Cybernetics V


The others gave you good advices, dont bother with astro and cybernetics to 5 atm, lvl 4 is enough , also dont forget that if you want to run around in WH, having a set of +5 plugged in is risky business....

Dont forget to train repair systems to 5 while you re at it, its only rank 1 and its a good skill to have at 5 anyway.
Also training a bit more in the drones department migh tnot be a bad idea especially if you fly matari ships, train those drones support skills to 4 ( drones nav, drones combat op, drones interfacing and durability )

Otherwise, you re good in int/mem.
Kryxal
Wing Born Echos
#7 - 2012-04-02 15:25:43 UTC
If the OP is int-heavy and remapping to per-heavy, it might actually be better to hold off on the mem/per drone skills (by a bit) until AFTER the remap. Still, there's not so much of a difference there...
Dibblerette
Solitude-Industries
#8 - 2012-04-06 18:08:12 UTC
Some of the subsystems skills use mem-int (I want to say electronics, engineering and defensive?), so you could save a day or two of training by hitting those up now, and then getting the Offensive subs and propulsion after you've remapped.
Zhilia Mann
Tide Way Out Productions
#9 - 2012-04-06 19:07:01 UTC
Dibblerette wrote:
Some of the subsystems skills use mem-int (I want to say electronics, engineering and defensive?), so you could save a day or two of training by hitting those up now, and then getting the Offensive subs and propulsion after you've remapped.


Yes, electronics, engineering, and defensive are int/mem (not mem/int). You save about a day each doing them before a remap.