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Dear CCP Soundwave: RE: income adjustment

Author
JohnMonty
GoonWaffe
Goonswarm Federation
#41 - 2012-03-30 09:53:21 UTC
Nex Onerios wrote:


If you want to reduce ISK faucet start with the tech moons !


Show me a moon that adds ISK to the game plz

> "Defenders will also often enjoy the benefits of jump bridges,"

~CCP Fozzie, on behalf of Team Five 0 and the whole EVE Game Design team.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#42 - 2012-03-30 09:56:01 UTC
JohnMonty wrote:
Nex Onerios wrote:


If you want to reduce ISK faucet start with the tech moons !


Show me a moon that adds ISK to the game plz


Tech needs a nerf but this isn't the reason why.

npc alts have no opinions worth consideration

JohnMonty
GoonWaffe
Goonswarm Federation
#43 - 2012-03-30 09:58:06 UTC
Richard Desturned wrote:
JohnMonty wrote:
Nex Onerios wrote:


If you want to reduce ISK faucet start with the tech moons !


Show me a moon that adds ISK to the game plz


Tech needs a nerf but this isn't the reason why.


I agree it needs a nerf. Just making sure he understands that tech adds no new ISK to the game.

> "Defenders will also often enjoy the benefits of jump bridges,"

~CCP Fozzie, on behalf of Team Five 0 and the whole EVE Game Design team.

Mara Rinn
Cosmic Goo Convertor
#44 - 2012-03-30 10:07:04 UTC
Reduce XL guns tracking, sig resolution. Remove supercap EWAR immunity. Reduce number of high slots for titans. Pretty soon the bounty generators in null sec will slow down.

Get planetary infrastructure out so we can start paying ISK for planet side defences.
Tobiaz
Spacerats
#45 - 2012-03-30 10:22:43 UTC
Increasing the costs of station services would be a great way to solve the ISK problem

Like he cost of factory and research slots should be multiplied by ten at least. RIght now they are ridiculously cheap, especially when compared to the time when you reserved slots instead of stacking jobs like now.

Option: whenever all slots are occupied, the cost per hour of a research/factory slot increases with 1% each day. Whenever more then 50% of all slots are vacant the cost per hour decreases with 1% each day.

Also an additional ISK fee on reprocessing ore and items. A fee for using your jumpclone, perhaps a fee for storage (great way to tax the richer players, because they generally have more stuff).

A problem is that players have great ways to make money, but very little operational and maintenance costs as an individual (corps do have some though). High-sec empire should be expensive for the average pilot. That will also allow financial benefits for being a pilot in null-sec, low-sec or even FW.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Stoogie
Cadre Assault Force
#46 - 2012-03-30 10:46:37 UTC
The graphs that ccp produce say that bounties produced in 00 provide more or an isk Faucet into the game than Incursions do. This maybe correct but has ccp factored in how many people rat in 00 and how many people run incursions?

Ie if 50 people rat in 00 and make 100mil in a set amount of time

and

25 people run incursions and make 100 mill in a set amount of time,

the isk Faucet in incursions is much higher. In the fanfest info I didn't see any numbers which address'd this issue. Now I could be wrong and ccp have addressed this but I haven't seen it.
Drew Solaert
Aliastra
Gallente Federation
#47 - 2012-03-30 10:48:12 UTC
+1 Just do it.

I lied :o

Misanth
RABBLE RABBLE RABBLE
#48 - 2012-03-30 11:04:36 UTC
Stoogie wrote:
The graphs that ccp produce say that bounties produced in 00 provide more or an isk Faucet into the game than Incursions do. This maybe correct but has ccp factored in how many people rat in 00 and how many people run incursions?

Ie if 50 people rat in 00 and make 100mil in a set amount of time

and

25 people run incursions and make 100 mill in a set amount of time,

the isk Faucet in incursions is much higher. In the fanfest info I didn't see any numbers which address'd this issue. Now I could be wrong and ccp have addressed this but I haven't seen it.


We asked them for those figures about 984590385934 times now, no replies yet as far as I'm aware.

AFK-cloaking in a system near you.

Daniel Plain
Doomheim
#49 - 2012-03-30 11:14:22 UTC
i am a mission runner and i think bounties are too damn high. with 10-15mil bounty ticks (plus the other rewards) there is little to no incentive to do anything else than lvl4s if your goal is making easy money. not sure about the other carebears, but personally, i wouldn't even mind if incursions and lvl4 combat missions were completely banned from hisec.

I should buy an Ishtar.

Jerick Ludhowe
Internet Tuff Guys
#50 - 2012-03-30 11:25:37 UTC
Truth of the matter is that the slides and presentation showing isk generation statistics in eve were generally useless. You showed raw isk generation and showed nothing on the generation per capita. How many people running incursions are there compared to how many are collecting bounties through almost every other aspect of eve. I can sure you that running incursions is so much more lucrative than ratting or missions... I've also come to this conclusion not by looking at some misrepresented numbers but instead from personal player experience involving all these activities that generate iskies.



Daniel Plain
Doomheim
#51 - 2012-03-30 11:27:17 UTC
Tobiaz wrote:
Increasing the costs of station services would be a great way to solve the ISK problem

Like he cost of factory and research slots should be multiplied by ten at least. RIght now they are ridiculously cheap, especially when compared to the time when you reserved slots instead of stacking jobs like now.

Option: whenever all slots are occupied, the cost per hour of a research/factory slot increases with 1% each day. Whenever more then 50% of all slots are vacant the cost per hour decreases with 1% each day.

Also an additional ISK fee on reprocessing ore and items. A fee for using your jumpclone, perhaps a fee for storage (great way to tax the richer players, because they generally have more stuff).

A problem is that players have great ways to make money, but very little operational and maintenance costs as an individual (corps do have some though). High-sec empire should be expensive for the average pilot. That will also allow financial benefits for being a pilot in null-sec, low-sec or even FW.


bad solution is bad. the players who generate isk from thin air by shooting red crosses are usually not the players who refine ore and start industry jobs. an amarr lvl4 runner is 100% self-sufficient once he has his ship and any T2 modules he might need. this means that he can run missions for any amount of time and generate any amount of money without ever relying on any refinement or production job.
your solution would just strain the indys and make pvp more expensive.

I should buy an Ishtar.

Ildryn
IDLE INTENTIONS
#52 - 2012-03-30 11:32:21 UTC
Sansha's incursion has ran its course. Time for him to withdrawal.
Stabs McShiv
Royal Amarr Institute
Amarr Empire
#53 - 2012-03-30 11:40:10 UTC
Remove incursion isk payout buff lp payout
Remove facwar isk payout buff lp payout
Remove Lvl 5 isk payout buff lp payout
Remove Lvl 4 isk payout buff lp payout
Remove Lvl 3 isk payout buff lp payout
Remove Lvl 2 isk payout buff lp payout
Remove Lvl 1 isk payout buff lp payout
Remove all meta 1-4 rat drops drop bpcs instead
remove isk requirements in lp stores replace with meta item and p.i requirements
reduce all bounty's for none commander rats.
Buff commander spawn ai + isk payout
Increase cosmic anom's/sigs across all areas of space.
Xearal
Dead's Prostitutes
The Initiative.
#54 - 2012-03-30 11:44:05 UTC
The main ISK generator in Eve according to those graphs is bounties from rats, however, people seem to forget that a lot of those battleships that get blown up for 1M a piece are in fact in level 4 missions. Level 4 mission payouts is a small portion of the isk faucet, but that's just the payout of the missions themselves

Reducing the bounties is a good start, though imho, rat bounties should also be adjusted for security status, meaning killing a battleship rat in high sec would give less money than killing same rat in low or null. This would mean that ratting in null would be more profitable than level 4 missions in high

Ratting in low might 'seem' ludicrously good, but you forget that there's sov bills to pay for upgrading those systems so you can rat and do sanctums etc. properly. As mentioned somewhere during fanfest, there should be a benefit to holding sov and actually making use of said space by it's members ie. alliance income is generated mainly through it's grunts on the field, not just from the moongoo atm machines and such ( yes I know they don't make isk on themselves, but they do generate income for an alliance, which means that an alliance of supers ( PL? ) without sov and just holding the moons can sustain itself without the need for sov, which is a bad thing imho

High sec incursion payouts should also be lowered, but this has been screamed about to death so no more comment on this from me

Increasing costs of using station services and many of the high sec easy access facilities would also be a good isk sink, perhaps introduce an extra tax on high sec POSses as well, by increasing the cost of charters for instance, or better yet, remove them and institute a flat fee based on security status to the sov holding empire, just like renter corps in null pay to their overlords

Perhaps a very difficult idea to implement, but which would work well imho, would be to have some kind of dynamic isk sink that increases in cost the more isk is generated in the game would be good. Right now, there's a surplus of isk injected into the game every month, stemming this tide through increasing general sinks that are 'across the board' would be a good idea. Possibly things like corp office costs, or general taxation of a corporation by empire factions, increased cost for market operations and taxes, increasing cost of manufacturing things in stations, all dependent on howmuch isk is generated in the game ( say on a monthly basis

Mission LP payouts shouldn't be nerfed though, these aren't an isk faucet, they're isk sinks, as more LP means more purchases in the LP stores, where money is paid to npc corps

Finally, something people seem to forget, another component of inflation is the speed that money moves around. The more is manufactured and sold, thus moving isk to other hands, the more demand there is for manufactured goods, thus increasing their price, as there's more people who have money to spend it on things. With a lot of returning players in Crucible, manufacture of goods has increased by something like 30-40% over the last few months, as there's more people buying things, that means more people are making money, so have more money to spend on things, which means they can buy more stuff, thus increasing demand, which leads to price increase



Does railgun ammunition come in Hollow Point?

Scrapyard Bob
EVE University
Ivy League
#55 - 2012-03-30 13:39:11 UTC
(throws a lit match into a room filled with powder kegs)

Why does CONCORD / empires pay bounties on rats in non-empire space? Maybe those rats need to drop tags/tokens that have to be hauled back to empire space to turn in for an ISK reward? Or other loot like the "blue" loot in w-space which NPCs will purchase for ISK.
Vanguard One
4th Drake Squadron
#56 - 2012-03-30 13:55:22 UTC  |  Edited by: Vanguard One
equcin meey wrote:
Now why don't you tell me why you as a high-sec player should be able to earn the same amount of ISK as I do, when you are near iinvulnerable and I am at constant and pervasive threat of expensive death.


By the same token bounties should be nerfed in-null sec too, where the risks are similar to high-sec, especially in the major alliances controlled territories.
Stoogie
Cadre Assault Force
#57 - 2012-03-30 13:57:04 UTC
yes make making isk for smaller groups in 00 more difficult. Thats a great way to fix the problem. While this will deal with big groups smaller alliances or corps will be boned.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#58 - 2012-03-30 13:59:05 UTC  |  Edited by: Mr Kidd
equcin meey wrote:


why should my income be near zero when i choose to play in high sec like other's choose to play in low sec, WH space and 0.0 ??


I have in the past not really cared. But right now I'm heavily into recruiting for my corp. While I'm fairly successful at doing so there is the occasional failure and it usually goes along these lines:

"Hey, we're in w-space, can make buttloads of isk."

"Nah, that's ok I'm looking for a hisec incursion corp because I can make almost that much risk free."

"Derp"

Technically, I can't really offer anything that a person living in hisec can't already do. They can PVP just like anyone out here, all they need do is probe out wh's from hisec to do so, or go to lowsec on the occasional pvp roam. The only advantage I have is income and apparently anyone in the know knows it's not that far off from incursion running. So, yeah, I think there needs to be incentive to get people out of hisec. 10% reduction is not that big of a deal but, it might be just enough to make people reconsider.

Sure, it's a completely selfish idea. But, no more selfish than people in hisec wanting income levels comparable to other more dangerous types of space.

Don't ban me, bro!

Vanguard One
4th Drake Squadron
#59 - 2012-03-30 13:59:11 UTC
Scrapyard Bob wrote:
(throws a lit match into a room filled with powder kegs)

Why does CONCORD / empires pay bounties on rats in non-empire space? Maybe those rats need to drop tags/tokens that have to be hauled back to empire space to turn in for an ISK reward? Or other loot like the "blue" loot in w-space which NPCs will purchase for ISK.



Good point.
Vanguard One
4th Drake Squadron
#60 - 2012-03-30 14:13:52 UTC  |  Edited by: Vanguard One
[quote=DarthNefarius]
One number I've love to see is the ISK bounties in NULL versus HI versus WH versus LO to really see who is making the best per capita[/quote

Another good point - let's make an informed decision based on facts rather than on the usual stereotypes.