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Fanfest: Wormholes

Author
Aine Ni
Doomheim
#41 - 2012-03-29 20:22:25 UTC
I like the idea of very rare cap wh - would also make c2-4 more "killable" - which I think they need be (Am currently living in a C2)
Kurai Okala
Okala Corp
#42 - 2012-03-29 22:04:13 UTC
Interesting... thanks for posting your notes!
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#43 - 2012-03-29 22:30:46 UTC
I don't understand what's so hard about killing a POS in a C1 or other lower end wormhole. Sure you can't bring it battleships (in the case of a c1), but that just means you have to plan better.

Please, if I am missing something, let me know.

No trolling please

Aine Ni
Doomheim
#44 - 2012-03-30 11:00:46 UTC
Well - I have seen a 20+ man BS fleet with 4 logis get killed by a Large tower in C2 with no player support (Plus this was not a fully deathstar).

What would a deathstar vs max BC be able to kill on it's own ? - And that is not talking about the defender could have a few caps in support, along with more players - not saying you cannot kill a POS - give me 1000 players and no defenders - but what are the odds for that ?
Rek Seven
University of Caille
Gallente Federation
#45 - 2012-03-30 11:16:47 UTC  |  Edited by: Rek Seven
Okay, cool story but when can we expect CCP to start making these changes?

Also, did they mention a change in sleeper behavior that would see them camping WH's and attacking POS's?

The solution to the real problems in WH space can be solved with the POS revamp, so the sooner CCP pull their finger out, the better.
Acac Sunflyier
The Ascended Academy
#46 - 2012-03-30 11:20:30 UTC
It would be really cool if sleepers attacked POSes. It might help clear out abandoned POSes.
Aine Ni
Doomheim
#47 - 2012-03-30 11:23:32 UTC
The one thing they TALKED about doing soon was personale tabs - as it is keeping players from requiting new players to WH corps. The rest is more a "maybe" winter exp. thing.
Rek Seven
University of Caille
Gallente Federation
#48 - 2012-03-30 11:24:33 UTC
Acac Sunflyier wrote:
It would be really cool if sleepers attacked POSes. It might help clear out abandoned POSes.



I'd like to sleepers to attack online POS's but i want the ability to unanchor abandoned POS's either using the T2 code breaker or a new salvage POS module.
HARD STEEL
Caldari Capital Construction Company
#49 - 2012-03-30 11:34:40 UTC
what about sleepers attacking poses? if they had a dread that would be sweet

sleeper pos incursions lol

ONLY THE HARD.  ONLY THE STRONG.

Mallikanth
Wasters
#50 - 2012-03-30 11:40:57 UTC
Aine Ni wrote:
WH News


Good Stuff. Thanks for this.

Shame it was on a roundtable. Thought I'd missed WH news on the eve TV broadcasts Cry

Believe in what they do, not what they say.

Roime
Mea Culpa.
Shadow Cartel
#51 - 2012-03-30 11:46:16 UTC
Sleepers should really roam around in the wormholes, I find the mechanism that NPCs are tied to anomalies in general very boring.

Abandoned poses should either unanchor themselves after a certain time, or then turn into ruins: "Abandoned Control Tower" and free the moon.

.

Aine Ni
Doomheim
#52 - 2012-03-30 14:22:41 UTC
@Dead POS
Greyscale talked about they would unackor after 2 weeks of not being fueled as an idea - but sounded like an issue that was surely going to be done something about.

@Roundtable vs "presentation"
I must say I preferre roundtables - as you get much more back and frowth. Plus - things like the WH roundtable lasting almost 3 hours would not have happened on the live stream :D
Aine Ni
Doomheim
#53 - 2012-03-31 14:52:51 UTC
little bump :)
Tobiaz
Spacerats
#54 - 2012-03-31 15:41:29 UTC

"New WHs between WH regions"

Can some WH-player explain this one?

Also how about CCP coming up with a new ship. A battleship-sized baby-dread with one XL turret and a very good tank (but no siege-mode), for taking out POS in high-sec and lower wormholes?

I have to say the idea of a rare cap-sized hole to the lower WH sounds cool as well.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Aine Ni
Doomheim
#55 - 2012-03-31 23:27:10 UTC
"New WHs between WH regions"

The idea was for empty WHs (No plantes or moons) that connect the different regions of WH space. As it is now - WHs are divided into region - that only connect though HS.


Still think black ops should be givin XL weapons - to kill super caps - just like SB kill mini caps - would be so cool :D
Gantz Tleilax
Divided Unity
#56 - 2012-04-01 07:47:03 UTC
Thank you for posting. Wish we had some of this stuff now.
Frying Doom
#57 - 2012-04-01 08:16:16 UTC
Thanks for posting this, it all looks really interesting.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Rimase
#58 - 2012-04-02 11:40:00 UTC  |  Edited by: Rimase
(SUGGESTION)

Quote:
Information: Vacillating Wormhole
Vacillating Wormholes are dangerous and must not be approached. Wormholes are inherently unstable and a vacillating wormhole is an escalated term named for its visually disturbed appearance and jumping behaviour. Its power varies as its space-tread is multipular and not one direction literally inviting a whole universe into the zone. It's also a wormhole struggling to collapse where its multiple space-treads disallow it to. This is problematic for expeditionary industrial corporations.

Within range they will sap ions and digest light-weighted atoms aggressively but spaceships at immediate close-range will be vacuumed.

  • Shields and Capacitors will slowly drain.
  • All ammunition including Missiles and Drones will be vacuumed.
  • Spaceships attempting to enter will be spat out the other side at an incredible, dangerous velocity.
  • (One of several Unstable Wormholes on the other side!)

    The typical vacillating wormhole's 'other side' appears as a less dangerous, more common unstable wormhole. There are multiple entrances to the Vacillating Wormhole, which cause its erratic behaviour and prevents it from collapsing.
  • The Vacillating Wormhole will invite groups of random NPCs who disturb Sleeper Drones. (NPC vs NPC!)
  • (whole range of NPCs including, most rarely, Jovians!)
  • The Vacillating Wormhole will invite players from all over the universe, spitting them out at high velocity. (Multiple entrances)
  • The Vacillating Wormhole will sustain itself for as long as each varying Unstable Wormhole on its other side exists. (Makes whole feature worthwhile)
  • The Vacillating Wormhole bubbles furiously, disappearing and reappearing around its point of origin. (Distributes NPCs & Players around wormhole space).

  • The power of humanity has always been destructive.


    Could be a cool thing for Sansha's Nation to be using, too. Distributing forces around constellation.
    Useful for CCP controlling the EVE economy by scaring away pioneering wormhole space harvesting.

    Looking to join Caldari Faction Warfare corporation!

    AP John
    Aliastra
    Gallente Federation
    #59 - 2012-04-03 08:28:45 UTC
    This sounds great, let's see how much CCP actually does.

    Cheers.
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