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Player Features and Ideas Discussion

 
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Salvager For Corpses (Implants)

Author
Jack Paladin
State War Academy
Caldari State
#1 - 2012-03-26 19:40:41 UTC
Corpses float in space ... and within those corpses are implants.

Design a salvager that will extract implants from corpses (same drop rules as ships)
Grumpy Owly
Imperial Shipment
Amarr Empire
#2 - 2012-03-26 19:55:16 UTC  |  Edited by: Grumpy Owly
Far too much incentivisation for pod killing as a result. And competes directly with an exisiting NPC isk sink. Especially when there is no suggested sink related costs for extracting the implants and should never be even closes as competative as the current exisitng process as it would then be viewed as "the" way to obtain implants as opposed to regular ways.

If penalties associated with pod killing can be married with any gain improvements also then it makes the idea of farming them justified. The profitable exercise of farming easily readily available implants in null sec from blobs becomes a very real challenge to the implant economy as a result.

I'm fully aware of the fact that assest destruction is not in itself an ISK sink. The sourcing of new implants is however under the NPC LP system. As such the idea of having an easy method of extracting them as a salvaging technique and obtaining +5 implants from simply extracting or "recycling" them from corpses implies a significant reduction in the current sink useage. It might act to reduce prices, but similarly it would impact the LP rewards and current economy by simply providing easy sources of high valued assests. So much so that it would simply make it the most economic process to aquire implants, somehow this doesn't sit well, especially when these rewards have in no way been considered with any offset with either risk or effort.

It also cheapens the desired proposals of making pod killing more relevant as a security issue. Perhaps add insurance for implants to make it relevant for extractions but not as competative, rewarding or easy as you are currently proposing or the removal of the associated isk sinkage which could be accomodated with NPC costs to perform and perhaps specific skilling. It would also need a rebalance of LP costs as a result imho.