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Orbital Bombardment Discussion

First post
Author
Istvaan Shogaatsu
Guiding Hand Social Club
#301 - 2012-06-17 16:37:56 UTC
CCP Omen wrote:
And by the way, my scale goes like this: Rare -> Medium Rare -> Medium - >Well done. Don't argue Blink

Best regards
Omen


Hmm. There's one missing: Burnt to a crisp.

I would like to see intense bombardment actually alter the planet in dramatic ways. If there's 10 dreadnoughts in orbit delivering gigaton-scale ordnance against the surface, that surface should get pretty churned up. I'm not talking about just buildings turning to rubble, but the ground actually turning to slag, breathable air becoming scorching sulfur fumes, earthquakes, tectonic plates fracturing, total helldeath, etc.

It should be possible to turn an Eden-like world into a glowing ball of fire with a sufficiently massive bombardment. This should naturally destroy all existing infrastructure, but it should have benefits too - like bringing new resources to the surface, which can be harvested once the radiation dies down.
Fix Lag
The Scope
Gallente Federation
#302 - 2012-06-17 16:42:03 UTC
Leaving a molten surface complete with heat effects after an orbital bombardment would make it that much cooler.

There's nothing quite as satisfying as glassing a planet.

CCP mostly sucks at their job, but Veritas is a pretty cool dude.

Lin-Young Borovskova
Doomheim
#303 - 2012-06-17 16:43:23 UTC
Lyron-Baktos wrote:
could have some kind of decent size satellite dish on the planet that could project a shield to protect from the orbital bombardment. That way, the attackers will have to neutralize that first



POCOs?- but when you shoot one you don't want to start shooting another, shoot structures in EVE there's nothing more tedious and unfunny except mining.

brb

Duma Pengall
Center for Advanced Studies
Gallente Federation
#304 - 2012-06-17 17:02:50 UTC
AkJon Ferguson wrote:
I think Dust is going to bomb. The gameplay is already nothing special, add to that orbital bombardment where players of ANOTHER GAME are going to influence the results of the game you're playing and it will very quickly be populated only by EVE players.

A shooter with gameplay that isn't special? Color me shocked. Have you ever played Call of Duty? (best selling games of all time) From Call of Duty 4: Modern Warfare through Black Ops and to Modern Warfare 3 did you see any special changes? Any unique groundbreaking gameplay? The simple fact that Dust will allow people to shoot at other people for free and have some space-god-man shoot big gun from the heavens to help them out should be enough for Dust to succeed.
Alavaria Fera
GoonWaffe
#305 - 2012-06-17 17:14:42 UTC
Lin-Young Borovskova wrote:
Lyron-Baktos wrote:
could have some kind of decent size satellite dish on the planet that could project a shield to protect from the orbital bombardment. That way, the attackers will have to neutralize that first

POCOs?- but when you shoot one you don't want to start shooting another, shoot structures in EVE there's nothing more tedious and unfunny except mining.

At least you can be hotdropped.

Imagine people using their DUST tanks to shoot a shield over and over...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Haxen66
Deep Core Mining Inc.
Caldari State
#306 - 2012-06-17 17:28:33 UTC
Would be cool in dust to actually see the ship in orbit, sort of. Heads up before we fry you.
Lin-Young Borovskova
Doomheim
#307 - 2012-06-17 17:36:17 UTC
Haxen66 wrote:
Would be cool in dust to actually see the ship in orbit, sort of. Heads up before we fry you.


As long as you can fry everything using bombardment mods but not those without, I'm quite ok with the idea. Why should I be shot by someone in random planet if I can't target it and shoot back?

brb

Lin-Young Borovskova
Doomheim
#308 - 2012-06-17 17:40:27 UTC
Alavaria Fera wrote:
Lin-Young Borovskova wrote:
Lyron-Baktos wrote:
could have some kind of decent size satellite dish on the planet that could project a shield to protect from the orbital bombardment. That way, the attackers will have to neutralize that first

POCOs?- but when you shoot one you don't want to start shooting another, shoot structures in EVE there's nothing more tedious and unfunny except mining.

At least you can be hotdropped.

Imagine people using their DUST tanks to shoot a shield over and over...


Well some planets with 10% tax and below are rare and interesting but very few have these taxes that low witch makes 17% max tax in some systems far more interesting than a better planet you pay 15% tax for PI you have to haul to high sec to sell it because you can't sell it in null at a decent price vs owners with their army of alts doing it and paying 0 tax Blink

brb

TEABO BAGGINS
Republic University
Minmatar Republic
#309 - 2012-06-17 17:45:55 UTC
Hopefully the orbital bombarder wont farewell in a dogfight requiring it to be escorted to the planet. Instead of having ppl just give up say 1 highslot they need to sacrifice a good amount of offense if they choose to orbital bombard to seperate the men from the boys. Orbital bombarding shouldn't be easy for everyone, it should require team work and an escort or its going to just be over spammed by random pilots not even networked with others.
Lin-Young Borovskova
Doomheim
#310 - 2012-06-17 17:52:20 UTC
TEABO BAGGINS wrote:
Hopefully the orbital bombarder wont farewell in a dogfight requiring it to be escorted to the planet. Instead of having ppl just give up say 1 highslot they need to sacrifice a good amount of offense if they choose to orbital bombard to seperate the men from the boys. Orbital bombarding shouldn't be easy for everyone, it should require team work and an escort or its going to just be over spammed by random pilots not even networked with others.




Just like being able to shoot ships in space from planetary installations.

brb

Mrr Woodcock
Republic Military School
Minmatar Republic
#311 - 2012-06-17 18:37:56 UTC  |  Edited by: Mrr Woodcock
Maybe in the beginning, orbital bombardment may seem easy. I think any ship that can fit for it, should be able to do it. Some
specialized ships should have fittings exceptions, like stealth bombers, Yes I think stealth bombers should be able to do this, in the beginning they may not be defended, but if it catches on, they vary well may be. Letting stealth bombers do this would allow a smaller organization to bomb a planet guarded by a larger one. Isn't that the kind of thing that helps EvE go round.
Velarra
#312 - 2012-06-17 18:51:11 UTC  |  Edited by: Velarra
Multiple-Munition types:

  • Electronic Disruption
  • Chemical
  • Biological
  • Conventional (nuclear, generic etc.)
  • Cluster bombs with variants that feature differing levels of explosive effect vs. quantity of hardened bomblets which do not initially explode near the surface, that fall to the ground and remain as landmines. Said landmines would visually appear as "health packs" or "food" or similar forms of valuable Dusty pick-up items, unless specific dusty skills are trained to ID such false items. ( http://en.wikipedia.org/wiki/Cluster_munition )



In cases where non-destructive munitions are used - penalties applied to affected targeted locations and the need for gas masks, or suitable armor suit variants, etc.

Delivery options featuring mix & match munition types via:

http://en.wikipedia.org/wiki/Multiple_independently_targetable_reentry_vehicle
Red Teufel
Calamitous-Intent
#313 - 2012-06-17 20:25:36 UTC
yes looking up and seeing a titan look down at you then screaming noooo as a giant blast slams into the planet turning you to dust.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#314 - 2012-06-17 21:12:55 UTC
Istvaan Shogaatsu wrote:
CCP Omen wrote:
And by the way, my scale goes like this: Rare -> Medium Rare -> Medium - >Well done. Don't argue Blink

Best regards
Omen


Hmm. There's one missing: Burnt to a crisp.

I would like to see intense bombardment actually alter the planet in dramatic ways. If there's 10 dreadnoughts in orbit delivering gigaton-scale ordnance against the surface, that surface should get pretty churned up. I'm not talking about just buildings turning to rubble, but the ground actually turning to slag, breathable air becoming scorching sulfur fumes, earthquakes, tectonic plates fracturing, total helldeath, etc.

It should be possible to turn an Eden-like world into a glowing ball of fire with a sufficiently massive bombardment. This should naturally destroy all existing infrastructure, but it should have benefits too - like bringing new resources to the surface, which can be harvested once the radiation dies down.


THIS.

But I suspect that will be added later. Dust 514 will only allow fighting on Temperate worlds at launch with Barren worlds coming next. Until they add lava or at least barren planets, I doubt it would be a good idea to totally remove a planet from the list of worlds Dust 514 players can enjoy.

Katrina Oniseki

Mortimer Civeri
Aliastra
Gallente Federation
#315 - 2012-06-17 23:51:18 UTC
Katrina Oniseki wrote:
Istvaan Shogaatsu wrote:
CCP Omen wrote:
And by the way, my scale goes like this: Rare -> Medium Rare -> Medium - >Well done. Don't argue Blink

Best regards
Omen


Hmm. There's one missing: Burnt to a crisp.

I would like to see intense bombardment actually alter the planet in dramatic ways. If there's 10 dreadnoughts in orbit delivering gigaton-scale ordnance against the surface, that surface should get pretty churned up. I'm not talking about just buildings turning to rubble, but the ground actually turning to slag, breathable air becoming scorching sulfur fumes, earthquakes, tectonic plates fracturing, total helldeath, etc.

It should be possible to turn an Eden-like world into a glowing ball of fire with a sufficiently massive bombardment. This should naturally destroy all existing infrastructure, but it should have benefits too - like bringing new resources to the surface, which can be harvested once the radiation dies down.


THIS.

But I suspect that will be added later. Dust 514 will only allow fighting on Temperate worlds at launch with Barren worlds coming next. Until they add lava or at least barren planets, I doubt it would be a good idea to totally remove a planet from the list of worlds Dust 514 players can enjoy.
No kill, quite like OVERKILL!!!!!!1

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#316 - 2012-06-18 07:59:07 UTC  |  Edited by: Abdiel Kavash
Alright I read the first few pages and all the dev replies, and I haven't seen anyone mention the obvious:

What's stopping any John Doe and his corp from bringing 50 battleships and nuke the place clean? What's stopping a big alliance from bringing 200 battleships and make the ground game very literally unplayable as their team can point, click, and kill anything they see?

If there is some artificial hard limit "only one bombardment on a planet every X minutes", I fear that in EVE the role will be turned into something generally minor and not fun, as the whole thing would turn into bringing in the token bombardier to every planetary fight.

Last, I would love to see some truly destructive potential. I am reminded of Half-life, which had a map where you could call a nuke down, that would kill everything on the map unless you beelined it to the single shelter. Perhaps a doomsday effect?
Merch BAYLOR
Deep Core Mining Inc.
Caldari State
#317 - 2012-06-18 10:57:09 UTC
EI Digin wrote:

Of course, the planets should be able to fire back and destroy at anything that can shoot at it, so if you allow titans and supers to bombard, the planets should be able to kill them too. The anti-bombardment guns shouldn't necessarily require the ownership of a specific, highly-important structure, but it could potentially be a deployable, or a minor objective on a map. It should be destroyable by eve players, but repairable by dust players if they receive the opportunity.


The problem with the highlighted part is that there is no limit to how many players, and thus DPS from space, can be in a planet's orbit, but there is a limit to how many players can be on the planet and repair the structure when given the opportunity.
Mara Rinn
Cosmic Goo Convertor
#318 - 2012-06-18 11:12:40 UTC
Abdiel Kavash wrote:
What's stopping any John Doe and his corp from bringing 50 battleships and nuke the place clean? What's stopping a big alliance from bringing 200 battleships and make the ground game very literally unplayable as their team can point, click, and kill anything they see?


Some simple ideas would be to make bombardment ammunition expensive. What's the point of taking an objective if you will never make enough ISK from that ground installation to cover the cost of the battle you fought to take it over?

Sure, some super-space-rich folks just want to watch the world burn.

Other options include the targeting uplink being a 1:1 affair: only one ship can be bombarding any painted target because the process requires precision communications between the two end-points. Modulate the phase variance of the plasma screens and all that techno-jumbo.
Tanya Powers
Doomheim
#319 - 2012-06-18 11:28:26 UTC
Red Teufel wrote:
yes looking up and seeing a titan look down at you then screaming noooo as a giant blast slams into the planet turning you to dust.



And then you see something coming from the planet and you giga 100 billion dildo goes like pouff, I'm all for this, there are far too many Titans in the game and more options to destroy those are needed.

This mechanic seems interesting once you've looked at fanfest video but it's probably more like eyecandy, wait to see it hit TQ and I'm about to bet there will be rivers of tears because of this being unbalanced or whatsoever.

If those earth outposts using powerful guns enough to blow titans or whatever orbiting the planet can be used/set easily then PI toons will just get annihilated. And I'm quite sure this eyecandy stuff WILL be properly unbalanced because it's good for Dust514 to be known for "kill spaceships from the ground", grab players requires decisions.
Might seem negative but actually it's because my trust on CCP to make this balanced and enjoyable for both parties, is more about -10 than +5.

And being quite sure whatever feedback will be given counts for peanuts probably helps a little bit.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#320 - 2012-06-18 13:40:46 UTC
I want to see lazers score a line of destruction on a map! forget big explosion, concentrated glass making fire!!

Projectiles make the big boom, you want to take out "A tank" use hybrid, want to take out the tank the guy next to him and the building 100m away you want a big rock flung from space!

Missiles are the "left a bit, right a bit, right now open the door, explode". They can be traced but can follow targets/change targets/burst ect

Hybrids.... strifing runs (blasters) riddle a building with more holes than an armanian priest. Sniping (rails) like a head shot but it takes off your head, your arms, the guy next you, the room you were in and the 20 levels below you

No Worries