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Are Marauders worth the time?

Author
Azemar
Voidhounds
Pretenders
#1 - 2012-03-26 16:52:12 UTC
Specifically to level V and the Kronos. Being a 10x multiplier, I am looking at a good bit of time dedicated to getting it at that level.

But the damage of having 8 turrets in 4 slots, the tracking bonus of the mega mixed with the rep bonus of the hyp, the room in highs for a drone link/salvager/tractor beam. Also less PG usage so more room in rigs and meds for non-cap related modules. Even potentially a cap stable dual repper.

It seems very promising, but I am still reluctant. Thoughts?
Exploited Engineer
Creatively Applied Violence Inc.
#2 - 2012-03-26 17:04:06 UTC
Azemar wrote:
It seems very promising, but I am still reluctant. Thoughts?


If you want to do solo PvE and loot/salvage, go for it.

If you don't want to do the above (e.g. solo PvE, but no looting/salvaging, or if you have an alt/friend to take care of looting/salvaging), there are better ways to spend your training time.
Boz Wel
KarmaFleet
Goonswarm Federation
#3 - 2012-03-26 17:04:46 UTC
If you loot and salvage I think it can be worthwhile. In terms of raw killing power, the marauders tend to be outclassed by other ships (i.e., pirate and navy faction ships) these days, and if you just blitz missions for LP without worrying about loot/salvage, marauders probably aren't the right choice. The prerequisites for training the Marauders skill are things you should have anyways, so that's not a problem, but it can take quite a bit of time to get Marauders to 5. If marauders don't fit your playstyle (i.e., looting and salvaging), I'd stay away for now.
Azemar
Voidhounds
Pretenders
#4 - 2012-03-26 17:09:20 UTC
I am one for Solo PvE, so i'll take that as a go ahead. Marauders to IV seems easy enough, it's just the 5th level that seems questionable in terms of time efficiency.

And yes Boz i have all the pre-req's for it, i just have to buy the skill. But, to clarify, a navy mega or Vindi can rival the dps?
Large Collidable Object
morons.
#5 - 2012-03-26 17:13:03 UTC
No - even if you don't blitz and go for bounties, once you have the skills to fly the Kronos properly, you're be better off not bothering with loot and fully relying on your superior killspeed in a pirate BS.

Drone regions may have been an exception to this rule, but as they're getting nerfed in a month, I wouldn't waste my time on Marauders.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Azemar
Voidhounds
Pretenders
#6 - 2012-03-26 17:17:36 UTC
Large Collidable Object wrote:
No - even if you don't blitz and go for bounties, once you have the skills to fly the Kronos properly, you're be better off not bothering with loot and fully relying on your superior killspeed in a pirate BS.

Drone regions may have been an exception to this rule, but as they're getting nerfed in a month, I wouldn't waste my time on Marauders.



I am aware of the stats, but what explains the higher killing speed of pirate bs's over marauders?
Zhilia Mann
Tide Way Out Productions
#7 - 2012-03-26 17:25:49 UTC
Azemar wrote:
I am one for Solo PvE, so i'll take that as a go ahead. Marauders to IV seems easy enough, it's just the 5th level that seems questionable in terms of time efficiency.


It's not really worth it for the Kronos. Actually, it's only really worth it on the Paladin because it's the only one with the damage bonus on the Marauders skill itself. Which is silly, but oh well.

Azemar wrote:
And yes Boz i have all the pre-req's for it, i just have to buy the skill. But, to clarify, a navy mega or Vindi can rival the dps?


Usually you can beat Marauder DPS with a pirate BS just based on effective turrets.

Kronos = 4*2*1.25 < Vindicator = 8 * 1.375

Throw in that the Vindi makes a better shield gank boat and that 10% more damage starts to look even more significant.
Liang Nuren
No Salvation
Divine Damnation
#8 - 2012-03-26 17:28:27 UTC  |  Edited by: Liang Nuren
There's times and places where Marauders are simply the best choice. For instance, running 2 Marauders in a WH is far superior to running a faction BS and a Noctis.

-Liang

Ed: And 1x Marauder >> 1 faction BS/T3 and coming back in a Noctis.

I'm an idiot, don't mind me.

Daniel Plain
Doomheim
#9 - 2012-03-26 17:36:55 UTC
Liang Nuren wrote:
There's times and places where Marauders are simply the best choice. For instance, running 2 Marauders in a WH is far superior to running a faction BS and a Noctis.

-Liang

Ed: And 1x Marauder >> 1 faction BS/T3 and coming back in a Noctis.


will 2x vargur with cap transfer tank a c4 anom?

I should buy an Ishtar.

Liang Nuren
No Salvation
Divine Damnation
#10 - 2012-03-26 18:03:39 UTC
Daniel Plain wrote:
Liang Nuren wrote:
There's times and places where Marauders are simply the best choice. For instance, running 2 Marauders in a WH is far superior to running a faction BS and a Noctis.

-Liang

Ed: And 1x Marauder >> 1 faction BS/T3 and coming back in a Noctis.


will 2x vargur with cap transfer tank a c4 anom?


I don't doubt it with sufficient pimpage, but you're cutting into your entire reason for running them when you do that. You're better off speed running C3s in a C2 with high sec + C3 static.

-Liang

I'm an idiot, don't mind me.

Daniel Plain
Doomheim
#11 - 2012-03-26 18:10:28 UTC
Liang Nuren wrote:
You're better off speed running C3s in a C2 with high sec + C3 static.


for c3's i prefer a drake and a noctis, just so i can ignore dscan and laugh rather than cry whenever i get ganked.

I should buy an Ishtar.

Liang Nuren
No Salvation
Divine Damnation
#12 - 2012-03-26 18:18:06 UTC
Daniel Plain wrote:
Liang Nuren wrote:
You're better off speed running C3s in a C2 with high sec + C3 static.


for c3's i prefer a drake and a noctis, just so i can ignore dscan and laugh rather than cry whenever i get ganked.


Suit yourself - I've spent a year and a half in WH space running with pimped **** and I've never been ganked.

-Liang

I'm an idiot, don't mind me.

Xurr
Wasted Potential.
#13 - 2012-03-26 18:24:37 UTC
Azemar wrote:
Large Collidable Object wrote:
No - even if you don't blitz and go for bounties, once you have the skills to fly the Kronos properly, you're be better off not bothering with loot and fully relying on your superior killspeed in a pirate BS.

Drone regions may have been an exception to this rule, but as they're getting nerfed in a month, I wouldn't waste my time on Marauders.



I am aware of the stats, but what explains the higher killing speed of pirate bs's over marauders?


Higher tracking on a nightmare.

Better damage on a mach vs a vagur. Better mobility on a mach.

Higher sensor strength on all. Bit higher scan resolution on all.


Skorpynekomimi
#14 - 2012-03-26 18:48:55 UTC
Are they at all viable for pvp?
I mean, T2 resists, utility highs and four guns with the power of eight, but will the sensor strength gimp them too much?

I've also heard of them being used for nullsec ratting, where the salvager and tractor slots are actually useful.

Economic PVP

Alara IonStorm
#15 - 2012-03-26 18:56:27 UTC
Xurr wrote:

Higher tracking on a nightmare.

Better damage on a mach vs a vagur. Better mobility on a mach.

Higher sensor strength on all. Bit higher scan resolution on all.

Higher Damage on the Vindicator as well plus with Guristas being a target for the Kronos higher sensor strength.

Pirate faction ships also have better fitting.
Liang Nuren
No Salvation
Divine Damnation
#16 - 2012-03-26 19:09:19 UTC
Skorpynekomimi wrote:
Are they at all viable for pvp?
I mean, T2 resists, utility highs and four guns with the power of eight, but will the sensor strength gimp them too much?

I've also heard of them being used for nullsec ratting, where the salvager and tractor slots are actually useful.


Yeah, http://www.youtube.com/watch?v=pWh5LymnRIw - looks like he ran with 2x Smartbombs to take care of ECM drones. A single Falcon would have destroyed him utterly though.

-Liang

I'm an idiot, don't mind me.

Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#17 - 2012-03-26 19:29:48 UTC
Skorpynekomimi wrote:
Are they at all viable for pvp?
I mean, T2 resists, utility highs and four guns with the power of eight, but will the sensor strength gimp them too much?

Pirate BS are much better, the T2 resist isn't that high on marauders, the grid is severely reduced so you're gonna struggle to fit your utilities, and most importantly a wing of light ECM's won't cost you a bil ;)

Oh plus pirate BS have usually better damage or better damage application through tracking/range/webs

There should be a rather awesome pic here

IGNATIUS HOOD
Viziam
Amarr Empire
#18 - 2012-03-26 22:29:37 UTC
Liang Nuren wrote:
Daniel Plain wrote:
Liang Nuren wrote:
You're better off speed running C3s in a C2 with high sec + C3 static.


for c3's i prefer a drake and a noctis, just so i can ignore dscan and laugh rather than cry whenever i get ganked.


Suit yourself - I've spent a year and a half in WH space running with pimped **** and I've never been ganked.

-Liang


I second this statement. There are ways to run anoms in WH and mitigate your risk. I've used the same boat over a year and its never been threatened at all. WH space is all about patience. You rush, you take chances, you die. Everytime I've lost a ship in a WH its becuase I did something stupid.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Joyelle
SludgeSlingers
#19 - 2012-03-26 23:35:29 UTC
Nope. Get a faction BS.
Argaral
Ministry of War
Amarr Empire
#20 - 2012-03-27 00:54:56 UTC
As your primary vessel, no. For an alt account, while a noctis is worthwhile dual boxing, a longer range marauder, while having shorter range tractor beams, can lead to an easier time creating wrecks. If you're willing to invest in the hull with a simple t2 fit, it should pay itself back in roughly 1 week. Skill training is obviously a barrier to overcome in terms of both ISK and Time, so it generally boils down to your situation.
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