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Off Gride Command Bonuses Please don't nerf them.

Author
Schalac
Apocalypse Reign
#121 - 2012-07-27 07:53:57 UTC
VaMei wrote:

Give the Supers a 3% bonus and 3 links so they can support fleets in major combat.

That would solve the buffer problem in fleet fights, give Supers a purpose again, make Command ships the best at their single purpose, and get the gang boosters on the battlefield without having them evaporate before they drop out of warp.
Wasn't there a ship for that? Oh yeah, it was called the Titan....

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#122 - 2012-07-27 08:43:59 UTC
- Rebalance the existing fleet command ships so they have +10% shield or armour HP depending on hull, to match the Damnation
- Give the T3 command subsystem a HP bonus that's not quite as good (to reflect the command bonus being higher) but enough to give them more survivability on grid
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#123 - 2012-07-27 08:45:28 UTC
Aqriue wrote:
Pro-tip: You have access to offgrid boosting as well.

Opps...sorry for pointing that out. If you don't want to be a booster or don't want to put it off grid since you want to be in the action....why is that a problem? Remember, you can do this too and I don't see a problem if you pull the same **** as the other guy...except its when the other guy pulls this **** because he can "meta-game" better then you by putting his booster off grid (remember, you too can catch the booster before it flies off grid...if you can't then you deserve to lose BUT you have the option to bring your own booster). Its not risk, its adapting how to win while reducing risk and EVE being EVE....nothing is fair or riskless unless its actually exploiting the game like Monkeysphere going invisiable to local Roll

This is the same argument used for pre-nerf Falcons by the way.

"You can do it too" is the worst kind of balance argument just FYI.
Jake Warbird
Republic Military School
Minmatar Republic
#124 - 2012-07-27 09:47:30 UTC
snake pies wrote:
nerf em

boost kin
Hicksimus
Torgue
#125 - 2012-07-27 10:16:39 UTC
This sounds like one of the final game changes that can be made to make EvE PvP more favourable for blobbing. Want to not have large fleets using it? Make the bonus decrease as size of fleet increases. But don't force the command ship on field and ruin it for the few people who have the balls/isk to try to PvP without outnumbering an enemy.


If you guys want the command ship on grid then I'm sure you will be just fine with:
A charging time for jump drives
No range bonus to logi
ECM optimal and falloff reduced to 1/5 of current values



Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#126 - 2012-07-27 10:21:02 UTC
Schalac wrote:
Wasn't there a ship for that? Oh yeah, it was called the Titan....


titans do not and have never had an effectiveness bonus to ganglinks

npc alts have no opinions worth consideration

Kyoso Oni
Perkone
Caldari State
#127 - 2012-07-27 11:40:59 UTC  |  Edited by: Kyoso Oni
Industrial bonuses should remain as is (no penalty). Rest off-grid boosting should be -50% offgrid, 100% in grid.

Another option would be to restrict the number of bonuses that can be off-grid (for example 1-2).

T3 should never surpass a CS booster effect, and CSs should be remodeled to tank better, as the Damnation.

Posts regarding "don't change my playstyle" and "just because the other fleet is not as smart to have an off-grid", well, get over it.
If changes come (they will, they just don't have to be the ones I mentioned) they will apply to everyone and that will be your new playstyle.

IMO it's a ship game, it has fleet battles, it's epic! If CCP can make it so it's fun and good to have a CS in the front line, I have to agree it's for the better.
Y'nit Gidrine
Center for Advanced Studies
Gallente Federation
#128 - 2012-07-27 11:44:58 UTC
A lesser tank is not an issue if you have competent logi pilots.

Remember to give your logi pilots lots of love to help them grow big and strong!
Tamiya Sarossa
Resistance is Character Forming
#129 - 2012-07-27 12:05:37 UTC
As someone who uses them frequently in small gang combat, please nerf off-grid boosters. They discourage, quick fluid PvP because you have to get your boosters set up in system (off-grid) knowing the opponent will also have them, to the point where they're practically mandatory for any engagement.

I would like to engage without them, but since we're often outnumbered links are needed to just maintain parity. Also, on-grid only would be a boost to BC's as command ships (which I've always liked) because you can slot in a couple command BC's in a normal BC fleet and have them blend in.
Muad 'dib
State War Academy
Caldari State
#130 - 2012-07-27 12:30:27 UTC
i hope ccp do introduce on grid boosting, because i will save a plex every month on my booster alt since i wont have to use boost links to be able to fight everyone also with boost links :D

Now would ccp want less plex sales, hmmmmmmmmmmm

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Riknarr
Midhalla
#131 - 2012-07-28 11:08:49 UTC
I can think of a couple more possible options:

Introduce a formula for bonused ships off grid from the command ship so that the bonus reduces to 50% e.g. 0.5+(1/(2n))
This would mean that if the command ship was off grid then boosts would be poor on the gang as it increases in size. Everything on the same grid as the command ship gets 100% bonus. (options to have different boost values and stacking penalties of course)

Other option is to create a new fleet role of command bridge ship. A special class of ship could be assigned to bridge the bonuses onto its grid at 100%, drawback being that it is identified in overview with a special icon.

Misanth
RABBLE RABBLE RABBLE
#132 - 2012-07-28 11:18:37 UTC
Aiwha wrote:
E man Industries wrote:
AraniFyr wrote:
It should be on grid...too big of an advantage for such low risk

Agreed, how ever command ships are primary....they need mor eof a buffer when boosting to exist on grid.



The Damnation is a prime example of how a CS should be build, like a motherfucking tank. Give the other CS's bonuses to their tanking as well, AND nerf off grid bonuses.


Yes, and no.

The Damnation is great for slow big fat ass blobs. It's horrible for skirmish combat. There's actually people out there playing this game who want to play without potentially crashing the server while trying to jump. You know, where individual player skill matters, where you are mobile and can roam multiple regions on a daily basis, etc.

That being said:
* The offgrid boosters needs a fix because a) they make command ships useless, and b) they are making small scale gangs using them too powerful.
* The simple fix would be to make sure CS gets the full effect, and if they are on-grid, and make the non-Damnations in line with it to suit blob warfare.
* Meanwhile, the t3 boosters would be the option for the smaller mobile gangs, so let them keep their boost offgrid, but at a partial effect.. and they need a slight nerf to how many links they can fit as well.

This game need to cater for everyone, from the blobs to the mid-size, as well as soloers. Ultimately balance should not be based on blobs alone.

AFK-cloaking in a system near you.

Spurty
#133 - 2012-07-28 11:44:43 UTC
Battlecruisers have this as their role bonus:

99% reduction in the CPU need of Warfare Link modules.

When was the last time you fit a Warfare link module to your drake exactly?

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Sarmea Moon
Aliastra
Gallente Federation
#134 - 2012-07-28 13:09:20 UTC
Don't want offgrid boosting? Fine. Command ships and fleet skills were a nerf to leadership in the first place.

Now you want to nerf the nerf even harder. How about we go back to the way it was- No fleet setup, everyone in gang receives the highest bonus in the gang, no max number in gang.

Gangs now have to be smaller, gangs now have to be setup with a heirarchy, gangs only get a few boosts. Joy.

Links were added. Then T3. If you want to nerf offgrid boosting, make it so only carriers and command ships can fit them.



Of course, no one in this thread apparently has even been in a proper large mining op. It's not just the rorq that would be nerfed (and you say it could be left out). But think about all the other things that would be nerfed as well- no gang bonuses unless in a single belt- can't go out cherrypicking all the belts at the same time, so they can move to another system quickly.

The problem with defending the purity of the English language is that English is about as pure as a cribhouse [lady of commercial virtue]. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.- James Nicoll

Zeomebuch Nova
Undrinkable Grog Inc.
#135 - 2012-07-28 13:16:07 UTC
Talkietoaster wrote:
I could imagine something like this

- on grid: no nerf
- on safe spot: little nerf
- near own POS: medium nerf
- near Station / Gate: considerable nerf


IMO something like this:

- on grid: 100%
- safe spot close to the fight: 50%
- off grid within force field or docking range: 0%-10%
Lin-Young Borovskova
Doomheim
#136 - 2012-07-28 13:17:04 UTC
AraniFyr wrote:
It should be on grid...too big of an advantage for such low risk


All the advantages for almost 0 risk because a well fitted one will require you have a well skilled toon/T2 ship/mods/rigs and virtue set
If they keep them out of gridd they should at least give to boosting links sign radius drawback enough so you can easily scan them and pop them.

I'm for the only reasonable option that is to forcing those to be on grid.

brb

Alavaria Fera
GoonWaffe
#137 - 2012-07-28 13:27:39 UTC
Y'nit Gidrine wrote:
A lesser tank is not an issue if you have competent logi pilots.

Remember to give your logi pilots lots of love to help them grow big and strong!

It does depend on the size of the blob.

The coordinated F1-ing of 1400mm artillery can be very pronounced in their effects on a ship's structural integrity.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#138 - 2012-07-28 14:15:11 UTC
DO NOT REMOVE OFF-GRID BONUSES. Yes, there is LITTLE risk involved.

Solution: Make Command Proccessors increase signature radius. That way if they fit 1 link they are nerfing themselves and can be unprobable. BUT if they fit 2 or 3 for 3 or 4 link T3's, then they are probable, and therefore adds element of risk.

End of story.
-Buhhd
REDNECKMINING
Fidget Spinners in Space
#139 - 2012-07-28 14:25:16 UTC
If the OG bonuses are removed, the requirement for the Rorqual to be sieged in order to give out bonuses needs to be removed as well.
Mallak Azaria
Caldari Provisions
Caldari State
#140 - 2012-07-28 14:30:03 UTC
REDNECKMINING wrote:
If the OG bonuses are removed, the requirement for the Rorqual to be sieged in order to give out bonuses needs to be removed as well.


I think the Rorq being able to siege inside POS shields is a bit of a joke to be honest.

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