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Top 10 Signs that Eve has become World of Warcraft in Space

Author
Kraythen
Lethal Riposte
#1 - 2012-03-26 07:56:17 UTC  |  Edited by: Kraythen
10. Everyone stays out of the nasty PvP zones where all those evil null sec guys and pirates that want to actually blow up ships live.

9. People spend hours arguing over which mission gives the best loyalty points.

8. People spend half their forum time screaming for someone in CCP to nerf those evil pirates.

7. The only ships CCP introduce to the game are so expensive that only a maniac would take them into PVP and not even he would be aggressive with it.

6. People are still screaming about war decs instead of dealing with the war dec corps themselves.

5. 10 Years later CCP still hasn't figured out how to fix sovereignty, create player kingdom borders or do anything to facilitate player created content but they have figured out how to get rid of all risk in empire.

4. The market still centers around a single clogged system in high sec. (So the move from Yulai to Jita worked out well didn't it ? LOL)

3. Although CCP can't figure out how to un-nerf 0.0 space, they did figure out how to let you walk in a space station so you can look cool.

2. There is actually a market panel for people to buy things to accessorize their character.

And the top sign that Eve has become WOW in space.

1. There is, no joke, an "EPIC Mission" panel in the interface. I wonder what the stats are on the reward sword?
Kyra Yaken
Doomheim
#2 - 2012-03-26 08:05:51 UTC
Excellent!

Now, the statement "go back to WoW" doesnt hold water anymore. Cause EVE = WoW

You seem like a bright person

True story Bro.

Kehro Urgus
University of Caille
Gallente Federation
#3 - 2012-03-26 08:07:50 UTC
11. This thread.

Yeeee! 

Kraythen
Lethal Riposte
#4 - 2012-03-26 08:08:19 UTC
Kyra Yaken wrote:
Excellent!

Now, the statement "go back to WoW" doesnt hold water anymore. Cause EVE = WoW

You seem like a bright person


True. Very true.

Ironic.

But true.
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#5 - 2012-03-26 08:08:38 UTC
You could have just kept your angst to one thread. You know how to leave Eve, so leave it to the players who want to play.

Trust me, I almost know what I'm doing.

MotherMoon
Tribal Liberation Force
Minmatar Republic
#6 - 2012-03-26 08:09:24 UTC  |  Edited by: MotherMoon
So in other words eve isn't a good enough sandbox in your opinion because it gives people the ability to do everything you just posted.

I thought the point of sandbox was to give players the right to play however they want? The more playstyles you can support the better the sandbox, it makes combat and war mean something. If highsec was the same as 0.0 it would be make pvp pointless, not special.
edit: In fact if eve was only PvP, it would be less of a sandbox. And I'm a logistic ship pvp junky. I never lose a ship.

http://dl.eve-files.com/media/1206/scimi.jpg

Kraythen
Lethal Riposte
#7 - 2012-03-26 08:09:53 UTC
Rico Minali wrote:
You could have just kept your angst to one thread. You know how to leave Eve, so leave it to the players who want to play.



Ahh free speech is wonderful. You have the right to try to flame and I have the right to speak my mind. Lovely isn't it.

I dont force you to read the threads. I don't force you to reply. So don't blame me for your wasted time. :)
Xuse Senna
Nocturnal Romance
Cynosural Field Theory.
#8 - 2012-03-26 08:12:04 UTC
Meh I'm still getting good fights in 'Pvp Zones'

So Meh. xD

http://img152.imageshack.us/img152/7501/mindgamesceptionfinaldr.jpg

Destination SkillQueue
Doomheim
#9 - 2012-03-26 08:34:50 UTC
Rells wrote:
10. Everyone stays out of the nasty PvP zones where all those evil null sec guys and pirates that want to actually blow up ships live.

9. People spend hours arguing over which mission gives the best loyalty points.

8. People spend half their forum time screaming for someone in CCP to nerf those evil pirates.

7. The only ships CCP introduce to the game are so expensive that only a maniac would take them into PVP and not even he would be aggressive with it.

6. People are still screaming about war decs instead of dealing with the war dec corps themselves.

5. 10 Years later CCP still hasn't figured out how to fix sovereignty, create player kingdom borders or do anything to facilitate player created content but they have figured out how to get rid of all risk in empire.

4. The market still centers around a single clogged system in high sec. (So the move from Yulai to Jita worked out well didn't it ? LOL)

3. Although CCP can't figure out how to un-nerf 0.0 space, they did figure out how to let you walk in a space station so you can look cool.

2. There is actually a market panel for people to buy things to accessorize their character.

And the top sign that Eve has become WOW in space.

1. There is, no joke, an "EPIC Mission" panel in the interface. I wonder what the stats are on the reward sword?


10. Not really. Some do, but that has always been the case.

9. As they have always argued.

8. As has always been the case.

7. You mean like the tier 3 battlecruisers, that are massively popular and cheap to use?

6. As has always been the case.

5. Except we have player made empires and have had them soon after the game launched. The only thing really safer in highsec today is CCP stopped policing the wardec loopholes and that will be coming to an end with the new wardec system.

4. What's the problem? We chose it, it's good for buyers and sellers and the lag is gone. You still have regional hubs, but rare items and bulk purchases work better with a central market hub.

3. Seems more like a case of don't want to do it or don't want to focus on it right now. 0.0 has gotten a lot of attention for good and bad in recent years. It needs it, but there are other areas that need it just as badly and you can't do it all.

2. Not the best implementation, but you've got to sell those items somehow. Or are you complaining about the fact we are allowed to buy clothing at all?

1. How else are people going to know about or keep track of those arcs? Surely you aren't suggesting, that the best similarity you could come up with was that both games utilize the word epic in describing part of their content.

I don't expect you to like the game and you've always been a bit thin skinned and easy to agitate, so your threads tend to turn to crap pretty quickly. You could still put the minimum amount of effort in your critique and complaints, instead of relying on blatant trolling and lying to make your point. It just makes you seem silly and easy to ignore, since you don't really have anything to stand on.
Tobiaz
Spacerats
#10 - 2012-03-26 08:37:38 UTC  |  Edited by: Tobiaz
Rells wrote:
10. Everyone stays out of the nasty PvP zones where all those evil null sec guys and pirates that want to actually blow up ships live

9. People spend hours arguing over which mission gives the best loyalty points.

8. People spend half their forum time screaming for someone in CCP to nerf those evil pirates.

7. The only ships CCP introduce to the game are so expensive that only a maniac would take them into PVP and not even he would be aggressive with it.

6. People are still screaming about war decs instead of dealing with the war dec corps themselves

5. 10 Years later CCP still hasn't figured out how to fix sovereignty, create player kingdom borders or do anything to facilitate player created content but they have figured out how to get rid of all risk in empire.

4. The market still centers around a single clogged system in high sec. (So the move from Yulai to Jita worked out well didn't it ? LOL

3. Although CCP can't figure out how to un-nerf 0.0 space, they did figure out how to let you walk in a space station so you can look cool.

2. There is actually a market panel for people to buy things to accessorize their character.

And the top sign that Eve has become WOW in space.

1. There is, no joke, an "EPIC Mission" panel in the interface. I wonder what the stats are on the reward sword?


10.Low-sec isn't rewarding enough to risk your small gang being hotdropped by an entire fleet. Go try out WHs.

9. People have been discussing missions like that since, maybe 2005 or so. It hasn't really changed much, excect incursions got more popular/

8. People have been screaming that since 2003, when M0o basically owned Mara.

7. In know there's inflation, but the Tier3 battlecruisers aren't THAT expensive, you know.

6. Again... not changed since 2003. Though with the decshields it has actually calmed down a bit. Inferno will have some very good changes.

5. I don't remember exactly but Sov is only 6 years old or so. And there is plenty of risk in empire (most ships destroyed is still in Jita)

4. With the removal of most high-way gates Yulai lost it's hub status. Jita became the new hub because of the abundance of players in Caldari space and the proximity to the Niarja-Kapuutenen high-way gate (which should have been removed as well). Only when Jita became too crowded, other systems become to grow as hubs, most of them already being mission-runner hubs like Dodixie and Hek. Amarr became popular, likely because it's the southern hub connected to the Niarja-Kapuutenen gate.

3. And EVE burned for that mistake in Incarna.

2. *shrugs*

1. The Epic missions are just long a string of long story-line missions. There's no purple ship at the end of them.

Good to see your posts haven't changed too much though, Rells Roll

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Written Word
Brutor Tribe
Minmatar Republic
#11 - 2012-03-26 08:48:45 UTC
The amount of stupid you contain is staggering.

Seriously. You should have added "You have to put an account name and password into the client to log on JUST LIKE WOW OMFG" and it would have been your most valid point.
Florestan Bronstein
Ministry of War
Amarr Empire
#12 - 2012-03-26 09:13:17 UTC  |  Edited by: Florestan Bronstein
obnoxious post incoming...


Rells wrote:
10. Everyone stays out of the nasty PvP zones where all those evil null sec guys and pirates that want to actually blow up ships live.

I'm playing on one the largest EU pvp realms and I see "world pvp" happening in current pvp zones.
It's admittedly a lot more quiet than it used to be a year ago but I don't see people evading Tol Barad Peninsula or the Molten Front purposely - just not many reasons left to do the quests this late into an expansion. Especially Tol Barad can become quite lively before/after battles.

Even if I queue up 15 minutes in advance I more often than not fail to get a place in the next TB battle.

Also far more high population realms on the EU servers are pvp realms than pve realms - avoidance of pvp doesn't seem to be typical for wow players.

Rells wrote:
9. People spend hours arguing over which mission gives the best loyalty points. .

past the first few weeks of an expansion reputation is generally not an issue in wow (and when it is the gains are gated anyways) - no point to argue about it.
gold in general is not a concern for most players so no reason to make a fuss over quest rewards or farming methods.

Rells wrote:
8. People spend half their forum time screaming for someone in CCP to nerf those evil pirates.

wow players spend half their forum time screaming for blizzard to encourage more world pvp.

Rells wrote:
7. The only ships CCP introduce to the game are so expensive that only a maniac would take them into PVP and not even he would be aggressive with it.

no item loss, wow players like using shiny gear in combat.
most items are bound to a character on pickup, so they can't be traded at all - there are hardly expensive items that are non-vanity.

Rells wrote:
6. People are still screaming about war decs instead of dealing with the war dec corps themselves.

war-decs what is that? horde and alliance are always at war.
Florestan Bronstein
Ministry of War
Amarr Empire
#13 - 2012-03-26 09:13:32 UTC  |  Edited by: Florestan Bronstein
Rells wrote:
5. 10 Years later CCP still hasn't figured out how to fix sovereignty, create player kingdom borders or do anything to facilitate player created content but they have figured out how to get rid of all risk in empire.

I heard some wow players desperately want player housing so I am with you on that one.

Rells wrote:
4. The market still centers around a single clogged system in high sec. (So the move from Yulai to Jita worked out well didn't it ? LOL)

I can work the auction house from Undercity or Thunder Bluff just as well as I can do it from Orgrimmar. Even the trade channel is shared between all cities.

Rells wrote:
3. Although CCP can't figure out how to un-nerf 0.0 space, they did figure out how to let you walk in a space station so you can look cool.

wow only has a crashed spaceship inhabited by goats - no space stations, sorry.

Rells wrote:
2. There is actually a market panel for people to buy things to accessorize their character.

I think in WoW that panel is called "Armor" ^^

Rells wrote:
And the top sign that Eve has become WOW in space.

1. There is, no joke, an "EPIC Mission" panel in the interface. I wonder what the stats are on the reward sword?

legendary quests are tracked no differently than normal quests.

tl;dr eve players are extremely pvp-averse and always greedy for more isk. wow is different.
fgft Athonille
Doomheim
#14 - 2012-03-26 09:14:23 UTC
ask rells about his family to make this thread even better
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#15 - 2012-03-26 09:36:16 UTC
Rells wrote:

8. People spend half their forum time screaming for someone in CCP to nerf those evil pirates.


Just like they scream over weeks when they actually are.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#16 - 2012-03-26 09:46:01 UTC
You played to much WoW

CEO of Lanate Industries

Citizen of Solitude

Ank Parkor
WildSpace Otters
#17 - 2012-03-26 09:56:56 UTC  |  Edited by: Ank Parkor
Trying to have more active players can't be wrong.
Players are the same everywhere, and what please them in a game will please them in another.

Anyway I can't remember the last time I was afraid to haul a very valuable cargo in Wow. Or knowing I have no 100% safe places. Or being destroyed during quest/missions if I do something wrong. Or being able to buy PLEX. Or being immune to nerfs.

There are hundred of differences beetween the two games and EVE stays an unsecure place where a dangerous encounter can happen all the time wherever you are.
Funny to see that the hubs are the safest place in wow and can be the most risky locations in Eve.

Seriously.... Making the game more attractive to new players while the old ones aren't screwed is good and must be done.

Long term plan >>> everything.
That's why Eve still exists and will last many years.
"Adapt or die" applies also to vets, not only to rookies.

[u]Short time trader, short term missionner, long term ambitions.[/u]

Bring justice to EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1171333

Farrisen
MoaR ChickeN
#18 - 2012-03-26 10:41:00 UTC
7. The only ships CCP introduce to the game are so expensive that only a maniac would take them into PVP and not even he would be aggressive with it.

Say whaaaaaaaaaat?

Latest ship's that got added were the Tier 3 BC's, which are pretty decent for PvP and cost's barley anything Big smile

Or are you referring to the "so expensive" T3's? Shocked

http://i.imgur.com/DWBuV.png

Originally by: CCP Spitfire: It's because of falcon.

Tobiaz
Spacerats
#19 - 2012-03-26 11:02:04 UTC
Farrisen wrote:
7. The only ships CCP introduce to the game are so expensive that only a maniac would take them into PVP and not even he would be aggressive with it.

Say whaaaaaaaaaat?

Latest ship's that got added were the Tier 3 BC's, which are pretty decent for PvP and cost's barley anything Big smile

Or are you referring to the "so expensive" T3's? Shocked


He probably hasn't learned yet about the skill-loss when you lose a T3, or he would be complaining about that as well.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Jace Errata
Caldari Provisions
Caldari State
#20 - 2012-03-26 11:06:56 UTC
Destination SkillQueue wrote:
Rells wrote:
10. Everyone stays out of the nasty PvP zones where all those evil null sec guys and pirates that want to actually blow up ships live.

9. People spend hours arguing over which mission gives the best loyalty points.

8. People spend half their forum time screaming for someone in CCP to nerf those evil pirates.

7. The only ships CCP introduce to the game are so expensive that only a maniac would take them into PVP and not even he would be aggressive with it.

6. People are still screaming about war decs instead of dealing with the war dec corps themselves.

5. 10 Years later CCP still hasn't figured out how to fix sovereignty, create player kingdom borders or do anything to facilitate player created content but they have figured out how to get rid of all risk in empire.

4. The market still centers around a single clogged system in high sec. (So the move from Yulai to Jita worked out well didn't it ? LOL)

3. Although CCP can't figure out how to un-nerf 0.0 space, they did figure out how to let you walk in a space station so you can look cool.

2. There is actually a market panel for people to buy things to accessorize their character.

And the top sign that Eve has become WOW in space.

1. There is, no joke, an "EPIC Mission" panel in the interface. I wonder what the stats are on the reward sword?


10. Not really. Some do, but that has always been the case.

9. As they have always argued.

8. As has always been the case.

7. You mean like the tier 3 battlecruisers, that are massively popular and cheap to use?

6. As has always been the case.

5. Except we have player made empires and have had them soon after the game launched. The only thing really safer in highsec today is CCP stopped policing the wardec loopholes and that will be coming to an end with the new wardec system.

4. What's the problem? We chose it, it's good for buyers and sellers and the lag is gone. You still have regional hubs, but rare items and bulk purchases work better with a central market hub.

3. Seems more like a case of don't want to do it or don't want to focus on it right now. 0.0 has gotten a lot of attention for good and bad in recent years. It needs it, but there are other areas that need it just as badly and you can't do it all.

2. Not the best implementation, but you've got to sell those items somehow. Or are you complaining about the fact we are allowed to buy clothing at all?

1. How else are people going to know about or keep track of those arcs? Surely you aren't suggesting, that the best similarity you could come up with was that both games utilize the word epic in describing part of their content.

I don't expect you to like the game and you've always been a bit thin skinned and easy to agitate, so your threads tend to turn to crap pretty quickly. You could still put the minimum amount of effort in your critique and complaints, instead of relying on blatant trolling and lying to make your point. It just makes you seem silly and easy to ignore, since you don't really have anything to stand on.


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One day they woke me up so I could live forever

It's such a shame the same will never happen to you

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