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Player Features and Ideas Discussion

 
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Ganker Wishlist: Ideas for improving suicide ganking for gankers!

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Buck Futz
Sebiestor Tribe
Minmatar Republic
#41 - 2012-03-25 16:01:25 UTC

Yeah, I'm mainly looking for some well thought out ideas that would actually benefit the profession, from people that actually do it. Pain in the ass things that could be improved or streamlined, and the like.

Yes, I want to see the game improved, but my game was mission runner baiting and high-sec ganking.
Now its mostly just ganking.

I see lots of derails with regards to PVP.

Never claimed I was a PVP expert. Hell, I still have the default settings on my overviews!

Nor do I think all dedicated gankers consider themselves to be 'PVP experts'. When gankers talk about 'high-sec' PVP, its not bragging - its simply convenient shorthand to distinguish it from boring PVE pursuits like mission running and mining.

But there is a skill set involved. Experimentation with game mechanics and teamwork is rewarded, new gankers always struggle to learn the ropes. Doing it profitably requires having a good grasp on the economic aspects of the game as well, not simply see red targets, get order from FC, push butan!

Hitting high value targets in highsec makes sense, if the goal is to injure your opponent.
German U-Boats were castigated by the Allies as being 'cowardly' or 'criminal' when they turned their torpedos on the merchant ships of the Atlantic. But by WWII, the strategy was clear: use the element of surprise to hit the targets worth hitting while evading direct military conflict if possible. The historical effectiveness of the strategy is still debated - especially after the tide turned in May 1943, but nobody can dispute that the ocean floors around the UK and US Eastern Seaboard are littered with the rusting results of that campaign.

But don't get derailed too much by the comparison, like any RL to EVE comparison, plenty of areas where its apples and oranges. Those men died. Pods are forever.
Mith'riin
Caldari State
#42 - 2012-03-25 16:05:07 UTC
Let's say....that you live in a big secure city. Would you spec somebody shotting at you just cause' you bought a new Tv ?


Let's continue with that analogy. You are at a big shopping mall, and start shotting randomly at people with a cop by your side. You are gonna get instantly killed by him.

Empire = Secured zone. I don't agree with 100% secure cause' there's nothing in this world like that. But you shouldn't be playing constantly with D-Scan while you are mining, totally afraid, in empire (For example).

I don't have a pimped tengu, in fact, mine is pretty cheap (All T2) but i have to play like i'm in low sec if the system is busy. With instant warp bookmarks and with D-Scan. All because some huheauheauheau dudes thinks that pvp is fitting 4-5 tornados in the station pop tengu's that can't even fight back.

The worse thing, is that is totally profitable to do that. Why should i care about losing some 100m top ships when i can get a 1.5b module ?

Bird is the word

Grumpy Owly
Imperial Shipment
Amarr Empire
#43 - 2012-03-25 16:10:51 UTC
Its also worthwhile remembering that perhaps war like analogies could be accomodated under war declaration mechanics and not the application of suicide ganking?
Mathias Hex
#44 - 2012-03-25 16:16:45 UTC
High sec PvP? I thought there was a low sec somewhere in game hmm does high sec actually have high security hmm and low sec has low security for pirates and the like to thrive... Now that just doesnt make any sense!

I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k.

Tanya Powers
Doomheim
#45 - 2012-03-25 16:39:24 UTC
Usul Atreides wrote:
Qvar Dar'Zanar wrote:
Usul Atreides wrote:
This is EVE - it's harsh. Deal with it.


'And if CCP says it's not, and want to change it, we will whine until it is', you should add.

Funny how "pvpers" pictures their own opinion about what Eve is even above CCP itself.


EVE is a PVP based game. Its economy relies upon the destruction of player created assets. Even if you're a miner, you're still participating in/fueling PVP in a way.

I suppose you think that CCP doesn't want its game to be harsh? Roll


Yes please explain us how harsh gankers life is when they will almost never gank if no profit, except mining gankers but it's another thread about stupid guys shooting their own foot.
Please explain me how much assets the ganker puts on the line when his carrier/dreadnaught alt is taking dust in low sec (mwahahaha pusssie!!) and when all his assets are in NPC stations.

Now this is indeed a hell of risk taking in assets, I mean you put an alt one gate behind or outcome and you scan, this is important right? -yeah sure this IS effort.
Now at next gate you target and hit F1, jesus the guy sweats so hard making this effort it's smells right here.

Has someone says just above, High sec is the securest place in all new Eden for criminals of all kinds, Faction police are a poor implementation that have no meaning for what they do followed by Concord.
It's ok everyone understood from long now that you guys want it all easy, "I win" buttons, overpowered tools, never take a risk or minimum, use fake excuses etc etc.
Thing is that everyone is tired of your wines, tired of you wasting this game, tired of your bad posting (worst than mine I must admit)
Mukuro Gravedigger
Republic University
Minmatar Republic
#46 - 2012-03-25 16:45:47 UTC
As a side note to the main topic of this thread, I never did understand why it was possible to regain security status so easily by shooting some rats?

What if CCP made it that once a player reached -5.00 (or lower) status, that player could never regain status? That is, the player is considered an outlaw by society and no matter how forgiving that player becomes in later life, no matter how many "evil" npc rats he or she destroy, they are forever labeled and could never come back.

It would give casual gankers something to consider, no?
Roll Sizzle Beef
Space Mutiny
#47 - 2012-03-25 16:48:01 UTC  |  Edited by: Roll Sizzle Beef
Make ganking too easy and highsec becomes more dangerous than any other space. You cant protect "your" highsec space from invading gankers. You could make gankers for ganking gankers but there is no profitable gain in that other then their own temporary downtime. You cant shoot first and any ganker worth their ship will make sure you wont have time to retaliate as they are set to beating the concord clock.

1. no reward from podding? other than tears? That's the whole point of podding is to further inconvenience the loser. Its implant destruction is just extra tears. No transferring such assets ever. If you cant unplug without destroying the chip, then you shouldn't be able to loot it. If this ever happens, then everyone should be able to biomass a jumpclone for a fee and recollect all their implants.

2. No problem with making everything scannable and show up in kills.

3. Current amount of time is just fine. Its evident in the ganks every day. If your internet sucks. Deal with it~

4. Fanfest has shown plans for a Pop-up aggression lock or unlock. So players who want to gank don't have extra clicks. and those who don't want to accidentally do anything illegal physically cant miss click

People at fanfest has good ideas for pirates. and sec status. Current plan was you can regain sec status killing -5 and below players but an idea was -5 and below players should get some kind of reward for killing +5 players. Such as Pirate LP. This should also work with gankers.
Xen Solarus
Furious Destruction and Salvage
#48 - 2012-03-25 17:17:25 UTC
Buck Futz wrote:

Beyond 'ship loss' however, there is a great deal of uncertainty involved. Ganks fail all the time.

-You may fail to kill the target, and get a big 'lol' in local, and lose the ship anyway.
-The loot you are attempting to steal fails to drop, which costs you ISK and time.
-The loot you are attempting to steal is stolen by someone else, which costs you ISK, time and sucks as well.
-Your -10 ganking alt (and POD!) can be jammed, scrammed, neuted or popped by any bystander, at any point in the process.

And of course, naturally, we generally only punish the carebears that are guilty of gross negligence.
-Failing to tank a 250M Exhumer.
-Hauling hundreds of millions or billions in a T1 Industrial.....AFK.

Most of the carebears, despite posting garbage on here, are probably bright enough to avoid being ganked, simply because they bother to read these forums and (possibly) apply what they learn here to their game.

Here is the important bit though:
I've killed hundreds of Exhumers. You know what I've noticed about my favorite icebelt hunting grounds?

Miners are FEWER.....but those left ARE LEARNING TO TANK!
Its amazing. As a result - have to leave many of them alone, as I don't have sufficient firepower to take them solo. Tornado is good, but can't do everything.

Further, they are ORGANIZING. Doing everything they can to make my life more difficult, warn the 'non-botting' Exhumers in local, and impede my attacks and looting. And I say, good for them!

Its exactly what EVE is about, even in highsec. I'll still smack and local and harvest as many bots as I can, but it keeps me interested because they make it challenging...! Worst thing CCP could do, is just step in and let them all go back to tanking with Cap Recharger II's and mining AFK.


You've made some very good points, and people improving and adapting to what eve throws at them is a good thing. My main problem is that many players will just stop playing instead, especcially when getting hit by gankers that are looking more for tears than actual profits.

My opinion on ganking would disapear instantly however if the bounty system was fixed and actually worked. Having a viable responce for those not interested in PvP would instantly justify ganking in high-sec, whilst simultaneously giving birth to the Bounty Hunter profession that CCP just LOVES to advertise. Bounty hunting would be like the anti-ganker profession, and would lead to even more PvP, which is what they want, so they like to go on about.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Krixtal Icefluxor
INLAND EMPIRE Galactic
#49 - 2012-03-25 17:17:41 UTC  |  Edited by: Krixtal Icefluxor
God I Love Me This Lazy High-Sec Ganker QQ !!!!!!!!!!! (slurp CryCry, nomnomnomnomnom)

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#50 - 2012-03-25 17:21:17 UTC
Usul Atreides wrote:
EVE is a PVP based game.



Big Fat Liar.

It's a SANDBOX.

Get used to it or go elsewhere.........after almost 10 years it still can't sink in, huh.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Herr Wilkus
Aggressive Salvage Services LLC
#51 - 2012-03-25 17:27:24 UTC  |  Edited by: Herr Wilkus
Roll Sizzle Beef wrote:


1. no reward from podding? other than tears? That's the whole point of podding is to further inconvenience the loser. Its implant destruction is just extra tears. No transferring such assets ever. If you cant unplug without destroying the chip, then you shouldn't be able to loot it. If this ever happens, then everyone should be able to biomass a jumpclone for a fee and recollect all their implants.

2. No problem with making everything scannable and show up in kills.

3. Current amount of time is just fine. Its evident in the ganks every day. If your internet sucks. Deal with it~

4. Fanfest has shown plans for a Pop-up aggression lock or unlock. So players who want to gank don't have extra clicks. and those who don't want to accidentally do anything illegal physically cant miss click

People at fanfest has good ideas for pirates. and sec status. Current plan was you can regain sec status killing -5 and below players but an idea was -5 and below players should get some kind of reward for killing +5 players. Such as Pirate LP. This should also work with gankers.



1. Tears fuel my ship, but PLEX requires ISK. Further, in a larger economic sense implant destruction is NOT an ISK sink. (you didn't argue this, but someone else did) Market Discussions gurus can explain anyone why. If anything, it would provide significant downward pressure on implant prices and make high-grades more affordable for everyone. Would actually give a purpose to corpse collecting rather than just gag-contract offers to taunt people with in local.

2. Agreed, Orcas need a cargo bay fix.

3. Current amount of time is fine - now - but Buck seemed to be arguing that it would be reasonable to relax Concord response when "Crimewatch" is implemented in the future. After the high-sec player base is given further incentive to intervene. Myself, I hope 'Crimewatch' is WAY in the future. Like, after the rest of Incarna is implemented, perhaps.

4. Yes, pop-ups will cease to be a problem for gankers in the future. Other SN 'trickery' professions will be wrecked, but gankers clearly benefit here. Some kind of bonus reward for outlaws killing +5 "goody little-two shoes" players would be an excellent idea.

--Also, that Tanya Powers carebear has got to be the dumbest player on this thread. Can't finish a coherent sentence or thought, trashes up a decent thread with nothing but abuse, uninformed opinion, ranting and obv derails. Buck Futz at least orders his thoughts, is rational - and doesn't offend my sense of order and grammar with verbal diarrhea.

I concur, though - Grumpy Owly and a couple others are at least bringing good discussion to the table, if no new ideas.

EDIT: Oh wait, Krixtal Icefluxor is here. Sorry, Tanya - now you are only the second dumbest person on the thread.
Im Super Gay
Investtan Inc.
The Republic.
#52 - 2012-03-25 17:35:24 UTC
Actually the safest way to move T2 bpo's is to put them in a small can, trade the can to an alt, and then have the alt courier contract the can back to you. Once the can is in the plastic wrap, throw it in a cloaky buffered T3 and you're set.
Poetic Stanziel
The Scope
Gallente Federation
#53 - 2012-03-25 21:23:38 UTC
Professor Alphane wrote:
But why when they can cry and whine on the forums about how they should be able to rob candy from babies with no real recourse...
Are you admitting that you're just a candy-ladened baby? Clueless in this game, and that you require, need, game mechanics to protect your skillless ass?
Ludi Burek
The Player Haters Corp
#54 - 2012-03-25 23:49:12 UTC
Not responding to a "ganker wishlist" at this time as it's a futile effort.

I would just like to state for all those people that just don't get it.


Ganks in high sec are not about being a space samurai, wondering around matching your pvp skills with others. It's about killing swiftly and moving on, mostly for profit, sometimes for punishment, other times for indirect gain. Where do people get this idea that at P v P has to emulate jousting. It is piracy like advertised on the box. Plundering the shipping lanes. These shipping lanes are not in low sec bros. Killing moron fitted tech 1 cruisers and BCs in low sec is the dumbest thing in eve I can contemplate of doing tbh.

So those saying get out of high sec, completely miss the point and don't even get what this game is about.


Finally, what makes people think they are entitled to absolute safety doing profitable activities and then using their profit to interact further with the wider population of eve that is constantly at conflict. You don't see a problem with that? Just because you like it or you prefer it. Newsflash, everyone prefers to just push button for isk risk free. Seriously, if people cannot see the imbalance of complete safety, they are beyond reasoning.


Also, if you see "tears" in my post, go visit a psychiatrist immediately.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#55 - 2012-03-25 23:59:51 UTC  |  Edited by: Terminal Insanity
100% agreed with OP on these.

Especially the Orca. It hauls items around and nobody can detect it. its obviously a bug. Same with boxing boxes to hide contents. Cargo scans should always see through anything.

If you want to make a special container resistant to scans, make it resistant to NPC scans as well, and limit its size/use so you cant just stuff your cargo full of invisible items.



Pods should be salvageable for their implants or reprocessed in some way. Pods are the hardest to catch, they should be worth SOMETHING to us.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Grumpy Owly
Imperial Shipment
Amarr Empire
#56 - 2012-03-26 00:06:19 UTC  |  Edited by: Grumpy Owly
Herr Wilkus wrote:

1. Tears fuel my ship, but PLEX requires ISK. Further, in a larger economic sense implant destruction is NOT an ISK sink. (you didn't argue this, but someone else did) Market Discussions gurus can explain anyone why. If anything, it would provide significant downward pressure on implant prices and make high-grades more affordable for everyone. Would actually give a purpose to corpse collecting rather than just gag-contract offers to taunt people with in local.


I'm fully aware of the fact that assest destruction is not an ISK sink. The sourcing of new implants is however under the NPC LP system. As such the idea of have a fifty-fifty chance of obtaining +5 implants from simply extracting or "recycling" them from corpses implies a significant reduction in the current sink useage. Your correct it will act to reduce prices, but that was also part of my points in how it would impact the LP rewards and current economy by simply providing easy sources of high valued assests. So much so that it would simply make it the most economic process to aquire implants, somehow this doesn't sit well, especially when these rewards have in no way been considered with any offset with either risk or effort.

It is also perhaps relevant of the posts that provide examples of how suicide gankers can plex in an afternoon or an evening based on recent reports from the "Crime Spree" testimonials. So I hardly see a need to provide simpler significant isk sources into the mix as a result.

It also cheapens the desired proposals of making pod killing more relevant as a security issue. Perhaps add insurance for implants to make it relevant for extractions but not as competative, rewarding or easy as you are currently proposing or the removal of the associated isk sinkage which could be accomodated with NPC costs to perform. It would also need a rebalance of LP costs as a result imho.

Quote:
I concur, though - Grumpy Owly and a couple others are at least bringing good discussion to the table, if no new ideas.


Appreciate the confidence, but I will continue to repeat the message on BH aslong as it is needed. I have been curtailing my involvement to where it's best topically involved.

Also the ideas on smuggling I quoted and posted in the AH are a relatively new introduction if pre-fanfest. (Originally posted in F&I a while ago where I encouraged people to suggest possible other criminal elements to cover as part of a process to review criminal behaviour as part of a larger and more comprehensive proposal)

Principally, however, I'd like to think the BH as a kind of reward to the criminal element. As it may provide an enrichment in the funsics commodity amongst other reasons I have mentioned previously.
Nylith Empyreal
Sutar Rein
#57 - 2012-03-26 00:09:58 UTC
Both adverse to conflict and clicking anything outside of the highest module tier. You cannot exist without the other at this point, equilibrium must be maintained. Shocked

Who's the more foolish the fool or the fool who replies to him?

Ocih
Space Mermaids
#58 - 2012-03-26 00:22:51 UTC
Nobody points out the truth.

Gate/ station camper, suicide, gank PvP in EVE is boring.
Sure you will get a kill here and there but for the most part you don't. It's a huge time sink with a reward lottery that is minimal at best. Payload kills are one in a million and rumors of payload killmails feed the scam.

Nobody is making billions bringing T2 BPO's in with an Orca. T2 BPO's never leave thier stations. You don't even see copies of them in Jita.

What you really mean is you want suicide griefing and gate camping to be fun. Too bad.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#59 - 2012-03-26 00:27:25 UTC
Ocih wrote:
Nobody points out the truth.

Gate/ station camper, suicide, gank PvP in EVE is boring.
Sure you will get a kill here and there but for the most part you don't. It's a huge time sink with a reward lottery that is minimal at best. Payload kills are one in a million and rumors of payload killmails feed the scam.

Nobody is making billions bringing T2 BPO's in with an Orca. T2 BPO's never leave thier stations. You don't even see copies of them in Jita.

What you really mean is you want suicide griefing and gate camping to be fun. Too bad.


Hrm, i never considered this.

You're right, PvP is pretty boring. I guess i'll have to buy a hulk and have some fun

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#60 - 2012-03-26 00:43:06 UTC
Large Collidable Object wrote:
Grumpy Owly wrote:
Orca Corporate hanger bays[...] And also to NPC custom scans



That was changed quite some time ago iirc...


It was changed so that npc's can scan it but not players. Now you get busted for smuggling in an Orca.

It was part of a mechanic change that was for WiS, since they scrapped that the mechanic is indefinitely broken.

internet spaceships

are serious business sir.

and don't forget it