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How much can you actually see in 14 days?

Author
Barbie D0ll
Imperial Academy
Amarr Empire
#21 - 2011-09-13 21:29:04 UTC
lowsec is where highsec and nullsec collide, you will occasionally find fleets of supercarriers, pirate blobs, and various lucrative opportunities, that is if you dont die in the process of doing them.

in lowsec, there arent any warp disurption bubbles, but there are pirates, nullsec alliance fleets, people just trying to secure their "claimed space", and people that just want to be left alone.

you can survive in lowsec, but always expect to be podded 1 jump into lowsec. if not, sooner or later. there are lots of moneymaking opportunities in lowsec but most of the people there are living there for the KILLS, not the money.

on another note, be wary of EVERYONE in lowsec and nullsec since SEC status doesn't accurately represent who they are. always assume first that everyone is lying just to get a chance to take your stuff and kill you or kill you and take your stuff
Mara Rinn
Cosmic Goo Convertor
#22 - 2011-09-14 00:13:17 UTC  |  Edited by: Mara Rinn
I would highly recommend dabbling in exploration (there's a hisec exploration-based PvP career called "Ninja Salvaging" which is interesting), or look towards running in Incursion fleets. Incursions are beyond a 14 day trial of course, since you will need many skills trained to 5, but reading the materials available through or linked from BTL's EVE Incursions site should give you some ideas.

NB: I'm only suggesting Incursions as a medium-term goal because it's social, it helps you learn fleet operations that will translate nicely into PvP, and it will inevitably help you learn to cope with loss (by causing you loss). And yes, I do consider Ninja Salvaging to be a worthwhile activity. I'm not going to make pronouncements about the morality of Ninja Salvaging. EVE is a game of piracy and capitalism, and as Jean-Baptiste Emanuel Zorg would tell you, destruction is part of any healthy economy.
J'Poll
School of Applied Knowledge
Caldari State
#23 - 2011-09-15 13:12:33 UTC  |  Edited by: J'Poll
o/,

Let me first welcome you to EVE online. I have been reading through your post and have some information that might benefit you.
As mentioned above all other players in EVE are usually learning stuff on a daily basis, even the most veteran players. And all of them were in the same shoes you are in now. On carreers, you aren't stuck with any of them, you can switch carreers when you want of even mix them. It's all depending on what you spend your time on skilling skills.

First of all, there is a difference between NPC corporations and Player corporations.

NPC corporations are 'runned' by NPC. These corps offer mission agents from which you can run missions (for standing, ISK and LP). These corps also have many players in it but in my honost opinion most of them are eighter alts or griefers (as NPC corps can't be war declared) and usually don't do much togehter though they do help out if you ask questions to them. And yes from which corp you run missions matters in some extend, don't expect many industrial mission from for instance the Caldari Navy.

Player corporations are completely runned by players. This has some benefits like their members help eachother and do stuff together. Also the player base of a player corp is usually likeing to do the same stuff in EVE. Side note: Even when you are in a player runned corp you can do missions supplied by Agents from a NPC corporation

My suggestion is to stay in a NPC corp (you can't switch NPC corps btw) and find out what your carreer is going to be like. When you find that out, search for a player corp that does the same stuff you like and join them. Don't be affraid if this doesn't turn out well, you can always leave the corp and join another one.

Regarding side note A:

Trading can be done and can be lucrative. But with trading it take money to make money. And also it takes time to get to know your market, what is in demand, at what prices and where.

Planetary Interaction can be good too but that only counts for low-sec and null-sec planets (more on sec level later on), also shipping command centres is difficult on a trial as they are 1000 m3 each and you can't fly industrial ships.

Regarding side note B:

There is a lot of griefing in EVE as almost anything goes, so expect scammers, suicide gankers, pirates that ransome your ship etc.

Regarding side note C:

There are player corps in low-sec (and even null-sec) that recruit new players. Though they are rare and trials will be even harder this is as new players / trials can easily be spies that will infiltrate the corp to get intel on people and ships.



Security levels in space (found in the top left corner of the screen)

Hi-sec / security level: 1.0 ~ 0.5 / CONCORD (NPC polic) will help you if shot at without legit reason. There are also guns on stations and gates.
Low-sec / security level: 0.4 ~ 0.1 / Only guns on gates and stations, CONCORD won't help you here. expect to be shot at here. Warp bubbles aren't allowed in here.
Null-sec (also called 0.0-sec) / security level: 0.0 ~ -1.0 / Anything goed here, players make the laws around here. wondering in here usually ends up being shot and killed on sight.
W-space / in wormholes / Same rules as null-sec count here.



Some basic rules of EVE:

1.) Don't fly what you really can't afford to loose (this counts especially later on when you fly expensive ships, have expensive fits on it and precious stuff in your cargohold).
2.) Don't trust just anyone (EVE is filled with griefers, don't expect anybody asking for help etc to be honost)
3.) Don't accept any screen without reading it thoroughly. (EVE is also filled with scammers aiming for auto accept clicking pilots)

If you still have questions, don't hesitate to open a conversation with me when i'm online or mail me ingame.

J'poll

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Magda Sinitiainen
Doomheim
#24 - 2011-09-16 06:06:34 UTC
Barbie D0ll wrote:
lowsec is where highsec and nullsec collide… you can survive in lowsec, but always expect to be podded 1 jump into lowsec. if not, sooner or later… always assume first that everyone is lying just to get a chance to take your stuff and kill you or kill you and take your stuff

Sounds like the mean streets… better make sure I have savings to fall back on before I venture out that far. No need to rush getting my clones blowed up, I suppose.

Mara Rinn wrote:
I would highly recommend dabbling in exploration (there's a hisec exploration-based PvP career called "Ninja Salvaging" which is interesting), or look towards running in Incursion fleets. Incursions are beyond a 14 day trial of course, since you will need many skills trained to 5, but reading the materials available through or linked from BTL's EVE Incursions site should give you some ideas.

Both of those sound pretty interesting, I hadn't really considered playing a 'baddie' in this game. The Ninja one seems pretty fun, probably a good way to quickly build a bad reputation, haha. On the other hand, it sounds like I'd need to make powerful friends to run on Incursions since the players doing them appear very organized.

J'Poll wrote:
Let me first welcome you to EVE online. I have been reading through your post and have some information that might benefit you.
As mentioned above all other players in EVE are usually learning stuff on a daily basis, even the most veteran players. And all of them were in the same shoes you are in now. On carreers, you aren't stuck with any of them, you can switch carreers when you want of even mix them. It's all depending on what you spend your time on skilling skills.

First of all, there is a difference between NPC corporations and Player corporations[…]

My suggestion is to stay in a NPC corp (you can't switch NPC corps btw) and find out what your carreer is going to be like. When you find that out, search for a player corp that does the same stuff you like and join them. Don't be affraid if this doesn't turn out well, you can always leave the corp and join another one.

Regarding side note A:

Trading can be done and can be lucrative. But with trading it take money to make money. And also it takes time to get to know your market, what is in demand, at what prices and where.

So I guess this means I will be in STI for a while then. The corporate channel there is very quiet, I wonder if it's mostly paranoid beginners.

Do you have a suggestion on how much seed money it would take to start station trading as a rookie?

I'm still not sure what direction I'd like to take. With the tutorials done, I will take the advice given and go start the Epic Missions.

The advice given is much appreciated, thanks!
malaire
#25 - 2011-09-16 09:42:55 UTC  |  Edited by: malaire
Magda Sinitiainen wrote:
So I guess this means I will be in STI for a while then. The corporate channel there is very quiet, I wonder if it's mostly paranoid beginners.

After you leave that beginning corporation (by joining player corporation), you can never get back to it. So it mostly has beginners who have never been in player corporation, or alts who don't care which corporation they belong to.

Magda Sinitiainen wrote:
Do you have a suggestion on how much seed money it would take to start station trading as a rookie?

There are items for any ISK amount you want.

For example 2,000 ISK is enough to start trading with "'Malkuth' Assault Missile Launcher I" in Oursulaert:
Market Data / Price History
You could make buy order at 1,700 ISK, and when someone sells that item to you at 1,700 ISK, you can then make sell order at 19,700 ISK and wait for someone to buy it from you. This gives you 18,000 ISK profit (minus taxes and broker fees which take few percent off).

Low/High columns in market history shows that each day this item sells at small price (2,000 ISK or less) and high price (usually over 20,000 ISK) so profit can be made daily. Granted volume is small (10-20 items per day) but for initial testing this works.

(And if I were to give really profitable example here, it would not be profitable anymore after few traders had read this message.)

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

mxzf
Shovel Bros
#26 - 2011-09-16 16:59:27 UTC
Magda Sinitiainen wrote:
Side Note C] People mention High Sec vs Low Sec systems, I suppose this is a point of contention for some players. Do the Low Sec alliances keep newbie freelancers trapped in High Sec, or something? Just curious, since I won't experience this warfare directly during trial.


It's not that anyone is physically kept in highsec, but in highsec CONCORD (the police) will show up and kill anyone if you attack you (and escaping from CONCORD by any means is considered a bannable exploit, so they WILL die if they attack you). There's no such protection in low/nullsec, so lots of pirates and such will attack anyone they can in lowsec.

Further reading: Link
Magda Sinitiainen
Doomheim
#27 - 2011-09-17 04:04:26 UTC
malaire wrote:
(And if I were to give really profitable example here, it would not be profitable anymore after few traders had read this message.)

You example was great, thank you. I'm going to try it out the next time missions don't sound like fun.

mxzf wrote:
Further reading: Link

This gives a clear picture, thank you.

Clipping along with these missions, they are easy and pay a lot, but they do get monotonous after a while.
Akita T
Caldari Navy Volunteer Task Force
#28 - 2011-09-17 10:11:46 UTC
Well, thing is, you don't need to "try out" EVE on a 14-day trial account.
You could be doing that instead on a 51-day FULL account at minimal cost (or even absolutely no cost) if you can only find a FRIEND(ly enough) player that has some reason to trust you.

Allow me to explain how that is supposed to work.

We have these 21-day "buddy" trial invites that current players can send out (right now it's max 10 per month per paid account).
When (or, well, if) the "buddy" activates his trial account to turn it into a full account with one of the accepted payment methods (and PLEX is one of them), the one that invited him gets either a PLEX or 30 days of gametime (he selects his rewards when he sent you the invite).
So, basically, if you can find a player that trusts you enough to loan you a PLEX for a few seconds in order to use it for activation, he can get his PLEX back from the system, while you basically get 21+30=51 days of FULL gameplay experience, no trial account restrictions whatsoever, at no charge at all.
Obviously, you could be somebody's alt and just scam him for that PLEX, so sending this type of invite and assisting the newcomer in this particular way is best reserved for people you actually do trust (so, people you know well in some other game, or at least RL acquaintances).

Alternatively, there's quite a few people that offer to send you a large amount of ISK after you do subscribe with cash from one of these buddy invites.
https://forums.eveonline.com/default.aspx?g=posts&t=9874
Unlike the previous example however, there is far less risk involved on both sides (the inviter at worst risks not getting a cheap PLEX but loses nothing he already has ; the invitee at worst risks not getting the ISK fast enough), because, as it says in there:
"Any forms of scamming are prohibited and will be dealt with by EVE Online customer support. These transactions are considered to be transactions affecting new subscriptions and scamming may result in action being taken on your account."
Magda Sinitiainen
Doomheim
#29 - 2011-09-18 04:41:10 UTC
A number of people have contact me about what you described... but to me it didn't seem legit, so I just let the offers 'lapse'. I guess that I was wrong (based on the link you provided), but even so... I don't want to make another character.

Well, with 6 days left, it seems perhaps I've seen most of what I'm going to see on the trial (outside of small-scale PvP, which could be had if I joined a trial-friendly corporation). Probably wouldn't hurt to sub for one month, try Trading/Contracting, try to find some PvP with some throw-away ships, maybe explore Magnetometric sites or even ninja salvage. Then see if it's really worth sticking around. So far... I'm still... unconvinced.
Akita T
Caldari Navy Volunteer Task Force
#30 - 2011-09-18 11:17:38 UTC
Magda Sinitiainen wrote:
A number of people have contact me about what you described... but to me it didn't seem legit, so I just let the offers 'lapse'. I guess that I was wrong (based on the link you provided), but even so... I don't want to make another character.

This character right here (which has been around for 5+ years) is actually (IIRC) on the SEVENTH trial account I have created for EVE... granted, most were abandoned because I didn't have the time to properly play any of them for too long (RL obligations), and there were usually rather long breaks in between some of those trials so I did have to relearn a few things... but still, it's really not like one or two weeks of trial-level gameplay is really going to mean much at all to you even half a year down the road after activation. Or after some of the major patches. Heh.
Asana Keikira
Doomheim
#31 - 2011-09-18 13:40:55 UTC
Magda Sinitiainen wrote:


Probably wouldn't hurt to sub for one month, ... Then see if it's really worth sticking around. So far... I'm still... unconvinced.


This is a game that some people have to really have it grow on them before it really takes hold. There's just so many different things to do that it's impossible to even dabble in everything before the trial is over, or even the first month of subscription. As converting from the trial is only $20 US, it's not a terribly unreasonable amount to have more time to check out the game. Take me, for example. I played for a couple months about 6 years ago and it really didn't click then. It's only been this time around that I really enjoyed playing that's convinced me to stick with it this time. (Even re-rolled a new character, because initially I was lost on my original one.)

One suggestion I would make is get yourself in a player corporation as soon as possible. Depending on what you want to do, you can generally find a corp that will fit your needs. Just take your time before deciding and joining one, to make sure it's going to be right for you.
Magda Sinitiainen
Doomheim
#32 - 2011-09-20 19:19:37 UTC
Well, thanks go to everyone who responded. I subbed up for one month last night, and will try some things in that time which I could not do on the trial. So I hope, anyway.

Been working for Wiyrkomi Peace Corps, rewards are decent: started buying up those implants for missile skills. Piloting a Caracal now, and should be wrapping up the Sisters of Eve missions before too long. Also made 2 station trading alts in other empires, and would like to try that out soon.

14 days was enough to whet the appetite, just as intended I assume.
Atlas Phoenix
Doomheim
#33 - 2011-09-20 21:36:31 UTC
Akita T wrote:
Well, thing is, you don't need to "try out" EVE on a 14-day trial account.
You could be doing that instead on a 51-day FULL account at minimal cost (or even absolutely no cost) if you can only find a FRIEND(ly enough) player that has some reason to trust you.

Allow me to explain how that is supposed to work.

We have these 21-day "buddy" trial invites that current players can send out (right now it's max 10 per month per paid account).
When (or, well, if) the "buddy" activates his trial account to turn it into a full account with one of the accepted payment methods (and PLEX is one of them), the one that invited him gets either a PLEX or 30 days of gametime (he selects his rewards when he sent you the invite).
So, basically, if you can find a player that trusts you enough to loan you a PLEX for a few seconds in order to use it for activation, he can get his PLEX back from the system, while you basically get 21+30=51 days of FULL gameplay experience, no trial account restrictions whatsoever, at no charge at all.
Obviously, you could be somebody's alt and just scam him for that PLEX, so sending this type of invite and assisting the newcomer in this particular way is best reserved for people you actually do trust (so, people you know well in some other game, or at least RL acquaintances).


Wouldn't this bring about sanctions against the person using an alt to scam the PLEX? I just started a trial account (after abandoning the burning ship that is WoW) and I too was curious about how much could be done in 14 days, which lead me to this thread.

Obviously for new people like me the scenario that Akita has described sounds ideal, you essentially get a fully functioning account for 51 days, and the person that offers their PLEX just gets another back. This is of course, as pointed out, the person accepting the invite isn't a scammer. Which brings me back to my original question, wouldn't CCP punish people who essentially stole these PLEXes as an abuse of a recruiting tool? Or would they just say "well it's your own dumb fault for offering a person your PLEX to begin with"? Sounds like an awesome way to let people dive a little further into the game and build up a bigger investment in time and interest that may be harder to walk away from than a 14 day trial.

I"m leery of these deals that offer free ISK for signing up and getting someone a PLEX from their buddy offer. Sure they give you 200 isk for free and show you how to grow it. Later on when you're off doing something with a valuable ship and/or valuable cargo they come find you to "collect" on their investment and harvest you like a ripe fruit. Let the person make a ton of money, act like their friend, and then come and take it all back. Of course that's just the pessimist in me talking, but from the sounds of it, a little cynicism goes a long way toward not getting butt hurt =P.

Also, is anyone able to provide a link to a thread that could help figuring out some the EVE terminology? I'm not having much luck using the search feature to find a link on the specific slang for this game. Some terms are universal in the gaming world, like Carebear, for instance, but I have no idea what a tackler is XD. This game is a LOT of reading and learning, and I've got a million questions, so starting with learning the jargon will go a long way into deciphering some of the terminology used in these threads. Thanks in advance =)
Akita T
Caldari Navy Volunteer Task Force
#34 - 2011-09-20 22:56:20 UTC  |  Edited by: Akita T
Atlas Phoenix wrote:
[...]Wouldn't this bring about sanctions against the person using an alt to scam the PLEX?[...]

Almost certainly no.

Basically, PLEX is an in-game item, and as such, you can feel free to scam it any way you like from others, and asking for one as loan to activate your buddy account is just one of the many possibilities.
Scamming for just about anything (as long as it does NOT rely on an exploit to pull off) is "default allowed", with only two exceptions I can think of - before, only for character transfers, now also for ISK promised upon buddy signup.

Unless they make an announcement that this specific type of scamming will get punished from now on, there's no reason to believe GMs would bother to step in and correct or punish any of it for the time being.

An argument could be made that maybe they should start doing that, but I'm not sure if it's such a good idea to expand scam protection so much - especially if people start to use this massively (be sure that they will use this heavily if this is made scam-proof) - if CCP really wanted a truckload of people to have 51 days of full account gametime for free, they would just lift all trial restrictions and make all trials that long instead, no ?

Atlas Phoenix wrote:
[...]is anyone able to provide a link to a thread that could help figuring out some the EVE terminology?[...]

http://wiki.eveonline.com/en/wiki/List_of_EVE_Online_terms_useful_to_new_players

You might like to navigate around that site a bit more beyond just that page Blink
Mara Rinn
Cosmic Goo Convertor
#35 - 2011-09-20 23:51:27 UTC
Oh! If you want something fun to try out, look up Red vs Blue. I didn't see it on this page, but it is mentioned in the "What to do in EVE Online" resource. It's instant-on PvP in hisec. I think RvB are at war with EVE University at the moment too. Of particular interest will be the RvB Rules and Guidelines post. Create a new character in one of your spare slots, train that character to fly a frigate and use one weapon system and tackle (e.g.: punisher w/lasers, scram). Bring that character out to play when you're looking for inspiration Smile

If you enjoy that, head over to the recruitment forums and look for a pirate or mercenary corp which is currently recruiting.
Ogi Talvanen
Deep Core Mining Inc.
Caldari State
#36 - 2011-09-22 12:01:38 UTC  |  Edited by: Ogi Talvanen
Ketih Godron wrote:
I love it, what are these griefer alliances you speak of and how does one join?


"Griefer alliances" are one of most organized cool ppl you can meet and have fun with.
Liz Laser
Blood Tribe Inc
#37 - 2011-09-23 21:33:37 UTC
As far as being hesitant to go out into the harshness of lowsec/hi-sec, I always suggest being sure to leave one or two moneymaking ships back in high-sec and then head out to adventure.

Any reasonably decent corp will show you how to make plenty of money to make it worthwhile being out there or provide you with plenty of PvP action, or BOTH.

But always leave yourself the means to earn if you return to high-sec without having to start all over again in a frigate. :-)
Magda Sinitiainen
Doomheim
#38 - 2011-09-23 23:52:29 UTC  |  Edited by: Magda Sinitiainen
Liz Laser wrote:
As far as being hesitant to go out into the harshness of lowsec/hi-sec, I always suggest being sure to leave one or two moneymaking ships back in high-sec and then head out to adventure.

Any reasonably decent corp will show you how to make plenty of money to make it worthwhile being out there or provide you with plenty of PvP action, or BOTH.

But always leave yourself the means to earn if you return to high-sec without having to start all over again in a frigate. :-)

This is something I probably should have done on the trial but didn't. Still, even without a corporation to save the bacon, I could leave a Destroyer and/or Cruiser at home base and kamikaze my way into 0.4 in a Kestrel or something. Seems like that would be possible during trial.

So yeah, any trial guys reading this: it might be fun and what you lose shipwise can be replaced in 2-3 epic missions, I'd say.

Pirate
Baneken
Arctic Light Inc.
Arctic Light
#39 - 2011-09-29 11:36:36 UTC
Best place to start living in low sec is near providence since Unlike other null sec coalitions we don't shoot everyone in sight.
However there are pirates roaming the systems and our defence fleets cannot be every where at once.
So just running off to low sec would be a bad idea for a new comer even if it's safest low sec region in the game and also busiest.
This policy is called NRDS, you can see "known criminals" from this list http://kos.cva-eve.org/ how ever due to you being on trial and having being only in NPC you will get accused for being a spy and such quite often.

Anshio Tamark
Caldari Provisions
Caldari State
#40 - 2011-09-30 22:43:06 UTC
Well, you can do a lot in just 2 weeks, depending on how much time you have for playing EVE.

First, there's mining. It's boring as heck, not very lucrative in your early days, and you feel like dying inside slowly while doing it... (Coming from the mining director of a mining corp, that's kinda ironic...) You shouldn't dabble too much in mining until you can at least fly an Industrial ship and a Mining Frigate (so you can jet-can mine) or until you get recruited by a corp with an Orca.

Then there's exploration, my favorite pass-time. In a good cluster (a group of systems with low population or interest to other players) can easily give you a hundred million ISK in high-sec... A week. And that's when you're still only on your first 14 days. with my skills and a good cluster, I think I could earn about 150-160mil a week if not more. And that's from Radar Sites alone. For a Mining Corp, Gravimetric Sites are a godsend, as they contain rarer ores that you can't find in high-sec, and thus, they have more valuable minerals.

Once you grow tired of those pacifist activities, you can go out and blow up stuff. Both PVE and PVP are important factors in EVE, and serve to keep the market running. Even if you are a PVE'er/PVP'er, you can still benefit from having a bit of non-combat skills, though. Having Industry lets you produce ammo out of the spoils of war, either from minerals you grab from jet-cans or from reprocessing modules into minerals and having Salvaging can let you get just a bit more out of your victims' wrecks.

And all that is possible without going away from a Frigate. And if you want to, you can try out PI. Or try jumping into low-sec (I've heard of one who jumped into low-sec on their 6th day of playing, and accidentally retreated deeply into null-sec. As far as I heard, it ended with the 6 days old player being recruited by the alliance owning the system where his Bantam met it's inevitable destruction).

In short, there is so much to try in the 14 days, that you probably won't get through it all before you find what you like. Then you should go and get skills for ships to complement your intended profession.
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