These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

The New Target Breaker Module: Massive Impact on Fleet Fights?

Author
Ardamalis
State War Academy
Caldari State
#1 - 2012-03-25 06:57:36 UTC  |  Edited by: Ardamalis
I searched around and I'm surprised that a topic on this hasn't been made already, but one of the things announced in the modules presentation was the concept of a target breaker module. Here is a quick run down of how it works:

Each time the module cycles, it has a % chance to break and reset all other target locks on your ship from other ships. This % chance is extremely low, but for each additional ship that locks your own ship, the target breaker has a bigger % chance of breaking and resetting everyone's lock on you. So if you're fighting one person, chances are the module will have negligible effect. If there are 200 people in a massive fleet fight targeting you, then you're likely to almost always reset their locks.

This sounds like it will have a huge impact on major fleet fights. It will become extremely impractical to fight by just primarying one target. My only concern is that capital ships should be excluded from fitting this module or have a capital variant with much lower percent chance. Edit: Confirmed that capitals cannot use this module.

I'm excited. What does everyone else think?


Edit:

I had some people ask what other modules were mentioned at the presentation. Here are the ones I remember (note, not all was set in stone). Feel free to discuss them as well in this thread.

- Microjump drives (warps you 110km in the direciton you're facing after a spool up time, warp disruption prevents their use)
- Tactical Mobile Jump Disruptor (anchorable bubble that prevents use of microjump drives in a very big radius, 48 km I think)
- Salvage drones
- modules that increase drone damage
- extreme rigs (gives a much higher boost to a stat but also a much higher penalty, specifically the presenter mentioned the possibility of a 75% targetting range increase rig for frigates to open more possibilities for small sniping ships)
- adaptive hardeners (gives +resists all across the board but much less than an invulnerability field, these resists adapt to incoming damage with each cycle and increase the resist in the categories of damage you've recently taken and decrease resists in other areas to compensate)
- fuel shield booster (this shield booster uses fuel from your cargohold instead of capacitor, "cargohold tanking" anyone? sounds good for mining/hauling ships)
- changes to cap batteries (they now have a % stackable chance to reflect enemy nos and neuts against the enemy ship)
- Defender Missiles were acknowledged as being broken, no changes specifically announced
- Orbital bombardment module (kind of obvious)

There were also possible changes to the meta-level system announced. CCP wants to make it so that higher meta doesn't necessarily always equal more raw overall power (though for some variants like pirate or navy still could) but instead offers a very different role. For example imagine a higher meta microwarpdrive with much less cap usage but less speed boost. Same overall mechanics but a very different end result when it comes to fittings.

There might have been some other ideas mentioned there but that is all I have from memory.
Sin Meng
Catskull Cartel
Grimskulls
#2 - 2012-03-25 07:12:42 UTC
This pleases me.

Elements of the past and the future combining to make something not quite as good as either.

Mr Epeen
It's All About Me
#3 - 2012-03-25 07:17:53 UTC
My first thought is that large long engagements are now going to be large really, really long engagements.

Mr Epeen Cool
Adunh Slavy
#4 - 2012-03-25 07:18:58 UTC
Sounds like a good idea. Might not be a bad idea with no module involved, just as a way to reduce the use of calling primaries and its effectivness.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Solstice Project
Sebiestor Tribe
Minmatar Republic
#5 - 2012-03-25 07:21:37 UTC  |  Edited by: Solstice Project
We already have this, it's called ECM Burst.

Edit:
Oh and, the ECM Burst also has a higher chance
of breaking locks when more ships locked you,
simply because there are more ships ...
Ardamalis
State War Academy
Caldari State
#6 - 2012-03-25 07:30:13 UTC  |  Edited by: Ardamalis
Solstice Project wrote:
We already have this, it's called ECM Burst.

Edit:
Oh and, the ECM Burst also has a higher chance
of breaking locks when more ships locked you,
simply because there are more ships ...


They don't have the same functionality or role. Ecm Bursts only removes a few locks on you and any other targets they have locked within a small radius; the target breaker breaks every lock only on you.

Activate an ecm burst and you're still going to die in 2 seconds. Unless of course, you're flying in the middle of a giant sphere of blaster boats.
Kain De'Stroi
Caldari Provisions
Caldari State
#7 - 2012-03-25 07:37:13 UTC
anti blob module? Shocked

<3 !
Ladie Harlot
Viziam
Amarr Empire
#8 - 2012-03-25 07:39:28 UTC
Sounds like alpha strike is still king...one shot their ship before their shiny new lock breaker module can cycle.

The artist formerly known as Ladie Scarlet.

Endeavour Starfleet
#9 - 2012-03-25 07:41:40 UTC
An interesting concept. Done right it would ruin alpha fleets and bring back the roles of the older days. Done wrong and it will make some targets practically invincible.

Fine line between the two.
Endeavour Starfleet
#10 - 2012-03-25 07:42:38 UTC
Ladie Harlot wrote:
Sounds like alpha strike is still king...one shot their ship before their shiny new lock breaker module can cycle.


Depends on how fast it cycles. And If it is really cycle based by the time it hits TQ
Ardamalis
State War Academy
Caldari State
#11 - 2012-03-25 07:42:50 UTC  |  Edited by: Ardamalis
Ladie Harlot wrote:
Sounds like alpha strike is still king...one shot their ship before their shiny new lock breaker module can cycle.


The announcer at the presentation didn't state it directly, but he made it sound like other ships currently in the process of locking you count too (which, imho, would be a necessity if this is to work properly).

Also the stats of the module are not announced yet. We have no clue what the cycle time or what kind of slot this takes, but we can still give feedback on the specific details we would like to see.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#12 - 2012-03-25 07:48:32 UTC
Oh well, then.... i'll take it ! :D

Edit: Two !!
DarkAegix
Center for Advanced Studies
Gallente Federation
#13 - 2012-03-25 07:51:11 UTC
I don't remember seeing this... got a pic?
It does sound interesting, though. The more modules the better, IMO.
Ardamalis
State War Academy
Caldari State
#14 - 2012-03-25 07:55:59 UTC  |  Edited by: Ardamalis
DarkAegix wrote:
I don't remember seeing this... got a pic?


The guy running the presentation only had a slideshow with text (except for 2 pictures of the upcoming salvage drone). It was the "Brave New Module" presentation I think.



Something that just came to my mind is, should and will drone, fighter, and fighter bomber target locks on you count?

It would be nice if smaller ships could have less of an effect. For example: 1 battleship lock is equal to 3 target locks of a frigate. Drones have an extremely small effect on the % chance increase, etc.
Large Collidable Object
morons.
#15 - 2012-03-25 08:02:49 UTC
I love the idea - anything that helps moving fleet fights away from the horrendous ctrl click primary hit f1 idiocy is great.

However this may be a bit problematic with titans and supers where successfully taking the sip down requires a huge amount of players to lock the target (provided anyone still flies titans and supers when it comes out due to goons nerfing them beyond uselessness).
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Nova Fox
Novafox Shipyards
#16 - 2012-03-25 08:09:30 UTC
Any thing else from the presentation?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Xiode
Nemesis Logistics
Goonswarm Federation
#17 - 2012-03-25 08:14:55 UTC
Exactly what a drakefleet needs. Roll
Ardamalis
State War Academy
Caldari State
#18 - 2012-03-25 08:18:26 UTC
Nova Fox wrote:
Any thing else from the presentation?


I edited the main post with a list of everything I remember.
Alavaria Fera
GoonWaffe
#19 - 2012-03-25 08:41:20 UTC
Xiode wrote:
Exactly what a drakefleet needs. Roll

It would be bloody great, we'd **** off so many people by running around and constantly breaking anyone who tried to lock.

It's a killmail tease.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nairb Hig
Feathered Exploration
#20 - 2012-03-25 08:58:29 UTC
I like anything that is anti-blob. I would be concerned about implementation and balancing, as usual, but by merely suggesting this module they show what they are thinking about. Which pleases me.
123Next pageLast page