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Crime & Punishment

 
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Merc corps in inferno?

Author
bubble trout
Brutor Tribe
Minmatar Republic
#1 - 2012-03-25 05:14:02 UTC
Are Merc corps going to become more viable in inferno? I listened to the dev presentation for fanfest on war decs today and I found it interesting. I'd like c and p's opinions on the new system as to how it applies to the merc business.

Why am I interested in in this? I've been playing for around mid december and have been looking at what I want to do long term in eve (Pirate?). I'm trying to figure out what to train for, what sort of player skills I need to practice to end up in what kind of corp( wh, lowsec pirate, or merc, etc).
Vladimir Norkoff
Income Redistribution Service
#2 - 2012-03-25 05:26:05 UTC
War decs are dead with Inferno.

a) They have become grossly expensive 20mil + 500K/member of target corp

b) Allies. Now instead of Privateers (or a similar corp) dec-ing everyone, they just offer their ally services for free to everyone. And they can be involved in unlimited wars as an ally at no cost whatsoever. You start a war, you're gonna end up fighting half of EvE.

Ammzi
Dreddit
Test Alliance Please Ignore
#3 - 2012-03-25 12:25:27 UTC
Vladimir Norkoff wrote:
War decs are dead with Inferno.

a) They have become grossly expensive 20mil + 500K/member of target corp

b) Allies. Now instead of Privateers (or a similar corp) dec-ing everyone, they just offer their ally services for free to everyone. And they can be involved in unlimited wars as an ally at no cost whatsoever. You start a war, you're gonna end up fighting half of EvE.



1. No they are insanely cheap.
2. No, as there is a limit to how many allys you can bring in.
Devils Embrace
The Scope
Gallente Federation
#4 - 2012-03-25 13:24:08 UTC
Vladimir Norkoff wrote:
War decs are dead with Inferno.

a) They have become grossly expensive 20mil + 500K/member of target corp

b) Allies. Now instead of Privateers (or a similar corp) dec-ing everyone, they just offer their ally services for free to everyone. And they can be involved in unlimited wars as an ally at no cost whatsoever. You start a war, you're gonna end up fighting half of EvE.



Privateers are still around? Who knew

It's like they usually say about fantasy MMO's and men playing female characters: "If I'm going to spend alot of time watching this character, it might as well have a good looking ass".

Vladimir Norkoff
Income Redistribution Service
#5 - 2012-03-25 13:25:03 UTC
Ammzi wrote:
1. No they are insanely cheap.
2. No, as there is a limit to how many allys you can bring in.
1) errr... Please explain. It's been a long time since I've taken preschool math, but I am pretty sure 20mil+500K/member is significantly higher than 2mil. If my basic math is off, I would not mind a correction.

2) And this limit would be verified where? By whom? Because in the presentation it quite clearly states you may have an unlimited number of allies. If you are have other information, by all means, please share it.
bubble trout
Brutor Tribe
Minmatar Republic
#6 - 2012-03-25 14:04:54 UTC  |  Edited by: bubble trout
The presentation specifically states that only one entity can join your side as a defender(or maybe it was a limit of x players?), per war and they end up being in it for the long haul. The "contract" would only allow onetime payment for services, so all Xmil isk per week to "defend" would have to be informal. The new system would track your kills/losses per war so people can get an idea if you're good at it or if you suck

Essentially the new system allows people to have more tools to legally fight back. Your high-sec pos is being attacked? Hire mercs, in 24 hours they can be at the next timer and blow the dudes up

Right now "mercs" who are between jobs have to run around and dec a bunch of corps just to keep their auto-cannons warm per-say? Is that right? The new system would allow you to get in a war with someone who wants to fight, and they can't run away for a week if it starts going bad for themSmile and you don't have to spend a dime.

Perhaps I should define what I mean by "viable". I'm thinking more along the lines of being able to always have people to shoot at in highsec without the pain of tracking down people who aren't looking to fight, or have to spend isk to get them. I'd assume that if you are better at your job you'd get better contracts. Less stuff like "Go pod this evil man cause he shot my hauler for 5m" and more along the lines of "HALP, dudes are shooting mah highsec pos where I have all of my BPO's/I have hail s manufacturing/ I have all of my exotic dancers!!11!1!!! I'll pay whatever you want JUST SAVE THEM.". They could go for the people who will fight for you for free, or those that will 100% guarantee that it will still be there by the time the war ends. Maybe on the highend merc side it will be viable isk-wise, but medium quality and newer mercs would have to do with small payouts and whatever loot they can get from the trail of smoking wrecks they leave behind.
Katarina Reid
Deep Core Mining Inc.
Caldari State
#7 - 2012-03-25 14:22:09 UTC
Didnt the presentation say that u can only contract one at a time. also said no limit oin how many allys the defender can bring.
Reppyk
The Black Shell
#8 - 2012-03-25 14:28:41 UTC
I guess we will need better terms for mercs.
Agressive merc => people who will start a wardec for a customer. Paid each week. Higher risks of being outnumbered (you can't know who will become the ally).
Defensive merc => people who will get hired as an ally. Paid one time, and maybe a few bucks each week (to show up). Risk of a never-ending wardec.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Vladimir Norkoff
Income Redistribution Service
#9 - 2012-03-25 14:28:41 UTC
bubble trout wrote:
The presentation specifically states that only one entity can join your side as a defender(or maybe it was a limit of x players?), per war and they end up being in it for the long haul.
Are you sure you are not confusing that with the part where he said you may only put up one contract at a time? And then he followed it up by saying "and after that contract is accepted you may create another". Also it stated quite clearly on the overhead screen that a defender is not restricted in the number of allies he may have. And since you are not an "ally" until you accept the contract....... Y'see where this is going?
bubble trout
Brutor Tribe
Minmatar Republic
#10 - 2012-03-25 15:51:27 UTC
Vladimir Norkoff wrote:
bubble trout wrote:
The presentation specifically states that only one entity can join your side as a defender(or maybe it was a limit of x players?), per war and they end up being in it for the long haul.
Are you sure you are not confusing that with the part where he said you may only put up one contract at a time? And then he followed it up by saying "and after that contract is accepted you may create another". Also it stated quite clearly on the overhead screen that a defender is not restricted in the number of allies he may have. And since you are not an "ally" until you accept the contract....... Y'see where this is going?

Straight I thought "one contract at once" equated "only one ally fighting in one war"
Tobiaz
Spacerats
#11 - 2012-03-25 18:07:57 UTC
bubble trout wrote:
Vladimir Norkoff wrote:
bubble trout wrote:
The presentation specifically states that only one entity can join your side as a defender(or maybe it was a limit of x players?), per war and they end up being in it for the long haul.
Are you sure you are not confusing that with the part where he said you may only put up one contract at a time? And then he followed it up by saying "and after that contract is accepted you may create another". Also it stated quite clearly on the overhead screen that a defender is not restricted in the number of allies he may have. And since you are not an "ally" until you accept the contract....... Y'see where this is going?

Straight I thought "one contract at once" equated "only one ally fighting in one war"


No it was stated quite clearly that you can get multiple allies. It would just mean having to put out a contract for each of them.

I predict Inferno will sprout new merc corps like mushrooms.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

fgft Athonille
Doomheim
#12 - 2012-03-26 09:10:00 UTC
merc corps are probably the greatest group of bads in eve
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#13 - 2012-03-26 10:18:15 UTC
Will it really be so much more then its costing now ? An average dec now costs around 150-250M....for us

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

roboto212
EVE University
Ivy League
#14 - 2012-03-27 13:39:41 UTC
Yes. I expect to see a lot more corps banding together into an alliance till they get to the size of gsf or test just to make it fiscally difficult for them to be war deced. I mean how many people are going to pay 4 Bill to shoot just one alliance.
YUMAD BRO
ZZ Cow
#15 - 2012-03-28 09:58:03 UTC
Yup, its going to die with the next patch...
You can thank CCP greywhateverthetardsnameis for this,
he has screwed up everything he has touched and yet CCP still keeps him around....

AWOX here I come!!!
:)
Mikhail Illiad
Fevered Imaginings
#16 - 2012-03-28 14:08:45 UTC
I think we will definitely see a lot more mercenary corps come the Inferno patch. The beauty of this is most of them will be terribad =D

There once was an interesting signature here... It has long since disapeared. 

I Accidentally YourShip
Republic University
Minmatar Republic
#17 - 2012-03-28 14:27:48 UTC
YUMAD BRO wrote:
Yup, its going to die with the next patch...
You can thank CCP greywhateverthetardsnameis for this,
he has screwed up everything he has touched and yet CCP still keeps him around....

AWOX here I come!!!
:)


y u mad tho? <3