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Player Features and Ideas Discussion

 
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UI: module activation from context menu

Author
Jace Errata
Caldari Provisions
Caldari State
#1 - 2012-03-24 17:33:04 UTC
While totally chillaxin', dood, I had a thought: "Wouldn't it be great if we could activate modules from a target's context menu?"
So I thought about that a bit more, and it seems like a good idea, actually. Here's how it could work:

....Screw it, diagram time. >>LINK<<

Anyway, just a quick idea. Thanks for reading!

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Jace Errata
Caldari Provisions
Caldari State
#2 - 2012-03-26 13:24:51 UTC
...Not even a "would cause too much ease-of-use" comment? :(

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James Amril-Kesh
Viziam
Amarr Empire
#3 - 2012-03-26 13:25:52 UTC
I'm not opposed to this, just looks awfully cluttered.

Enjoying the rain today? ;)

Jace Errata
Caldari Provisions
Caldari State
#4 - 2012-03-26 13:29:34 UTC
James Amril-Kesh wrote:
I'm not opposed to this, just looks awfully cluttered.

Well, it wouldn't have all those things on the menu, just the things you actually have fitted. I just listed everything in the diagram to show how it would work (i.e. the sub-menus for different module sub-groups, and weapons showing up in groups). Also, I did that in 5 minutes with MS Paint. =)

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One day they woke me up so I could live forever

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