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Do we want the new graphics upgrade?

First post
Author
xxxak
Perkone
Caldari State
#241 - 2012-03-26 06:23:22 UTC
Dyner wrote:
[quote=cBOLTSON]


Also, I really don't care if people don't have DX11 cards, there's no excuse for it.

http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=100007709%20600007818&IsNodeId=1&bop=And&ShowDeactivatedMark=False&Order=PRICE&PageSize=20

If you can't afford ~$50 USD then you shouldn't be playing video games; you have more important things to worry about.


LOLOLOLOL SOOOOO TRUE.

[u]The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run.[/u]

bornaa
GRiD.
#242 - 2012-03-26 07:01:47 UTC
GIVE IT TO ME BABY... Big smileBig smileBig smileTwisted
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Arakazzi
Deep Core Mining Inc.
Caldari State
#243 - 2012-03-26 07:30:35 UTC
Not sure. If they where going to do it they should of done it when DX11 first came out. Now that DX11 is comming to the end of it's lifespan by the time they release it, it may be a little late. Perhaps CCP should start looking further into the future and prepare for what comes after DX11. But it is time to cast asside DX9 if it becomes a millstone around the necks of the graphic programmers.
Jarnis McPieksu
Aliastra
Gallente Federation
#244 - 2012-03-26 07:58:23 UTC
Arakazzi wrote:
Not sure. If they where going to do it they should of done it when DX11 first came out. Now that DX11 is comming to the end of it's lifespan by the time they release it, it may be a little late. Perhaps CCP should start looking further into the future and prepare for what comes after DX11. But it is time to cast asside DX9 if it becomes a millstone around the necks of the graphic programmers.


DX11 is nowhere near the end of the lifespan. Yes, there is DX11.1 which is a small "bugfix" to DX11 spec (with the latest GTX 6xx and HD 7xxx cards supporting it) but it really falls under the same umbrella. Effectively it just allows later cards to do some DX11 stuff smarter - from coding perspective it is the same.

Microsoft devs haven't even started on DX12 yet. Some have even voiced concerns that DX11 may be the "final" DX, or at least the version that will be around for several years. I don't think there will be a "DirectX 12" for at *least* three years, probably more. Win8 will ship with same DX11 and next generation consoles are also going to be built around it (Wii-U already has ATI DX11 hardware in it and it is widely believed that next Xbox and next PS will have similar, if faster, hardware in them)

Whenever Microsoft puts out the next OS after Win 8 (~2015) we may see the next DirectX generation but it may actually be even further away than that.
Jarnis McPieksu
Aliastra
Gallente Federation
#245 - 2012-03-26 08:15:31 UTC  |  Edited by: Jarnis McPieksu
Terazul wrote:

Even in EVE right now, anything capital-class looks really blurry viewed from up-close. Hell, even frigates are starting to get a little long in the teeth if you zoom up close to them (kind of important for machinima, ya know?). I'm aware that CCP currently has the uber-high-resolution source textures squared away somewhere - it's just a matter of compressing them and shipping them out. Hell, I'd like to see that get done first, as it can have a major impact on visual fidelity.


Caps look like that because capitals have not been V3:d. I hope they'll do them by the end of 2012 (we already know they are not coming in Inferno - they are doing Amarr and Minmatar subcaps first. Understandable and expected).

As for general texture res beyond what is used now in V3:d ships, that pretty much boils down to crap hardware people are commonly using. High resolution textures eat up memory and (more importantly) memory bandwidth like nuts and it is one factor in GPU tech that is commonly blurred away from 'normal peons' - AMD and NVIDIA will happily sell you $50-$100 "DirectX 11 gaming cards" which support all the latest features and may even have 1GB or 2GB (lol) onboard memory but those cards come with super-slow memory chips connected using a very narrow memory subsystem - so while the (slow) chip can do all the latest tricks, it does them veeeeeery slowly and will immediately keel over and die if you actually try to do stuff with very high resolution textures and/or resolutions.

It is the age old problem of exponents. When you go from 1024x1024 textures to 4096x4096 the first reaction for most is "oh, from 1 to 4... it's just four times as much". Reason is that people are bad at math and especially bad with exponents. It isn't four times as many pixels. It is 16 times as many pixels. A card that can push around 3D with 1024x1024 textures at 1280x720 resolution with reasonable framerate will absolutely keel over and die to sub-5fps when you try the same with 4096x4096 textures running at 1920x1080 (or 1920x1200). Cards that can actually do those high resolution textures at high screen resolution cost $400+ for a reason - they have super fast GDDR5 memory, 256/384 or even sometimes 512bit memory bus and sport a bunch of copper bolted on to act as heatsinks to keep all that down to a sane operating temperature.

Same issue also condemns laptops to be eternally "fail" for high end gaming - you simply cannot use high spec memory and wide memory bus when the thing has to fit into a tiny laptop motherboard and work with very tiny heatsink and fan. So you cut down the chip frequency and skimp on the memory performance...

Would be lovely to see EVE with super high textures made for high end 1GB+ cards with tons of bandwidth but the problem is, only a small percentage of players could turn the textures that high and the rest would get an impression "EVE sucks because it runs poorly with the max settings on my system". People are broken and these days devs are very conservative with their graphics settings - anything too high end tends to be cut because it may brand the game as "badly optimized" when 43728923479 internet idiots scream how their $150 super gaming card can't play the game properly (at max settings) (lol).
Jin So
Goonswarm Federation
#246 - 2012-03-26 08:54:26 UTC
i would like to see this

+1
Ageru Skydreamer
Caldari Provisions
Caldari State
#247 - 2012-03-26 13:52:53 UTC
Do it!!


and saw some people talking about upgrades on cards etc. im currently buying a new card and throwing away my old one that i bought 2 years ago, even that old one has DX11, so next time someone says something about not having dx11 card i will just say the same as Roy in IT Crowd "Are you from the past?!"
Fidelium Mortis
Minor Major Miners LLC
#248 - 2012-03-26 14:26:51 UTC
Definitely - YES!

ICRS - Intergalactic Certified Rocket Surgeon

Ktadaemon
Sense Amid Madness Wit Amidst Folly
#249 - 2012-03-26 14:31:35 UTC
Yes, DO IT!
Norian Lonark
Center for Advanced Studies
Gallente Federation
#250 - 2012-03-26 14:46:34 UTC
Yes - This is why I love PC games as we can move forward Big smile

Start wide, expand further, and never look back

Gevlin
Pator Tech School
Minmatar Republic
#251 - 2012-03-26 15:08:38 UTC
Against
Wait till the POS fix is made wait one year.

Against
only 50% of the eve players can run it currently, and that is at minimum levels
when 80% can run it a minumum level then yes... It is just too early to go a head

Against
Many people are Multi Boxing, Many people in large fights have their graphix set to minimum.
Eve is not a new game and many people are playing on older machines. CCP has to take that into account.



Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Nikkal
Nox Voraxium
#252 - 2012-03-26 15:15:41 UTC
Want it. I would love it if Eve could take advantage of my hardware.
Vertisce Soritenshi
The Scope
Gallente Federation
#253 - 2012-03-26 15:18:45 UTC
So you want them to wait to do a graphics upgrade until AFTER they introduce more stuff for them to have to upgrade? Where are you pulling these 50% and 80% numbers from? They smell funny...

Multiboxing is running multiple boxes with a client running on each one. Running multiple clients on one box is something else and not CCP's problem if you can't handle the graphics to do multiple clients. They only need to worry about you running one client.

If people are playing on older machines then it is time for them to upgrade. This is how it works...you want to keep up and keep playing? Upgrade.

I swear...this happens every time CCP does anything to improve the game graphically. The people running machines from the stone age start crying about how they have to spend money on new parts to keep playing.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Khadann
Deep Core Mining Inc.
Caldari State
#254 - 2012-03-26 16:34:14 UTC
The issue i have with this story, is the evaluation of the time needed.

They provided some info like a full team for that much time...

A team of how many people? what kind of development we will sacrifice for this improvement?

For me there is a lack of information to make a proper choice
Roll Sizzle Beef
Space Mutiny
#255 - 2012-03-26 16:35:45 UTC
Khadann wrote:
The issue i have with this story, is the evaluation of the time needed.

They provided some info like a full team for that much time...

A team of how many people? what kind of development we will sacrifice for this improvement?

For me there is a lack of information to make a proper choice



5 man years. one team for 1 year.
5 member team. Maths.
Khadann
Deep Core Mining Inc.
Caldari State
#256 - 2012-03-26 16:38:01 UTC
Roll Sizzle Beef wrote:
Khadann wrote:
The issue i have with this story, is the evaluation of the time needed.

They provided some info like a full team for that much time...

A team of how many people? what kind of development we will sacrifice for this improvement?

For me there is a lack of information to make a proper choice



5 man years. one team for 1 year.
5 member team. Maths.



Thanks!

Then my view: You guys first finish V.3 or make sure this new improvement is not delaying V.3 :)
Nekopyat
Nee-Co
#257 - 2012-03-26 16:39:05 UTC
Meh, I am somewhere between neutral and against.

Personally I would still be in favor of a alternate low powered graphics mode like icons or even wireframe. Maybe I am odd but I spend most of my time zoomed out to where most things are just icons anyway, so it would be nice to have a simple, clean UI based off that instead of something glitzy that I will immediately shut off anyway.
Terazul
The Scope
Gallente Federation
#258 - 2012-03-26 17:08:38 UTC
Jarnis McPieksu wrote:
(snipped for length)

Noted, but if this is a serious concern, they can very easily make it optional - much in the way switching from Classic to Trinity was an optional thing for awhile. They can also just have a warning dialogue box pop up when you try to put it on "extreme textures" (which is what Everquest 2 does when you do the same in there), telling you that it requires a powerful PC and you do so at your own risk.

As it is, I've never seen the game break 900 MB of VRAM usage - I have two GTX 560s with 2GBs of VRAM in SLI, so not even half of my VRAM is being used. It was the same way with Skyrim, before Bethesda released the high-resolution texture pack - my VRAM usage jumped from <1 GB to 1.5 GBs just like that, and the visual boon was tremendous. I reeaally hope to see the same for EVE at some point.
MotherMoon wrote:
Terazul wrote:
I'd just like to note that, if this gets done, then it needs to be done alongside ultra-high-resolution textures..

No it doesn't, don't speak on things you don't understand. It literally takes new art, just tweaks for ships where the effect looks bad.

Eve already has all of it's texture in 8 times the resolution back at CCP. Think about it, when your making a game, you render big, you paint big, and then you optimize. This allows you to make graphics updates in the future if you wish without tons of work.

The textures in eve are actually very flat now, with the normal map taking over much of the detail. Think about it, you don't have things like vents, or lines on the diffuse map, if the geometry literally changes. There is no reason for anything but color information, everything is done in layers, and usually at 4098x4098

You misunderstand. I say it needs to be done because it looks really bad right now, not because Tessellation requires it to be done in order to function. And I already said CCP has higher-resolution source textures, you would have figured that if you read my entire post (which you evidently did not).

When, like I said, I can count the pixels on my ship's texture, that is a problem. I just want to see that problem go away.
Avila Cracko
#259 - 2012-03-26 17:20:17 UTC
Please, please, please, please, please YES! Big smileBig smileBig smile
Give it to us please CCP! Big smileBig smileBig smile

truth, the whole truth and nothing but the truth.

Lost Hamster
Hamster Holding Corp
#260 - 2012-03-26 19:05:07 UTC
No thanks.