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Fanfest: War Declarations

First post
Author
Tippia
Sunshine and Lollipops
#301 - 2012-03-26 14:22:13 UTC  |  Edited by: Tippia
Vaerah Vahrokha wrote:
The attitude you have shown till now is not conducting with your words.
Maybe you should stop reading so much into things then, and pay some attention to the words…

Quote:
No I quoted another player talking about it. So guess what, you should also go back and read what others have written so far.
Maybe you should. You'll notice a distinct lack of any kind of quotation marks, citation reference, or other source for your comment. So no. You said it — you have to live with it and accept that it was a strawman. If you didn't, attribute it properly and realise that it's still a strawman since you used it against someone who didn't say it.

Oh, and to answer your edit…
Quote:
Anyway hi sec failed both as basic retribution system (can be gamed so much to make it pointless).
Bounty system failed as it can be so easily gamed.
Aggression mechanics partially failed because of so many rules and they don't scale up to multiple people.
…they're fixing all of that, so why are you arguing so vehemently against it?

Quote:
I can't support a game teaching players the mafia mindset as baseline for new / defensless players, it's an awful cancer for the society and unlike other roleplayed features (i.e. killing somebody in PvP) it does not easily go off once you log off, it sticks.
Why not? It's what the game is. Do you object to GTA3 teaching new players to run old ladies over for cash?
gfldex
#302 - 2012-03-26 14:24:32 UTC
Jojo Jackson wrote:

And yes, I see every singel wardec as a grif-dec.
It's up to you, to show me a singel wardec in the past 7 years which was no grif-dec.


A few years ago Dark-Rising declared war on Red Alliance when we found out that they moved the money making from 0.0 to lvl4 agents. That was before the first lvl4 nerf. We later found out that RA found a nice way to farm COSMOS missions to gain the standing for running the last few missions. Those missions used to give faction BS bpcs. That farming was the reason why Fleet Tempests dropped in price so much at some point and forced CCP to change the requirements to get the faction ship BPCs via COSMOS missions.

Was quite a fun war with lots of racing around in highsec and small fights all over minmatar space. At least until they just dropped chars out of RA and went for missions that way.

Your assumption that there are only grief-decs (you even miss spelled it) in highsec is simply wrong. There are and where decs on out of alliance logistic corps in EVE. Learning the names of the alts that do logistic operations in highsec is the end game for spies for a reason.

If you take all the sand out of the box, only the cat poo will remain.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#303 - 2012-03-26 14:30:51 UTC
Vaerah Vahrokha wrote:
Destiny Corrupted wrote:

Just because you personally don't like it, doesn't mean it's bad for the game. Especially when no one forces you to be the bad guy.


I can't support a game teaching players the mafia mindset as baseline for new / defensless players, it's an awful cancer for the society and unlike other roleplayed features (i.e. killing somebody in PvP) it does not easily go off once you log off, it sticks.

Dude this is a video game.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Shandir
EVE University
Ivy League
#304 - 2012-03-26 14:35:10 UTC
[quote=CCP SoniClover]Finally, we're looking into whether we want to touch corp-hopping. Making changes to the corporation system is a very deep rabbit hole to fall into, but there were some excellent suggestions at the Fanfest for this and we're looking into them now.[/quote

You *need* to prevent attackers from accepting new members, this fixes at least one key problem with the wardec system
You also really need to do something about neutral remote repping, Grayscale made it pretty clear that CCP would like it not to be done, and the players (except of course the neutral RR'ers) would like it not to be done - penalize it heavily until it stops

The longer bit
A) Any competent attacker can make a defender unable to perform non-PvP activities
B) Any competent attacker can avoid risky fights (stations, cloaking, logonski) while picking only sure wins
A competent defender can avoid losing fights based on B, only by accepting A and presenting no targets that are not an overwhelming force
An attacker will not fight an overwhelming force. They have nothing to defend, and no reason to sally forth from safe locations until there is a gank target
[i]This means that an competently played wardec is inevitably a stalemate that lasts until the attacker chooses to end it.[/i
Considering the attacker is far more likely than the defender to be alt-characters, this means the attacker can deny the defender the ability to play PvE, *and* the ability to PvP with the attacker, for an indefinite time period, at a small loss to themselves which is easy to mitigate

Surrendering, as it is now, is a non-option. There is no benefit to surrendering as you will be attacked *more* in future. Noone does this because it does not work

A penalty of 6 days of unwanted wardec is the maximum discomfort imposed on even a complete failure of a wardec by your changes. This is neither a discouragement for poor choice of target, nor any kind of significant stake. This penalty is likely imposed on alts. The comparable penalty for the defender for 'being a likely target', is an indefinite period of unwanted wardec on probable main characters. This means that your balancing attempt of not allowing an attacker to drop the dec in the first few days has no real effect
--

The wardec system will not work until the defender and attacker have a gameplay based reason to fight it, instead of every existing mechanic benefiting most the players who choose only to fight if there is no chance of failure

The wardec system as is does not force non-consensual PvP, it forces inactivity. This is not good game design
Vaerah Vahrokha
Vahrokh Consulting
#305 - 2012-03-26 14:39:45 UTC  |  Edited by: Vaerah Vahrokha
Tippia wrote:
Maybe you should stop reading so much into things then, and pay some attention to the words…


Words may be empty, how someone acts is not.

Tippia wrote:
Maybe you should. You'll notice a distinct lack of any kind of quotation marks, citation reference, or other source for your comment.


It was all of 1 post above mine. Thought a Forum Warrior would manage.


Tippia wrote:

they're fixing all of that, so why are you arguing so vehemently against it?


Because neither you nor (much more important) CCP understand that such ancient rulesets are dated, fixed or not.

You want to have WARS? Then motivate people to DO wars, not to escape them. No, putting a force collar around someone's neck won't do.
Like for most things, there's a small portion, like 15% of "all pure PvPers", a 15% of "all pure carebears" plus a 70% of "don't care, does not matter, I am undecided, I would but..."

Neither of the extremes can be coherced against their will but the undecided majority can be given some compelling reason to side for the PvP side instead of siding for the carebear side.

What is the current compelling reason for the Average Joe to enjoy and join into a wardec?

Only once CCP finds a mechanism to answer to such question, then they should dress it with a proper official mechanic.


Tippia wrote:
Do you object to GTA3 teaching new players to run old ladies over for cash?


GTA3 does not last years nor depicts you as pristine winning smart hero defining the new de facto way, it does not slowly poison your mind.



Edit:

@Shandir
Glad someone got it!
Tippia
Sunshine and Lollipops
#306 - 2012-03-26 14:40:09 UTC
Shandir wrote:
You also really need to do something about neutral remote repping, Grayscale made it pretty clear that CCP would like it not to be done, and the players (except of course the neutral RR'ers) would like it not to be done - penalize it heavily until it stops
Unfortunately, this was something that was purposefully left out of both the wardec and the crimewatch discussions, but it wouldn't be hard to imagine that neutral-supporting a war target would have pretty much the same consequences as neutral-supporting a participant in the suggested duel system: you get flagged suspsect and go red to everyone in the system.

After all, in both instances, you're interfering with a CONCORD-sanction slugging match, so the penalty should be about the same… Twisted
Shandir
EVE University
Ivy League
#307 - 2012-03-26 14:43:33 UTC
Tippia wrote:
Shandir wrote:
You also really need to do something about neutral remote repping, Grayscale made it pretty clear that CCP would like it not to be done, and the players (except of course the neutral RR'ers) would like it not to be done - penalize it heavily until it stops
Unfortunately, this was something that was purposefully left out of both the wardec and the crimewatch discussions, but it wouldn't be hard to imagine that neutral-supporting a war target would have pretty much the same consequences as neutral-supporting a participant in the suggested duel system: you get flagged suspsect and go red to everyone in the system.

After all, in both instances, you're interfering with a CONCORD-sanction slugging match, so the penalty should be about the same… Twisted


That would certainly be good, and probably would even be enough to balance the tactic with how suspect flags work. I suspect that will be entertaining.
Gevlin
Pator Tech School
Minmatar Republic
#308 - 2012-03-26 14:46:48 UTC
i support this idea

I have been wardec often while in my mining corp for newbs. The wardecs that really suck are the ones that don't even show up to fight because they don't know how to use locator agents or a spy to find where we actually have our ops.

If I get wardec I want the person to be serious so when I shell out the isk to hire the mercs to protect me there will be some action.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Tippia
Sunshine and Lollipops
#309 - 2012-03-26 14:54:48 UTC
Vaerah Vahrokha wrote:
It was all of 1 post above mine.
Oh really…? Let's see:

“And the point I was making is that you can still do that. But you have to get your finances sorted. There are various options. You can make sure you win fights and loot loot (that's what it's for). That may even mean that you have to leave Jita and find better places to gank ppl because you want to prevent the general public to nick the loot. To much work? You are a terrible lazy *beep* and should not be allowed to have any wardec what so ever.” — no 3-man harassment corp or 100-man corp mentioned.

“You can try to get somebody else to pay for the wardec. How about the enemies of the Alliance you try to gank in highsec? Get some of the nice moon goo ISK, that's what that stuff is for.” — no 3-man harassment corp or 100-man corp mentioned.

“Have a sound business plan to finance your war afford. Good killboard stats should require a little more then the skills to fly T3 ships and having a few out of corp reppers. Heck, you might even want to find some carebears to work together with. They get protection you get ISK to fuel the war. Sounds like work? Yes, and that's the point.” — no 3-man harassment corp or 100-man corp mentioned.

…and finally…

“Right now wardecs don't work and don't require any form of player skill on the attacker side. Both needs to change.” — no 3-man harassment corp or 100-man corp mentioned.

So no. It wasn't. Nor was it in the thread above that, or the one above that, or the one above that third one. Instead, you just threw out “Guess what, if your 3 men docking station games harass corp can't take on a 100 men corp, though luck. ADAPT and OVERCOME, join a 100 men PvP corp, take the COSTS along with the opportunity” without any kind of quotation mark; without any kind of reference; without anything implying it being cited from somwhere; and without any connection to what was said in the quote you were responding to. You said this in response to my post and you directed it at me as if I was making any kind of argument in that direction, which I wasn't. This makes it a classic strawman: you are trying to attribute a statement to someone who never said it, and then you go on to argue against this stance that doesn't even exist. Now you only dig yourself deeper by trying to attribute it to a different source where it also wasn't said. Would you like to try again or would just like to accept that what you said made no sense whatsoever in context?

Quote:
Because neither you nor (much more important) CCP understand that such ancient rulesets are dated, fixed or not.

You want to have WARS? Then motivate people to DO wars, not to escape them.
There is plenty of motivation there already. Being a target is not meant to be pleasant, but that's why they are giving the target new means of dealing with the problem. They're also giving people very clear rules for what makes you a target and why.

Quote:
GTA3 does not last years nor depicts you as pristine winning hero, it does not slowly poison your mind.
Neither does EVE.
gfldex
#310 - 2012-03-26 15:04:45 UTC
Scrapyard Bob wrote:
- A scaling cost based on the size differential between the two corps.


That's a bad idea because of the skillpoint gap. No matter what you do, deep pockets will allow you to game the system. I agree that the member based fee should not be linear but trying to find The Perfect Solution wont work, because it's actually fun to game the system.

Instead of focusing on the abstract concept (that means it only exists in your head) of general fairness (what you can't achieve in EVE anyway because of the skillpoint gap) you may want to think about what the consequences of wars should be. It's part of a game and as such it needs a function or it's just redundant whistles and bells.

Ohh, there is another point. No matter how hard you try to e-lobby EVE-U is ****** anyway. The old EVE-U would not have been (the one before the deal to gain 0.0 access in the east) but the new make-6-ppl-sick-rich-eve-u wont stand a chance. You either become old school again or you will perish.

If you take all the sand out of the box, only the cat poo will remain.

Shandir
EVE University
Ivy League
#311 - 2012-03-26 15:05:29 UTC
Vaerah Vahrokha wrote:

@Shandir
Glad someone got it!

I appreciate you supporting my points, but your off-topic ranting and flame war with Tippia makes my post look bad by association. So either raise the bar a little, or keep your support on the down-low, kay?



I support wardecs, I want there to be wardecs. I want the carebears who cannot muster a defence to have to scramble for support from Mercs or suffer for a while.
I also support that wardeccing corps who pick the wrong target should get screwed hard, that a wardec corp who picks a fight with the wrong group of carebears will feel the pain twice as much as the groups they attack.

Here's one of those user cases that I think CCP uses.

"As a carebear, when I get wardecced, I must surrender, flee or muster our defences for a hard fight."
Sub-case: "When I surrender, I pay a cost for some limited protection for a while, surrendering is expensive and not perfect but it makes me safer"
Sub-case: "When I flee, I pay in time, rather than ISK. I will be unable to pursue my career as I am besieged. After a time, this will relent."
Sub-case: "When I fight and lose, it costs me - probably more than if I had surrendered or fled. I feel foolish and will have to ready myself to win next time, or make a wiser choice and surrender or flee."
Sub-case: "When I fight and win, I gain something significant, my attacker loses something significant, and my opponent will not attack me again unless they feel certain of victory."

If this happens, then you will have good, fun gameplay in EVE style. If you can't protect it, you will lose it, if you can protect it, you will prosper.
Tippia
Sunshine and Lollipops
#312 - 2012-03-26 15:11:38 UTC  |  Edited by: Tippia
Shandir wrote:
I support wardecs, I want there to be wardecs. I want the carebears who cannot muster a defence to have to scramble for support from Mercs or suffer for a while.
I also support that wardeccing corps who pick the wrong target should get screwed hard, that a wardec corp who picks a fight with the wrong group of carebears will feel the pain twice as much as the groups they attack.

[…]

If this happens, then you will have good, fun gameplay in EVE style. If you can't protect it, you will lose it, if you can protect it, you will prosper.
Yup. I think some of the problems with the current proposal is that, while the ally/merc system allows for some “blow-up-in-your-face” factor for the attacker, the decision to change how wars are made mutual make it a bit too easy for the aggressor to get out of the trouble he started, should things not work out the way they expected.

Also, for all of this to work, a revamp of corp-hopping (on both sides) need to be put into place and be made a part of the preparation for war, rather than a tactic to be used after the war starts.

Alt corps will always be a problem, for everyone, but I can't really imagine a way to build your way out of that without drastically reducing an awful amount of legitimate gameplay and (in the end) just creating the same kind of unenforceable spaghetti rule-set that got us where we are today. As such, it's better to accept these metagaming tacitcs as a given and provide people with various tools to ferret out these corps (which, btw, will make things a whole lot more interesting on the “legitimate war” front), thus skewing it more towards being an actual in-game facet of warfare.
Vaerah Vahrokha
Vahrokh Consulting
#313 - 2012-03-26 15:23:47 UTC  |  Edited by: Vaerah Vahrokha
Tippia wrote:
So no. It wasn't. Nor was it in the thread above that, or the one above that, or the one above that third one. Instead, you just threw out “Guess what, if your 3 men docking station games harass corp can't take on a 100 men corp, though luck. ADAPT and OVERCOME, join a 100 men PvP corp, take the COSTS along with the opportunity” without any kind of quotation mark; without any kind of reference; without anything implying it being cited from somwhere;


Glad you found the post with the part it explicitly quoted. Now on the next task: read the other posts off the same poster since far back the thread about the concerns similar to "please don't end up with a system that's very inhospitable for small corporations that want to wage war. Remember, declaring on a much larger entity is already a handicap in itself".

While the concern is valid, the take from only one side of it is less, and the "handicap in itself" only happens in the excruciantly rare case the aggressed corp fights back (this is the reason why few men corps attack the 100 men corps after all).


Tippia wrote:

There is plenty of motivation there already. Being a target is not meant to be pleasant, but that's why they are giving the target new means of dealing with the problem. They're also giving people very clear rules for what makes you a target and why.


If there was plenty of motivation, then why are they changing it? Ah, because there was not motivation to fight back. If you remove the way not to fight back they'll just stay docked or log off or quit EvE. Nothing you can do about it.
See, going to a dentist is neither cheap nor pleasant but you go because it's a long term solution that works. You don't have to call off work for 28 days either.

If you get decced instead, you take the unpleasant plus the costs plus the next week it may begin again and in the meanwhile you have lost job cycles and whatsnot.

If you fight back? LOL grats you managed to kill an alt in an insured ship plus you gave him what he wanted (the spaceships pew pew) and now he'll obviously want more.


Quote:
Neither does EVE.


EvE does last years, with repetition comes custom, with custom comes de facto, with de facto comes standard.



Shandir wrote:
Vaerah Vahrokha wrote:

@Shandir
Glad someone got it!

I appreciate you supporting my points, but your off-topic ranting and flame war with Tippia makes my post look bad by association. So either raise the bar a little, or keep your support on the down-low, kay?


I apologize for trying to present a different point of view to Tippia than his own (won't compute).
I endorse what you say and I'll see if I can find suggestions on it instead of replying to a rubber wall.
Shandir
EVE University
Ivy League
#314 - 2012-03-26 15:25:30 UTC  |  Edited by: Shandir
I think the solution has to lie in some real way to 'win' a war, and for an ISK-based penalty for losing. To make war a gamble that you may lose.

The problem here is that it is *very* hard to define 1 or even a finite number of 'win' conditions that apply to everyone and cannot be easily gamed.

I am leaning towards thinking that the real 'win' condition has to be which side wants the war to be over (ie. Surrender) - and that the surrender mechanics need to be revised to make it a non-stupid option.

I think the first step in this plan is to make it *mandatory* for one side to surrender. Potentially for as little as 1 isk, but that dropping the dec is not an option. Once you start a war, you are in it until you make your opponent surrender, or you surrender yourself. And you must continue paying a fee. The fee which will be (partially or fully) returned to the victor.

My suggestion:
1) When a war is declared, a fee is calculated based on the size of the defender. This fee is halved and one part is a fee paid to CONCORD, the other part is a stake on winning the war. The fee is paid weekly.
2) A war is ended only by surrender, or by the dissolution of one corp.
3) When one side declares a surrender at an agreed price (use the same system as for Mercs), the winning side recieves the stake paid by the attacker.
4) After a period of (1 month - 3 months?), either side may surrender immediately for 1 isk. The war may be restarted at this point in the normal manner. This is an anti-afk war fix.
5) A corp which surrenders by negotiation will also negotiate the length of time the wardeccing corp is not permitted to re-dec. Members of the wardeccing corp may not join, and are booted from any corp which decs the surrendering corp.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#315 - 2012-03-26 15:32:57 UTC
Have you guys realized yet that you're arguing with a person who literally thinks that extorting imaginary currency in a video game called EVE Online makes you a mafia crook in real life if you do it long enough?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Vaerah Vahrokha
Vahrokh Consulting
#316 - 2012-03-26 15:35:02 UTC  |  Edited by: Vaerah Vahrokha
Shandir wrote:

5) A corp which surrenders by negotiation will also negotiate the length of time the wardeccing corp is not permitted to re-dec. Members of the wardeccing corp may not join, and are booted from any corp which decs the surrendering corp.


I like your practical and most of all fair and bilateral approach to the matter.

Though point 5 has an issue in case the members of the wardeccing corp go and join another merc corp, get roles, take shared stuff etc. then they get booted.
This would create some loopholes like i.e. going against the current "can't quit for 1 day after dropping roles", members willingly join another merc corp to purposedly get booted and keep the stuff or fiddling with aggression timers at the time they get booted and so on.

I think an alternate mechanism would be that after a merc corp accepts the surrender terms, their *account* gets a cooldown attached to them so they cannot wardec the former attacked corp till it expires.

If they join another merc corp, that merc corp "inherits" the timer so they won't be able to wardec the same surrendered corp.
Pedro Snachez
Red Horse Heavy Industries
#317 - 2012-03-26 16:22:12 UTC  |  Edited by: Pedro Snachez
Is there some way wardec information could be recorded to characters in a corporation in addition to the corporation itself?

For example: Corp A wardecs Corp B. Corp B surrenders to Corp A, and there is a 2 week non-aggression pact signed. Now, if players from Corp A hop corps to Corp C and redec, could their characters be marked for this non-aggression pact in addition to Corp A?

Perhaps the characters would not be booted from Corp C, and there would be no other limitation to Corp C, except those characters originally from Corp A would not see Corp B as valid war targets until their personal timers had cooled down. That way there would be no real incentive to hopping to a new corp, but also no risk of being arbitrarily booted because of a new war filed by the newly-joined corp. Is this a possibility with the code?
gfldex
#318 - 2012-03-26 16:28:36 UTC
CCP Punkturis wrote:
You're going to have to find the web devs somewhere to post forum issues


I did only halve a year ago. Being snotty can backfire, you know.

If you take all the sand out of the box, only the cat poo will remain.

gfldex
#319 - 2012-03-26 16:39:48 UTC
Victoria Sefica wrote:
Now if they make corp size differences (deccer vs the decced) matter in war costs, fix corp hopping (whatever that ccp guy said, risks for deccers are un-existent as long as they can go back to npc corps during wartime) and stick folks who neut-RR an individual war flag for the duration of the conflict... well then it could be called a major improvement.


Neut-RR dudes will be flagged as suspects. Suspects can be shot by any player. Check the crime watch presentation for details.

If you take all the sand out of the box, only the cat poo will remain.

Thabiso
Merchants of the Golden Goose
#320 - 2012-03-26 16:41:08 UTC
Tam Althor wrote:
wow, this guy keeps saying they want war decs hardcore, but the aggressor is always allowed to drop the dec by not paying. Make it real hardcore.... you start a dec you get locked into it no matter how many allies your target brings until you surrender.


My thoughts exactly - you want war? Let there be war!

War normally last til one side has been pounded into submission - either by will of their people or by bombing the crap out of the other side; eve shouldn't be different.