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[Proposal] Prevent early specialization

Author
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#1 - 2012-03-24 02:15:30 UTC
tl;dr: Making newer players over-dependant on specialization is bad.

CCP on the whole has been doing rather well as of late, however, one of the biggest issues I have is the repeated statements regarding specialising in a particular ship, and the new set of ship specializations feed into this.

However, I think this is the wrong way to go for the starter elements of the game such as battlecruisers.

My concern is that as a new player, I most certainly did not know what I wanted to do in game, I trained mining, missiles, some guns, eventually found learning skills. My skill queue was all over the place and I was not terribly effective at anything, but I could do a little bit of everything and I did so because I wanted to explore multiple parts of the game.

I fear that by pidgeon-holing new players by forcing them down specialization routes to do anything at all, that we would be short changing them of a lot of the variation that is to be had.

...

To compare it to a typical education; the first things a person is taught are general fundamental skills, reading writing, numeracy. When a child first enters school it is not decided that they will be, for example, a classical novelist, and as such will not be taught numeracy and would have 30 hours a week of reading and writing instead.

It would obviously be very silly to do so, the person has no idea what they're going to do in life, and those that do want to be astronauts or ballerinas which is unrealistic. The specialization comes later, much much later, after the person has had chance to learn what they want to do.

Therefore, I propose that the CSM resists over-specialization of ships and training paths and ensures that it's possible to enjoy the game *without* being a one trick pony.

...

As a side note, I personally love the idea of having a few more generic skills such as "battlecruisers" and "destroyers". They provide you with a tool kit which lets you be adaptive, and when you're playing for fun, surely that's much more important than having to sit out because your particular specialization isn't in need.
mxzf
Shovel Bros
#2 - 2012-03-24 03:13:08 UTC
You aren't forced to specialize, you never were and these changes won't really change it. The only difference is that you'll need to specifically train levels in BC and Destroyer. There were always requirements of Racial Cruiser/Frig, the racial weapons, and the racial tank. The levels of BC and Destroyers have always been relatively minor in comparison to the total amount of training time it takes to actually become effective at flying the ship.
Blatant Forum Alt
Doomheim
#3 - 2012-03-24 15:09:46 UTC
Pointless thread is pointless.

As this isnt an actual proposal, as nothing is being directly proposed, can we have this closed to reduce the spam?
Wolodymyr
Breaking Ambitions
#4 - 2012-03-27 04:49:37 UTC  |  Edited by: Wolodymyr
it actually takes very little time to do a little bit of everything. If you are just training skill minimums I think you can get into every T1 ship and module in the game in 2-3 months. The new racial battle cruisers skills will only add on an extra 4 or so days to get them all to a 4 and move on to battleships

The specialization suggest came up from having noobs join the game and getting blasted by someone in a T2 fitted T2 ship out in the belts of lowsec or wherever. Then they see the age of the character that blew them up and freak out because "OMG I need to wait 3 years before I can fight this dude and he'll still be 3 years ahead of me even after that!"

You have to tell someone used to levels in WoW that with a bit of specialization you can be mathematically just as good as anyone else flying the same ship.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544