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The Real Issue with Links - CCP Please read

Author
Garmon
Gods Holy Light Bringing You're Penance
#41 - 2012-03-24 11:46:49 UTC
Daneel Trevize wrote:
The real real issue is active-tanking is weak, far too weak. EHP has only grown with the rig changes. Coupled with the fact that mobility is key


I agree 100%, especially coupled with the 50% across board HP buff, but links have given the illusion that active tanking is fine, which has been detrimental for it really

Skex Relbore wrote:
The only really bad thing about T3s with links is that they get a 5% per level boost from a rank1 skill while Fleet command ships are limited to 3% from a rank8 that just don't seem right to me.

My suggestion would be to lower the boost on T3s to a 2% per level bonus and give them the ability to mount 3 links. Part of the reason why you don't see T3's boosting on grid is because the requirement to use command processors makes it impossible to fit anything resembling a tank on one.

Letting them fit 3 links without needing command processors and lowering their boost so that Fleet command ships have a clear advantage would go a long way towards addressing the imbalance.

Currently T3 level 5 defensives subsystem 25% boost compared to a command ship with CS5 15% boost.

Change T3s to a 2% boost and it would be T3 level 5 def 10% boost compared to CS5 15% or even CS4 12%.


I completely disagree, a few % is not going to change anything really, the main problem isn't that CS are worse than t3 for links, it's that links them selves are completely OP

ROXGenghis wrote:
LOL @ Garmon saying that the problem isn't offgrid links, it's that links are OP in the first place, and half of the responses suggesting ongrid links.


Vaal Erit wrote:
Well it might not stop you personally, Garmon, if link ships had to be on grid and were killable easier because you have enough isk not to care. But for the rest of EVE, a t3 link ship is not cheap, especially when podded and people will stop using them if they die far more often.

I call BS on the excuse that CCP cannot code it. Rat bounties and what you can see on overview and other mechanics work on who is on grid.

T3 link ship bonuses need to be toned down and all of the bonuses on the links themselves need to be toned down due to the release of tech 2 links. Tone down the mindlink as well. Maybe give command ships the AF boost treatment so they can fit one link + be useful in an in your face combat role. Except for the info links, those might need to be boosted or rethought completely.


People will start using CS if they make it ongrid only, so I'd say your first point is a little moot, I agree on the latter points especially a CS boost similar to what happened to AF's
I like Duncan
Garmon
Gods Holy Light Bringing You're Penance
#42 - 2012-03-24 11:59:06 UTC
Jane Vendetta wrote:
1. As a small gang PVPer I have to disagree with you Garmon. Links allow me to fight blobs where as without them I either don't engage, or I engage and die. I get outnumbered/blobbed all the time, links give me the edge I need to stay ahead. CCP nerved small gang PVP for me with the nano nerf, nerving links is going to hurt me even more.

2. If you have to nerf links at least nerf blob warfare. Remove jump bridges and make eve big again. It isn't fair that I outsmart an enemy fleet, and am more agile then them. Yet they can jump bridge ahead of me and camp me in requiring absolutely no skill on their part.

3. Where is the love for the under dogs here?


1. That point alone just shows how OP links are, what exactly happens when you engage another small gang that has none? And small gangs was still lots of fun after quantum rise was implemented

2. I agree generally about force projection and I'd add that HP related sov objectives is also bad, but that's for another thread

3. Eve has always been good for under dogs and will remain to be


Marlona Sky wrote:
1. An additional thing to consider is for gang assist modules to only be effective for squad command spots. If you want to boost a massive fleet of 256, then you need to bring 25 boosters, not just the one guy..

2. Not saying that is the fix to the whole situation, but it does balance out what large gangs have to sacrifice personnel wise, to be on par with what small fleets have . 1:9 ratio

3. Also switch the bonus of fleet command ships and T3's. If you want the best bonuses and don't want them on grid, have fun trying to make a command ship hard to prob and also no bubble nullifier and cloak for you either.


1. If a nerf to links happens, I think small gangs needs to be hurt as hard as fleets, if fleets stop using links as a whole, then it will just make small gang pvpers think that links are even more mandatory than what they already are, since that notion would make it seem they're catered for small gangs over fleets

2. I don't think large fleets needs to be treated any differently than small gangs

3. doesn't do enough

Copine Callmeknau wrote:
I disagree with the base premise that links cause people to not want to PvP

Personally it gave me something to aim for in EVE


Some people could say the same about prenerf titans





I like Duncan
Garmon
Gods Holy Light Bringing You're Penance
#43 - 2012-03-24 12:00:09 UTC  |  Edited by: Garmon
Liang Nuren wrote:
Garmon, the real problem with links is that Skirmish links are OP whether they're on grid or off grid while Armor, Siege, and Info links aren't OP whether they are on grid or off grid. When someone complains about "links" they are almost invariably complaining about Skirmish.


This is true in very very small skirmish gangs, but when logistics are concerned, or active tanking, it's not the case, but being pointed at 100km is much more visible than not being able to break something, if you cant break something you just assume that your damage projection isn't significant enough rather than them having links


Talizman wrote:


So what you saying is that they're bad cause new players cant use them? So we should just accomodate everything in this game for new players? Cause I dont get what you and you alike people want? EvE to be simplified enough so new players wont feel they're worse than those playing game for 5years and having billions of isk? What's the point in playing if only way I can get better is to get in a bigger fleet?
If there is no "vagabond/nanosacri or 100mn ab tengu for solo/ small gang, then what's my isk sink? Oh yeah... I should probably buy a super or a titan, cause that's only thing i could pursue after 3 years of playing. Like we dont have enough titans already...


P.S
ISK and SP arguments are none existant to me. Even 4month old noob can do incursions and quickly earn enough isk to buy high SP character with NO RISK... Not to mention that you only need 1 t3 or CS for a FLEET, so it's hard for new players to find working pvp corporation without those...


Are you honestly serious?
I like Duncan
Daneel Trevize
Give my 11percent back
#44 - 2012-03-24 12:06:23 UTC  |  Edited by: Daneel Trevize
Garmon wrote:
Daneel Trevize wrote:
The real real issue is active-tanking is weak, far too weak. EHP has only grown with the rig changes. Coupled with the fact that mobility is key ...


I agree 100%, especially coupled with the 50% across board HP buff, but links have given the illusion that active tanking is fine, which has been detrimental for it really
So it seems clear any discussion of links needs to separate the local active tanking ones from the skirmish ones.

How about making the bonus to local tanking stronger than the bonus to RR modules? Favouring the few over those who bring logi.

And has anyone mentioned lol Info links at all yet? They in no way need nerfing afaik.
(I wonder if it's becoming clearer that some racial EWAR & link bonuses need swapping about, perhaps Gal + webs, maybe combined with a change to the bonus to make it to web strength instead? Having both bonused point and web range would of course be OP. Min can still racially benefit from bonus painters & damps and have their natural speed.)

Also, Garmon, you say on-grid links would be used, but is that because everyone's expected to have tacticals on every gate, or because many T3 link fits can be cap-strong/stable while mwding to keep safe? And do you factor in probing to this? Wouldn't any link ship be able to be probed in ~10seconds if on-grid? Would this indeed actually be that terrible, to encourage more pilots to go for cov-ops/scanning T3 ships? Or would you just have, as standard, combat probe launchers on things like certain capable/OP link T3s and Scimitars&recons?
Garmon
Gods Holy Light Bringing You're Penance
#45 - 2012-03-24 12:13:36 UTC
Daneel Trevize wrote:
1. So it seems clear any discussion of links needs to separate the local active tanking ones from the skirmish ones.

How about making the bonus to local tanking stronger than the bonus to RR modules? Favouring the few over those who bring logi.

2. And has anyone mentioned lol Info links at all yet? They in no way need nerfing afaik.

3. Also, Garmon, you say on-grid links would be used, but is that because everyone's expected to have tacticals on every gate, or because many T3 link fits can be cap-strong/stable while mwding to keep safe? And do you factor in probing to this? Wouldn't any link ship be able to be probed in ~10seconds if on-grid? Would this indeed be terrible, to encourage more pilots to go for cov-ops/scanning T3 ships?


1. The point I was trying to make was that links have given the illusion that active tanking is amazing, and has been detrimental in them actually being fixed, I'd prefer not to make links 100% mandatory for active tanking, would be better if they just got fixed down the line so that every one can enjoy it

2. I only ever see them in AT

3. People would stop using T3's and start using CS, a claymore as antisupport with 3 skirmish links for example, sure that would be better than the current situation, but the same underlying problem will still exist
I like Duncan
Daneel Trevize
Give my 11percent back
#46 - 2012-03-24 12:15:52 UTC  |  Edited by: Daneel Trevize
Sorry I'd edited a fair bit while you replied.

Would not a claymore have huge problems in keeping alive with any gang jumping into another, or even just warping to something with bubbles? T3s can of course be fit to ignore bubbles and get to tacticals, which again is using range control as a tank. A claymore/CS is a slow fat brick with minimal active tanking potential vs several hostiles. It's going to have to try make it back to a gate and never aggress, and jump soon after being shot as far as I see it.

Well this is the links thread, what's to be done about Info links?

As for directly buffing active tanking, it would be very harsh to players to nerf links first, and then sort such tanking down the line. They'd have to go with a much reduced/removed niche until such a change. Even 3-6months is a lot and would put people off of playing or skilling for such ships. Consider the noobs & RPers/non-nano-fags! I mean, the sandbox.
Garmon
Gods Holy Light Bringing You're Penance
#47 - 2012-03-24 12:30:12 UTC
Daneel Trevize wrote:


1.(I wonder if it's becoming clearer that some racial EWAR & link bonuses need swapping about, perhaps Gal + webs, maybe combined with a change to the bonus to make it to web strength instead? Having both bonused point and web range would of course be OP. Min can still racially benefit from bonus painters & damps and have their natural speed.)


2. Would not a claymore have huge problems in keeping alive with any gang jumping into another, or even just warping to something with bubbles? T3s can of course be fit to ignore bubbles and get to tacticals, which again is using range control as a tank. A claymore/CS is a slow fat brick with minimal active tanking potential vs several hostiles. It's going to have to try make it back to a gate and never aggress, and jump soon after being shot as far as I see it.

3. As for directly buffing active tanking. It would be very harsh to players to nerf links first, and then sort such tanking down the line. They'd have to go without even their current niche until such a change. Even 3-6months is a lot to put people off of playing or skilling for such ships. Consider the noobs!


1. Somewhat agree, but given that CCP are considering changing ewar/eafs, they might have a role if it goes through

2. Disagree with this point, unless you intend to scout with said claymore, I've used it as a antisupport link ship in the past to great success, survivalbility and mobility was never a problem, it can sport a big enough buffer tank and in terms of mobility, it's actually quite fast, not as fast as HACs for sure, but it was sufficent

3. Somewhat agree, but I don't think it would cause that much of a problem, not as many people exploit active tanking with links compared to skirmish links, infact it's quite the minority
I like Duncan
SMT008
Deep Core Mining Inc.
Caldari State
#48 - 2012-03-24 12:31:06 UTC
Psychotic Monk wrote:
I strongly agree with Garmon.


Indeed.

If Garmon pushes for something, it's probably because he knows everything about that particular thing, and I trust him on whatever gameplay changes he proposes (The ones regarding small gang PVP, as it's what he is the best at, who would ask Garmon about 0.0 Sov Warfare).

Klown Walk
Science and Trade Institute
Caldari State
#49 - 2012-03-24 12:34:41 UTC
Links makes me want to pvp less and less. I enjoy using cruisers/frigates the most but it´s getting ridiculous when solo frigate pilots use them and I doubt that having them on-grid only would fix it.
Daneel Trevize
Give my 11percent back
#50 - 2012-03-24 12:37:55 UTC  |  Edited by: Daneel Trevize
Garmon wrote:
3. Somewhat agree, but I don't think it would cause that much of a problem, not as many people exploit active tanking with links compared to skirmish links, infact it's quite the minority
But do these people need to have their lives made any harder? You may have the isk and had the fun of many of such ships, but others are still being inspired, bearing away for that first link T3, training their alt 1 racial set at a time, and could well expect at least some reimbursement or incentive to keep playing should such links suddenly be swept out from under them. Yes adapt or die, but these aren't the blobbers we're talking about here, it's the underdogs going for pilot skill. Again, you've said this is one of the most fun ways to fly.

Gang-linked frigates does seem rather nuts. But surely you're giving up many of the advantages of a frigate to be tied to a slower moving ship? I would have thought a frig could rather easily evade another while checking for links. Yes it's a waste of their time to have to do this and move on instead. Again is it just skirmish links that are the real problem, allowing far too much range control to force an unmatched fight?
Garmon
Gods Holy Light Bringing You're Penance
#51 - 2012-03-24 12:57:39 UTC
Daneel Trevize wrote:
1. But do these people need to have their lives made any harder? You may have the isk and had the fun of many of such ships, but others are still being inspired, bearing away for that first link T3, training their alt 1 racial set at a time, and could well expect at least some reimbursement or incentive to keep playing should such links suddenly be swept out from under them. Yes adapt or die, but these aren't the blobbers we're talking about here, it's the underdogs going for pilot skill. Again, you've said this is one of the most fun ways to fly.

Gang-linked frigates does seem rather nuts. But surely you're giving up many of the advantages of a frigate to be tied to a slower moving ship? I would have thought a frig could rather easily evade another while checking for links. Yes it's a waste of their time to have to do this and move on instead. Again is it just skirmish links that are the real problem, allowing far too much range control to force an unmatched fight?


1. I'd imagine if such a nerf would happen, people would have the option to get their SP back, and it was one of the most fun ways to fly because you could fight so outnumbered, that's mainly it

2. Generally people that use linked frigates are not limited by how slow a t3 is when moving through systems, they just camp a certain system, to be fair making links work ongrid would fix this specific issue though
I like Duncan
Misanth
RABBLE RABBLE RABBLE
#52 - 2012-03-24 12:59:49 UTC
Pretty good OP, Garmon, I just want to point out that you need to take Command Ships into the equation as well.

I know you are talking about links themselves, but you specificly mention the swiss armor scout/link t3, there's also command ships who currently are not used at all because of t3's.

I agree with you that the power of the links is quite strong and a major force multiplier. Tuning them down is desireable. At the same time tho, tuning down the links (or link bonus, whichever way you go about it), make sure the Command Ships at least get stronger than the t3's. It has to be mentioned. For example, my CEO is a CS 5 maxed out leadership pilot who actually wants to be on-grid, fighting in a CS but with links running. He is really annoyed over the situation that people uses t3 alts, when there's pilots like him who had the intation to be on-grid fighters with the bonuses, and they had that very intention at creation five-ten years ago.

I.e. make the Command Ship links stronger than the t3's, but make sure the CS also have the on-grid combat role. Let t3's be the alt links at SS/POS, but with weaker links. This makes for options for people to either run weaker link/scout, or a stronger link (but that puts them on-grid). Perhaps even make the links give extended power to ships that are within, say, 249km (max lock range).

Yah, that benefit blobs, but it also works with the "with risk comes reward", i.e. you stay on grid. And it also promotes the actual mains and command ship trained pilots, rather than alts.

AFK-cloaking in a system near you.

Talizman
Bend over and smile
#53 - 2012-03-24 13:07:21 UTC  |  Edited by: Talizman
Funny thing is that you're trying to convince people that links are bad, and not needed for solo/small gang pvp, while you're publish video's almost exclusivly pvp with t3 booster.
And yes, i've been serious.
I think there should be no nerft coming to links before ships get rebalanced, and they all have proper roles.
Garmon
Gods Holy Light Bringing You're Penance
#54 - 2012-03-24 13:14:59 UTC
Talizman wrote:
Funny thing is that you're trying to convince people that links are bad, and not needed for solo/small gang pvp, while you're publish video's almost exclusivly pvp with t3 booster.


Doesn't that give me more credibility?


I like Duncan
Muestereate
Minions LLC
#55 - 2012-03-24 14:39:47 UTC
This is the first I heard that links are overpowered. It takes a better than average FC to utilize links. I have to wrestle to get an alt in new incursion fleets. I don't even think noobs know about them. If you got a better than average FC and t3 ships, real noobs are gonna die even without the links

I always like to look at things like this as not balance on ships etc but as balance skill points. If noobs fly with a link, they can be effective as older player. The noobs can enjoy the tank of millions more skill points, they can enjoy long points as if they had experienced friends with t2 cruisers and interceptors.. Some ecm can balance skill points too by taking damage off the field and in a roundabout way increase tank

So I think that links or ecm that people ask for nerfs for can balance the field. It is up to the noobs scouts to look for fleet composition. If scans show links and t2 and t3 The fleet needs to choose not to engage. If this discourages noobs for real then we need to continue to advise them to fly with experienced fleets and not teach them to get a buzz, troll and cry for nerfs, :)
Andski
Science and Trade Institute
Caldari State
#56 - 2012-03-24 15:27:11 UTC
Endeavour Starfleet wrote:
Posting in a dumb "OH NOES NURF TEH OFF GRID CAUSE I CANT PVP FOR CRAP" Thread


quiet you worthless incursion bear

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Derth Ramir
Fight The Blob
#57 - 2012-03-24 15:55:23 UTC
Garmon I do agree with you that active tanking is way underpowered compared to buffer tanking without links but consider what the implications it would have on pve we already have people easily tanking 10/10s , incursions, wormholes buffing active tanks to any significant lvl would only make those easier than they already are. So maybe a buff to npc's with the buff to active tanks?

Fight The Blob.

Bloodpetal
Tir Capital Management Group
#58 - 2012-03-24 16:00:59 UTC


My biggest issue with Ganglinks and the Offgrid issue is as follows ::

IT REQUIRES YOU TO HAVE AN ALT CHARACTER TO RUN IT!!

No LIVING player wants to sit at a safespot while doing absolutely nothing.


When you're ON GRID then you can become a target, you also have to be involved with what's going on, if you're a kite fleet you have to be watching the situation, also - the sacrifice to capability makes them soft targets, forcing them to sacrifice ganglinks/command processors for tanking ability - meaning they can't pimp it out as much or as expensively.

I think the argument that some T3s say "Well, it's impossible to bring a command link tengu to a fight because they're too soft!" - NO, YOU are making them too soft because you INSIST on putting 5 ganglinks out there on ONE ship and then ***** about your OWN decision making.;


Another easy fix ::
Just allow only one command processor to be added. You can't put 4 command processors.

That would fix most of these issues because then you need 3-5 ships to add 5 links, not just 1 ship. Most of the links are powerful in coordination, not alone.


Also, Field command ships should become more like Marauders with their bonuses.

Allow them to only field 4 weapon systems, 3 gang links, and double bonus on the 4 weapon systems. Readjust the CPU/PG of course, and then you have something that is actually not sacrificing itself to be effective on the field.


Finally - The volume of bonus should probably be revisited. Instead of 2% to start on a ganglink. Refactor the whole numbers so you get a dimishing return as you get more. So you start with a 15% bonus base, then you get less bonuses as you get up until you top out around 25% bonuses as you get your skills maxed out.

Where I am.

Nova Fox
Novafox Shipyards
#59 - 2012-03-24 16:03:37 UTC
The more coherent a force is the larger the lazies will blob to counter it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Muestereate
Minions LLC
#60 - 2012-03-24 17:15:34 UTC
I think its just the t3 thats overpowered so that could be fixed So command ships are superior but there could be another way. They are still vulnerable when changing systems. how about a significant passive visual effect if links are fitted. Make it risky to fly t3 links. Blow up sig radius so its fast to lock, change sensor strength so its easy to probe out

It seems most people don't know how boosts work either and it also seems like I have things to learn yet but everybody talks about the 25% versus 15 % on t3 versus command but thats a small part of the whole boost computation. From what I can tell, after everything is done on a shield hardening boost the difference amounts to only a few percent of hardness. like 32 versus 35, am i wrong? I keep thinking I missed something on the numbers. Its like adding an extra invuln

The first thing I would look at about active tanking would be cap recharge rate. It seems this would free slots, extend tanking time and increase hardness. Neuts would have to work harder but it seems they have some extra capacity already. They could boost recharge up to the predicted neuting rates

While we're on to active tanks. Shield and armor could be balance a little bit by resolution boosts on typically armor turrets. There is no mechanic in game to adjust resolution. shield are usually larger. boosting res would increase hit chance against shield targets while leaving low sigs like armor barely changed. Could make up for lack of damage types somewhat also

DPS DPS buff nerf buff nerf. COme on!, were smarter than this.