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Faction Warfare: Preventing Docking is a Stupid Idea

Author
EI Digin
irc.zulusquad.org
#81 - 2012-03-25 04:05:24 UTC
By the way, there are already proven services to move stuff around lowsec, no matter which corp or alliance or faction you are in, and no matter what station your stuff is located in. There is pretty much no risk, it's just an additional hassle. You just won't be able to stage out of a system that you don't officially own.
Fleet Warpsujarento
Doomheim
#82 - 2012-03-25 04:51:06 UTC
EI Digin wrote:
By the way, there are already proven services to move stuff around lowsec, no matter which corp or alliance or faction you are in, and no matter what station your stuff is located in. There is pretty much no risk, it's just an additional hassle. You just won't be able to stage out of a system that you don't officially own.


It's the last part that the whole thread has been about. We knew about the first part already.
Fleet Warpsujarento
Doomheim
#83 - 2012-03-25 05:04:56 UTC


Quote:
I feel like I can argue the opposite with concern to jumpclones, reinforcement timers, armor plates (?) and even to some extent PLEXes (assuming you are referring to complexes) as having some sort of RP backdrop.


You never wondered how a 1600mm plate can cover all of a 1.6km long Apoc just as easily as it can cover all of a 160m long Guardian? Or how armor plates only have a mass when they're fitted to a ship instead of being carried by one? This is the kind of bizarre stuff we accept without thinking because it makes the game actually work.


Quote:
How will it affect the way players behave? Well one of two things will happen either a) fw players will actually fight eachother with more vigor than before, and with purpose, or b) there will be a mass exodus because they`ve suddenly realized that the broken system they`ve been playing has been fixed and brought in line with the difficulty level of war in other areas of the game. I honestly expect that if you are in FW for FW than `a` is the more likely thing that will happen here.


There's nothing to stop people from fighting the other militia just as fiercely as pirates as they can as militia members.


Quote:
An interesting point, while not quite the same, and correct me if I`m wrong and just missed the thread; has anyone noticed that the `Neutral` lowsec residents - the outlaws haven`t been kicking up a **** storm at the prospect of having there ability to resupply themselves made more difficult. I`m of course referring to the proposed cyno jammers. Being that these folks have trained alts to ferry stuff for them in Jump Freighters/Carriers you would think, especially those living in FW systems away from high-sec would be a bit upset at how much harder its going to be to keep there hangars supplied. Yet they haven`t complained?

It is a little surprising, but we don't know anything about the mechanics of cynojammers yet so it's harder to complain. Plus it's pretty easy to abuse FW mechanics, so they probably think there's a good chance that they can get an alt in to control the jammer. Hell, maybe they'll just push them into RF and give themselves a brief window to restock by carrier.

Quote:
Quite simply if they don`t join because it`s too hard, they probably wouldn`t have joined to pew pew like FW was intended for in the first place. And whether its an individual or a corp, leaving to go to nullsec, or being a first timer joining the faction that`s winning, the timers I`ve suggested will have no effect on those. It would only effect the people who want to try and game the system, to get around this change, like a deserter or going AWOL (in r/l terms.)


You don't need to get around the system when you can simply decline to be part of it.
Volturius Maximus-Fur
Myriad Contractors Inc.
#84 - 2012-03-25 05:24:20 UTC
Quote:
You never wondered how a 1600mm plate can cover all of a 1.6km long Apoc just as easily as it can cover all of a 160m long Guardian? Or how armor plates only have a mass when they're fitted to a ship instead of being carried by one? This is the kind of bizarre stuff we accept without thinking because it makes the game actually work.


Fair, never considered that.

Quote:
There's nothing to stop people from fighting the other militia just as fiercely as pirates as they can as militia members.


I think youve missed the point here; wasnt everyone in FW crying because the system being broke there was no real incentive to fight eachother (other than of course for gfs?) This provides that incentive.

Quote:
It is a little surprising, but we don't know anything about the mechanics of cynojammers yet so it's harder to complain. Plus it's pretty easy to abuse FW mechanics, so they probably think there's a good chance that they can get an alt in to control the jammer. Hell, maybe they'll just push them into RF and give themselves a brief window to restock by carrier.


Pretty sure that they mentioned quite clearly how they would work - that it would jam the system for anyone not in that particular FW faction (ie. neuts couldnt cyno, and enemy factions couldnt cyno.) Also seeing as pirates cant flip systems the thought of them effecting some change there is irrelevant, short of infiltration, which is the sort of stuff CCP likes to see.

Quote:
You don't need to get around the system when you can simply decline to be part of it.


I think I mentioned this already, but its a pretty fair assumption that if the reason people decline to be a part of FW is because they have to fight eachother to maintain access to stations, those people werent going to join FW to fight other factions anyway. They would be the so-called plague that FW folks have been complaining about, the alts farming LP in missions. This may have the spin-off effect of getting rid of these players like you all wanted in the first place.

Also this was posted in the other FW thread http://www.tentonhammer.com/eve-online/interviews/inferno-part-one

Quite worth the watch as the information on FW, and the reasoning behind why CCP are doing this are both there.


baltec1
Bat Country
Pandemic Horde
#85 - 2012-03-25 07:07:20 UTC
Fleet Warpsujarento wrote:

You'll have to explain to me why people who want to fight more are cowards, and why people who found a more efficient way to fight are stupid. Because frankly it sounds like bullshit.


People who want to pvp quit a side with a target rich enviroment to join the "winning side" which has less targets to get more kills? Yea, that makes sense.



Quote:

"The tragedy of the commons is a dilemma arising from the situation in which multiple individuals, acting independently and rationally consulting their own self-interest, will ultimately deplete a shared limited resource, even when it is clear that it is not in anyone's long-term interest for this to happen."

This is worth a read to see what happens in these situations.


I'll go with my experiences in game over the last 6 years over some philosophical wiki link posted by someone who clearly is far too cowardly to fight in a war.
Fleet Warpsujarento
Doomheim
#86 - 2012-03-25 14:43:16 UTC  |  Edited by: Fleet Warpsujarento
Volturius Maximus-Fur wrote:

I think youve missed the point here; wasnt everyone in FW crying because the system being broke there was no real incentive to fight eachother (other than of course for gfs?) This provides that incentive.

But it also provides an incentive to leave FW, and that's the whole problem.
Quote:

Pretty sure that they mentioned quite clearly how they would work - that it would jam the system for anyone not in that particular FW faction (ie. neuts couldnt cyno, and enemy factions couldnt cyno.) Also seeing as pirates cant flip systems the thought of them effecting some change there is irrelevant, short of infiltration, which is the sort of stuff CCP likes to see.

Easy. Pirate corps get a couple of carrier alts and cyno alts into FW

Quote:
I think I mentioned this already, but its a pretty fair assumption that if the reason people decline to be a part of FW is because they have to fight eachother to maintain access to stations, those people werent going to join FW to fight other factions anyway. They would be the so-called plague that FW folks have been complaining about, the alts farming LP in missions. This may have the spin-off effect of getting rid of these players like you all wanted in the first place.

None of this plugs the "pirate gap". The advantage of leaving is still there.

Quote:

Also this was posted in the other FW thread http://www.tentonhammer.com/eve-online/interviews/inferno-part-one

Quite worth the watch as the information on FW, and the reasoning behind why CCP are doing this are both there.

This did not inspire confidence that CCP had thought about the long term consequences of their changes, or knew anything about the motives of people in FW.
Fleet Warpsujarento
Doomheim
#87 - 2012-03-25 15:40:11 UTC
[quote=baltec1

People who want to pvp quit a side with a target rich enviroment to join the "winning side" which has less targets to get more kills? Yea, that makes sense.[/quote
I was talking about the pirate advanage, not the glory hunter problem


[quote
"The tragedy of the commons is a dilemma arising from the situation in which multiple individuals, acting independently and rationally consulting their own self-interest, will ultimately deplete a shared limited resource, even when it is clear that it is not in anyone's long-term interest for this to happen.

This is worth a read to see what happens in these situations.[/quote

I'll go with my experiences in game over the last 6 years over some philosophical wiki link posted by someone who clearly is far too cowardly to fight in a war.[/quote

So a person's ability to analyze a situation is based on their experience of shooting people? Mighty big epeen you're fondling there.

In reality it's better to think about militia in economic terms. Militia people join up because they gain something from militia. This can be either kills, mission LP, or a sense of RP achievement. In real wars the vast majority of soldiers are compelled to fight, either because they are conscripted or because they are part of a hierarchy that will imprison or execute them if they don't. Since people can quit militia, and indeed quit EVE without being put in front of a firing squad, the incentives for playing must be broadly positive. When it's all about rewards rather than threats it's basically economics

Cearain
Plus 10 NV
#88 - 2012-03-25 18:59:53 UTC
baltec1 wrote:
Fleet Warpsujarento wrote:
Quote:

Only for the cowards who dont want to fight.

What about the people who want to fight but don't want to lose docking rights and so quit militia?
Cowards and stupid.


Quote:



It. Is. Not. The. Same. System. In. Nullsec.


-In nullsec if you quit your alliance you lose access to many stations.
-Under the new proposals you would gain access to many stations if you quit FW.

See the difference?


You also lose all of the benefits of the milita. However if you stay in the milita your faction stands a much better chance of taking back the station than in 0.0



It seems we have allot of people who like null sec likeing this change. I suppose that shouldn't be too surprising.

It seems the basic question ccp needs to answer is this:

Do they want one system that provides great frequent small sclae pvp and another that provides great large scale pvp battles, or do they want 2 systems that sorta fails at both?

By trying to blend the two systems they are not going to accomplish either goal very well. Nor will they provide gaming opportunities for a wider audience.

But here its not so much that people will switch sides. (Although some will. some already switch sides when there are no consequences this will only increase if there are bigger consequences) The main problem i see is when people first join faction war they will tend to join the winning side with all of the benefits. So the winning side will continue to get more new recruits and he losing side will continue to starve for them.

This is different than player run situations where alliances can just die and new ones take their place. Who wants to join White Noise now? Well if there are sov null sec style consequences that will be the same situation for a losing faction.


But that said I think allot of people want some consequences to the war. Its just that this particular one is not very good. The consequences should be substantial but not always a direct benefit to the militias.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#89 - 2012-03-25 19:15:19 UTC
Mara Rinn wrote:
Tobiaz wrote:
Being able to dock in stations belonging to a Faction that really hate you is also stupid. The way stations are totally randomly distributed over all Factions is also stupid.


+1 on both counts. Why are Republic Security Services stations located deep in Amarr & Caldari territory? If you're spying on the Amarr, surely you'd use Freedom Exchange or some such?



As far as the stations specifically owned by the militias or the navys I agree. But the stations owned by private corporations the current mechanics make sense. If you have low standings with the corps faction you have some negatives but thats about it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#90 - 2012-03-25 19:17:31 UTC
baltec1 wrote:
Fleet Warpsujarento wrote:

You'll have to explain to me why people who want to fight more are cowards, and why people who found a more efficient way to fight are stupid. Because frankly it sounds like bullshit.


People who want to pvp quit a side with a target rich enviroment to join the "winning side" which has less targets to get more kills? Yea, that makes sense.



White noise would have a target rich environment are they getting a big influx of pvpers?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

baltec1
Bat Country
Pandemic Horde
#91 - 2012-03-25 20:28:17 UTC
Fleet Warpsujarento wrote:


So a person's ability to analyze a situation is based on their experience of shooting people? Mighty big epeen you're fondling there.

In reality it's better to think about militia in economic terms. Militia people join up because they gain something from militia. This can be either kills, mission LP, or a sense of RP achievement. In real wars the vast majority of soldiers are compelled to fight, either because they are conscripted or because they are part of a hierarchy that will imprison or execute them if they don't. Since people can quit militia, and indeed quit EVE without being put in front of a firing squad, the incentives for playing must be broadly positive. When it's all about rewards rather than threats it's basically economics



Im talking about experience not epeen. Having spent the last 6 years fighting wars all across EVE I think I can safely say I have experience in the matter. Also, the british army is made up entirely by volunteers so lets do away with that lie right now.
baltec1
Bat Country
Pandemic Horde
#92 - 2012-03-25 20:30:28 UTC
Cearain wrote:
baltec1 wrote:
Fleet Warpsujarento wrote:

You'll have to explain to me why people who want to fight more are cowards, and why people who found a more efficient way to fight are stupid. Because frankly it sounds like bullshit.


People who want to pvp quit a side with a target rich enviroment to join the "winning side" which has less targets to get more kills? Yea, that makes sense.



White noise would have a target rich environment are they getting a big influx of pvpers?


WN did not have access to high sec a handfull of jumps from them or any of the benefits that come with the milita. Hence why even with this change milita forces are still facing less risk than a 0.0 alliance.
Volturius Maximus-Fur
Myriad Contractors Inc.
#93 - 2012-03-25 20:57:48 UTC
Fleet Warpsujarento wrote:
But it also provides an incentive to leave FW


This is a horrible back and forth, and very weak argument. There will always be reasons someone will not participate in something. Example: Being -10 and essentially locked out of most areas of high-sec, one could argue this is a terrible mechanic because it incentivizes people to not engage in non-consensual PVP. However quite the opposite takes place, people want to take part in this type of PVP, and in fact many are quite proud of there -10 standing.

So you'll have to come up with something better than an "I know you are but what am I" argument.

Volturius Maximus-Fur wrote:
Also seeing as pirates cant flip systems the thought of them effecting some change there is irrelevant, short of infiltration, which is the sort of stuff CCP likes to see.
Fleet Warpsujarento wrote:
Easy. Pirate corps get a couple of carrier alts and cyno alts into FW


Thanks for your agreement here - this is exactly the sort of thing CCP wants.

Fleet Warpsujarento wrote:
None of this plugs the "pirate gap". The advantage of leaving is still there


The "pirate gap" is a non-sensical response because you are talking about two separate "features." Faction Warfare has a purpose that is finally being outlined quite clearly. Piracy is something else entirely different. If someone doesn't want to join FW, then why the frack do you care? Seems to me you should be more worried about correcting this risk/challenge-averse attitude you seem to think all FW pilots have. Pretty pathetic for a group that "wants" to PVP. Or perhaps that's the problem, you're upset that you'll be forced to PVP now? Maybe you're the anomaly, the stealth bomber pilot who farms LP all day and is now going to be less able to do so.

That video showed CCP has thought about the long term consequences, and specifically they sort of hope one side beats the **** out of another and takes all the opposing systems "We kind of hope this goes horribly wrong." The argument that people are going to quickly switch sides is silly with the addition of the Datacores being only achievable via FW LP. Suddenly the price of the losing factions datacores go through the roof. But wait, is that another incentive to take part? Gosh who'd have thought.

Fleet Warpsujarento wrote:
In reality it's better to think about militia in economic terms. Militia people join up because they gain something from militia.


Just cuz you illustrate the point of my last paragraph so well.
Volturius Maximus-Fur
Myriad Contractors Inc.
#94 - 2012-03-25 20:57:59 UTC
Cearain wrote:
But here its not so much that people will switch sides. (Although some will. some already switch sides when there are no consequences this will only increase if there are bigger consequences) The main problem i see is when people first join faction war they will tend to join the winning side with all of the benefits. So the winning side will continue to get more new recruits and he losing side will continue to starve for them.

This is different than player run situations where alliances can just die and new ones take their place. Who wants to join White Noise now? Well if there are sov null sec style consequences that will be the same situation for a losing faction.


I don't entirely disagree with this however, it seems that there will still be some benefits to joining the losing side. Namely having an LP item that is worth far more ISK/LP than the winning sides. The other major difference I see with 0.0 and FW is that in 0.0 it is quite hard for an alliance that is beat to nothing to re-establish themselves a foothold. From everything I've heard it won't be all that difficult for a faction with competent pilots to flip a system back in there favor, and begin to turn things around.

Possibly I'm not giving you folks enough credit, but I somehow find it difficult to believe that one faction is going to be able to exercise the type of control on enemy space that everyone is worried about. TBH, you folks don't seem to be organized quite well enough, no offense intended, just an observation. Maybe this will change when the need to organize becomes greater?

And finally lets not forget that your FW space is surrounded by non-FW space - with stations, so its not as though you cant dock anywhere near where you are supposed to be fighting. It's going to take some time for everyone to readjust, without a doubt, but the positive effects of this change outway the early "inconvenience."
Fleet Warpsujarento
Doomheim
#95 - 2012-03-25 21:10:40 UTC


Quote:
Im talking about experience not epeen. Having spent the last 6 years fighting wars all across EVE I think I can safely say I have experience in the matter.


See, I don't think an argument like this is about experience, but if you want to play that game then I probably know a lot more than you. I've been in Gallente Militia for more than two years, and have had spies in Caldari militia for at least a year. I've fought in battles big, small and solo, I've run missions on both sides and I've done plenty of plexing. I know who the main players are, I know something of their motives, and I know about the mechanics that are in the game at the moment.


Quote:
Also, the british army is made up entirely by volunteers so lets do away with that lie right now.


Volunteers who are now part of a hierarchy. Who get imprisoned if they disobey the orders of their central command, and who, once they are shipped into the warzone have no choice to keep fighting. They can't leave the army at a moment's notice, and they can't log off and play SWTOR instead of army. If they don't do their job they or their friends die. You can't coerce people in the same way in EVE as you have to in even a volunteer army. It's a terrible analogy.
Fleet Warpsujarento
Doomheim
#96 - 2012-03-25 21:37:34 UTC
Quote:
This is a horrible back and forth, and very weak argument. There will always be reasons someone will not participate in something. Example: Being -10 and essentially locked out of most areas of high-sec, one could argue this is a terrible mechanic because it incentivizes people to not engage in non-consensual PVP. However quite the opposite takes place, people want to take part in this type of PVP, and in fact many are quite proud of there -10 standing.

So you'll have to come up with something better than an "I know you are but what am I" argument.


The key difference is that there's no superior alternative to going -10 for those whose main aim is indiscriminate warfare. Under the FW proposals there is a better alternative to being in militia for those people: non-faction piracy. Same targets, no docking restrictions.



Quote:

Thanks for your agreement here - this is exactly the sort of thing CCP wants.

Not really. They want people to join and actively participate in FW, not for pirate corps to have a couple of FW alts that don't fly with the rest of militia, and are only there to circumvent a game mechanic. It's even worse than all the mission runner.

Fleet Warpsujarento wrote:
None of this plugs the "pirate gap". The advantage of leaving is still there


Quote:
The "pirate gap" is a non-sensical response because you are talking about two separate "features." Faction Warfare has a purpose that is finally being outlined quite clearly. Piracy is something else entirely different. If someone doesn't want to join FW, then why the frack do you care? Seems to me you should be more worried about correcting this risk/challenge-averse attitude you seem to think all FW pilots have. Pretty pathetic for a group that "wants" to PVP. Or perhaps that's the problem, you're upset that you'll be forced to PVP now? Maybe you're the anomaly, the stealth bomber pilot who farms LP all day and is now going to be less able to do so.


Non-faction piracy and FW are not separate at all. They take place in the same systems and will be competing alternatives for a corp to decide between.

Quote:
That video showed CCP has thought about the long term consequences, and specifically they sort of hope one side beats the **** out of another and takes all the opposing systems "We kind of hope this goes horribly wrong." The argument that people are going to quickly switch sides is silly with the addition of the Datacores being only achievable via FW LP. Suddenly the price of the losing factions datacores go through the roof. But wait, is that another incentive to take part? Gosh who'd have thought.

Just cuz you illustrate the point of my last paragraph so well.


If CCP makes the rewards for being in FW so insanely huge that it outweighs the disadvantages then yeah, it probably will work, but to implement that without some rather unpleasant economic disruption will be hard. If, as the video suggested, they allow prices for the losing militias to go up then it'll even things out plenty. But that's somewhat different to what was suggested at fanfest, which was economic advantage for the militia which was winning. It remains to be seen how these ideas are implemented.
Volturius Maximus-Fur
Myriad Contractors Inc.
#97 - 2012-03-25 22:29:55 UTC
Fleet Warpsujarento wrote:
The key difference is that there's no superior alternative to going -10 for those whose main aim is indiscriminate warfare. Under the FW proposals there is a better alternative to being in militia for those people: non-faction piracy. Same targets, no docking restrictions.


False - A player could go to 0.0, or Wormhole space and commit the same acts of violence at no loss to sec status. Whether or not this is superior is debatable, some will say yes, others will say no - it's a matter of opinion.

Fleet Warpsujarento wrote:
Not really. They want people to join and actively participate in FW, not for pirate corps to have a couple of FW alts that don't fly with the rest of militia, and are only there to circumvent a game mechanic. It's even worse than all the mission runner.


The idea of pirates joining FW to circumvent a cyno jammer, was an example. The sorts of things CCP want to see are players infiltrating each-others factions or behind the back dealings with the enemy faction to get access to ships and such in hangars. Taken from the other FW thread.

X Gallentius wrote:
If all it takes is you leaving FW for a day to move your stuff out of a conquered station, then what's the big deal? A kind of "surrender". You can also contract your loot to a third party hauler or perhaps get an alt to move the stuff out. Not a big deal, tbh.

The only real consequence would be losing access to a FW mission agent.


Quote:
Non-faction piracy and FW are not separate at all. They take place in the same systems and will be competing alternatives for a corp to decide between.


Again, wrong. Non-faction piracy and faction warfare are seperate, and different from eachother. The fact that they take place in the same systems are irrelevant, that is like saying mining and mission running are the same thing because they happen in the same systems. If you want to go the route of competing alternatives, you have 0.0 both NPC and Sov, you have high-sec wars (which seem like they are getting fixed,) you have wormhole PVP. All of these are "competing" alternative forms of PVP, and yet the pirates are still pirates, the null pvpers still do there thing, the wormholers do theres, and the FW players also continue to do there thing, even though it's been horribly broken for a long time. Says alot about the motivations for each group, which appears to be that they simply like playing that role in the universe.

The rewards don't sound like they are going to be over the top ridiculous, but as you said it's a bit foggy as to how great these rewards are, but it can't be much worse than the way it is now with alts farming LP.
Fleet Warpsujarento
Doomheim
#98 - 2012-03-25 22:51:07 UTC

Quote:
False - A player could go to 0.0, or Wormhole space and commit the same acts of violence at no loss to sec status. Whether or not this is superior is debatable, some will say yes, others will say no - it's a matter of opinion.

No, because that would be a completely different set of targets to lowsec, and in would be in systems with a far lower population density. The point is that FW and -10 pirates would have access to the same target pool.

Quote:
The idea of pirates joining FW to circumvent a cyno jammer, was an example. The sorts of things CCP want to see are players infiltrating each-others factions or behind the back dealings with the enemy faction to get access to ships and such in hangars. Taken from the other FW thread.

Pirates having FW alts isn't the same as covert dealings and intrigue because they aren't interacting with militia, they're just being there. It's the same as the countless mission alts that everyone already complains about.



Quote:
Again, wrong. Non-faction piracy and faction warfare are seperate, and different from eachother. The fact that they take place in the same systems are irrelevant, that is like saying mining and mission running are the same thing because they happen in the same systems. If you want to go the route of competing alternatives, you have 0.0 both NPC and Sov, you have high-sec wars (which seem like they are getting fixed,) you have wormhole PVP. All of these are "competing" alternative forms of PVP, and yet the pirates are still pirates, the null pvpers still do there thing, the wormholers do theres, and the FW players also continue to do there thing, even though it's been horribly broken for a long time. Says alot about the motivations for each group, which appears to be that they simply like playing that role in the universe.


They're linked because they have the same target pool and they are the two alternatives for a corp interested in lowsec PvP. They're not the same thing, but like mining and mission running, they are alternatives to one another. Hisec PvE is mainly to make money, and lowsec PvP is mainly to get kills. You have to weigh them up against each other and decide which is best for you. The docking ban is perhaps the key factor to consider in making the decision on what to do with your time for lowsec PvPers.


Quote:
The rewards don't sound like they are going to be over the top ridiculous, but as you said it's a bit foggy as to how great these rewards are, but it can't be much worse than the way it is now with alts farming LP.
This all depends on how much LP and money you can make, and yes, it's vague so far.


Pulgy
Doomheim
#99 - 2012-03-25 23:15:33 UTC
I...actually like this change Bear
No range? No problem!   Join the Church of the Holy Blasterâ„¢ . A Hybrid religion.
Volturius Maximus-Fur
Myriad Contractors Inc.
#100 - 2012-03-26 04:59:30 UTC
I'm not going to continue trying to convince you that this change is good, simply because it sounds like the only reason you are upset, is because the basically easy ISK you once had access to in the form of LP farming has suddenly been taken away. That really appears to be the only drawback (loss of access to FW mission agents.)

You can't argue that it puts outlaws at an advantage, because they are inherently at a disadvantage, having to deal with gate/station guns, or the alternative is to just sit and wait, hoping you'll make the first move so they can agress back in these situations.