These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

New Launchers and Missile Effects

Author
Alavaria Fera
GoonWaffe
#41 - 2012-04-02 02:33:08 UTC  |  Edited by: Alavaria Fera
Isaiah Harms wrote:
Which places the Caldari once again into blob warfare tactics where they must be supported by other players in other ships in order to be effective.

Dropping the 5% shield resistance bonus now makes this tactic necessary for PVE.

So you don't need support anymore with the new drake...

So they're more like a certain type of ship that doesn't need so much support. They're better then. Maybe elite pvpers will use these instead.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Isaiah Harms
State War Academy
Caldari State
#42 - 2012-04-02 03:07:30 UTC  |  Edited by: Isaiah Harms
Alara IonStorm wrote:

Lets look at New Drake.

[Drake, New]
Damage Control II
Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II

Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 10MN MicroWarpdrive I
Warp Scrambler II
Stasis Webifier II

Heavy Assault Missile Launcher II, Caldari Navy Inferno Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Assault Missile
Small Energy Neutralizer II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5



This fit using the new stats gets 69,933 EHP does DPS out to 570 DPS 30km 465 out to 45km with selectable Damage. Oh and before you mention delay, it's delay at maximum range is six seconds.

So with about as much EHP and more Missile DPS then a Focus Pulse Lasers do on a Harbinger with MF and more tank then can be fit with Heavy Pulse, while being faster and more agile with the option of more range and a damage type selection beyond EM...

What is you and the 3 people who liked your posts problem with this ship. It looks, feels and rides like an average Brawler Battlecruiser built for small gang work.


Ok.. Let me teach you something. YOU ARE A DRAKE. Drakes SHIELD tank. In other words your targets are not shooting Barrage or Hail at you. We're going to shoot you with EM heavy ordnance. Now... Please adjust your EFT or EVE HQ to purely EM dps and see what your "typical brawler" battlecruiser's tank looks like.

Yeah.. much lower. Now.. 2nd point. I believe I did say the Drake will always be able to carry a good tank. Go back up to my post and read that.

3rd point: I did not say the new Drake will be bad at PVP. Quite the converse: They'll OWN other battlecruiser gangs because of excellent damage PROJECTION and now a DPS increase. However they'll only do this if they have time to deploy that DPS.

In other words these Drakes will be great for the teams that run around with 2-3 scimitars - Which brings me to my last point: The Drake is only becoming a better FLEET ship. Much like every other Caldari ship.

P.S. 570 dps out of your "GANK" Drake is pathetic too. Gank BC's do more like 700-800. Try again.
Alara IonStorm
#43 - 2012-04-02 04:16:07 UTC  |  Edited by: Alara IonStorm
Isaiah Harms wrote:

Ok.. Let me teach you something. YOU ARE A DRAKE. Drakes SHIELD tank. In other words your targets are not shooting Barrage or Hail at you. We're going to shoot you with EM heavy ordnance. Now... Please adjust your EFT or EVE HQ to purely EM dps and see what your "typical brawler" battlecruiser's tank looks like.

Okay, so is the enemy using Armor because New Drake can use to Explosive Missiles. If they are using Shield you can use EM Missiles. I will give you a second to adjust your EFT back to the level playing field.

Isaiah Harms wrote:

Yeah.. much lower. Now.. 2nd point. I believe I did say the Drake will always be able to carry a good tank. Go back up to my post and read that.

No issue with tank, got it.

Isaiah Harms wrote:

3rd point: I did not say the new Drake will be bad at PVP. Quite the converse: They'll OWN other battlecruiser gangs because of excellent damage PROJECTION and now a DPS increase. However they'll only do this if they have time to deploy that DPS.

6 Second for HAM's to hit to max range. Realistically it is more like 4 in Small gang Ranges so Flight Time is not an Issue.

Isaiah Harms wrote:

In other words these Drakes will be great for the teams that run around with 2-3 scimitars - Which brings me to my last point: The Drake is only becoming a better FLEET ship. Much like every other Caldari ship.

They will also be great for brawling.
Isaiah Harms wrote:

P.S. 570 dps out of your "GANK" Drake is pathetic too. Gank BC's do more like 700-800. Try again.

Yes and they do that DPS with 50000k EHP. Drake has much better EHP then that which still translates well into small gangs. DPS isn't everything in a small gang when your opponent can drop you quick because you are paper.

Yes Caldari doesn't have Paper DPS Hammers but that is more Gallente's thing and you don't need them in a small gang it is just a different style, a good tank with good DPS is fine and 570 DPS is fine.

New Drake is fine for Brawling and Small Gangs.
Zarnak Wulf
Task Force 641
Empyrean Edict
#44 - 2012-04-02 04:34:39 UTC
The Drake change also has a secondary impact - the much maligned and ignored Ferox can be appealing.

High:
Heavy Nuetron II x 6
HAM II
Med:
Named MWD
LSE II
Adaptive Invuln II x 2
Warp Scrambler II
Low:
PDU II
MFS II x 3
Rigs:
Shield Extender x 3

Hobgoblin II x 5

64.5k EHP. 73.4k EHP w/ Hardners overheated. 789 Overheated DPS with Void. 604 DPS overheated with Null. If you lose the PDU for a DC II and exchange the HAM II for something smaller - you get 87.9K EHP. Keep in mind this is a ship they're talking about buffing.
Alara IonStorm
#45 - 2012-04-02 04:40:51 UTC
Zarnak Wulf wrote:
The Drake change also has a secondary impact - the much maligned and ignored Ferox can be appealing.

64.5k EHP. 73.4k EHP w/ Hardners overheated. 789 Overheated DPS with Void. 604 DPS overheated with Null. If you lose the PDU for a DC II and exchange the HAM II for something smaller - you get 87.9K EHP. Keep in mind this is a ship they're talking about buffing.


Relevant.

CCP Ytterbium wrote:

We want to make the less used Caldari hybrid ships (Merlin, Moa, Ferox, Rokh) good at what they are supposed to be doing - that most likely means having a look at their slot layout, bonuses, removing the weird hybrid/missile weapon system they have for an all turret setup. Ideally, we want them to be on the same line as the Naga. Again, more details will follow when we actually start looking at them.

Caldari Blasterdized Rail Boats are about to get a lot better.
Zarnak Wulf
Task Force 641
Empyrean Edict
#46 - 2012-04-02 05:15:02 UTC
Alara IonStorm wrote:
Caldari Blasterdized Rail Boats are about to get a lot better.


They really don't need that much. Their reputation is actually worse then their performance - especially after the Blaster and Null buffs. They've been written off as "bad" and unworthy of a second look.

I have an Eagle fit I'm working towards. 53k EHP. 524 DPS Null - 14km optimal with 8.8km of falloff. 717 DPS Void. 7.6km Optimal and 3.1km of falloff. MWD fit. If the Eagle could just have the three drones that the Moa carries - it would be great IMHO. That would be 60 DPS added to the above numbers.
Alara IonStorm
#47 - 2012-04-02 05:27:59 UTC
Zarnak Wulf wrote:

They really don't need that much. Their reputation is actually worse then their performance - especially after the Blaster and Null buffs. They've been written off as "bad" and unworthy of a second look.

I have an Eagle fit I'm working towards. 53k EHP. 524 DPS Null - 14km optimal with 8.8km of falloff. 717 DPS Void. 7.6km Optimal and 3.1km of falloff. MWD fit. If the Eagle could just have the three drones that the Moa carries - it would be great IMHO. That would be 60 DPS added to the above numbers.

That would be a valid view if these were blaster boats primarily. But they are supposed to be fit with Rails and right now Rail DPS without a Damage Bonus is a joke.

Yes they will be made better with Blasters DPS wise but they will loose tank to do so. That evens out the Blaster scenario while making Rails viable.

Right now joke DPS is the reason they are not.
Isaiah Harms
State War Academy
Caldari State
#48 - 2012-04-02 12:24:38 UTC
Alara IonStorm wrote:
Corina Jarr wrote:

That isn't the Prophecy. Its the Damnation.

Is it?

The skin is different then the current and we haven't seen the V3 Skins for ether the Prophecy or the Damnation.

Do you think this is the new Damnation skin?


I would think an EFT warrior like you would know the Prophecy has ONE launcher hardpoint. Damnation has 5.

Isaiah Harms
State War Academy
Caldari State
#49 - 2012-04-02 12:51:55 UTC  |  Edited by: Isaiah Harms
Alara IonStorm wrote:


Yes Caldari doesn't have Paper DPS Hammers but that is more Gallente's thing and you don't need them in a small gang it is just a different style, a good tank with good DPS is fine and 570 DPS is fine.

New Drake is fine for Brawling and Small Gangs.


Those "Paper DPS Hammers" known as Brutix's will tank 519dps (890 overloaded) with 38k EHP
Null DPS 511 (541 overloaded)

Since your fit uses a web and warp scrambler that means you're fighting at the Gallente's optimal where it can web and scramble and move in close. So let's use Void

Void DPS 624 (694 overloaded)

As for attempting to "range tank the Brutix" It can move out at 1488 m/s. A bit faster than your Drake. By the way, it's capacitor will last 6 minutes with overloaded reps.

Have fun with those Paper DPS Hammers! My fit doesn't even use damage mods!



P.S. What the reps would look like with some drugs is absolutely scary. Think about all angles here before you blanket judge a ship's abilities.
Alara IonStorm
#50 - 2012-04-02 13:56:42 UTC  |  Edited by: Alara IonStorm
Isaiah Harms wrote:

I would think an EFT warrior like you would know the Prophecy has ONE launcher hardpoint. Damnation has 5.

Yawn, They are re-balancing a large number of ships both by removing Tiers and sorting them into Lines. So we do not know what the Inferno Prophecy will look like. Since that is not the current Damnation skin it ether means they are moving the Prophecy into the Bombardment Line or changing the skin.

Isaiah Harms wrote:

Those "Paper DPS Hammers" known as Brutix's will tank 519dps (890 overloaded) with 38k EHP
Null DPS 511 (541 overloaded)

Since your fit uses a web and warp scrambler that means you're fighting at the Gallente's optimal where it can web and scramble and move in close. So let's use Void

Void DPS 624 (694 overloaded)

As for attempting to "range tank the Brutix" It can move out at 1488 m/s. A bit faster than your Drake. By the way, it's capacitor will last 6 minutes with overloaded reps.

Have fun with those Paper DPS Hammers! My fit doesn't even use damage mods!

Comparing an active tank ship to a buffer tank ship the active tank will win most of the time in a 1v1. Roll

In a 5v5 on the other hand the Drake has the advantage over the Active Brutix. You are grasping at straws.

Oh and the bolded... no. The overheat won't put you up 370.
Isaiah Harms
State War Academy
Caldari State
#51 - 2012-04-02 14:52:24 UTC  |  Edited by: Isaiah Harms
You sir are making the critical mistake.

You are judging a ship based upon the OTHER ships around it. Again... requiring the Drake (and other Caldari ships) to be gang/fleet ships.

But since you want to run 5v5...


I see no reason why 3 Brutix's vs 5 Drakes will have any trouble tearing your gang apart. Since 3 Brutix's will throw out 2082 dps each of your Drakes is going to last 27 seconds.

Your Drakes put out 2850 dps minus the 890 local tank of each Brutix = 1960 dps to your overall gang. However I am doing this with just 3 ships to your 5. And since repping is a nice way to buy time in gang warfare let's say my 2 Guardians jump the gate.

Now to put it politely you're screwed. Yes two of your Drakes will escape as I cannot hold all five there. Sorry. If we make this a 6v6 I'll bring an Arazu. Big smile



I'm not the one grasping at straws. You're logic is flawed when you must hide it among the dynamic variances of "gang warfare."

Now I wondered how a pilot like you can have such a fantastically limited grasp of PVP to base the judgements you've made. That's when I realized you're in Red vs Blue.

Before you begin lecturing the global EVE community about how a ship's buff/nerfs affect us (most of us don't bother to laugh at you on the forums) please consider that there's a BIGGER world of pvp'ers who do not live in a mutual wardec of epic noobery.

For instance: You haven't factored in the affect of sentry fire. So you've completely excluded lowsec PVP from your equation. Which I find highly odd as lowsec sees more pvp than anywhere else (especially your "small gang PVP").... and it's very proficient pvp too.


Alara IonStorm wrote:

Comparing an active tank ship to a buffer tank ship the active tank will win most of the time in a 1v1.


Yes I was being nice. The repps actually gimp the DPS abilities of a Brutix. If you want I'll setup a "Gang Brutix" that will do even more DPS with more buffer as it can rely upon it's other gang mates (the two Guardians) to stay alive. Oh and your Drakes will pop much faster Bear

Has it occurred to you yet that we're comparing a Tier 1 BC gang to a Tier 2 BC gang? And even if you choose to put 2 Scimitars in your gang I still win out of shear DPS. Oh... and don't forget my Brutix's at current state can field 15 EC-600's so your potential logistics are going to be hurting.
Isaiah Harms
State War Academy
Caldari State
#52 - 2012-04-02 15:20:27 UTC
Alara IonStorm wrote:


Oh and the bolded... no. The overheat won't put you up 370.


Hmmm.. So when you EFT'd this you just overloaded the reppers? Why did you forget to overload the explosive hardener?

This is why I think you need a bit more actual PVP experience.

Because unlike you, good pvp'ers plug their explosive / electromagnetic hull. A pretty fit on EFT doesn't translate to actual in-game effectiveness.
Alara IonStorm
#53 - 2012-04-02 15:33:51 UTC  |  Edited by: Alara IonStorm
Isaiah Harms wrote:
You sir are making the critical mistake.

You are judging a ship based upon the OTHER ships around it. Again... requiring the Drake (and other Caldari ships) to be gang/fleet ships.

But since you want to run 5v5...


I see no reason why 3 Brutix's vs 5 Drakes will have any trouble tearing your gang apart. Since 3 Brutix's will throw out 2082 dps each of your Drakes is going to last 27 seconds.

Your Drakes put out 2850 dps minus the 890 local tank of each Brutix = 1960 dps to your overall gang. However I am doing this with just 3 ships to your 5. And since repping is a nice way to buy time in gang warfare let's say my 2 Guardians jump the gate.

Now to put it politely you're screwed. Yes two of your Drakes will escape as I cannot hold all five there. Sorry if we make this a 6v6 I'll bring an Arazu. Big smile

------------------------------

So you are judging a gang fight around bringing T2 Ships on one side. Also I really am gonna doubt the 890 Local Tank again against every resist type. you can not get that

Isaiah Harms wrote:

I'm not the one grasping at straws. You're logic is flawed when you must hide it among the dynamic variances of "gang warfare."

Now I wondered how a pilot like you can have such a fantastically limited grasp of PVP to base the judgements you've made. That's when I realized you're in Red vs Blue.

Before you begin lecturing the global EVE community about how a ship's buff/nerfs affect us (most of us don't bother to laugh at you on the forums) please consider that there'sa BIGGER world of pvp'ers who do not live in a mutual wardec of epic noobery.

For instance: You haven't factored in the affect of sentry fire. So you've completely excluded lowsec PVP from your equation. Which I find highly odd as lowsec sees more pvp than anywhere else.... and it's very proficient pvp too.

Roll You just assume we never use Logi, Battlecruisers, Recons, Battleships and such in RvB or that I never fought in Low Sec before and used Sentry Guns to my Advantage / Been screwed by them before.

Isaiah Harms wrote:

Yes I was being nice. The repps actually gimp the DPS abilities of a Brutix. If you want I'll setup a "Gang Brutix" that will do even more DPS with more buffer as it can rely upon it's other gang mates (the two Guardians) to stay alive. Oh and your Drakes will pop much faster Bear

Has it occurred to you yet that we're comparing a Tier 1 BC gang to a Tier 2 BC gang? And even if you choose to put 2 Scimitars in your gang I still win out of shear DPS? Oh... and don't forget my Brutix's at current state can field 15 EC-600's so your potential logistics are going to be hurting.

So you are exploring every available option for your Gang but not the other way around to prove a point. Pulling fictional numbers like 890 Omni Active Tank and not looking at the whole picture. Multiple Drake Webs for instance puts Rage Missiles in play with heat you can reach 750 DPS for one thing. Or having long points fitted on your buffer ships cuts there speed.

You jump so quickly against the Drake and rely on situation where your gang is guaranteed a win without the Drake Gang using counter tactics that are effective for it. You don't take into account Field positioning, or chasing the primary which is a major, major factor in Gallente Warfare.

All this you wrote is smoke an mirrors when there are Support Ships that can counter your support, Nano Drake Fits that can kite and so on. Combat is way to fluid for your limited example theory crafting and someone so intent on questioning my experience should know this. But the final truth is that 570 DPS and 70k EHP tank is not a bad thing at all for a brawler and it is only one small gang fit available for new Drake.
Isaiah Harms wrote:

Hmmm.. So when you EFT'd this you just overloaded the reppers? Why did you forget to overload the explosive hardener?

This is why I think you need a bit more actual PVP experience.

Because unlike you, good pvp'ers plug their explosive / electromagnetic hull. A pretty fit on EFT doesn't translate to actual in-game effectiveness.

Sure explosive Hardener on a 5 low slot ship like you know what an enemy is going to be firing. Roll
Isaiah Harms
State War Academy
Caldari State
#54 - 2012-04-02 16:26:35 UTC
Alara IonStorm wrote:



So you are exploring every available option for your Gang but not the other way around to prove a point. Pulling fictional numbers like 890 Omni Active Tank and not looking at the whole picture. Multiple Drake Webs for instance puts Rage Missiles in play with heat you can reach 750 DPS for one thing. Or having long points fitted on your buffer ships cuts there speed.


Long points = warp disruptors. They do not affect MWD's or AB's. Scramblers kill MWD. But now you're playing my game again. I just cited a real easy fleet that I could counter your fleet.

Alara IonStorm wrote:


You jump so quickly against the Drake and rely on situation where your gang is guaranteed a win without the Drake Gang using counter tactics that are effective for it. You don't take into account Field positioning, or chasing the primary which is a major, major factor in Gallente Warfare.


I do take that into consideration mate. But your cookie cutter Drake has no nanos. However neither does my cookie cutter Brutix. Want to play the nano game? I do it all the time.

With a 6 minute capacitor (oh! and two guardians supplying energy) I think I have plenty of speed/capacitor.

Alara IonStorm wrote:

All this you wrote is smoke an mirrors when there are Support Ships that can counter your support, Nano Drake Fits that can kite and so on. Combat is way to fluid for your limited example theory crafting and someone so intent on questioning my experience should know this. But the final truth is that 570 DPS and 70k EHP tank is not a bad thing at all for a brawler and it is only one small gang fit available for new Drake.


Now you're just attempting to expand the argument to infinite proportions because I called you on your fits and lack of pvp knowledge.


[
Alara IonStorm wrote:

Sure explosive Hardener on a 5 low slot ship like you know what an enemy is going to be firing. Roll


I've been doing pvp longer than your character has been around. One thing to count on in PVP : If it's armor fire explosive. If it's shield fire EM. You yourself mentioned this:

Alara IonStorm wrote:

Okay, so is the enemy using Armor because New Drake can use to Explosive Missiles. If they are using Shield you can use EM Missiles. I will give you a second to adjust your EFT back to the level playing field.


So now that we're agreed... go adjust your EFT to overloaded Explosive Hardener AND only explosive DPS. Go ahead.. I'll give you a second.

Presto!
Darad Martel
Troll Legion
#55 - 2012-04-02 19:54:24 UTC
Alara IonStorm wrote:

Lets look at New Drake.

[Drake, New]
Damage Control II
Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II

Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 10MN MicroWarpdrive I
Warp Scrambler II
Stasis Webifier II

Heavy Assault Missile Launcher II, Caldari Navy Inferno Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Assault Missile
Small Energy Neutralizer II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


This is the most **** poor drake fit I've ever seen. Your point is short range, your damage is short range. You come in close and you die. You sir are a dumbass and I'd be happy to prove it in SISI.

I do not fly drakes (did when I was a noob and need a heavy tackle ship) I fly hurricanes. When we went after drakes all we worried about was their tank lasting longer then ours - NEVER their DPS. And you know what - since my cane does 712 dps NON OVERHEATED - has 64K EHP and resists of 80/67/62/63

Overheat and I have 805 dps without implants.

When fighting a drake I used to be worried about their epic tank - making sure I could tank the gate guns long enough to kill the drake. Also while you are comparing things - also note that my armor canes sig radius is is miniscule compared to your drake. Oh and while you are happy about your drake - remember I have open mid slots to use on you.

Drake will never EVER excell as a "brawler" battlecruiser - any who think so are vastly ignorant of other ships in the game.

(numbers taken from actual pilot skills, not maxed. Eat your heart out)
Kyoko Yamakawa
JUST SET TIMES
#56 - 2012-04-04 01:48:25 UTC
when can we have it?
Roosterton
Sebiestor Tribe
Minmatar Republic
#57 - 2012-04-04 02:43:36 UTC  |  Edited by: Roosterton
Drake "nerf" considering max skills:

-25% tank
+25% dps (Assuming non-kinetic missiles)
+25% range (all missiles)

So basically, it's now able to truly do omni damage - no other t1 BC can do this (The Hurricane/Cyclone can kind of do this, but not to the same extent) - and is able to viably use HAMs that can hit out to nano range. In a large fleet situation, HMLs can now outreach 1400mm howitzers (Alpha fleets) when it comes to reliable damage (they'll be losing damage to falloff). They do all this while retaining respectable BC ehp. (Just as much resists as other BCs, cept the ferox)

If you think this is a nerf, you rely on them too much for L4 missions...
Sinigr Shadowsong
Aliastra
Gallente Federation
#58 - 2012-04-04 05:52:01 UTC
Roosterton wrote:
Drake "nerf" considering max skills:
In a large fleet situation, HMLs can now outreach 1400mm howitzers (Alpha fleets) when it comes to reliable damage (they'll be losing damage to falloff). They do all this while retaining respectable BC ehp. (Just as much resists as other BCs, cept the ferox).

Drake already has more range on HML than alfa-maels's optimal with ammo they typically use, nothing changes unless you put SeBo on drake and gimp it's deffence even more, making it pop to long-range mael's ammo which still will have better range. Btw falloff means reliable damage in this case because Drake has very large signature.
Low dps, low speed, low utility, low alfa, average tank, long range, inability to attack small targets = terrible design.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#59 - 2012-04-04 06:33:11 UTC
I think a drake with missle turrets will look like eather wierd or dunb or both

I wanted to paint my space ship red, but I couldn't find enough goats. 

Darad Martel
Troll Legion
#60 - 2012-04-04 15:38:35 UTC
Nano is not just range. Speed to maintain range and low sig. Drakes have 4 lows - what's your dps with two ballistic controls? And oh yeah, with your mwd on you are the size of a barn. Cheerios!