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Fanfest: Factional Warfare

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X Gallentius
Black Eagle1
#141 - 2012-03-26 05:36:51 UTC
Volturius Maximus-Fur wrote:
I

If you are concerned about the new players and logistics, perhaps consider what goes on with new -10s in pirate corps. Most if not all of the established pirate corps have there own logistics chains, doing regular runs to and from trade hubs, to keep there members supplied. Thinking less about yourselves (the vets) is probably good advice.
The difference of course is that pirate corps aren't denied access to stations even though they oftentimes have severely negative ratings towards them (due them cherry picking noobs on high sec gates).
Volturius Maximus-Fur
Myriad Contractors Inc.
#142 - 2012-03-26 05:59:49 UTC  |  Edited by: Volturius Maximus-Fur
That is very true, they do indeed maintain there access to these stations. Though it still feels like having this sort of corporate logistics is exactly the sort of thing that should be considered when saying that it creates too big of a barrier for newer players. Having corporations help there members seems like the logical step to take.

Edit:
There was a suggestion posted about standings with militias being something that comes into play when it comes to neutrals being able to dock. It could create an interesting dynamic with pirates residing in FW systems for them to be denied access to these stations as well if there faction standings are too low.

If the suggested change to be able to turn in tags for standings gain/sec status is implemented it might give some incentives for the local pirates to maintain a high-standing with militias simply to dock, and of course if the systems they reside in come under threat from the opposing faction you may see FW and Pirates fighting alongside each other to prevent the systems changing hands.

After typing this it sounds like this could be bad, in that it creates fewer targets for pirates; not being able to fight local militia for fear of losing station access. But it's something else to consider, even if it's not on the table as an option.
Tsubutai
Perkone
Caldari State
#143 - 2012-03-26 06:18:30 UTC  |  Edited by: Tsubutai
X Gallentius wrote:
The difference of course is that pirate corps aren't denied access to stations even though they oftentimes have severely negative ratings towards them (due them cherry picking noobs on high sec gates).

Killing NPC corp members only affects your standings towards that NPC corp; it has no impact on your standings towards the corresponding faction. State Protectorate (-9.98) and my own NPC corp (Perkone; -5.7) both think I'm a pretty terrible person, but the Caldari State as a whole says I'm the best thing since sliced bread (+7.4). Maybe they secretly hate their milita or something, idk.

Also, the mechanic proposed by the developers was that members of hostile factions would be locked out of every station in hostile systems, not just those owned by the opposing militia NPC corp.
Damar Rocarion
Nasranite Watch
#144 - 2012-03-26 06:30:55 UTC  |  Edited by: Damar Rocarion
Tsubutai wrote:
Also, the mechanic proposed by the developers was that members of hostile factions would be locked out of every station in hostile systems, not just those owned by the opposing militia NPC corp.


And lo-behold as low-sec empties of FW players (Especially since systems can be taken in 5-7h under current mechanics)

I wonder if this applies to high-sec? Time to move to Villore again \o/
Super Chair
Project Cerberus
Templis CALSF
#145 - 2012-03-26 06:50:34 UTC
Losing all access to your assets when you lose a system isn't "null light", that is null. The beauty of lowsec pvp was being able to you know, attend to RL duties, then come and log in, violence internet spaceships, and log off without alarm clock CTAs and ****. It's more casual than nullsec, and it should be. What CCP is doing is effectively turning lowsec into nullsec. This isn't "null-light" if they're adding the most defining feature of nullsec to lowsec.

Also, when a militia starts to lose and people lose access to their assets, that militia will bleed members. This isn't nullsec where there are several dozens of alliances out there ready and willing to move in and replace whoever lost the system to provide targets to everyone else in the region. There are only 4 militias, if a militia fail cascades and bleeds members there isn't an entity out there waiting to replace it. This in turn bores the opposing militia, who then loses membership that go elsewhere to find pew pew.

By all means if CCP wants to kill FW go ahead with these changes. FW as it is now is different than nullsec, it offers a different flavor to players (which is why there has been people in FW all this time despite years of neglect). Proceed with these changes and you're just homogenizing EVE. There won't be a "different flavor" to attract players to lowsec/FW over nullsec, it'll be the same as null so players will just go to null instead. Even members from the "winning militias" think that preventing docking rights is a ******** idea. Their targets go away, so who really wins in this situation?


Hans Jagerblitzen
Ice Fire Warriors
#146 - 2012-03-26 07:31:34 UTC
Veshta Yoshida wrote:
It is a hope shared by everyone involved, but I fear it is all for naught. If the presented plan was/looked so fleshed out as indicated by people from FF then they are going with FW = Null Lite.

Blobs, EHP grinds, massive inconveniences, removal of last official RP support and tons of meta-gaming.

As much as I enjoy shooting an insurgent from time to time ......


I have heard nothing from CCP via fanfest, nor from the CSM I have spoken with, that says this is a done deal. I understand everyone's defaulting to cynicism, but I am holding CCP to their word that they are still open to change.

The bottom line is that the ideas shown at Fan Fest were just not fleshed out enough to be "the plan" at this point, in terms of commitment. I think there is plenty of room here to point out that there just isn't time for complicated Sov Infrastructure systems if they don't have the balance right, and the bottom line is that the current package is NOT balanced, and CCP admits this.

We need to be stern in our feedback, but not so "It's all over with" in our attitude that we waste this opportunity.

Inferno is months away, but remember that CCP is firing on all cylinders again, Crucible was thrown together fast and was loaded with content. I believe that we are at an early enough stage to still make a big difference, if we can keep the constructive criticism flowing.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#147 - 2012-03-26 07:35:35 UTC
X Gallentius wrote:

I'll disagree a bit on this. "Surrendering" by leaving FW for a day is not immersion breaking, IMO. It's "surrender". Pilots ought to choose their stations carefully, and they ought to be able to pod into a station to grab a ship. They just can't dock there again (if my previous suggestions were implemented).

Also, I had assumed they are going to lock out only FW-related stations, not other stations. Afterall, the other stations have nothing to do with FW.

Anyways, just another perspective on the matter.


I agree - being able to pod in, ship out, would be an acceptable term for station lockout. Also, so would restricting the docking privileges to militia stations.

However, the change mentioned was banning docking from ALL stations in a system. This is why I'm saying we need to be really specific in our feedback here, and assume nothing. Just because it's common sense to us, does not mean CCP feels the same way.

CPM0 Chairman / CSM7 Vice Secretary

Damar Rocarion
Nasranite Watch
#148 - 2012-03-26 07:43:23 UTC
Hans Jagerblitzen wrote:
The bottom line is that the ideas shown at Fan Fest were just not fleshed out enough to be "the plan" at this point, in terms of commitment. I think there is plenty of room here to point out that there just isn't time for complicated Sov Infrastructure systems if they don't have the balance right, and the bottom line is that the current package is NOT balanced, and CCP admits this.


You think CCP is going to care what we say? We dont have critical mass of Jita protestors and unsub power over micro transactions. You think 0.0 CSM representatives are going to give a sh..t? At best they will shoot down cynojammers (possibly hurts them) or make sure they have their own miltiia alliance to control supply lines so they can bring their war to low-sec properly.

No, as far as i'm concerned it's done deal since CCP has demonstrated in the past they know nothing about reality of FW or even the mechanics (ample evidence of this when trying to explain to GM's why they are talking about different things entirely).

Haul assets to friendly high-sec and unsub. FW is over and low-sec will be quiet.
Ranshe
Blackwater Task Forces
Goonswarm Federation
#149 - 2012-03-26 09:57:22 UTC  |  Edited by: Ranshe
It amazes me that the people speaking for these changes are the ones that are *not* in the militia currently, and that most of the FW people here, including - which was rather surprising to me - "our" CSM member, would rather have a fight club than a meaningful war.

FW should not be a fight club, it's supposed to be a war between empires. It deteriorated into this kind of fight clubbish thing not so unlike RvB because it had no consequences whatsoever with the occupancy being pretty meaningless apart from satisfaction and getting fights. It was all it was good for.

Now CCP wants this conflict to have real, meaningful consequences (and of course there's nothing "positive" about them and neither should there be, because tell me why losing a system in a war should have any "positive" consequences to you?) and suddenly all the people that got used to the fight club are rebelling against it.

It's just amazing.

I just don't like the cynojammer, because it seems weird to have them and the idea of having them in lowsec seems definitely not finished at this point. Everything else, including losing access to all stations in an enemy system - is fine.

It's a war.

You're not supposed to base out of an enemy system unless you fight for it and win control over it.

And I say this despite doing exactly that, basing out of some Metropolis, Minmatar sov and occupancy system while being part of the Amarr militia. At least I'll have some very good incentive in capturing it.

Oh, one extra thing though - all that talk about losing access to your ships in Arzad or wherever you Gallente/Caldari folks are located, doesn't take one thing into account - these systems (well at least Arzad, don't know nothing about Gal/Cal systems) are already under your occupancy in addition to you just basing there.

What makes you think CCP will reset the sov/occupancy state? Because if they don't, Arzad gets Minmatar sov and your ships are still accessible just as they are now.
Markius TheShed
T.R.I.A.D
Ushra'Khan
#150 - 2012-03-26 10:28:56 UTC
Ranshe wrote:


Oh, one extra thing though - all that talk about losing access to your ships in Arzad or wherever you Gallente/Caldari folks are located, doesn't take one thing into account - these systems (well at least Arzad, don't know nothing about Gal/Cal systems) are already under your occupancy in addition to you just basing there.

What makes you think CCP will reset the sov/occupancy state? Because if they don't, Arzad gets Minmatar sov and your ships are still accessible just as they are now.



The thing people are worried about is ATM you can flip a system in 7 hours, So you can go to bed and the next morning your system has been captured and your locked out of all your assets if the station plans go through.

From our alliances RP perspective I like the idea of the Minmatar capturing Amarr systems fully but it's no good making it harder and harder for the Amarr to strike back as that will lead to fewer of them for us to shoot.

For the minute the only thing I fully agree on is Zero2respects Idea to Nerf mission LP and pay LP for plexing and kills with a split of the LP per ship involved in the kill to encourage more solo fights.

**Murientor Tribe** a capsuleer organization composed of radical Minmatar. Since YC107

Ranshe
Blackwater Task Forces
Goonswarm Federation
#151 - 2012-03-26 10:46:52 UTC  |  Edited by: Ranshe
Markius TheShed wrote:
Ranshe wrote:


Oh, one extra thing though - all that talk about losing access to your ships in Arzad or wherever you Gallente/Caldari folks are located, doesn't take one thing into account - these systems (well at least Arzad, don't know nothing about Gal/Cal systems) are already under your occupancy in addition to you just basing there.

What makes you think CCP will reset the sov/occupancy state? Because if they don't, Arzad gets Minmatar sov and your ships are still accessible just as they are now.



The thing people are worried about is ATM you can flip a system in 7 hours, So you can go to bed and the next morning your system has been captured and your locked out of all your assets if the station plans go through.


Which, if you read the notes fully, would be countered by the bunker/ihub having a reinforcement timer of some kind. It works pretty well for POCOs. I'm not sure why all of you guys ommit this little, but very important detail.

Quote:

From our alliances RP perspective I like the idea of the Minmatar capturing Amarr systems fully but it's no good making it harder and harder for the Amarr to strike back as that will lead to fewer of them for us to shoot.


This is what it's all about, capturing space. I don't believe it will be harder and harder for Amarr to strike back though. We just have to notice then, that 90% of Metropolis is pretty much undefended since all of you slaves are busy in Bleak Lands. FW space isn't just the 10 systems around Auga.

Quote:
For the minute the only thing I fully agree on is Zero2respects Idea to Nerf mission LP and pay LP for plexing and kills with a split of the LP per ship involved in the kill to encourage more solo fights.


It's only a rainbow colored bandaid for this little bruise the fight club has. It's not something that would make the FW mean anything.
Markius TheShed
T.R.I.A.D
Ushra'Khan
#152 - 2012-03-26 11:40:16 UTC  |  Edited by: Markius TheShed
Ranshe wrote:
This is what it's all about, capturing space. I don't believe it will be harder and harder for Amarr to strike back though. We just have to notice then, that 90% of Metropolis is pretty much undefended since all of you slaves are busy in Bleak Lands. FW space isn't just the 10 systems around Auga.


How's it going for you now?

You have 1 of our systems and we have 6 of yours, One of your main plexers went to Intaki after repeatedly failing to capture Arzad and hold it.

We look a 40 man fleet over to Intaki on saturday and helped resecured Intaki and Agoze, So Amarr attention was switched to the Taff triangle, Amarr negotiated mutual blue with pirate alliance SILENT but even with their help were still defeated by a Minmatar fleet that had no reships or assets in the area.

If the changes were brought in today and we retained all our captured 6 systems I think you would really struggle to compete, Which means less fights for us.

Give us more incentives to shoot each other not less.

**Murientor Tribe** a capsuleer organization composed of radical Minmatar. Since YC107

Ranshe
Blackwater Task Forces
Goonswarm Federation
#153 - 2012-03-26 11:47:34 UTC
I just love how you responded only to the one sentence of my post. That's some awesome forum warrioring skill right there. How about answering the rest of the sentences? I'm pretty sure I wrote more than that one.
Volturius Maximus-Fur
Myriad Contractors Inc.
#154 - 2012-03-26 12:03:59 UTC
@ Hans: It sounded quite set in stone, in the TenTonHammer interview with Soundwave. None of this effects me, but Ranshee has hit the nail on the head, it is very surprising to see folks like yourself having so much hate on for this, it doesn't make a lot of sense.

Markius TheShed wrote:
...defeated by a Minmatar fleet that had no reships or assets in the area.

Seems one doesn't need access to those stations to project force afterall, do they?

Markius TheShed wrote:
If the changes were brought in today and we retained all our captured 6 systems I think you would really struggle to compete, Which means less fights for us.

From the sounds of it, I'd say at least they'd try to compete, instead of just rage quitting FW like the lot of you seem to think everyone is going to do.
Anja Talis
Sal's Waste Management and Pod Disposal
#155 - 2012-03-26 12:11:41 UTC
Ranshe wrote:
It amazes me that the people speaking for these changes are the ones that are *not* in the militia currently, and that most of the FW people here, including - which was rather surprising to me - "our" CSM member, would rather have a fight club than a meaningful war.

FW should not be a fight club, it's supposed to be a war between empires. It deteriorated into this kind of fight clubbish thing not so unlike RvB because it had no consequences whatsoever with the occupancy being pretty meaningless apart from satisfaction and getting fights. It was all it was good for.

Now CCP wants this conflict to have real, meaningful consequences (and of course there's nothing "positive" about them and neither should there be, because tell me why losing a system in a war should have any "positive" consequences to you?) and suddenly all the people that got used to the fight club are rebelling against it.

It's just amazing.


Just look at the numbers involved.

Hans did an awesome job in his running for CSM. He canvassed well, united the militias, got everyone fired up in FW (and a bunch of low and high sec dwellers too) to vote for him with one of his principle concepts being around FW.

However, he only got 2,439 votes. I think we can be reasonably confident that a good percentage of the FW guys who care around FW united behind him and voted. I think it's fair to assume that a good chunk of these votes will be multiple accounts as well.

I'm totally not knocking Hans or his effort. He did a great job and well done for getting where he did, and I think we can be fairly comfortable of a high turn out from the FW pilots.

2,439 is not a lot of players out the 40,000 concurrent online players at peak out on TQ. FW in its current state is not generating anywhere near enough interest from the player base.

CCP had promised to invest some development time in FW. They need to be mixing it up to attract q lot more players to make it worthwhile. Tweaking what is there to make the current pilots happy isn't going to solve that. THey need to make it exciting and interesting. Basically making it like living in low sec with special plexes and aggression rules isn't going to improve that.

You guys should try and grab this with both hands, work with them to try and get FW into something amazing, but at the same time keep it fun for the small gang kill-fest it currently is. This isn't about small tweaks anymore really.
Anja Talis
Sal's Waste Management and Pod Disposal
#156 - 2012-03-26 12:14:04 UTC
Volturius Maximus-Fur wrote:


Markius TheShed wrote:
If the changes were brought in today and we retained all our captured 6 systems I think you would really struggle to compete, Which means less fights for us.

From the sounds of it, I'd say at least they'd try to compete, instead of just rage quitting FW like the lot of you seem to think everyone is going to do.


I think what is important and being highlighted here is that players will need some sort of incentives on the losing side to prevent all out collapse. Perhaps payout rewards are higher for players on the losing side, showing that their small victories are worth so much more?
Volturius Maximus-Fur
Myriad Contractors Inc.
#157 - 2012-03-26 12:29:22 UTC
Can someone please explain to me what these so-called incentives are that you must somehow be losing as a result of this change? It seems to me that theres LP farming? Good fights?

So recapturing a system and fighting people like you have to deny the enemy access to its assets/agents, or to give yourself access to its assets/agents isn't an incentive?
Killing eachother to gain LPs and to get good fights isn't an incentive? Show me one other form of PVP in EVE where you get rewarded in this way. I'd say you've been handed a pretty fat and juicy carrot there if you gain LP's for going out and doing something you already do - that up until this suggested change, had no other reward besides a killmail and bragging rights.

I'm lost, and am looking forward to someone shedding some light here.
Damar Rocarion
Nasranite Watch
#158 - 2012-03-26 12:46:07 UTC  |  Edited by: Damar Rocarion
Markius TheShed wrote:
We look a 40 man fleet over to Intaki on saturday and helped resecured Intaki and Agoze.


Lots of caldari militia were away on fanfest or weekend fun, you had 80 guys vs 8-10 defenders in 5 different adjancent system for hours at your prime time and usual "Plexing sucks" froggies pushing hours over their usual sleeping patterns and you took two systems. And Intaki only barely as bunker fell two minutes before it would have become invulnerable when you cynoed in dreads and borrowed them to froggies.

In light of how mechanics work with system occupancy these days, I would not really brag that as great achievement.

But that just highlights the problem of system ping-pong. Intaki is a system where Caldari actively live and reside but it can still be taken during one cycle of natural sleep.
Damar Rocarion
Nasranite Watch
#159 - 2012-03-26 12:57:37 UTC
Anja Talis wrote:
I think what is important and being highlighted here is that players will need some sort of incentives on the losing side to prevent all out collapse. Perhaps payout rewards are higher for players on the losing side, showing that their small victories are worth so much more?


Why? Wasn't that CCP talker member of gallente miltiia so he just wants to make sure Caldari (And Amarr now with inclusion of all matar lolplayers) will bleed away the numbers so his side can farm isk at their leisure. It would be detrimental to CCP's objectives to have members in those two militias.
The Snowman
Aliastra
Gallente Federation
#160 - 2012-03-26 13:00:18 UTC
Volturius Maximus-Fur wrote:
I'm lost, and am looking forward to someone shedding some light here.


This is an example of the only thing that really worries me about FW, Some people just dont understand


I loved the FW Presentation, it made sense to me and I was quite excited about these changes. THEN came the questions.... The bitching and full on tear-filled crying from people who only saw things effecting their own selfish routine without considering the greater long term benefits

I wonder how CCP will address this problem? If everyone has completely different opinions and there is not one single 'consensus' Will CCP just opt for what they feel will be the best solution and hope that the, 'less forward thinking' people eventually understand, or will CCP just let us keep fighting about it and delay fixing it altogether.