These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Fanfest: Factional Warfare

First post First post
Author
Hans Jagerblitzen
Ice Fire Warriors
#41 - 2012-03-23 20:08:52 UTC
Scrapyard Bob wrote:
Muad 'dib wrote:
Not docking in enemy system stations is a huge mistake. the rest looks pretty fun


That's actually one of the better ideas. It gives meaning to control of space in a way that matters to individual pilots on a day-to-day basis. If you don't have standing with the faction that controls (sov) the area of space, why should you be allowed to dock up? By taking your opponents area, you deny them a base of operation and make it easier for you to do logistics / get replacement ships.

It mirrors null-sec a bit more where you have to be neutral/friendly with the local to obtain docking rights.

Now, maybe they need to extend that concept a bit further so that faction standings cause you docking problems in hi-sec as well.



This is precisely the issue with the Faction Warfare package proposed so far though....it has everything to do with mirroring null sec, and making things more "realistic", and nothing to do with what the faction warfare pilots want for themselves.

We don't want to build empires in low sec. We could have done that years ago in null if that interested us. We want fights, round the clock, and enough isk kick back to keep us supplied with ships. We want the isk we earn to buy us more ships to pew with, not to donate into some profit-sharing scheme where we all pitch in isk to upgrade systems and even further twiddle with cash flows.

TL:DR of where I stand right now, based on what I hear and what I know of the FW community -

To put it simply, we want to play capture the flag, not a game of Monopoly. They just showcased a bunker battle from FW as part of the PvP tournament at FanFest. Obviously CCP sees the merit in this plex system, as do players, DON'T MESS THIS UP. THIS IS WHAT FW IS ABOUT.

The good from the proposal:

-New battlefield info / militia tab. Great stuff.
-LP for plexes: Probably the #2 most demanded FW fix ever. Some militia pilots will have criticisms, but overall you guys have asked for LP payouts in plexes for years now. Time to embrace it.
-LP for kills: Probably the #1 most demanded FW fix ever. Embrace it.
-Rank based on PvP, not PvE: Maybe #3 most popular fix ever?
-Station "stuff" about as controversial as the Cyno-jammer. Has a ton of potential, probably needed in some form, game breaking if done wrong.

The Ugly / Bad / Kill it with fire ideas:

-Increasing LP payouts if you control a system (favors the winner, will lead to massive imbalancing)
-Pooled LP upgrades: People wont want to waste their LP and will cause fighting over who's contributing their fair share.
-Datacores - totally arbitrary and silly. What does this do with fostering small gang warfare in plexes? Fails to meet even the basic criteria for "good FW update"
-Changing occupancy to sovereignty. This should never be considered "cosmetic", it treads on RP and lore issues, and directly links us mechanically to a null sec capture system we've been trying to avoid by participating in FW. We shouldn't just be "enticing" more people into participating, there needs to be SUBSTANCE that drives participation. In fact, keeping the name as "occupancy" as supposed to sov forces CCP to treat them differently in practice and functionality. Thats what we want. Unique game play. Not 0.0 stepping stones / replacements.

CPM0 Chairman / CSM7 Vice Secretary

Damar Rocarion
Nasranite Watch
#42 - 2012-03-23 20:13:46 UTC
Super Chair wrote:
If they take away the small gang aspect of FW (plexing) and just make it a structure grind i'll probably be unsubbing my accounts. There should be something similar to bunkers that creates opportunities for the bigger fleet fights, but it shouldn't be the only theater in FW. If i wanted to only blob and press f1 to get a killmail without having any kind of cognition going on in my head i'd have joined a nullsec alliance to do structure grinds.


I fully agree with this. But then again, the speaker was french and didn't he he had a hard-on for gallente anyway (playing in said faction) so I quess we can toss CCP:'s neutrality to thrashcan here. Bit like CCP waved the flag for frog militia and badmouthed Caldari in the alliance tournament they were allowed in back when FW was fresh. How did that work out for you idiots?
Hans Jagerblitzen
Ice Fire Warriors
#43 - 2012-03-23 20:22:27 UTC
Damar Rocarion wrote:
Super Chair wrote:
If they take away the small gang aspect of FW (plexing) and just make it a structure grind i'll probably be unsubbing my accounts. There should be something similar to bunkers that creates opportunities for the bigger fleet fights, but it shouldn't be the only theater in FW. If i wanted to only blob and press f1 to get a killmail without having any kind of cognition going on in my head i'd have joined a nullsec alliance to do structure grinds.


I fully agree with this. But then again, the speaker was french and didn't he he had a hard-on for gallente anyway (playing in said faction) so I quess we can toss CCP:'s neutrality to thrashcan here. Bit like CCP waved the flag for frog militia and badmouthed Caldari in the alliance tournament they were allowed in back when FW was fresh. How did that work out for you idiots?



Damar, this is NOT the time to be getting into Caldari / Gallente pissing battles. Whatever beef you have with other factions needs to be left at the door, we have a limited time to get effective feedback to CCP from all four militias, and we need to speak as close to one voice as possible here. Picking fights based on RP issues or in-game military conflict will derail this discussion fast.

Everyone, lets do ourselves a favor and remember to curb factional differences at this time, and focus purely on a discussion of the mechanics that effect us all. Clearly there will be some NPC and Ewar balancing that varies race to race, but overall this package and its merit have NOTHING to do with the wars on tranquility.

All due respect Damar, you wrote the book on plexing and I understand you will be passionate in its defense, as will most of us. But we have to keep this grounded and not get sidetracked by old grudges that have little to do with the situation at hand.

If we had a year to discuss this, maybe there’d be more room for some trash talk. But we have a matter of weeks to get CCP to change their minds before they’ll be knee deep in programming. We cannot afford to bicker at this time.

CPM0 Chairman / CSM7 Vice Secretary

Damar Rocarion
Nasranite Watch
#44 - 2012-03-23 20:44:01 UTC
Hans Jagerblitzen wrote:
All due respect Damar, you wrote the book on plexing and I understand you will be passionate in its defense, as will most of us. But we have to keep this grounded and not get sidetracked by old grudges that have little to do with the situation at hand.

If we had a year to discuss this, maybe there’d be more room for some trash talk. But we have a matter of weeks to get CCP to change their minds before they’ll be knee deep in programming. We cannot afford to bicker at this time.


That was not the point. I was merely bringing into attentions CCP's biased favor in regards to some militias, which in my opinion is very valid and important point to bring across. They have demonstrated it back when FW started, continued it with unannounced changes to plexing mechanics in 2009 and even with new mechanics they favor the "blob warfare" aspect more. Some people might forget or forgive what happened in the past but not me.

And you were not even interested to know what standings bug was back when Caldari demonstrated it for all the world to see (and ruined rp aspect of FW forever, thankfully), a mechanic which is still in widespread use and which nobody seems to want to fix.
5p4c3 Truck3r
Carried Hate
#45 - 2012-03-23 20:46:30 UTC
Velicia Tuoro wrote:
[list]
Problems Considered:

  • (permajamming from Caldari NPCs)


  • ECCM. Its in the game for a reason.
    Zverofaust
    Ascetic Virtues
    #46 - 2012-03-23 20:49:11 UTC
    IMHO preventing one side docking in a station is a dumb idea for regular stations. What about neutrals? Alts? Pirates?

    Really, replace Bunkers with nullsec-style Outpost, or in Militia terms, a "Firebase". All system sov upgrades focused here, cheaper repair, clones, taxes etc. Only owning militia can dock, and NO CAPITALS (it's a Firebase afterall, not a fully-featured Station). Couple of sentry guns that will shoot enemy militias and GCC, but can be incapacitated with a ~6 hour (or something) timer. Sov changes by shooting this station into reinforced mode, then 24 hours later killing it, with things working exactly like nullsec Outposts (all your stuff stays but you don't have docking rights, wait for sov change, jump into a clone you had inside, or courier contract/"hire" a spy (make an alt) to join that militia and dock).

    This is the only proper way to do it. Why?

  • How else will you designate which station in the system is "owned" by the militia? Some systems have no militia-corp stations. Simple; bring your own.
  • How to determine who can dock in an already-built station? Many neutrals throughout FW lowsec are invested in these lowsec stations. Cutting them off is stupid. Brand-new mini stations for Militia solves that problem. Nobody not involved is inconvenienced.
  • If you DO decide to let neutrals dock in existing stations (but not WTs) then too little is accomplished for very little gain. That will only motivate even more neutral alts.
  • Makes it more interesting to apply upgrades. IMHO all upgrades should be automatic and based on the Sov level of the system which should also be automatic. Initially for example the FW-station in the system should have only basic stuff, like just a repair bay and clone bay. After the system starts upgrading (based purely on time? plexing? w/e) add more; Manufacturing slots, ore refineries, research, etc etc, even sentry guns and then start adding bonuses for all of these for the militia. When a system changes hands the stations and all its upgrades disappear. if those upgrades keep, then after a certain amount of time all stations in all systems will be max-upgraded and make the entire thing pointless.
  • A militia station makes it impractical for that douchebag in a fully sensor-boosted Tornado to instapop interceptors. I know, I am one of those douchebags. In general this applies to all sorts of campers. If you want to camp their station do it with a big fleet with logistics.
  • Not allowing capitals to dock (friendly or enemy) also gets rid of annoying campers and station-hugging Myrmidons who undock a carrier alt or whatever, and generally removes a lot of the gay "safety zone" of using carriers in FW. If you're going to use them you have to put them at risk, you can't just undock one in the middle of a battle knowing you can dock it if things look bad, and basically never ever lose it.

  • Other suggestions:

    IMHO avoid like the plague any sort of "player input". Afterall we join the Militia as soldiers fighting for whatever cause, not leaders of that faction. Also, you will always have conflicting interests including people who just want to **** around with everyone else. That doesn't work very well when you have a militia where nobody can be kicked out for being a douchebag like you have in Alliances. Give higher ranks bonuses fine. Don't let anyone make any decisions that affect the militia on a tactical or strategic level. All system upgrades should be tier-based and automatic, and depend on a system's sovereignty level which itself should probably be determined simply by overall time the system has been in the hands of that militia. Think of it as the NPC militia leaders making the decisions in an incredibly predictable fashion. However as a slight exception to this, allow enemy WTs to "disrupt" the upgrade process of a system by running plexes and doing missions in that system. ~Guerilla warfare~, if a systemi s taken by the enemy the former defenders can spend time doing small moves to prevent that system from upgrading while a counter-attack is planned, or whatever.

    Cyno jammers can potentially **** neutrals over who are just trying to move ****. Maybe make it specifically IFF Cyno Jammer that will only jam cyno's from enemy militias? Either way it should be an automatic, high-level upgrade for a system. The cyno jammer itself should be fairly weak, easily killable by a moderate 20-30 man mixed fleet in a reasonable amount of time.

    Make things like Cyno Jammers, militia sentry guns etc able to be incapacitated, with maybe a 6-hour timer, or varying depending on the object; cyno jammer could be 24 hours, sentry guns 6 hours.

    My 2 ISK.



    Hans Jagerblitzen
    Ice Fire Warriors
    #47 - 2012-03-23 20:49:38 UTC
    Damar Rocarion wrote:
    Hans Jagerblitzen wrote:
    All due respect Damar, you wrote the book on plexing and I understand you will be passionate in its defense, as will most of us. But we have to keep this grounded and not get sidetracked by old grudges that have little to do with the situation at hand.

    If we had a year to discuss this, maybe there’d be more room for some trash talk. But we have a matter of weeks to get CCP to change their minds before they’ll be knee deep in programming. We cannot afford to bicker at this time.


    That was not the point. I was merely bringing into attentions CCP's biased favor in regards to some militias, which in my opinion is very valid and important point to bring across. They have demonstrated it back when FW started, continued it with unannounced changes to plexing mechanics in 2009 and even with new mechanics they favor the "blob warfare" aspect more. Some people might forget or forgive what happened in the past but not me.

    And you were not even interested to know what standings bug was back when Caldari demonstrated it for all the world to see (and ruined rp aspect of FW forever, thankfully), a mechanic which is still in widespread use and which nobody seems to want to fix.


    Like I've said before, you forget that I'm a toon that is still young - some of the stuff from the past that bothers you I wasn't even aware of, its not that I don't care, its that I was barely learning the game during the time you say I was "ignoring" major problems.

    Please, please feel free to convo me in game some time, or evemail me with your skype contact information, I'd LOVE to go over some Faction Warfare history, review CCP's past biases, and go over things like the standings fix that are still bothering you. I am happy to take the time to speak about this one on one so you have time to catch me up on the things you think I need to know. Your opinion matters to me!

    CPM0 Chairman / CSM7 Vice Secretary

    Damar Rocarion
    Nasranite Watch
    #48 - 2012-03-23 20:50:04 UTC
    5p4c3 Truck3r wrote:
    ECCM. Its in the game for a reason.


    Actually that has been nerfed quite a lot by my observation (unannounced). Meanwhile gallente damps seem to have been buffed in frequency and strength, another bias from CCP.
    Lady Aja
    #49 - 2012-03-23 21:39:49 UTC
    Tobiaz wrote:
    The devs need to look at the mechanics used in Incursions. Great opportunities there on how to fight for control (incursionbar working up to MOM), how to organize places to set battlegrounds (like how shiny fleets compete at Vanguards), how to handout LP (no payout for blobbing), and how to track the status of contested systems (journal).

    Incursions have proven to be an exceptional tool to achieve a mutual in-goal by crowdsourcing.



    incursions on a anti faction level lol

    somethiing i asked for months ago and got laffed at.
    where is my ability to link a sig properly CCP you munters!!
    
    Little Brat
    Provincia Septim Reborn
    #50 - 2012-03-23 21:40:58 UTC
    There should be docking consequences imposed on a sliding scale based on standings. From full and discounted services for those with high standing to limited or no services with lower standings. Applied equally system wide could result in players being more aware of their situation which is a good thing. You have been running missions against a race forever, have blown up billions of ISK of their ships and expect to dock in their stations without consequence? In a war zone services are never made available to the enemy to dock, rearm and refuel. Since players are immortal, there is no need for humanitarian or medical considerations. If your ship is in structure spewing flames and you hear “your docking request has been denied”, well, you should have thought ahead.

    Our corporate symbol is a blue Egyptian Ankh representing pure eternal life, surrounded by 8 gold stars representing The Eightfold Path on a red background representing sacrifice and committment to the everliving, beloved of Ptah...

    Zircon Dasher
    #51 - 2012-03-23 21:51:52 UTC
    I never had any inclination to do FW so I will abstain from making posts about how it should or should not be, but, there is a benefit to having the mechanics mirror sov mechanics in the long-term.

    So far, at least as I have ever seen, CCP has maintained that lowsec should be a stepping stone to null. For that to actually become real there will need to be some sort of "sov-lite" mechanic overlay at some point.

    If FW is it's own special snowflake system then, longterm, CCP is tied to maintaining/developing/iterating/etc two different systems when they want to make any changes to "lowsec" generally.

    Not saying making lowsec SOV-lite is good or bad (personally I think it is terrible, but that is my opinion only). I am only saying that making and maintaining one infrastructure is smarter than cobbling together lots of different infrastructures.

    Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

    CCP Ytterbium
    C C P
    C C P Alliance
    #52 - 2012-03-23 22:02:46 UTC
    Quickly browsed through this thread, has good comments, most of them that were expressed during the round table.

    Main things that stand out of this so far:


    • Cyno jammer: creates a lot of corner cases and is a very risky move as it affects alliances, FW pilots and neutrals unrelated to FW. Need to be seriously looked into, and made a lot more solid if it is going to be implemented

    • Over-designing FW: feedback expressed concerns about strapping a lot of consequences into a feature that may not be ready for them. Proposed idea was to start implementing stuff that made sense is approved by most of the players (LP for PvP kills, ranks, complex changes, fix issues with standings and notifications), see how it goes, then move ahead one step at a time. That would be a much prudent and wiser move in general.


    I gathered quite a lot of notes from the FW round table as well, and there were good ideas being moved around. I'll talk with the other designers next week to see if we can have a look into this.

    In all cases, many thanks for the discussion and comments, I really enjoyed the FW presentation questions / roundtable (even if it was a bit difficult to keep order at times P )
    Deen Wispa
    Sheriff.
    Caldari Tactical Operations Command
    #53 - 2012-03-23 22:07:02 UTC  |  Edited by: Deen Wispa
    FW is a critical part to the lowsec ecosystem. As someone above me mentioned, it can be one of the few places to find a fight depending on where your corp is based. If CCP screws it up, then it's more than just about affecting a finite percentage of people who inhabit lowsec. It's about the lost opportunities that comes from attracting and retaining players who are interested in something outside of nullsec sov warfare. There are quite a few people who are just on the sidelines right now waiting to see if FW is the answer for them.

    Lord knows I've tried recruiting quite a few friends who are in other parts of space but they refuse to come because of their own ignorance or perception of the current FW mechanics or they're playing the waiting game for Inferno. But for now, they openly admit to me that they would just rather go mindlessly blob out in null until FW improves. :(

    High Five. Yeah! C'est La Eve .

    Liang Nuren
    No Salvation
    Divine Damnation
    #54 - 2012-03-23 22:07:25 UTC
    CCP Ytterbium wrote:
    Quickly browsed through this thread, has good comments, most of them that were expressed during the round table.

    Main things that stand out of this so far:


    • Cyno jammer: creates a lot of corner cases and is a very risky move as it affects alliances, FW pilots and neutrals unrelated to FW. Need to be seriously looked into, and made a lot more solid if it is going to be implemented

    • Over-designing FW: feedback expressed concerns about strapping a lot of consequences into a feature that may not be ready for them. Proposed idea was to start implementing stuff that made sense is approved by most of the players (LP for PvP kills, ranks, complex changes, fix issues with standings and notifications), see how it goes, then move ahead one step at a time. That would be a much prudent and wiser move in general.


    I gathered quite a lot of notes from the FW round table as well, and there were good ideas being moved around. I'll talk with the other designers next week to see if we can have a look into this.

    In all cases, many thanks for the discussion and comments, I really enjoyed the FW presentation questions / roundtable (even if it was a bit difficult to keep order at times P )


    Thanks for dropping by and following up with us. I even resubbed by FW alt (a few months back, actually) on the news that you guys were gonna be revamping it. :)

    -Liang

    I'm an idiot, don't mind me.

    gfldex
    #55 - 2012-03-23 22:36:16 UTC
    Velicia Tuoro wrote:
    how do you prevent spies/small corps throwing up cyno jammers. Who can activate it?


    Easy. Have a logfile. If you want to burn your spy, be my guest.

    If you take all the sand out of the box, only the cat poo will remain.

    Rukia Taika
    Allied Operations
    Mechanicus Macabre Immortale
    #56 - 2012-03-23 22:43:01 UTC
    Muad 'dib wrote:
    Not docking in enemy system stations is a huge mistake. the rest looks pretty fun


    I like the idea of not being able to dock at an enemy station. after all you are at war with said faction. why would you allow someone like that to dock up all safe like. yes this will affect trade hub prices in the area but it comes down say your a United stares Marine and you are at war with Iran, why would Iran let you stay at their hotel when you do not control it?

    as an example i mean no offense
    Xorv
    Questionable Acquisitions
    #57 - 2012-03-23 22:55:58 UTC
    Rukia Taika wrote:


    I like the idea of not being able to dock at an enemy station. after all you are at war with said faction. why would you allow someone like that to dock up all safe like.


    Yes this is a good idea, but it should apply to the whole game based on standings and not be limited to just FW participants.
    X Gallentius
    Black Eagle1
    #58 - 2012-03-23 23:09:18 UTC  |  Edited by: X Gallentius
    Docking Rights Suggestion:
    1. Only affects FW stations.
    2. You can ALWAYS dock a pod into any station.
    3. You can ALWAYS undock a ship.
    4. You cannot dock a ship in an enemy held station.

    This way people can have access to their stuff even if the system has been flipped.

    Edit: It seems the better answer is denial of FW station services and FW agents.
    X Gallentius
    Black Eagle1
    #59 - 2012-03-23 23:22:16 UTC
    Very low hanging Fruit. Please implement ASAP.

    Factional Warfare Page
    • Revamp ing the page
    • Leaderboards within the factions. LP gains, kill/death ratio, ranks
    X Gallentius
    Black Eagle1
    #60 - 2012-03-23 23:27:00 UTC  |  Edited by: X Gallentius
    Quote:
    Allow upgrades of systems you own using loyalty points.


    Change this to "Allow upgrades of systems you own using VICTORY POINTS." I've got over 100k of these buggers and they need to be put to good use!

    This might be a good model:

    Occupancy Warfare (plexes) ---> Victory Points ----> System upgrades ----> (isk)

    Mission Running ---> LP ----> FW Items ----> (isk)