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Crime & Punishment

 
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goodbye (hisec) sandbox, hello daycare

Author
Cayden Xios
#141 - 2012-03-27 13:40:04 UTC
So if I'm reading this right... gankers, looters, and flippers have to deal with the consequences of their actions now, and they're bawwing about it? This is different from the typical miner whining thread how?
Cannibal Kane
Viziam
Amarr Empire
#142 - 2012-03-27 13:54:44 UTC
People still don't get what the actual issue. Roll

In any event, it's all just conjecture until CCP puts in a dev blog... THIS IS WHAT WERE GOING TO DO. Until then, I shall wait.

Still don't like the idea of getting a sec hit for killing somebody that is shooting at me.

"Kane is the End Boss of Highsec." -Psychotic Monk

FloppieTheBanjoClown
Arcana Imperii Ltd.
#143 - 2012-03-27 13:58:21 UTC
Cannibal Kane wrote:
Still don't like the idea of getting a sec hit for killing somebody that is shooting at me.


The moment that happens, I'm out of the game. They've nearly lost me over the wardec exploit stupidity.

Founding member of the Belligerent Undesirables movement.

Maluscious Melody
The First Foundation
Legion of xXDEATHXx
#144 - 2012-03-27 14:48:45 UTC
From what I can see, all this does it add consequences to the actions of high sec can flippers and gankers. I enjoy flipping the occasional can and it makes my heart warm knowing that I might get attacked by random people for doing it! Exciting!

Furthermore, it makes sense. If you're essentially stealing from someone in High Sec, why wouldn't Concord cast a disdainful eye on the matter? The 'Criminal Flag' of today is really just a private flag, now it will be a true criminal flag.

I think it will be enjoyable.
Astroniomix
School of Applied Knowledge
Caldari State
#145 - 2012-03-27 14:50:19 UTC
FloppieTheBanjoClown wrote:
Cannibal Kane wrote:
Still don't like the idea of getting a sec hit for killing somebody that is shooting at me.


The moment that happens, I'm out of the game. They've nearly lost me over the wardec exploit stupidity.

Insert 3-4 paragraph long bitchpost about how you don't want to deal with the consequences of your actions and need to go to nullsec and learn to do "real pvp" here.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#146 - 2012-03-27 16:33:40 UTC  |  Edited by: FloppieTheBanjoClown
Astroniomix wrote:
FloppieTheBanjoClown wrote:
Cannibal Kane wrote:
Still don't like the idea of getting a sec hit for killing somebody that is shooting at me.

The moment that happens, I'm out of the game. They've nearly lost me over the wardec exploit stupidity.

Insert 3-4 paragraph long bitchpost about how you don't want to deal with the consequences of your actions and need to go to nullsec and learn to do "real pvp" here.

Rebuttal pointing out that losing sec status when the other party consents to PVP is absurd.

Founding member of the Belligerent Undesirables movement.

Astroniomix
School of Applied Knowledge
Caldari State
#147 - 2012-03-27 16:47:36 UTC
FloppieTheBanjoClown wrote:
Astroniomix wrote:
FloppieTheBanjoClown wrote:
Cannibal Kane wrote:
Still don't like the idea of getting a sec hit for killing somebody that is shooting at me.

The moment that happens, I'm out of the game. They've nearly lost me over the wardec exploit stupidity.

Insert 3-4 paragraph long bitchpost about how you don't want to deal with the consequences of your actions and need to go to nullsec and learn to do "real pvp" here.

Rebuttal pointing out that losing sec status when the other party consents to PVP is absurd.

Retardedly long post vaugely mentioning something about "higsec pvp cearebears" but failing to address any actual issues or even make sense.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#148 - 2012-03-27 17:37:49 UTC
Astroniomix wrote:
FloppieTheBanjoClown wrote:
Astroniomix wrote:
FloppieTheBanjoClown wrote:
Cannibal Kane wrote:
Still don't like the idea of getting a sec hit for killing somebody that is shooting at me.

The moment that happens, I'm out of the game. They've nearly lost me over the wardec exploit stupidity.

Insert 3-4 paragraph long bitchpost about how you don't want to deal with the consequences of your actions and need to go to nullsec and learn to do "real pvp" here.

Rebuttal pointing out that losing sec status when the other party consents to PVP is absurd.

Retardedly long post vaugely mentioning something about "higsec pvp cearebears" but failing to address any actual issues or even make sense.

Comment on the appropriateness of your corp name.

Founding member of the Belligerent Undesirables movement.

Red Boomstick
Perkone
Caldari State
#149 - 2012-03-27 17:54:50 UTC
Msgerbs wrote:
I'd love to see what you guys are talking about, but I can't look far enough back in the announcements to see it... CCP 2 gud.

However, I think getting global aggression for things to used to give corp or individual aggression is a VERY bad move. Basically, I can't do anything in highsec now without being blown up. Because you can pretty much guarantee anybody who goes flashy red is gonna die unless the system is pretty much empty. I've been a member of enough frig roams where an unfortunate -10 landed on us to know that flashy reds in highsec get blown up. And not only that, but you can't even defend yourself without losing sec status, forcing people who still want to pvp in highsec to become missionbears in their spare time just to keep their sec up.



create an alt
get its sec status to -10
kill said alt with main
sec status restored.
Ubiquitous Forum Alt
#150 - 2012-03-27 21:56:31 UTC
I love all the low/null sec people saying to man up and take the sec hits....Pirate

Even though in low/null sec, you NEVER take any form of sec hit for killing ANYBODY who shot you first........Oops



If they implement it as stated however, it still provides methods to grief far harder than ever before - with even LESS real risk to yourself! (if you don't know what I'm talking about, go back a few pages and read my evil plan Twisted). Hooray for unintended consequences P

As long as people do indeed exploit said consequences, the sec hits won't last more than a month - even if by some miracle they get implemented at all - so just make plans to be extremely evil *in case* they happen, and until we find out for sure I recommend that everyone just *relax* and wait for something official rather than just rumours Roll

I don't log in - I don't need to. My very existence griefs people. They see my name, and they instinctively fill with rage and indignation. Deny it all you want - but if you didn't care, you wouldn't have posted, would you?

Misanth
RABBLE RABBLE RABBLE
#151 - 2012-03-28 11:24:09 UTC
Seriously, the best thing CCP can do is to go back to 2005 or whenever it was when they added kill rights on theft. It was alot better when we all could just steal from any can, without any aggression. Poor miners did not like that tho. "Everyone shooting suspect" sounds cool, but the sec drops is just ridicilous, and instead of CCP just failing repeatedly for balancing the aggro mechanics - why not just remove them.

Let everyone steal anything. Twisted

"but but our duels" - everyone knows they get dishonoured anyway
"but but our duels!!11!!" - fine, add a /duel option in rightclick, that triggers a popup like when you get a fleet invite

AFK-cloaking in a system near you.

Azran Zala
Caldari Provisions
Caldari State
#152 - 2012-03-28 12:06:08 UTC
Wait... How do you accept a 1v1 then?
Tallian Saotome
Nuclear Arms Exchange Inc.
#153 - 2012-03-28 12:19:14 UTC
No more aggro mechanics!

ANARCHY ONLINE!!!!

Ohwai....

Inappropriate signature removed, CCP Phantom.

Vladimir Norkoff
Income Redistribution Service
#154 - 2012-03-28 12:31:37 UTC  |  Edited by: Vladimir Norkoff
Durr... reading comprehension fail on my part.
Gnaw LF
Viziam
Amarr Empire
#155 - 2012-03-28 15:45:18 UTC
Azran Zala wrote:
Wait... How do you accept a 1v1 then?



Form fleet with the other duelist, warp to safe spot, drop can, pvp.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#156 - 2012-03-28 16:24:36 UTC  |  Edited by: Vimsy Vortis
I like it how people whine about station games and then advocate for mechanics that would basically force all non-war highsec PVP to occur on stations.
Rivur'Tam
the united
#157 - 2012-03-28 16:31:30 UTC
i couldn't agree moar with everything that was said

please gief me a liek

[b]Inappropriate signature removed. Spitfire

^^ my sig was awesome that naugty spitfire stole it for himself true story

United Recruitment Director.[/b]

Talus DeMedici
Taggert Transportation
#158 - 2012-03-28 18:13:57 UTC
I spend 90% of my time in high sec and have engaged in can flipping myself, along with ninja salvaging, trying to bait mission runners, war decing indy corps and all the other fun things you can do in high sec to make an ass of yourself. I don't apologize for my play style and don't care how other people choose to spend their time in eve. After looking at the op, I have to say I have no problems at all with the proposed "suspect" tag as long as 1) the suspect flag does not stop you from docking, gating or changing ships with an orca and 2) the sec status hit to the person with the suspect tag is removed.

This could however cause an unforeseen bonus in the new player systems. As everyone knows, there are people who sit in new player systems can baiting. Usually there are 2 or 3 of these guys bating. With the proposed changes, when a new player falls for the "free stuff" bait, instead of surprise butt seks from one thrasher, he/she will enjoy a surprise gang bang from many thrashers. And, all of the baiters will now be able to get in on the km. Just think of all the time this will save the baiters. (Before anyone jumps to conclusions, no I do not do this, as it is against the TOS/EULA. Just bringing this up for those who have brought up the "What you do drives off new players!" argument.)

Anyways, people are bringing up a lack of risk involved in high sec pvp. There are many ways and many locations to engage in pvp in eve, each with its own rules and its own level of risk. If you are flying around high sec with a suspect tag and anyone can take a shot at you then I would consider the risk requirement fulfilled. Your choice may not appeal to me and mine might not appeal to you. But, in the end, as long as ships go boom because of another player, isn't that pvp? I would imagine that, even with the proposed changes, you can still "bet on stupid" and come out ahead. All the suspect flag will do is give more people the chance to be stupid.
Ubiquitous Forum Alt
#159 - 2012-03-28 18:30:45 UTC
Vimsy Vortis wrote:
I like it how people whine about station games and then advocate for mechanics that would basically force all non-war highsec PVP to occur on stations.


Erm...How in the **** does this promote PvP on station?Shocked

Any/All non-war PvP on station would *guarantee* that the person who stole from the can would be blobbed by everyone in system.....Only a complete and utter MORON would PvP on station outside of war given the new mechanics....Oops

And the current mechanics don't force you to PvP anywhere in particular....What?

And nobody has advocated any others that I know of.....Ugh

So what in the **** are you talking about?!? Roll

I don't log in - I don't need to. My very existence griefs people. They see my name, and they instinctively fill with rage and indignation. Deny it all you want - but if you didn't care, you wouldn't have posted, would you?

Starcaller Dredg
Doomheim
#160 - 2012-03-28 22:55:08 UTC
I for one am looking forwards to the Suspect flag.

My corp (bunch of mining carebears) has been harassed for quite a while by another corp that refuses to dec us, will dec shield if we attempt to dec him, and knows that he's annoying us with no way for us to retaliate without incurring a sec status hit unless we coax him into a wormhole or low sec, which is not going to happen. With the new mechanics, he'll have to leave the miners alone, or I'll kill him and send him packing with a massive sec status hit.


The status hit isn't really a big deal if you look at it from a pvp perspective. Even if you're forced out of high sec, your status can be redeemed if you hunt pilots on the other end of the spectrum. Instead of a gradual sec grind, you have an opportunity to instantly boost your sec status.

Furthermore, the suspect flag will ENCOURAGE new players to band together and hunt you down. Thrilling news if I do say so myself.

It'll be interesting to see if Socratic takes any more cans from "his" system after the changes, or if he stays docked all day and runs his mouth.

I will rise To dreams of freedom And avow To return the treason that came under your reign