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Improving Faction Warfare in 3 Easy Steps

Author
Silas Vitalia
Doomheim
#21 - 2012-03-22 04:18:01 UTC
Liang Nuren wrote:
Silas Vitalia wrote:

I at no point drew a distinction between null and lowsec pvp. I live in low and prefer it to 0.0 thank you very much. Not the point of the thread, and low vs null has nothing to do with this topic.

Getting into semantics with the capital ship thing, I don't care about the specific mechanisms or fine tuned balancing, it's a general topic thread for ways to improve faction warfare. The idea is to keep capitals out of facwar systems until 'sov' is contested. Right now they are a simple safety-valve for station fighting, and do nothing to encourage sub cap participation. They are big toys for older players and don't need to be involved with early to mid-experience pvpers in faction warfare.

So, I'd welcome your suggestions if you've got any thoughts on improving the current faction warfare gameplay.


You actually did draw a distinction between null and low sec PVP by calling low sec the "kiddie pool", when in reality its more like the deep end. You don't get podded as often, but the place is just freaking brutal when compared to null sec. Also, I was fine with either of the other two ideas, but limiting caps by system is just stupid. Limit them from the mechanics if that's the intended goal.

-Liang


Ahh sorry then, I meant to treat FW areas as some sort of 'inbetween' category above lowsec and 00 that would have different mechanics for ships, etc

Sabik now, Sabik forever

Kikia Truzhari
Teraa Matar
#22 - 2012-03-22 04:58:02 UTC
This topic has some great ideas, and I think they should definitely be looked into. I don't completely agree with everything here, but if the ideas Silas had were dumped wholesale onto FW, I wouldn't mind. I'd probably enjoy it at least as much as I enjoy the current FW.

CCP definitely needs to take a look at making some of this stuff happen.
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