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2x Hulk or Hulk + Orca

Author
Delphinia Anzomi
The Corinth Clan
#1 - 2012-03-20 22:51:56 UTC
Which one is better for hs mining?

Will decide my skill queue on my alt :P
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2012-03-20 23:18:46 UTC  |  Edited by: Tau Cabalander
Hulk + Orca. A Hulk produces a lot of m3 of ore in a short amount of time. It really needs a hauler of some sort.

Started with a Hulk and a Bestower pilot (largest low skill industrial, and it takes about 12 hours or less to train) while training for the Orca (takes about 45 days to be able to sit in Orca). He'd also salvage missions for me in a Coercer (later a Noctis).

Afterwards Orca pilot trained for a Hulk, as they use a lot of the same skills. Hulk + Hulk (or whatever 2 harvesting ships) is my preferred for ice (2 Mackinaw) and gas harvesting (2 Ferox). Gas and ice tend to be lower m3 / time.
TravisWB
#3 - 2012-03-20 23:59:02 UTC
Hulk with dual mining laser upgrades in the lows and an Orca.
Delphinia Anzomi
The Corinth Clan
#4 - 2012-03-21 02:00:47 UTC
Understood, thank you both.
LaMotte Champlain
Deep Core Mining Inc.
Caldari State
#5 - 2012-03-21 02:46:35 UTC
In all my reading...

Hulk + Hulk will give you more overall yield, but Hulk + Orca will give you more overall sanity and is the recommended path.

Knowing how fast a Hulk fills up, it's probably far better to have the fat bellied Orca there to lend a hand rather than managing two Hulks and continually warping them back to empty out... assuming you don't want to risk filling cans.

Orca's will also give you other benefits... such as larger capacities for lugging items and ships to either end of the universe.

Down the road, if you end up getting a 3rd account, another Hulk would be a good compliment. For the time being though, I think Hulk + Orca is the way to go.

TravisWB
#6 - 2012-03-21 03:10:00 UTC
Orca fits link modules that boost the Hulk and Orca pilots also have skills that boost the Hulk yield.

For a single player a Hulk and a Orca will be enough.

But for what used to be a pretty good mining corp you need 6 Hulks, 2 Orcas. One Orca is just a hauler.
Jorma Morkkis
State War Academy
Caldari State
#7 - 2012-03-21 09:41:35 UTC
LaMotte Champlain wrote:
Knowing how fast a Hulk fills up, it's probably far better to have the fat bellied Orca there to lend a hand


This. Hulk fills fast especially when fit for tank, which is what miners should do. One MLU is ok.
Zifrian
The Frog Pond
Ribbit.
#8 - 2012-03-21 10:54:29 UTC
LaMotte Champlain wrote:
Hulk + Hulk will give you more overall yield, but Hulk + Orca will give you more overall sanity and is the recommended path.

Knowing how fast a Hulk fills up, it's probably far better to have the fat bellied Orca there to lend a hand rather than managing two Hulks and continually warping them back to empty out... assuming you don't want to risk filling cans.

Sanity is key.

But 2 hulks will get you more yield, even with hauling.

Play around with EVE IPH and the mining tab. I don't have it set up to do multiple ships, but you can see the numbers for different setups. For hauling, I have a spot there for you to set how long it will take you to run back and forth to station and I use that to calculate how much ore you lose by doing that instead of mining.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Kasha Belle
On your Left you will See Mars
#9 - 2012-03-21 12:25:49 UTC
My Orca with a Mindlink and 2x Mining Foreman Link modules gives the Hulk a range of 26-27k (so you don't have to move) plus the Hulk also gets a 3rd off it's cycle time (believe me that's huge).

No way i would use 2 hulks. Go for Orca+Hulk. The sanity clause quoted above makes it doubly so. I don't have any hard maths to back this up cos that's boring but there you go.Shocked
Krixtal Icefluxor
INLAND EMPIRE Galactic
#10 - 2012-03-21 14:18:42 UTC
How about

2 Hulks AND an Orca ? Smile

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Kasha Belle
On your Left you will See Mars
#11 - 2012-03-21 14:32:20 UTC
Krixtal Icefluxor wrote:
How about

2 Hulks AND an Orca ? Smile


Steady on cowboy!!Blink
Darthewok
Perkone
Caldari State
#12 - 2012-03-21 15:18:14 UTC  |  Edited by: Darthewok
Actually, the answer is 2 hulks with maxed cargo expanders and cargo rigs.
Just mine to cargo (17,199m cubed), dock to unload, warp back, continue mining. No jetcanning at all.
Think about it, it will beat 1 hulk 1 orca or 1 hulk 1 hauler in output, and actually be easier to manage.
Your increased number of trips for docking for the hulks is more than covered by the vast increase in output from having 2 hulks not only 1.

Orca is good for 4-5 hulks, no use with only 1 hulk.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Jorma Morkkis
State War Academy
Caldari State
#13 - 2012-03-21 15:29:35 UTC
Darthewok wrote:
Actually, the answer is 2 hulks with maxed cargo expanders and cargo rigs.


And then you cripple its tank. 400M loss just waiting to happen.
Darthewok
Perkone
Caldari State
#14 - 2012-03-21 15:38:19 UTC  |  Edited by: Darthewok
Jorma Morkkis wrote:
Darthewok wrote:
Actually, the answer is 2 hulks with maxed cargo expanders and cargo rigs.


And then you cripple its tank. 400M loss just waiting to happen.



You sticking plate in those lows?.....

Just send the hulks to mine in different systems, minimize your chance of 1 gank getting both.

The point is if you are only using 1 hulk, you are making very poor returns for your 2 characters.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Ditra Vorthran
Caldari Imports and Exports
#15 - 2012-03-21 15:48:44 UTC
I found it best to do 2 hulks, jetcan and then Orca once every hour and a half or so.

And no, I don't get canned flipped. I can count the number of times that's happened to me on one hand.

As for an Orca's bonuses, I don't have the math with me, but a maxed trained Orca pilot with the mining forman ganglink will turn 2 hulks into the equivalent of three hulks. I haven't rerun the math with the new T2 gang modules though.

"Miners mine so I don't have to." ~Metal Icarus

Indy Toon Finder
Doomheim
#16 - 2012-03-21 15:51:40 UTC
Darthewok wrote:
Jorma Morkkis wrote:
Darthewok wrote:
Actually, the answer is 2 hulks with maxed cargo expanders and cargo rigs.


And then you cripple its tank. 400M loss just waiting to happen.



You sticking plate in those lows?.....

Just send the hulks to mine in different systems, minimize your chance of 1 gank getting both.

The point is if you are only using 1 hulk, you are making very poor returns for your 2 characters.


The amount of gankers running around has steadily increased to the point it's only a question of time. Some of them are regulars easy to spot and set negative etc. Others are just drive by weekend griefers. Either way 200+mil is alot of ship to lose for the solo miner with only a couple toons. Paranoid and most risk averse can use covetors and greatly reduce their profits while minimizing their eventual losses.

Setup that is a good compromise but decent yield for the added resiliency is orca and 2 hulks. orca is fit with mining boosts and one shield resistance link. hulks are fit with strips, medium shield extender, 2 invulns, dc and powergrid upgrade mod in low. rigged with core defence field extenders.

still get 2 hulks mining with pretty good yield and the solo ganker or poorly organized small destroyer gank crew is SOL. you wont last against the larger groups (there was a 50+ destroyer gank crew around last weekend)

if losing isk is not a big deal you can go max yield and roll the dice but alot of us are mining because of work committments etc so there is not always a chance to warp immediately or religously scan local and d-scan.

just my 2 cents.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#17 - 2012-03-21 16:06:22 UTC
Indy Toon Finder wrote:
you wont last against the larger groups (there was a 50+ destroyer gank crew around last weekend)



Another example of how these dudes go TOO FAR. This is nothing but KILLBOARD PADDING.

Mechanics should be changed so that only the deliverer of the Final Blow gets a KM.

But then the gankers will step in and say "They killed EVE".

Sorry but, No: YOU killed EVE.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#18 - 2012-03-21 16:07:54 UTC
Jorma Morkkis wrote:
Darthewok wrote:
Actually, the answer is 2 hulks with maxed cargo expanders and cargo rigs.


And then you cripple its tank. 400M loss just waiting to happen.



Cargo Rigs yes. Mining Upgrade Mods go in the Lows though.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Borun Tal
Brutor Tribe
Minmatar Republic
#19 - 2012-03-21 16:23:15 UTC
My Hulk pilots are always Orca pilots (and vice-versa). You can never go wrong getting the Orca license. Smile
Bugsy VanHalen
Society of lost Souls
#20 - 2012-03-21 16:52:41 UTC
Krixtal Icefluxor wrote:
How about

2 Hulks AND an Orca ? Smile

I run 3 hulks/Macks plus an Orca and it works great.
I started out with 1 hulk and an hauler who later got into an ORCA and I have no regrets.
1 hulk and 1 ORCA is a great combo. Especially if you keep the orca in belt, if your hulk pilot is also a good combat pilot you can keep a T3 in the ship maintenance bay to counter gankers. nothing scares a ganker like seeing a hulk disappear only to be replaced by a T3 with a pilot they have already agroed. It is very easy to tank an ORCA to survive even a large gank squad long enough for CONCORD to show up.
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