These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Dear CCP , regarding: web "exploit".

Author
Il Feytid
State War Academy
Caldari State
#161 - 2012-03-21 02:11:47 UTC
After much discussion with the leaders of NCdot, PL, Raiden and Hydra Reloaded I have convinced them to start using nothing but ECM against the CFC.

/metagame
Ladie Harlot
Viziam
Amarr Empire
#162 - 2012-03-21 02:28:41 UTC
Andski wrote:
Grath Telkin wrote:
Of course if you're asked to police your own people for botting, that's a crusade too far~


PL is known for their firm stance against botting


It's just Grath. He's trying to be ~edgy~.

The artist formerly known as Ladie Scarlet.

Mr Blue
The Legion of Spoon
Curatores Veritatis Alliance
#163 - 2012-03-21 02:44:43 UTC  |  Edited by: Mr Blue
Ascendic wrote:
Mr Blue wrote:
all you gotto do as a Pathetic Legion pilot is to form up proper subcap fleets for 'gudfights' ...its not really magic.
Tho :effort:?


See what I did thar?

kinda hard when all you do is RUN(besides in a very few engangments where solar/gypsy props you up) ;)

tho thats totaly offtopic.
Alavaria Fera
GoonWaffe
#164 - 2012-03-21 03:17:27 UTC  |  Edited by: Alavaria Fera
So if you make sure to align before hitting warp, you should be safe?

If you get webbed in the middle of aligning, you can just hit dock provided you haven't actually clicked warp yet, but if you have clicked warp, then you're dead, is that right?


Time to make a "if you warped you're dead" joke.
Marlona Sky wrote:
After much discussion with the leaders of NCdot, PL, Raiden and Hydra Reloaded I have convinced them to start using nothing but ECM against the CFC.

/metagame

I didn't know ~elite pvp~ uses ECM, I think most vets even in the CFC don't use ECM (some like it of course), but it's week old newbies in blackbirds and month old ones in scorpions.

Ah, unless you meant the ECM drones, since drakes can carry 5 light ones you can see quite a lot of those flying about. Do the pvp tengus they use carry drones too?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ladie Harlot
Viziam
Amarr Empire
#165 - 2012-03-21 03:23:32 UTC
Alavaria Fera wrote:
Time to make a "if you warped you're dead" joke.


Let me tell you about this DBRB fleet I was in...

The artist formerly known as Ladie Scarlet.

Alavaria Fera
GoonWaffe
#166 - 2012-03-21 03:35:41 UTC
Ladie Harlot wrote:
Alavaria Fera wrote:
Time to make a "if you warped you're dead" joke.

Let me tell you about this DBRB fleet I was in...

Did you hear about the time I - hey, listen.

I should make sure to make instant undocks. Normally I wouldn't undock a ship with ~expensive stuff~ if there were enemies around but an instant undock might help if I need to get out of a station and into a fleet forming up.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ascendic
Polaris Syndicate
#167 - 2012-03-21 05:07:35 UTC
Mr Blue wrote:
Ascendic wrote:
Mr Blue wrote:
all you gotto do as a Pathetic Legion pilot is to form up proper subcap fleets for 'gudfights' ...its not really magic.
Tho :effort:?


See what I did thar?

kinda hard when all you do is RUN(besides in a very few engangments where solar/gypsy props you up) ;)

tho thats totaly offtopic.


When you dont have meat shields thats how you get away bro.
ChuckNorris InSpace
Republic Military School
Minmatar Republic
#168 - 2012-03-21 05:13:49 UTC
Honeyhole wrote:
It's not an exploit. Ships are engaged/webbed/bumped after undocking thousands of times a day. It's been around for years and it's happened to all of us at one point or another either from faction police or in PVP itself. It's been petitioned in the past with none other than a standard "working as intended" reply so what's the hurf-blurf about now?

It is pathetic for you to pretend and come out with such strong a statement like this is something you didn't know about already. And it's even more sad that it took the cries of a thousand carebears and casual power-bloc players for you to say you're going to do something about it.


this. i mean srsly. bumping, decloaking, mwd warp, webbing to warp are not exploits they are EMERGENT. perfectly valid tactics. an exploit, by my definition, is one in which the plaintif has no recourse. aligning before you warp to avoid death and disaster is akin to taking the handbrake off before you floor the accelerator.

srsly ccp. stop being massive bloody wimps!
Herr Wilkus
Aggressive Salvage Services LLC
#169 - 2012-03-21 08:25:46 UTC
Hahaha, sounds like a pretty good solution to highsec docking games.

Look forward to this being implemented in the next patch.
Jagga Spikes
Spikes Chop Shop
#170 - 2012-03-21 08:39:10 UTC
not an exploit. fix cancel warp.
Astro Semite
Productive Procrastination
#171 - 2012-03-21 08:59:52 UTC
Jagga Spikes wrote:
not an exploit. fix cancel warp.


The issue isn't just that you can't cancel warp, but how the core mechanics of how entering warp works.

Try undocking a freighter, then use an alt to web him for one cycle right after he has pressed "warp to" to wherever he wants to warp. He'll now be in a state of "warping", regardless of wether he has aligned or not. If he slows down, he can cancel it, but there's no other way to stop him from warping off appart from kiling, bumping or webbing him further. Warp disruptors will have no effect, once he's aligned he'll warp out.

Just fixing the "cancel warp" bug is a very hamhanded solution, what they need to do is revamp the way warp mechanics work, so that we get a system in which simple things like applying a web to a ship trying to warp off won't just break everything. When something is as essential as warping is to a spaceship game, players need to be able to experiment and use the mechanics as they are without having to be worried about getting banned. Up until now we've been able to do just that, and accept the game engine's quirks and oddities, and adapted our tactics to the way the game works.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#172 - 2012-03-21 09:14:24 UTC
the mechanic that is being "exploited here" has been in the game since it's inception.

in 2003 you could fit 4 mwd to a typhoon, fill the lows with power diags to make your capacitor large enough to fire them all in rapid succession.

the result would be that you accellerated to speeds faster than the, then 1au for all ships, warp speed.

it would take several minutes for you to coast down to a speed where you could once again manuever your ship.

in this case, instead of boosting your actual velocity to such an extreme, the webbifiers are lowering your 'maximum potential velocity" down to an extreme.


The question here is whether or not it should be considered an exploit.


the webbifier is reducing maximum velocity of a ship -- that's an intended mechanic.

This ship becomes unmanueverable when it's actual velocity is higher than it's "maximum" velocity -- another intended mechanic.


While the result may not be "intended", the mechanics are. I say no exploit here, as no game mechanics are being subverted at all.

( not that it actually matters what I say or anything )


To top it off, it's completely avoidable.

after undock, stop your ship.
align your ship
warp

if at any time before you are aligned and ready to warp you get attacked, you are then able to simply dock your ship.



https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Astro Semite
Productive Procrastination
#173 - 2012-03-21 09:21:38 UTC
Ris Dnalor wrote:
the mechanic that is being "exploited here" has been in the game since it's inception.

in 2003 you could fit 4 mwd to a typhoon, fill the lows with power diags to make your capacitor large enough to fire them all in rapid succession.

the result would be that you accellerated to speeds faster than the, then 1au for all ships, warp speed.

it would take several minutes for you to coast down to a speed where you could once again manuever your ship.

in this case, instead of boosting your actual velocity to such an extreme, the webbifiers are lowering your 'maximum potential velocity" down to an extreme.


The question here is whether or not it should be considered an exploit.


the webbifier is reducing maximum velocity of a ship -- that's an intended mechanic.

This ship becomes unmanueverable when it's actual velocity is higher than it's "maximum" velocity -- another intended mechanic.


While the result may not be "intended", the mechanics are. I say no exploit here, as no game mechanics are being subverted at all.

( not that it actually matters what I say or anything )


To top it off, it's completely avoidable.

after undock, stop your ship.
align your ship
warp

if at any time before you are aligned and ready to warp you get attacked, you are then able to simply dock your ship.





The best solution would be to change it so the webs don't affect the ship's ability to cancel warp. The maximum speed at which the ship can cancel warp remains the same, so while webbing the ship slows it down it also means it will be able to cancel warp even easier.

In other words you won't be stuck at 1m/s unable to cancel warp, but they won't have to break open a hole new can of worms by making it so you can allways cancel warp.
Rek Seven
University of Caille
Gallente Federation
#174 - 2012-03-21 11:03:36 UTC
I love how CCP punish players for their mistakes...
Jagga Spikes
Spikes Chop Shop
#175 - 2012-03-21 11:18:24 UTC
Astro Semite wrote:
Jagga Spikes wrote:
not an exploit. fix cancel warp.


The issue isn't just that you can't cancel warp, but how the core mechanics of how entering warp works.

...


the issue is exactly that you can't cancel warp, while not being in warp. as long as ships is not in warp, it should be able to cancel warp align. because that's basically what pre-warp does. it simply aligns ships. there should be no special condition for pre-warp. ship is either in warp, or it isn't. as long as it isn't, it should be able to cancel warp. when it is, it can't be affected by modules.
Astro Semite
Productive Procrastination
#176 - 2012-03-21 11:38:04 UTC
Jagga Spikes wrote:
Astro Semite wrote:
Jagga Spikes wrote:
not an exploit. fix cancel warp.


The issue isn't just that you can't cancel warp, but how the core mechanics of how entering warp works.

...


the issue is exactly that you can't cancel warp, while not being in warp. as long as ships is not in warp, it should be able to cancel warp align. because that's basically what pre-warp does. it simply aligns ships. there should be no special condition for pre-warp. ship is either in warp, or it isn't. as long as it isn't, it should be able to cancel warp. when it is, it can't be affected by modules.


There is an "entering warp" phase though, which is the time between the ship reaches the needed speed to enter warp and the time it's completly aligned and warps off. You can negate this by first aligning, and then pressing warp.

There's a lot more "quirks" to the whole process than simply the inability to cancel warp if you're above a certain speed, and I'd say the amount of ships being able to warp out while tackled as a result of this is at least a big an issue as people being killed by it.

I'm sure CCP had a reason for making it so ships can't cancel warp when they're above a certain speed, so I don't think that's the issue here. The issue is that speed being manipulated by heavy webbing to make it possible to trap people in that state. And although this has been around forever, as it's now deemed an exploit this is the exact set of circumstance CCP needs to fix. And making it so webs don't affect the maximum speed at which you can cancel warp would fix this, without breaking anything else.
Shpenat
Ironman Inc.
Transgress
#177 - 2012-03-21 11:58:27 UTC
This mechanic can could be horribly abused effectively making people unable to play the game. Its about the time CCP acknowledged it.

Imagine a hypothetical situation. You are scrammed and bumped off the station. But not shot at. You still can play the game. You can try to outrun or outsmart your captors, you can eject or self destruct. Now change that to webbed and bumped off the station. Now the only thing you can do is log off. Unless they shoot you or scram you.

Astro Semite
Productive Procrastination
#178 - 2012-03-21 12:12:20 UTC
Shpenat wrote:
This mechanic can could be horribly abused effectively making people unable to play the game. Its about the time CCP acknowledged it.

Imagine a hypothetical situation. You are scrammed and bumped off the station. But not shot at. You still can play the game. You can try to outrun or outsmart your captors, you can eject or self destruct. Now change that to webbed and bumped off the station. Now the only thing you can do is log off. Unless they shoot you or scram you.



Have you ever tried mass undocking dreads and warping somewhere requireing the dreads to turn around? When they bump into eachother they'll go fast enough that they can't cancel warp for ages until they've slowed down, webbed or not (webs make it worse though). This is how it's allways been, it's accepted as part of the game and so far at least the CCP have said that's how it's supposed to be.

The issue with the webs is that all someone had to do was tripple web you with 90% webs and keep you going faster than 2m/s. They wouldn't need to bump you off station, they can just kill you while you sit there unable to do anything. Personally, I think this is a valid mechanic, but as the devs have said it's an exploit there's little point in arguing for it now.


And as far as ejecting/selfdestructing goes; ejecting wouldn't really help you out much at all. Self destruction is probably the single most broken mechanic in the game, and I can only hope it's deemed an exploit at some point (it should be a way for you to destroy your own ship when trapped or unable to return home, not a "cowards way out" when you're about to be killed in combat).

Stabs McShiv
Royal Amarr Institute
Amarr Empire
#179 - 2012-03-21 13:23:05 UTC
This is not a exploit its the way the warp mechanic works you should not be able to cancel your warp if you are over your initial align/warp speed its no a exploit its a feature! if ccp actually documented the game mechanics properly we would not have so much butt hurt.

This GM failed basic training and so did the jf pilot.
NiM Cal
Supernatural Penguins
#180 - 2012-03-21 13:25:51 UTC
So, to be clear, I now have to ask people if they've tried to initiate warp before I tackle/web them?

Clearly not being able to cancel warp is a (very old) bug, but surely the short term "fix" is to inform people of the issue, and encourage them to be non-******** when it comes to travelling , while CCP (hopefully) fix it properly. Most freighter pilots already abuse webs to their benefit in low/null, so I don't really think they have much scope to get space mad.

Predicting lots of spurious petitions from anyone who dies, regardless of what actually happened.