These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
First pagePrevious page8910
 

Dear CCP , regarding: web "exploit".

Author
Rashpla Bastanold
In Boobiez We Trust
#181 - 2012-03-21 13:58:06 UTC
NiM Cal wrote:
So, to be clear, I now have to ask people if they've tried to initiate warp before I tackle/web them?


This exactly.

How da hell can I know if this poor red blinking guy clicked warp button or not? And I am so newbie that sometimes I first click web and then scram so should I fly without web just to avoid possible ban?

Also I don't say it isn't an exploit but seems strange that apparently gazillions of ISK were lost because of it since beginning of Eve and nobody cared to fix it earlier? Garmon or whoever wrote an article on popular website and suddenly applying web at wrong moment (and I don't know what targeted guy is clicking on his HUD) is banable offence? So once again if press not write about sh*t we can pretend we don't smell it even if people are vomiting from it all around us, quite a RL in space pixels game.
Acac Sunflyier
The Ascended Academy
#182 - 2012-03-21 15:10:47 UTC
Honeyhole wrote:
It's not an exploit. Ships are engaged/webbed/bumped after undocking thousands of times a day. It's been around for years and it's happened to all of us at one point or another either from faction police or in PVP itself. It's been petitioned in the past with none other than a standard "working as intended" reply so what's the hurf-blurf about now?

It is pathetic for you to pretend and come out with such strong a statement like this is something you didn't know about already. And it's even more sad that it took the cries of a thousand carebears and casual power-bloc players for you to say you're going to do something about it.


Your argument is invalid by the fact that a web is a web, not a scrambler. No. Don't. No. It's a webb. Not a disrupt.
Astro Semite
Productive Procrastination
#183 - 2012-03-21 15:41:21 UTC
Acac Sunflyier wrote:
Honeyhole wrote:
It's not an exploit. Ships are engaged/webbed/bumped after undocking thousands of times a day. It's been around for years and it's happened to all of us at one point or another either from faction police or in PVP itself. It's been petitioned in the past with none other than a standard "working as intended" reply so what's the hurf-blurf about now?

It is pathetic for you to pretend and come out with such strong a statement like this is something you didn't know about already. And it's even more sad that it took the cries of a thousand carebears and casual power-bloc players for you to say you're going to do something about it.


Your argument is invalid by the fact that a web is a web, not a scrambler. No. Don't. No. It's a webb. Not a disrupt.


Webs don't prevent the ship from warping though. It only slows the ship, and it's ability to accelerate, down. The ship can still warp if it gets up to speed and is aligned. In fact, once webs have been applied in this fashion, pointing the ship won't work anyway, as once the ship has reached it's "needed to warp" speed, nothing expect bumping will stop it from warping off.
Stabs McShiv
Royal Amarr Institute
Amarr Empire
#184 - 2012-03-21 16:05:27 UTC
Acac Sunflyier wrote:
Honeyhole wrote:
It's not an exploit. Ships are engaged/webbed/bumped after undocking thousands of times a day. It's been around for years and it's happened to all of us at one point or another either from faction police or in PVP itself. It's been petitioned in the past with none other than a standard "working as intended" reply so what's the hurf-blurf about now?

It is pathetic for you to pretend and come out with such strong a statement like this is something you didn't know about already. And it's even more sad that it took the cries of a thousand carebears and casual power-bloc players for you to say you're going to do something about it.


Your argument is invalid by the fact that a web is a web, not a scrambler. No. Don't. No. It's a webb. Not a disrupt.




Ignorance of the game mechanics is not a excuse. Ships can be prevented from warping with scrams, long points and bumping.
Andski
Science and Trade Institute
Caldari State
#185 - 2012-03-21 16:49:01 UTC
let me explain the vast number of similarities between this exploit and webbing a JF so it can enter warp faster:

they both involve webbing a freighter

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Alavaria Fera
GoonWaffe
#186 - 2012-03-21 17:05:15 UTC
Andski wrote:
let me explain the vast number of similarities between this exploit and webbing a JF so it can enter warp faster:

they both involve webbing a freighter

How do you figure out if that thing you're webbing has initiated warp or not? It pops out, starts turning and you web it.

Is it only freighters that encounter this odd problem of being stuck in wierd-warp if they're webbed?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Wolf Kruol
1st Tikiona Lancers
Citizen's Star Republic
#187 - 2012-03-21 17:21:13 UTC
So I'm taking a guess here that the way I'm seeing eve develop is goons telling CCP devs what to do and we other players have to eat what is thrown in our plate? Hmmmmm Well if we fix all these magical bugs I'm all good. But I don't believe thats what is really happening.. is it?
Ugh

“If you're very very stupid? How can you possibly realize you're very very stupid?

You have to be relatively intelligent to realize how stupid you really are!”

Corina Jarr
en Welle Shipping Inc.
#188 - 2012-03-21 17:32:57 UTC
Alavaria Fera wrote:
Andski wrote:
let me explain the vast number of similarities between this exploit and webbing a JF so it can enter warp faster:

they both involve webbing a freighter

How do you figure out if that thing you're webbing has initiated warp or not? It pops out, starts turning and you web it.

Is it only freighters that encounter this odd problem of being stuck in wierd-warp if they're webbed?

No, freighters are not the only one.

It happens very frequently with anything larger than a cruiser if the faction police don't like them. I've gotten some nice loot this way on the Amarr undock.

Its not as drastic as with a freighter; the inability to stop warp only lasts for a few seconds. But its enough time for the faction BS to lock on and maybe kill them if they aren't ready for it.
Dana Dawn
Republic Assault Force
#189 - 2012-03-21 20:13:00 UTC
Actually in very rare circumstances this can happen in missions too. I once wanted to warp out of a mission and I was already above my max speed when I got webbed by an npc. I couldn't cancel warp either.

I am not sure if I lost a ship or if someone rescued me by killing the rats quick enough, it was annoying though.

I have heard that this happens regularly, because so many people run missions. So I am calling for bans on certain webbing mission npcs, under this new ruling.
Cloora
APEX Unlimited
APEX Conglomerate
#190 - 2012-03-21 21:32:53 UTC
As a JF pilot I simply stop after undocking, align to my destination and THEN warp. Why are these dumb JF pilots being catered to. Since when did EVE cater to idiots?

Do you guys see PL complaining about those supers they tackled self destructing before they could kill them? SD with aggression is clearly an exploit

http://www.altaholics.blogspot.com

Astro Semite
Productive Procrastination
#191 - 2012-03-21 23:09:53 UTC
The most recent version of SiSi appears to have a "fix" for the bug, and you can now cancel warp regardless of your speed. For now there's a few fun exploits relating to this, like supers being able to bumpwarp themselves out of bubbles, but you can now undock and warp to gates in a jumpfreighter in complete safety.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#192 - 2012-03-21 23:21:20 UTC  |  Edited by: Solstice Project
I don't care if it's an exploit, but there definitely is a bug within the warping-mechanic.

I always get hunted by the Navy.

I initiate warp, a bit late.
Navy locks me.
I'm aligned.
Navy webs me.
Navy starts shooting.
MessageBox appears that i get scrambled.
Navy shoots half my armor down.
I warp off.

This ain't right.


So often i get a yellowbox and warp off half a second later ... it's a miracle.
Okay, that could be a player-issue, because they fail to activate their point at the right time,
but it happens way too often to me that there something isn't fishy.


Another example that there's something wrong:

I undock in a thrasher.
I immediately initiate warp, but to a wrong bookmark, so i have to realign quite a bit.
I get locked up by several people.
Some guys are redboxed for a second at least.
I get shot at.
I warp off.

When this happened, it felt totally wrong.
Usually, i would have popped.


There are other examples of players locking me,
but it seems that i initiated warp just at the right moment
that they had no chance pinning me down, although they're redboxed already
hence i very likely got pointed/scrambled.


This can't be right ...
Asuri Kinnes
Perkone
Caldari State
#193 - 2012-03-21 23:29:41 UTC
Dror Roidcrusher wrote:
Tippia wrote:
a module that doesn't keep ships from warping but which suddenly does keep ship from warping is obviously bugged.

I was trying to warp earlier with no scrambling module on me (in fact I was in a Skiff-class with a warp strength bonus), but I could not. The lovely Aura kept saying "the capacitor is empty", "the capacitor is empty", "the capacitor is empty". My research showed that an" Energy Neutralizer" module (not a warp scrambler module!) was used on me to prevent warping. This is obviously a bug.
Then the criminal flew his stabber-class into my barge, breaking my alignment to the nearby station. Warp disruption via collision (and not a warp scrambler module) sounds weird as well, because only modules should prevent warping.

No points for being deliberately obtuse, and pedantic to boot!

Bob is the god of Wormholes.

That's all you need to know.

Thomas Abernathy
Fusion Enterprises Ltd
Pandemic Horde
#194 - 2012-03-21 23:32:44 UTC
I too wish that I could use an unintended side-effect of a module to trap hapless freighter pilots, but it's not about exploits, really......Oops

"Fighting CCD since 2139"

Terra Alpha
Productive Procrastination
#195 - 2012-03-21 23:50:37 UTC
Solstice Project wrote:
I don't care if it's an exploit, but there definitely is a bug within the warping-mechanic.

I always get hunted by the Navy.

I initiate warp, a bit late.
Navy locks me.
I'm aligned.
Navy webs me.
Navy starts shooting.
MessageBox appears that i get scrambled.
Navy shoots half my armor down.
I warp off.

This ain't right.


So often i get a yellowbox and warp off half a second later ... it's a miracle.
Okay, that could be a player-issue, because they fail to activate their point at the right time,
but it happens way too often to me that there something isn't fishy.


Another example that there's something wrong:

I undock in a thrasher.
I immediately initiate warp, but to a wrong bookmark, so i have to realign quite a bit.
I get locked up by several people.
Some guys are redboxed for a second at least.
I get shot at.
I warp off.

When this happened, it felt totally wrong.
Usually, i would have popped.


There are other examples of players locking me,
but it seems that i initiated warp just at the right moment
that they had no chance pinning me down, although they're redboxed already
hence i very likely got pointed/scrambled.


This can't be right ...


This is essentially fixed in the version currently on SiSi. You don't get in the "warping" state until you actually enter warp. Thus you can allways cancel warp as well.

You can still prevent people from warping by using a web though, but they'll be able to cancel warp and dock at any time. If they are pointed after they've been webbed they'll also be pointed properly now, and their warp is immediatly canceled. Appart from supers being very easy to free now, and I'm sure a few more bugs/exploits yet to be found, they've changed the mechanics that would render ships helpless as a result of webs, bumps or speed when you enter warp.
Liang Nuren
No Salvation
Divine Damnation
#196 - 2012-03-21 23:53:30 UTC
Terra Alpha wrote:

This is essentially fixed in the version currently on SiSi. You don't get in the "warping" state until you actually enter warp. Thus you can allways cancel warp as well.

You can still prevent people from warping by using a web though, but they'll be able to cancel warp and dock at any time. If they are pointed after they've been webbed they'll also be pointed properly now, and their warp is immediatly canceled. Appart from supers being very easy to free now, and I'm sure a few more bugs/exploits yet to be found, they've changed the mechanics that would render ships helpless as a result of webs, bumps or speed when you enter warp.


Pretty cool. Thanks for testing! :)

-Liang

I'm an idiot, don't mind me.

Im Super Gay
Investtan Inc.
The Republic.
#197 - 2012-03-22 12:28:14 UTC
Just web and bump freighters at the same time, then point when they're off station.
OmniBeton
Deep Core Mining Inc.
Caldari State
#198 - 2012-03-22 13:17:47 UTC
Dror Roidcrusher wrote:
only modules should prevent warping.


Beacuse you say so ?
First pagePrevious page8910