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Dear CCP , regarding: web "exploit".

Author
Mr Blue
The Legion of Spoon
Curatores Veritatis Alliance
#1 - 2012-03-20 15:06:02 UTC  |  Edited by: Mr Blue
exploit notification from lead gm grimmi

reported by CCP Navigator | 2012.03.20 12:39:27 | NEW


It has come to our attention that some players are making use of a broken game mechanic involving web modules preventing people from warping, for the purpose of killing them. This is a clear exploit and anyone found abusing this will be dealt with accordingly. Exploiting may result in a permanent suspension from the game. Our Game Design team will be working to deploy a fix for this issue in the near future.


Dear CCP, this game mechanic have existed for years. the first supercarriers was killed in low sec due to bumping (so they couldnt warp)

Also faction police kill countless pirats everyday due to this "exploid" , try undocking from a high sec station as a outlaw, then warp to a gate thats not a insta undock and you will prob notice.

So dear ccp, are faction police exploiting? should you guys ban faction police?
Messoroz
AQUILA INC
Verge of Collapse
#2 - 2012-03-20 15:06:48 UTC
Somebody is mad they can't kill JFs because nobody will fight their super blob.
Corina Jarr
en Welle Shipping Inc.
#3 - 2012-03-20 15:08:13 UTC  |  Edited by: Corina Jarr
I'm confused...

I cannot see any use of a web that could be outside of its normal usage. Well, maybe webbing stations to make pretty effects that are kind of trippy...

Also, web modules by themselves do not prevent people from warping. Its the bumping. And that can be done without a web almost as easily as with one.


Oh... and what the OP said about Faction police is important, because other folks around the undock love to bump outlaws and low faction standing folks to keep them from warping.
Mr Blue
The Legion of Spoon
Curatores Veritatis Alliance
#4 - 2012-03-20 15:08:35 UTC
all you gotto do as a Jumpfreighter pilot is to align before you click warp ...its not really magic.
Tho :effort:?
Andski
Science and Trade Institute
Caldari State
#5 - 2012-03-20 15:13:27 UTC
there is a huge, huge difference between webbing a JF entering warp and bumping supercaps

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mr Blue
The Legion of Spoon
Curatores Veritatis Alliance
#6 - 2012-03-20 15:15:52 UTC
Andski wrote:
there is a huge, huge difference between webbing a JF entering warp and bumping supercaps

your webbing your freighter everyday to make it insta warp...isnt that a exploit? or cloak mwd trick? your using the very the same mechanics, besides that the target isnt aligned when you apply webs.
Prince Kobol
#7 - 2012-03-20 15:16:20 UTC
Corina Jarr
en Welle Shipping Inc.
#8 - 2012-03-20 15:17:25 UTC  |  Edited by: Corina Jarr
Edit: post above solves confusion
masternerdguy
Doomheim
#9 - 2012-03-20 15:19:03 UTC
Mr Blue wrote:
Andski wrote:
there is a huge, huge difference between webbing a JF entering warp and bumping supercaps

your webbing your freighter everyday to make it insta warp...isnt that a exploit? or cloak mwd trick? your using the very the same mechanics, besides that the target isnt aligned when you apply webs.


I agree. MWD cloak trick and webbing freighters to speed their warp entry should also be exploits. Its called fairness. Carebears are such hippocrites.

Things are only impossible until they are not.

bitters much
Nekkid Inc.
#10 - 2012-03-20 15:19:12 UTC
Andski wrote:
there is a huge, huge difference between webbing a JF entering warp and bumping supercaps


WTS:

246450 x Morphite
2995634 x Megacyte

Lol


Tippia
Sunshine and Lollipops
#11 - 2012-03-20 15:20:22 UTC
Where's the confusion?

If people are managing to use a webber (a module that in no way inhibits warping) in a way that makes it inhibit warping, then that is indeed the module not working as intended — a bug — and making use of such a bug is pretty much the most basic and fundamental definition of an “exploit”.
Ottersmacker
Genos Occidere
HYDRA RELOADED
#12 - 2012-03-20 15:21:14 UTC
I have lost multiple ships due to not being able to cancel warp in hisec due to super strong npc police webs.
as this mechanic has now been deemed faulty, it seems that the time to petition all of those losses is at hand finally.

i just locked an open door.. strange, yet symbolically compelling.

Prince Kobol
#13 - 2012-03-20 15:21:37 UTC
The only reason I can see why it can be classed as an exploit is because webs were not designed to stop you from being able to warp

Also I believe you can not cancel warp until your JF has slowed to the correct speed after the webs have been calculated.. so something like 6 m/s
Corina Jarr
en Welle Shipping Inc.
#14 - 2012-03-20 15:22:39 UTC
Tippia wrote:
Where's the confusion?

If people are managing to use a webber (a module that in no way inhibits warping) in a way that makes it inhibit warping, then that is indeed the module not working as intended — a bug — and making use of such a bug is pretty much the most basic and fundamental definition of an “exploit”.

The confusion was, some of us (me) didn't know what the actual issue was.

And from the report, it does seem to be a bug and CCP should fix it.
Honeyhole
Genos Occidere
HYDRA RELOADED
#15 - 2012-03-20 15:23:26 UTC  |  Edited by: Honeyhole
It's not an exploit. Ships are engaged/webbed/bumped after undocking thousands of times a day. It's been around for years and it's happened to all of us at one point or another either from faction police or in PVP itself. It's been petitioned in the past with none other than a standard "working as intended" reply so what's the hurf-blurf about now?

It is pathetic for you to pretend and come out with such strong a statement like this is something you didn't know about already. And it's even more sad that it took the cries of a thousand carebears and casual power-bloc players for you to say you're going to do something about it.
Tippia
Sunshine and Lollipops
#16 - 2012-03-20 15:26:34 UTC
Corina Jarr wrote:
The confusion was, some of us (me) didn't know what the actual issue was.
It was more directed at the OP, tbh — the thread exploded while I was reading other queued up topics and wrote the answer. P

I thought it was pretty clear from the quoted GM response, though: like I said, a module that doesn't keep ships from warping but which suddenly does keep ship from warping is obviously bugged. Exploiting bugs is exploiting (durr…). Very little in the way of additional details is needed.
Andski
Science and Trade Institute
Caldari State
#17 - 2012-03-20 15:28:01 UTC
bitters much wrote:
Andski wrote:
there is a huge, huge difference between webbing a JF entering warp and bumping supercaps


WTS:

246450 x Morphite
2995634 x Megacyte

Lol




WTS:

god knows how much technetium

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Dror Roidcrusher
Balls of Megacyte
#18 - 2012-03-20 15:31:14 UTC  |  Edited by: Dror Roidcrusher
Tippia wrote:
a module that doesn't keep ships from warping but which suddenly does keep ship from warping is obviously bugged.

I was trying to warp earlier with no scrambling module on me (in fact I was in a Skiff-class with a warp strength bonus), but I could not. The lovely Aura kept saying "the capacitor is empty", "the capacitor is empty", "the capacitor is empty". My research showed that an" Energy Neutralizer" module (not a warp scrambler module!) was used on me to prevent warping. This is obviously a bug.
Then the criminal flew his stabber-class into my barge, breaking my alignment to the nearby station. Warp disruption via collision (and not a warp scrambler module) sounds weird as well, because only modules should prevent warping.
bitters much
Nekkid Inc.
#19 - 2012-03-20 15:31:20 UTC
Andski wrote:
bitters much wrote:
Andski wrote:
there is a huge, huge difference between webbing a JF entering warp and bumping supercaps


WTS:

246450 x Morphite
2995634 x Megacyte

Lol




WTS:

god knows how much technetium



For that you need to bring it to the market in your freighters 1st Lol
Tippia
Sunshine and Lollipops
#20 - 2012-03-20 15:32:39 UTC  |  Edited by: Tippia
Dror Roidcrusher wrote:
I was trying to warp earlier with no scrambling module on me (in fact I was in a Skiff-class with a warp strength bonus), but I could not. The lovely Aura kept saying "the capacitor is empty", "the capacitor is empty", "the capacitor is empty". My research showed that an" Energy Neutralizer" module (not a warp scrambler module!) was used on me to prevent warping.
Yes? And…? That's what neuts do — nothing strange or bugged about it.

And no, the neut did not prevent you from warping — your lack of cap energy did.
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