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Black Ops battleships - some suggestoins

Author
Cyaron wars
Academia RED HOT Corporation
#1 - 2012-03-20 08:08:26 UTC
Hello,


Don't want to be a smartass but I think BO need some buff.
Would be nice to give every single Black Ops battleship it's racial ewar bonuses like Widow has it.
- Redeemer: Bonus to NOS/Neut range and cap drain amount
- Panther: Web range
- Sin: Point range

I would also remove cloak velocity bonus, kinda useless and would replace it with cargo/fuel bay size since it is really small. jump range on those ships is kinda crappy as well.
Headerman
Native Freshfood
Minmatar Republic
#2 - 2012-03-20 08:38:25 UTC
^^^ Been in on some black ops myself lately, and it sure makes things interesting, having one or two blops and any number of Sbs/recons/T3's along.

I think the short jump range makes people think about tactics first before looking from system to system to find targets.

The obligatory blockade runner filled with fuel is annoying though, especially when the blops has to refuel after nearly every single jump.

I love the e-war suggestions!

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Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#3 - 2012-03-20 08:54:46 UTC
Suggestions that increase the use of these vessels see are needed. Being able to tackle from range with two of these seems in line with hit and run doctrine of endangering such a haxspensive ship in behind the lines work.

However although I have them trained for close to 4 years now (I think) I have never had the chance to use them a lot so I am waiting to hear what users and their victims thus far have to say...
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#4 - 2012-03-20 09:01:27 UTC
Cyaron wars wrote:
Hello,


Don't want to be a smartass but I think BO need some buff.
Would be nice to give every single Black Ops battleship it's racial ewar bonuses like Widow has it.
- Redeemer: Bonus to NOS/Neut range and cap drain amount
- Panther: Web range
- Sin: Point range

I would also remove cloak velocity bonus, kinda useless and would replace it with cargo/fuel bay size since it is really small. jump range on those ships is kinda crappy as well.



You are not the first to think this, or say it, or make a thread. look around n you will find this dajavoo in the making

No Worries

Tobiaz
Spacerats
#5 - 2012-03-20 14:12:26 UTC  |  Edited by: Tobiaz
Cov-ops, Stealth-Bomber, Recon and Blockade-Runner, all those can make use of the Black-Ops special jump-bridge?

Cloaky T3 as well I guess.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Cyaron wars
Academia RED HOT Corporation
#6 - 2012-03-20 20:42:00 UTC
T3 are bugged to fu.ck. Jumping any T3 hull leads to no fuel in bay, T3 ships need damn fix and it should be done asap. Despite being cruiser size it takes nearly same ammount of fuel as danm battleship, that's why I didn't mention T3 in my thread. As for any other recons: you are right, but I find use of cloaky hauler useless. you will be unable to find dedicated person that will fly that ship for u and dualboxing should not be considered as an option by CCP at all.
OfBalance
Caldari State
#7 - 2012-03-20 20:44:53 UTC
Cyaron wars wrote:
dualboxing should not be considered as an option by CCP at all.


If only.
M1k3y Koontz
House of Musashi
Stay Feral
#8 - 2012-03-20 23:06:09 UTC
OfBalance wrote:
Cyaron wars wrote:
dualboxing should not be considered as an option by CCP at all.


If only.


^ Yup...


As for the BLOPs, things I keep hearing is more range less fuel use. While I like the EWar bonus, wouldn't a recon work better?

How much herp could a herp derp derp if a herp derp could herp derp.

mxzf
Shovel Bros
#9 - 2012-03-20 23:58:25 UTC
Yeah, from what I've seen, the numbers I've looked at, and what I've heard I think the biggest things the BlOps need is more jump range and either a larger fuel bay or lower fuel consumption (especially for bridging). More changes might be needed afterwards, but I think those two changes to begin with would let the BlOps see much more use. As-is, their jump range is pitiful at best (4.5LY with JDC 5, compared to 5+ LY for any other jump-capable ship, except a Titan, with JDC 0) and their fuel consumption is painful given the limited room for more fuel.
Kaikka Carel
Ziea
#10 - 2012-03-21 03:00:51 UTC
But you bring a force recon with you...
Trinkets friend
Sudden Buggery
Sending Thots And Players
#11 - 2012-03-21 03:24:59 UTC
I'm not sure whether the reason your T3 is taking too much fuel is because it's armour plated? Also, you shouldn't jump with your MWD or AB on.

I don't think giving the BLOPs some T2 EWAR bonus is too much, or will make bringing a recon obsolete.
Cyaron wars
Academia RED HOT Corporation
#12 - 2012-03-21 06:27:36 UTC
Trinkets friend wrote:
I'm not sure whether the reason your T3 is taking too much fuel is because it's armour plated? Also, you shouldn't jump with your MWD or AB on.

I don't think giving the BLOPs some T2 EWAR bonus is too much, or will make bringing a recon obsolete.



I've tried it myself on Sisi. I bridged unfitted T3 hull that nearly depleted my fuel bay. As for recons and Ewar bonuses - I just find unfair that only 1 of 3 BO has some Ewar bonuses, also not all recons are perfect with their bonuses. Compare pilgrim vs Curse, then check rapier vs huggin and so on. you will notice that pilgrim is only ship that has 1 bonus missing apart from his brother. no other recons should have same thing.
Fuel consumption vs Fuel bay size is kinda ******** and really needs to be adjusted.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#13 - 2012-03-21 07:17:48 UTC
T3's have the mass of the hull, modules, cargo, and subsystems. This shouldn't make them bigger than a cruisers (doesn't seem to effect propulsion mods) but its the only difference that makes sense.


Weather its bringing BLOPS Ewar ability's up to recons, improving there jump capability's, or finding a new role for them

One thing is for shure they need real T2 resist. They have just 10% to one type that is the absolute lowest of all combat T2 hulls, that's f***ing pathetic for f***s sake CCP look at the hull for 20 min's god dammit!



P.S. I like the cloak speed multiplier, its like the MWD/cloak trick built in. But it needs some thing to help it be a surprise, my idea....13AU warp speed.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Soldarius
Dreddit
Test Alliance Please Ignore
#14 - 2012-03-21 07:21:42 UTC
I had no idea about the T3 issue. Glad someone thought to post it.

I find the cloaked velocity bonus useful. It allows for a full speed align while cloaked, followed by what others see as an insta-warp. However, I'm sure some other bonus could be better utilized. Perhaps a jump fuel reduction bonus?

I'm not too worried about the jump range. I never really considered the blops to be a distance traveller. But the fuel useage really needs to be adjusted.

As for the overall role of the ships, I too find it strange that only the Widow has EWAR bonuses. Blops in general suffer from lack of a clearly defined role other than covert bridging. If they were supposed to be combat ships, you would think they would all have T2 resists. But they don't. If they were to be support ships, that would have those EWAR bonuses. But only the Widow has them. If they are meant to fly with the covert ships, they would be able to fit a covert ops cloak. But they can't.

I iz confuzzled.

http://youtu.be/YVkUvmDQ3HY

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#15 - 2012-03-21 10:08:05 UTC
I would love to see the roll expaned apon and split between 2 hulls like the rest of its tree.
Still can't deside weather it would be better to be like cov ops or recon or a whole new tool set for cloak hulls.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Cyaron wars
Academia RED HOT Corporation
#16 - 2012-03-21 11:10:28 UTC
I thing is clear here - those ships have to be tweaked. Role to be defined and bonuses adjusted accordingly.
WARBRO
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#17 - 2012-03-21 15:40:22 UTC
Headerman wrote:
^^^ Been in on some black ops myself lately, and it sure makes things interesting, having one or two blops and any number of Sbs/recons/T3's along.

I think the short jump range makes people think about tactics first before looking from system to system to find targets.

The obligatory blockade runner filled with fuel is annoying though, especially when the blops has to refuel after nearly every single jump.

I love the e-war suggestions!


Screw the blockade runner full of fuel. I had a bridge only black ops ship with cargo rigs and expanders (on a panther) and I could hold enough fuel for numerous jumps. Obviously I didn't get in on the fighting, but I was able to bridge a few groups out one right after another and have enough fuel for the jump back home. I also had room for a few spare bombs.
Aero089
Exiled.
#18 - 2012-03-21 17:03:26 UTC  |  Edited by: Aero089
I agree with most of this. I don't mind the ship's offensive abilities if anything, but for the love of god fix the fuel.

No really. A ship that requires intensive training (Carrier-like prerequisites, Astrometrics V)
, requires other pilots to light up cynos that require Cynosural Field Generation V (not used for anything else)
and consumes 180x (was it?) more fuel than a titan jumpbridge? I mean seriously?
T'san Manaan
Brutor Tribe
Minmatar Republic
#19 - 2012-03-21 18:31:13 UTC
I've never used a black ops before so I'm just throwing this out but maybe keep the current bonuses and add a the ability to fit 2 warfare links to make them kind of a black ops command ship.

with the ability to fit the links and either no bonus or a minimal bonus to their use it would replace command ships but might add some depth to the fleet the BLOPS is leading.

Or another crazy Idea is a Logistics bonus, again not on par with a dedicated Logi but enough to make it useful.
Bibosikus
Air
#20 - 2012-03-21 19:16:56 UTC
I've always thought the main issue with Blops is the racial requirements. CCP had a great idea, but made the mistake of trying to divide it into four. They ended up with a quartet of crud instead of one hull doing a specifically designed job well.

The Noctis and Orca are good examples of a defined role being given to one ship.

The same for Blops would be great - although the reassigning & balancing of skill requirements would probably be a nightmare Roll

Eagles may soar, but weasels don't get sucked into jet engines.

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