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Are Battlecruisers simply too good?

Author
Liang Nuren
No Salvation
Divine Damnation
#101 - 2012-03-21 19:28:25 UTC
Alara IonStorm wrote:

Your theory falls apart when everything that can hit a Drake also hits a Harbinger. The Harbinger is not countered by the fact that is is slow, it is ignored or fit for Shield. and something must be done about that.


Heh, the difference between shield and armor fit BCs is extremely obvious if you use torps. I took a torp Raven into 3 Hurricanes and ******* demolished 2 of them. DPS went to **** with the armor cane though - and I died. Same thing happens with bombers and BS sized guns (obvious if you use battleships or the new Tier 3s).

-Liang

I'm an idiot, don't mind me.

Zarnak Wulf
Task Force 641
Empyrean Edict
#102 - 2012-03-21 19:32:59 UTC
Sooooooooo...

Cruisers need more capacitor. Everyone agrees?
Most cruisers need a bigger fitting grid? Everyone agrees?

The rest of the equation is going to be speed vs. EHP. Raise the cruisers in these areas or nerf BC.
Kaikka Carel
Ziea
#103 - 2012-03-21 19:38:20 UTC
Zarnak Wulf wrote:
Sooooooooo...

Cruisers need more capacitor. Everyone agrees?
Most cruisers need a bigger fitting grid? Everyone agrees?

The rest of the equation is going to be speed vs. EHP. Raise the cruisers in these areas or nerf BC.


approve since the whole conversation is pointless unless one of you guys is a hidden developer.
Petrus Blackshell
Rifterlings
#104 - 2012-03-21 20:36:13 UTC
Kaikka Carel wrote:
Zarnak Wulf wrote:
Sooooooooo...

Cruisers need more capacitor. Everyone agrees?
Most cruisers need a bigger fitting grid? Everyone agrees?

The rest of the equation is going to be speed vs. EHP. Raise the cruisers in these areas or nerf BC.


approve since the whole conversation is pointless unless one of you guys is a hidden developer.


You have no idea what sweet CCP _______ name my main has. I am the secret CCP developer that never posts on forums or devblogs, or shows up in videos, or comes to Fanfest, but is the one who actually does all of the work behind the scenes. It's a hobby of mine.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Parsee789
Immaterial and Missing Power
#105 - 2012-03-21 20:44:26 UTC
I think it was always a bit ridiculous that cruisers and battlecruisers can fit battleship plates.

I think one way to go at it is to remove their ability to fit 1600mm plates.
Farang Lo
Doomheim
#106 - 2012-03-21 21:12:33 UTC
BCs are simply good for their price tag, that's it.
fly HAC, command ship and T3s, you'll see the difference
V'oba
Omnivores of Mediocrity
Omnivores
#107 - 2012-03-21 21:18:22 UTC
I feel like a lot of this conversation is moot, given that ccp announced they're basically rebalancing all classes of ships from the ground up.

I think it may be better to wait until the first wave of tiericide balancing takes place (T1 frigates, iirc), and then continue talking about further changes based on how that goes, rather than only thinking about the current soon-to-be-defunct balance framework.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#108 - 2012-03-22 01:48:51 UTC
Liang, you are being deliberately obtuse, as usual, to continue raving on about what you percieve as the way the game works. You come from a lowsec/wormhole POV where its all small gang and you obviously have a lot of skill with Harpies and Talos's, but that doesn't mean you are right about everything - this will come as a shock to you. We are not discussing balancing the game for your skillsets or your way of flying, we are talking about changing the attributes of a whole class of ships to give them a role in current combat.

Yes, I was using the Bellicose as an example, because it frankly exemplifies the cruiser problem best; no cap, high sig/no tank. Saying CCP will turn it into a rupture, you are basically admitting that it needs more EHP (despite arguing against Alara's lunacy), PG, capacitor, etc. Sure. But the Rupture is not a particularly good example of a broken cruiser, and given CCP wants to balance for role, the Bellicose won't turn into a Rupture anyway.

If signature and MWD sig bloom are not an issue, as you claim, then clearly CCP was mad for giving AF's a sig radius bonus. My argument is that cruisers who attempt to use their maneuverability to sig tank simply DIAF, from lack of speed (see Celestis), too much sig (see Celestis) or not enough cap (see Bellicose). This is the maths. If as you suggest signature is not a factor a MWDing Bellicose should be as feared as a Cynabal because it is impossible to hit it, as sig doesn't matter. Clearly it does.

Lower signature, base, results in less effect on bloom, resulting in less landed DPS, and higher survivability.

Regarding the tank on cruisers vs the capabilities of AF's, I think these arguments that cruisers having 25-30k EHP is besides the point. Right now, AF's have more firepower than cruisers, will go faster, are much more difficult to hit, and can fit active tanks which are enough to outlast the actual applied DPS of even BC's. You show yourself soloing a Cyclone in a Harpy; against any cruiser that would have been just as achievable, simply done faster.

25K EHP for cruisers will give them survivability against alpha, not against being soloed by comptent AF pilots. Signature radius buffs of cruisers will make them survivable against BC's for a little bit longer; against an AF that gets into scram range and locks off your MWD, the point is moot because your MWD isn't on anymore. So what's your argument there? That a sig radius bonus which is irrelevant, coupled with a 25K EHP buffer will break the game because it takes you 25% longer to kill it?
OfBalance
Caldari State
#109 - 2012-03-22 01:54:23 UTC
Petrus Blackshell wrote:
Kaikka Carel wrote:
Zarnak Wulf wrote:
Sooooooooo...

Cruisers need more capacitor. Everyone agrees?
Most cruisers need a bigger fitting grid? Everyone agrees?

The rest of the equation is going to be speed vs. EHP. Raise the cruisers in these areas or nerf BC.


approve since the whole conversation is pointless unless one of you guys is a hidden developer.


You have no idea what sweet CCP _______ name my main has. I am the secret CCP developer that never posts on forums or devblogs, or shows up in videos, or comes to Fanfest, but is the one who actually does all of the work behind the scenes. It's a hobby of mine.


I think you're fibbing.
Liang Nuren
No Salvation
Divine Damnation
#110 - 2012-03-22 02:35:39 UTC
Trinkets friend wrote:
Liang, you are being deliberately obtuse .... Saying CCP will turn it into a rupture, you are basically admitting that it needs more EHP ... But the Rupture is not a particularly good example of a broken cruiser, and given CCP wants to balance for role, the Bellicose won't turn into a Rupture anyway.


I thought I was pretty clear - low tier cruisers could use a EHP buff but high tier cruisers are fine EHP-wise for the "assault" role. I'm also well aware that they're not going to turn the Bellicose directly into a Rupture, but they probably are going to give it similar slottage and fittings.

Quote:
If signature and MWD sig bloom are not an issue, as you claim, then clearly CCP was mad for giving AF's a sig radius bonus.


What I said was that giving a role bonus to what is effectively an entire class of ship is pretty silly, and a far more direct solution is to alter the module to fit with the role its supposed to fill. Pretty much the only frigate ship class that doesn't sport sig bonuses are T1 and covert ops cloakers.

Quote:
My argument is that cruisers who attempt to use their maneuverability to sig tank simply DIAF, from lack of speed (see Celestis), too much sig (see Celestis) or not enough cap (see Bellicose).


You're focusing too heavily on low tier cruisers when making this argument. You might as well say that T1 frigs are useless because the Condor sucks. The truth of the matter is that T1 cruisers are being buffed to near top tier stats (exact stats depending upon roles). Ranting about the ship tier system is useless at this late date when it's been promised to be exterminated.

-Liang

I'm an idiot, don't mind me.

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#111 - 2012-03-22 07:00:24 UTC
Liang Nuren wrote:


Quote:
If signature and MWD sig bloom are not an issue, as you claim, then clearly CCP was mad for giving AF's a sig radius bonus.


What I said was that giving a role bonus to what is effectively an entire class of ship is pretty silly, and a far more direct solution is to alter the module to fit with the role its supposed to fill. Pretty much the only frigate ship class that doesn't sport sig bonuses are T1 and covert ops cloakers.

-Liang


This is not as accurate as it should be Liang. Sig bonus works for AB and for dead cap orbitting too whereas mwd sig bonus does what it says. I disagree with the argument though and agree with the proposal. You could let ceptors keep their bonus and change 1mn mwd sig penalty for everything (including ceptors)... after all there is no specific reason why ceptors should not be better than AFs in mwd speed tanking so long as they are fit to be cap stable...

Liang Nuren
No Salvation
Divine Damnation
#112 - 2012-03-22 07:47:31 UTC
I'm fine with that - my point is that there's a lot of suggestions floating around to have widespread role bonuses to overcome limitations inherent in certain modules. Just change the modules.

-Liang

I'm an idiot, don't mind me.

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#113 - 2012-03-22 18:48:01 UTC  |  Edited by: Ines Tegator
OP- yes.

Hopefully the upcoming tiericide will narrow the gap between t1 BCs and the cruisers. If cruisers come out decent, with better agility and ewar (thanks to the specialized hulls) then the more powerful BC's I'll consider it balanced. Right now, there's two kinds of cruiser sized PVP ships: BC's, and Hurricanes.
Petrus Blackshell
Rifterlings
#114 - 2012-03-22 18:56:01 UTC
Ines Tegator wrote:
OP- yes.

Hopefully the upcoming tiericide will narrow the gap between t1 BCs and the cruisers. If cruisers come out decent, with better agility and ewar (thanks to the specialized hulls) then the more powerful BC's I'll consider it balanced. Right now, there's two kinds of cruiser sized PVP ships: BC's, and Hurricanes.

And Drakes.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Noisrevbus
#115 - 2012-03-22 22:03:39 UTC  |  Edited by: Noisrevbus
The problem i see with your ongoing discussion related to stats...
or why i consider that bit balanced and discard it.

Is that the vast majority of you seem to lack an idea of how things relate and what you aim to achieve. It feels like you belive tweaking numbers here and there for the sake of it is the way to go - and then fill in the gaps as you go along the lines of "oh, changing that broke that, then we need to adress that as well afterwards".


Much - how much? The error of generalisation

When you generalise and say "Cruisers are not fast enough relative to BC" or "BS are not tanky enough relative to BC" how much would you consider relatively balanced and what do you envision for them to do? "More, just give them something" is not an acceptable answer. Do you consider the massive differences derived from role and bonus, that the span within a class is actually quite encompassing?

The difference between the slowest BC and the fastest Cruiser, as well as the most flimsy BC and the most rigid BS is extremely vast. Looking at average spreads you still see figures evening out around 50%, which is not a menial difference. It seems to me that alot of you, in your concept of balance (much like in the ongoing Tech III discussions), take positions based on individual ships you want to do something specific for your purpose; and then generalize that to class ("my tanky Cruiser isn't much faster than this fast BC, that have more tank and damage thanks to being a BC" - or "my tanky Cruiser is not near that tanky BC with it's extra core stats and slots inherent in being a larger class of ship - ontop of that racial bonus i can never have").


Much - this much! The error of trivialisation

As has been mentioned recently in this thread: every advantage on one end tend to come with drawbacks. You may not see them, they may lose relevance in certain trend or situations but just because your everyday player do not adapt to them doesn't make them nonexistant. You may consider it unfair because it's two different classes, but if you want to compare the slowest, largest and most tanky BC you should probably look up to inbetween BS. For example, look up the Drake's MWD-sig relative to the BS in the examples below, and then consider wether it needs a larger sig-bloom to be more inline with BS.

A Drake can be awesomely tanky yet an Abaddon has twice the tank. A Drake can be considered going too fast for it's EHP level but a Pest can still go faster on average slot-fill, fitting a similar tank, dealing twice the damage, sporting twice the utility in drones and projecting neuts twice the range and volume of a Cane (and yes, on the same MWD-sig). We are comparing two extremes of BS to one extreme of BC (one with the same role/bonus and how that scales, and one with the opposite role/bonus and how that relate). Looking at the average tank of a BS and you will see them sporting a good 50% of extra tank, over all BC in their top-tank configurations - which is incidentally the same general figure as a Cruiser has speed.

Once again, for most intents and purposes most classes are balanced relatively well to each other: look at both ends, the congruence and the average.

What would you need to hit BC better for their signature to be relevant to you? It's already perfectly possible to hit with L-sig and bloom it to the sig of a XL-gun by force (that's why we have all these complaints about Titans; and you will eventually see the same complaints regarding Moroses).



Not enough - too soon! If it's not sheer class balance? Skill- and income-progression

The real problem lie in ISK-balance being out of whack - solve that and you not only solve class (5m free, 30m free) issues, but also tiering issues (20m free, 30m free). There initial investment mean essentially nothing if you can afford insurance.

The other problem lie in skilling up - these are classes that utilize the same modules and only have a single skill that separate them. You don't see a natural flow over to Pests because we're looking at months of training inbetween, while going from a well-skilled Rupture to a decently skilled Cane is a matter of nothing.

ISK is irrelevant and SP is irrelevant - thus the ships are relegated to stepping stones and peripheral roles (specialist bonuses, engagability or plain old sentimentality).

Well flown BS will chew up and spit out any pre-Crucible BC in most situations (even big fleets these days with the profileration of Baddons and Alpha; but even more important at smaller scales with nano-BS actually being quite viable BC-killers up to 50-man gangs; same as most things). The fastest BS is quicker than the slowest BC just the same as the fastest BC is quicker than the slowest Cruiser. You can't really change the BC-progression without strongly affecting the NPE and introduction-level gameplay scaling (matching tech one progress to tiered mission-based gameplay; make new players wait around longer for a BC to their L3-L4 mission-progression and they will lose interest).

Look at the potential tank on a tanky cruiser like an Auguror or Moa, they already sport upward 40k EHP tanks. They may lack the utility to do much else then, but that is also a question of scaling, individual bonuses or systems; and what form of utility you consider relevant. At the end of the day, the BC just adapt too well into the trend of blob or number-game - that's the problem with them. The main problem with the Tier 3 BC is that they made that even worse on their balance of low defense - high offense and application. It doesn't help that they actually cost something to lose, comparatively. They have the downsides of the Drake without the upsides, and they were introduced due to the community and developer inability to adapt and scale.

Thus, adressing the free ships is the way to go (and adress scaling on an interactive level, not player separation).
Shrike Arghast
Aliastra
Gallente Federation
#116 - 2012-03-23 11:10:02 UTC  |  Edited by: Shrike Arghast
Petrus Blackshell wrote:
Yes.

Tier 2 BCs are too good, and obsolete cruisers, field command ships, and short range HACs. Tier 1s are fine-ish. Tier 3s almost completely obsolete sniper HACs.

It comes down to battlecruisers being way too light and agile for how much punch they pack. How a battlecruiser "should" be is represented by the Ferox or Prophecy -- perhaps with a bit more firepower tacked on. The Hurricane and Drake, plus the Myrmidon and Harbinger to some extent, are just way too powerful for their price.

The CSM minutes hinted at BCs getting the nerfbat soon. Let's hope those changes will be appropriate.



The T3 BCs got it right, IMO.

Glass cannons are exactly what battlecruisers should be. You have a specialized ship with an extremely focused role that they are very good at performing, but thin armor that makes them vulnerable. It is essentially the 'promise' of the battlecruiser concept: big guns, high speed and light armor. It has all the dash and bravado of their real-life counterparts, along with the same weaknesses.

I mean, just read this little snippet from Wikipedia about the real-life BCs. It's essentially exactly what we got with the T3s, and it's no small wonder that that's the design of BC that makes the most sense:

Quote:
They were similar in size and cost to a battleship, but while they typically used the same large-calibre main armament as a battleship, battlecruisers sacrificed armour protection in exchange for speed.

Throughout the First World War, the battlecruiser was principally used to provide a fast and hard-hitting addition to a battleship fleet. Battlecruisers formed part of the navies of Britain, Germany, Australia and Japan in World War I. While battlecruisers took part in several raids and skirmishes as well as the Battle of Jutland, the latter was the only pitched battle of the war between dreadnought battleships.

The fault lies with the T2 (and, to a lesser extent, T1) BCs, who are more like 'supercruisers' than they are true BCs. And that's where you run into the issue of 'why the **** should I fly cruiser X when I can pilot BC Y?' And the answer, of course, is you shouldn't, because the T2 and T1 BCs basically out-cruiser cruisers, and, in light of that, there is no strong reason to fly a cruiser at all.

Frankly, in the not-too-far-flung future, I wouldn't mind seeing the role of the T1 and T2 BCs changed signficantly. I know that would make the ubiquitous drake owners all short circuit and threaten to cancel, but, as the OP said, the presence of these 'super ships' with all upside and very minor weaknesses has essentially nullified an entire class of vessel; something that really shouldn't be happening in this 'there's a role for every ship' universe. I'd love to see cruisers again, and I'd love to see all BCs become specialized (but powerful in their role) vessels.

But leave the T3s alone, please.
Raven Ether
Doomheim
#117 - 2012-03-23 12:31:13 UTC
It's the other ship classes that are ****
FT Diomedes
The Graduates
#118 - 2012-03-23 13:03:31 UTC
Shrike Arghast wrote:



Glass cannons are exactly what battlecruisers should be. You have a specialized ship with an extremely focused role that they are very good at performing, but thin armor that makes them vulnerable. It is essentially the 'promise' of the battlecruiser concept: big guns, high speed and light armor. It has all the dash and bravado of their real-life counterparts, along with the same weaknesses.

I mean, just read this little snippet from Wikipedia about the real-life BCs. It's essentially exactly what we got with the T3s, and it's no small wonder that that's the design of BC that makes the most sense:

Quote:
They were similar in size and cost to a battleship, but while they typically used the same large-calibre main armament as a battleship, battlecruisers sacrificed armour protection in exchange for speed.

Throughout the First World War, the battlecruiser was principally used to provide a fast and hard-hitting addition to a battleship fleet. Battlecruisers formed part of the navies of Britain, Germany, Australia and Japan in World War I. While battlecruisers took part in several raids and skirmishes as well as the Battle of Jutland, the latter was the only pitched battle of the war between dreadnought battleships.

The fault lies with the T2 (and, to a lesser extent, T1) BCs, who are more like 'supercruisers' than they are true BCs. And that's where you run into the issue of 'why the **** should I fly cruiser X when I can pilot BC Y?' And the answer, of course, is you shouldn't, because the T2 and T1 BCs basically out-cruiser cruisers, and, in light of that, there is no strong reason to fly a cruiser at all.

Frankly, in the not-too-far-flung future, I wouldn't mind seeing the role of the T1 and T2 BCs changed signficantly. I know that would make the ubiquitous drake owners all short circuit and threaten to cancel, but, as the OP said, the presence of these 'super ships' with all upside and very minor weaknesses has essentially nullified an entire class of vessel; something that really shouldn't be happening in this 'there's a role for every ship' universe. I'd love to see cruisers again, and I'd love to see all BCs become specialized (but powerful in their role) vessels.



I like this idea a lot. It strikes me that all BCs should use large weapons.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Perihelion Olenard
#119 - 2012-03-23 14:29:53 UTC  |  Edited by: Perihelion Olenard
FT Diomedes wrote:

I like this idea a lot. It strikes me that all BCs should use large weapons.

What would be the point of the brutix, ferox, prophecy, harbinger, cyclone, and hurricane, then? The tier 3 would obsolete them all if they all became glass cannons with large weapons. The myrmidon would field five ogres again in addition to large hybrids and the drake would fire torpedoes or cruise missiles; since they have different weapon platforms they wouldn't be obsoleted.
Petrus Blackshell
Rifterlings
#120 - 2012-03-23 15:06:18 UTC
Perihelion Olenard wrote:
FT Diomedes wrote:

I like this idea a lot. It strikes me that all BCs should use large weapons.

What would be the point of the brutix, ferox, prophecy, harbinger, cyclone, and hurricane, then? The tier 3 would obsolete them all if they all became glass cannons with large weapons. The myrmidon would field five ogres again in addition to large hybrids and the drake would fire torpedoes or cruise missiles; since they have different weapon platforms they wouldn't be obsoleted.


That's like saying that the Abaddon obsoletes the Armageddon, or that the Tempest is useless because the Maelstrom is just better. Each ship is good at something different, and there is enough variety in roles that the ships all having the same gun size can still result in variety.

That said, a change like this would hugely limit the effectiveness of battlecruisers. It gives them a nice niche, but I'm not sure it's that good an idea.

Personally, I would love it. I fly frigates. Tier 3 BCs as they are are wonderful fodder, and if they had smaller/weaker versions, those would be even more fun to kill.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)