These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Retooling PLEX to Cure Inflation Forever

Author
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#41 - 2012-04-13 20:29:14 UTC
masternerdguy wrote:
Tobiaz wrote:
masternerdguy wrote:
Since there is a misunderstanding the player that bought the plex gets no isk or game time! They are paying to raise the cap on total isk in circulation in the entire game for everyone!
.


That sentence ... it looks like somebody wrote something really intelligent... and then put it through Babelfish back and forth a few times.


How would you have said it?

Well if I were you, I probably would have worded it like this
'TL;DR, My idea is terrible, I thought it up while on the crapper, and you would gain more from sniffing glue than reading this thread.'

There should be a rather awesome pic here

Digital Messiah
Center for Advanced Studies
Gallente Federation
#42 - 2012-04-13 20:29:32 UTC
DarthNefarius wrote:
masternerdguy wrote:
This is the solution to all EVE's economic woes: We need a finite amount of isk in the game. No new isk exits, no old isk leaves.



Old ISK leaves all the time in the form of players (bittervets & others ) unsubscibing. Ocaasionally it does come back in resubs but I guess not as often as it leaves permenantely

Is there a figure somewhere that can tell us how much isk is actually floating around though?

Something clever

Just Alter
Futures Abstractions
#43 - 2012-04-13 20:37:03 UTC
the forum really needs a dislike butan..
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#44 - 2012-04-13 21:37:53 UTC
who the hell bumped masternerdtrolls garbage again.
Elzon1
School of Applied Knowledge
Caldari State
#45 - 2012-04-14 00:10:23 UTC  |  Edited by: Elzon1
So, basically you want PLEX to be the only source of monetary inflation in EVE?

At the same time:
masternerdguy wrote:
No new isk exits, no old isk leaves.


Understandable, the monetary supply doesn't increase and it doesn't decrease unless someone creates a PLEX which increases the isk faucet/isk velocity by 1 billion units or something.

masternerdguy wrote:
When the max amount of isk in circulation is reached, bounties missions and all isk faucets will stop and only player to player market trading will be allowed.


How about a 15 minute adjustable ratio/rate to increase/decrease faucets/sinks so that isk creation/destruction isn't at zero, but at the average overall rate of activity (creation/destruction of isk)?

masternerdguy wrote:
Instead of selling PLEX on the market or redeeming it for game time PLEX will be the only way of injecting new isk into the economy. Right now PLEX is used for game time or sold for isk and redeemed as game time. I want PLEX to become a donation to the EVE economy.


But PLEX itself will still be a tradeable game item that can be redeemed in the form of a monthly subscription with the added functionality that it increases the amount of isk flow in the game upon it's creation?

EDIT:
masternerdguy wrote:
If a ship dies the exact cost of the ship and its modules (recorded in the database as transactions) will be put back into the EVE economy.


Wait, ships being destroyed isn't an isk sink. However, it can be said to be an isk faucet due to insurance. So, the ship's FULL value goes to the isk faucets to inflate the isk supply?

I see what you did there... but I don't think you did...
Serene Repose
#46 - 2012-04-14 05:06:36 UTC  |  Edited by: Serene Repose
When someone buys PLEX, they're using money already in circulation, no? ISK isn't being created. ISK would be created if "the game" bought the ISK. It isn't bought that way. Players use their own ISK to buy it. PLEX doesn't add ISK to the economy.

Allowing outside transactions to add ISK to the economy - you buy PLEX, ISK magically appears...somewhere....is printing money.

Inflation is too much money in circulation, not too little. Allowing arbitrary outside transactions to add ISK to the economy will exacerbate, or even cause inflation.

Inflation is too much money in circulation in relation to the amount of goods or services available to be bought. You can either increase production (while ceasing to print money) until there's surplus goods, or you can take money out of circulation. The former would stress the economy, and require an unrealistic increase in production. SO, the traditional remedy is to stop printing money and take some out of circulation, usually at the state banking node.

Since, as I've said, ISK is used similiarly to a point system for accomplishment rewards, and isn't strictly used as a medium of exchange, the introduction of money into the economy has no control valve to turn off. Since the amount of production is limited to the amount of people INTO manufacturing, that number won't increase appreciably any time soon.

There is no magic bullet. Should anyone devise one (as I've said before) the Nobel Committee would be contacting him, or her, as that magic bullet would salvage the world's economy. You'd be the HERO. Unfortunately for the world, and for EVE, no such device exists. It's all relatively simple math.

Control the money supply, or have inflation.

We must accommodate the idiocracy.

Previous page123