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Give gallente pilots SP resets so we can all go minmatar.-DELETE PLEASE

Author
Akirei Scytale
Okami Syndicate
#41 - 2012-03-18 05:50:00 UTC  |  Edited by: Akirei Scytale
Sisohiv wrote:

Any idiot that tries to tell you to fit an MWD on anything but winmatar ignores the fact that the Winmatar will have one as well and the best you can do is make him use it. He doesn't care because he doesn't need that cap for his guns.


Wat.
How to prevent kiting:


  • Fly away from him, when he attempts to maintain disruptor range, turn and burn at him, otherwise just warp off if hes an idiot.
  • Juke his orbit by paying attention to his direction of motion and manually piloting.
  • When engaging, warp to *him*, not the grid he's sitting on. If you don't have that ability, get him to chase YOU to another grid.
  • If he dual props, let him reach his optimal and hit his AB. Then hit your MWD. He ain't going anywhere.
  • Don't ******* MWD straight at a MWDing ship that is faster than you.
  • Learn that your Falloff is pretty goddamn useful.
  • etc


I get the impression the extent of your PvP knowledge comes from static "pvp" on undocks and gates. The hunt is more than half of it, and appropriately warping in is a pretty damn big factor. And if you're having cap issues with a MWD, learn to fit and fix your damn core skills.
Sisohiv
Center for Advanced Studies
Gallente Federation
#42 - 2012-03-18 05:54:06 UTC
Akirei Scytale wrote:
Sisohiv wrote:

Any idiot that tries to tell you to fit an MWD on anything but winmatar ignores the fact that the Winmatar will have one as well and the best you can do is make him use it. He doesn't care because he doesn't need that cap for his guns.


Wat.

How to prevent kiting:


  • Fly away from him, when he attempts to maintain disruptor range, turn and burn at him, otherwise just warp off if hes an idiot.

  • Juke his orbit by paying attention to his direction of motion and manually piloting.

  • When engaging, warp to *him*, not the grid he's sitting on. If you don't have that ability, get him to chase YOU to another grid.

  • If he dual props, let him reach his optimal and hit his AB. Then hit your MWD. He ain't going anywhere.

  • Don't ******* MWD straight at a MWDing ship that is faster than you.

  • Learn that your Falloff is pretty goddamn useful.

  • etc


I get the impression the extent of your PvP knowledge comes from static "pvp" on undocks and gates. The hunt is more than half of it, and appropriately warping in is a pretty damn big factor.


That should keep you busy untill his gank boy bum buddies show up and melt your now capless ship.
Been there.
Akirei Scytale
Okami Syndicate
#43 - 2012-03-18 05:55:33 UTC  |  Edited by: Akirei Scytale
Sisohiv wrote:

That should keep you busy untill his gank boy bum buddies show up and melt your now capless ship.
Been there.


If you juke a kiting ship properly, it will evaporate.

If you have cap problems with a freaking MWD, you have bigger problems.

Protip: never chase a vagabond. Its exactly what he wants you to do. Make him chase you to another gird and surprise him.
Sisohiv
Center for Advanced Studies
Gallente Federation
#44 - 2012-03-18 06:04:33 UTC
Akirei Scytale wrote:
Sisohiv wrote:

That should keep you busy untill his gank boy bum buddies show up and melt your now capless ship.
Been there.


If you juke a kiting ship properly, it will evaporate.

If you have cap problems with a freaking MWD, you have bigger problems.

Protip: never chase a vagabond. Its exactly what he wants you to do. Make him chase you to another gird and surprise him.


I'm not saying you are wrong, I'm saying you aren't right, most of the time.
We don't get to dictate our enemies, baiting Minmatar fleets is fail because they will "steal" the bait and skin out anyway.

The fundamental principles of EVE combat favor Minmatar. Sure, other races can squeak a kill out here and there if the matar pilot gets sloppy but overall Minmatar will run the field.
Akirei Scytale
Okami Syndicate
#45 - 2012-03-18 06:16:43 UTC
Sisohiv wrote:
Akirei Scytale wrote:
Sisohiv wrote:

That should keep you busy untill his gank boy bum buddies show up and melt your now capless ship.
Been there.


If you juke a kiting ship properly, it will evaporate.

If you have cap problems with a freaking MWD, you have bigger problems.

Protip: never chase a vagabond. Its exactly what he wants you to do. Make him chase you to another gird and surprise him.


I'm not saying you are wrong, I'm saying you aren't right, most of the time.
We don't get to dictate our enemies, baiting Minmatar fleets is fail because they will "steal" the bait and skin out anyway.

The fundamental principles of EVE combat favor Minmatar. Sure, other races can squeak a kill out here and there if the matar pilot gets sloppy but overall Minmatar will run the field.


I take it you've never fought a competent amarr pilot.
They kick some serious ass by doing exactly the opposite of what minmatar do. Flying into the optimal of a properly fit amarr ship is generally suicide for a minmatar one. And they have BIG optimals.

Gallente? put it in good hands and nothing will survive the unholy DPS output. All it takes is knowing how to warp in properly.

Caldari? What's tracking? WHEEEEEEE
Sisohiv
Center for Advanced Studies
Gallente Federation
#46 - 2012-03-18 06:34:14 UTC  |  Edited by: Sisohiv
Akirei Scytale wrote:
Sisohiv wrote:
Akirei Scytale wrote:
Sisohiv wrote:

That should keep you busy untill his gank boy bum buddies show up and melt your now capless ship.
Been there.


If you juke a kiting ship properly, it will evaporate.

If you have cap problems with a freaking MWD, you have bigger problems.

Protip: never chase a vagabond. Its exactly what he wants you to do. Make him chase you to another gird and surprise him.


I'm not saying you are wrong, I'm saying you aren't right, most of the time.
We don't get to dictate our enemies, baiting Minmatar fleets is fail because they will "steal" the bait and skin out anyway.

The fundamental principles of EVE combat favor Minmatar. Sure, other races can squeak a kill out here and there if the matar pilot gets sloppy but overall Minmatar will run the field.


I take it you've never fought a competent amarr pilot.
They kick some serious ass by doing exactly the opposite of what minmatar do. Flying into the optimal of a properly fit amarr ship is generally suicide for a minmatar one. And they have BIG optimals.

Gallente? put it in good hands and nothing will survive the unholy DPS output. All it takes is knowing how to warp in properly.

Caldari? What's tracking? WHEEEEEEE


I've never had a Minmatar pilot fly in to my Amarr Optimal.
Ever.
And they don't need to.
Conflag Pulse is 15 km. That's Large. Why would any Minmatar pilot get inside 15km? Even by some stroke of luck one does, the refire damage is never high enough to break a shield tank before he gets out of that range.

Both Armor tank fleets are plate based so keeping up to them long enough to break thier shield seldom happens. I have seen, in person, with my own eyes, ONE Minmatar ship tank 10 laser ships just by beating them with transversal and Invulns. He didnt kill us but we couldn't even kill one of them with 10:1 dps.
Unless you can get a web on them or a Hic Bubble (have a Devoter/ devoters off grid) you don't beat them.

Gallente? Blaster range.. yea, right.
Drones? Sure but they are slower than torpedoes as offence

But I will say it again. This is all fluff because you don't get to cherry pick your fights unless you are flying minmatar.

And just to be clear, I fly Amarr more than anything else.

4 accounts

Gallente/ Amarr
Amarr
Gallente/ Caldari/ Minmatar/ Amarr
Caldari

I have also sold most of my Amarrian Assets as well as my Gallente.
Damnation/ Damnation/ Damnation/ Nighthawk
Herzog Wolfhammer
Sigma Special Tactics Group
#47 - 2012-03-18 07:27:04 UTC
I came in expecting to see Lady Spank talking up the Incursus.


Gallente ships are up close face-melters. If you don't work with that, then it will work against you. I can get 250+ HP Wrecking hits with a small blaster from my Comet, but I gotta be real close.

I have combat logs from what happened to a ship I had when it got within optimals of a faction mega with T2 large blasters. Ever see a ship get peeled like an onion?

The speed issue is huge, and I have said that Gallente do not need weapons changes of buffs to compete, just some way to get around the "get scram-jammed to snail crawl and sniped to death" problem.

Were it up to me, Gallente ships would have more drone BW and bigger bonuses for MWD and WCS mods.

Bring back DEEEEP Space!

Obsidian Hawk
RONA Midgard Academy
#48 - 2012-03-18 07:39:11 UTC
Here is my counter arguement to the op.


Curse.

That is all.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Zagdul
Federal Navy Academy
Gallente Federation
#49 - 2012-03-18 08:42:39 UTC
Akirei Scytale wrote:
Nothing wrong with Gallente. They only really suck in large-scale fleet warfare. They in fact kick some ass in small gangs and solo - and against stupid opponents (extremely common), they are in fact easily the best PvP race.


Not really, Gallente = best form of tackle in large fleets Ares/Lachesis = win mode and I absolutely love them on my fleets.

You can shield or armor tank their recons as the slot layouts make it extremely easy. Try getting an amarr ship into a shield fleet effectively.

Dual Pane idea: Click!

CCP Please Implement

Zagdul
Federal Navy Academy
Gallente Federation
#50 - 2012-03-18 08:43:21 UTC
Obsidian Hawk wrote:
Here is my counter arguement to the op.


Curse.

That is all.



Best solo hunter in the game.

Dual Pane idea: Click!

CCP Please Implement

Zagdul
Federal Navy Academy
Gallente Federation
#51 - 2012-03-18 08:48:34 UTC
Sisohiv wrote:
Akirei Scytale wrote:
Sisohiv wrote:

That should keep you busy untill his gank boy bum buddies show up and melt your now capless ship.
Been there.


If you juke a kiting ship properly, it will evaporate.

If you have cap problems with a freaking MWD, you have bigger problems.

Protip: never chase a vagabond. Its exactly what he wants you to do. Make him chase you to another gird and surprise him.


I'm not saying you are wrong, I'm saying you aren't right, most of the time.
We don't get to dictate our enemies, baiting Minmatar fleets is fail because they will "steal" the bait and skin out anyway.

The fundamental principles of EVE combat favor Minmatar. Sure, other races can squeak a kill out here and there if the matar pilot gets sloppy but overall Minmatar will run the field.


No.

Minimatar ships make the fundamental concepts of EVE easier so that any idiot can be pro, however people who understand how to fly their ships don't fly minmatar. They know there are better ships out there.

Dual Pane idea: Click!

CCP Please Implement

Mr Epeen
It's All About Me
#52 - 2012-03-18 09:05:39 UTC
As far as I'm concerned there are only two types of characters in this game.

The Gallante and everyone else.

Mr Epeen Cool
Ladie Harlot
Viziam
Amarr Empire
#53 - 2012-03-18 09:11:21 UTC
Mr Epeen wrote:
As far as I'm concerned there are only two types of characters in this game.

The Gallante and everyone else.

Mr Epeen Cool


As far as I'm concerned there are only two types of posters on this forum.

Those who sign their posts and everyone else.

Ladie Harlot
Formerly known as Ladie Scarlet
Friend of Miners

The artist formerly known as Ladie Scarlet.

Mr Epeen
It's All About Me
#54 - 2012-03-18 09:18:33 UTC
Ladie Harlot wrote:

As far as I'm concerned there are only two types of posters on this forum.

Those who sign their posts ...

Ladie Harlot


You go, sister!

Mr Epeen Cool
ElQuirko
University of Caille
Gallente Federation
#55 - 2012-03-18 09:22:32 UTC
Just to answer questions regarding me posting a kill link with a Proteus killing a Rifter:

Yes.

Dodixie > Hek

Acac Sunflyier
The Ascended Academy
#56 - 2012-03-18 10:20:25 UTC
The only thing that kinda sucks about them is that their ships get bonuses to rep effectiveness. In sov fights, that's just not going to do much. You know how amarr get armor resists per level? Why not just give gallente armor HP per level?
Akirei Scytale
Okami Syndicate
#57 - 2012-03-18 10:54:12 UTC  |  Edited by: Akirei Scytale
Sisohiv wrote:

I've never had a Minmatar pilot fly in to my Amarr Optimal.
Ever.
And they don't need to.
Conflag Pulse is 15 km. That's Large. Why would any Minmatar pilot get inside 15km? Even by some stroke of luck one does, the refire damage is never high enough to break a shield tank before he gets out of that range.


There is ONE pulse ammo worth a damn. Its called Scorch. Use it. ABUSE it. It changes EVERYTHING in the same way Barrage does. You know, the ammo they're using to kite you with.

Quote:

Both Armor tank fleets are plate based so keeping up to them long enough to break thier shield seldom happens. I have seen, in person, with my own eyes, ONE Minmatar ship tank 10 laser ships just by beating them with transversal and Invulns. He didnt kill us but we couldn't even kill one of them with 10:1 dps.
Unless you can get a web on them or a Hic Bubble (have a Devoter/ devoters off grid) you don't beat them.


You saw a good pilot who knew how to kite deal with 10 bad pilots who didn't know how to deal with it.
Akirei Scytale
Okami Syndicate
#58 - 2012-03-18 10:55:47 UTC
Zagdul wrote:
Akirei Scytale wrote:
Nothing wrong with Gallente. They only really suck in large-scale fleet warfare. They in fact kick some ass in small gangs and solo - and against stupid opponents (extremely common), they are in fact easily the best PvP race.


Not really, Gallente = best form of tackle in large fleets Ares/Lachesis = win mode and I absolutely love them on my fleets.

You can shield or armor tank their recons as the slot layouts make it extremely easy. Try getting an amarr ship into a shield fleet effectively.


There are exceptions to every rule - all the above are fantastic fleet ships.

I was referring to the core philosophy of blasters and plates. It works in small gangs. The more support oriented ships of every race have roles in fleets.
Keen Fallsword
Skyway Patrol
#59 - 2012-03-18 11:00:29 UTC
ElQuirko wrote:
Oh, you poor, deluded man. Gallente are the best ships to fly, IF you know how to fly them...


Stop saying bullshit.. Coz you looks lite a f noob... Geee whata looser... No comments
Keen Fallsword
Skyway Patrol
#60 - 2012-03-18 11:06:05 UTC
Akirei Scytale wrote:
Nothing wrong with Gallente. They only really suck in large-scale fleet warfare. They in fact kick some ass in small gangs and solo - and against stupid opponents (extremely common), they are in fact easily the best PvP race.


Hahahaha !! The best ?? Lol. The best in what ?? Please.... Hahah stop it lol