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Ships & Modules

 
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Turrets vs Launchers, day 2.

Author
Vito Antonio
Doomheim
#1 - 2012-03-17 09:34:09 UTC
Here is day 1.
Today we're going to compare damage projection.
Active modules - We have target painters and webs that benefit both weapons.
Rigs - tracking rig vs -explosion radius rig that affects only half missiles.
Passive modules- We have tracking computers in mid slots and tracking enhansers in low slots that help turrets.

Now where are TE and TC for launchers?

Diesel47
Deep Core Mining Inc.
Caldari State
#2 - 2012-03-17 09:50:52 UTC
missiles appear out of the middle of ships.

Cedo Nulli
Royal Amarr Institute
Amarr Empire
#3 - 2012-03-17 11:09:22 UTC
Diesel47 wrote:
missiles appear out of the middle of ships.



Allso they are shown as one blob ... not as salvo of individual rocket bodies.
Nalha Saldana
Aliastra
Gallente Federation
#4 - 2012-03-17 11:19:41 UTC
You want TEs and TCs so you can hit your target? I want to see you miss with missiles.
Roosterton
Sebiestor Tribe
Minmatar Republic
#5 - 2012-03-17 15:54:42 UTC
Tracking computers are active modules.
Tippia
Sunshine and Lollipops
#6 - 2012-03-17 16:07:10 UTC
So?

Missiles ≠ turrets.
DaRiKavus
Mosh Pit
THE BESTICLES
#7 - 2012-03-17 16:44:17 UTC
Vito Antonio wrote:
Here is day 1.
Today we're going to compare damage projection.
Active modules - We have target painters and webs that benefit both weapons.
Rigs - tracking rig vs -explosion radius rig that affects only half missiles.
Passive modules- We have tracking computers in mid slots and tracking enhansers in low slots that help turrets.

Now where are TE and TC for launchers?




Tracking or Projection.

Please discuss the topic you post.

In fact dont.

Darik